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This bug is making PVP battles over in seconds. Being able to use 3 attacks in the time it takes to use one.
Example https://www.youtube.com/watch?v=LC6KBO_UMpY&feature=youtu.be
You may have heard that ESO does not have a global cooldown, but since it requires animations to finish before the next ability is used, this basically amounts to a GCD. What’s interesting is that there are different “priority levels” with ESO abilities, with some being able to cancel the animations of others while still allowing the cancelled ability to activate. Here’s what I’ve found so far:
Lowest priority:
Light/Heavy Attacks. Activating any ability while using one of these will immediately override the animation and perform the other ability. For this to work on heavy attacks (or presumably any casted ability), you must actually finish most of the “cast time” (not all of it) before casting the activated ability. Here’s a demonstration of this: Video
Middle ground:
Activated abilities that cost Magicka or Stamina – these will cancel the animations of light/heavy attacks if activated while an animation is in progress. If your active ability has a casting or channeling time, you need to test at what point you can interrupt the animation and still get the full effect of the ability. Some can be cancelled earlier than others.
Highest priority:
Bash. (Known as “Interrupt” in your controls/keybinding settings) This ability will cancel ANY other animation that is in progress and begin its own animation.
Block. Simply “blip” the block button to cancel animations for any ability, even bash! Some casted/channeled abilities can be cancelled at the right time so that the ability still finishes casting and can still get on with your next animation.
Thoughts:
What this ultimately means is that to get the best DPS out of your character, you should be weaving abilities together. For example, always start with a light attack and immediately activate your next magicka/stamina ability. The light attack will still go off, but it won’t play the full animation so you end up gaining DPS. Timing on this can be pretty crucial and the faster you are, the better it will work. The highest DPS would be light>activate>bash on every attack, but this is relatively difficult to pull off in practice, especially repetitively on every attack. light>active, light>bash, active>bash are all very easy to pull off and should be done whenever possible.
Another note is that while Bash does the most damage and costs the least stamina with 1h/s – it will also highly benefit 2h and DW users (even bow/staff users in melee range). As long as your stamina doesn’t run out before the enemy is dead, you will simply do more DPS and kill your opponent faster if you weave in light attack and bash cancels with any weapon type.
Please feel free to test this mechanic with abilities from your own class and let us know what you find.
Comments
We all can only be who we are Nothing more nothing less.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
players called it that
and its a bug not a feature
Renaming an exploit and claiming everyone does it doesn't change the fact you are abusing the system.
You are actually encouraging him to use an exploit?
I don't think I would call it a standard feature since most MMOs have some form of internal CD on their skills. This would apply to very few and very specific titles.
actually if you cancel an animation with that way, you wont be able to instantly cast it again, because it DOES have an internal CD. didnt you notice?
plain and simple, it's NOT called weaving. most mmos have CDs. so weave that
"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid and i did it anyway!"
You guys should research a bit more about blocking and the ability to block + deal damage in the same time.
Thats what will be probably the next bigger thread about it if people find out about it how you can shut down certain builds.
This is not a bug. This is pretty much basic combat knowledge obtained for playing for a few hours. I had this figured out in beta, all someone has to do to stop it is block. Which, is kind of the point.
Why people want to call having to use strategy and timing in combat a bug is beyond me. The last thing ESO needs to do is start simplifying things.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Animation canceling is worthless in ESO if someone blocks you, in fact spaming all your abilies in such a short duration can be a disadvantage if someone blocks, they spend less stamina blocking your attacks when they can block three attacks all in a matter of one second. Leaving you with the penalties of being blocked three times in a row.
Exactly. That's why even though you can go full bore as the OP said, it can really back fire on you if you use up your resources and they block.
It's part of the strategy guys, learn it, live it, love it
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Just spaming abilies on lower level content might work, it will be hard to make it through long battles by not timing when to use your abilies on end game content or against skilled blockers.
The reason Bash does sthe most damage and costs the least stamina is because people stack "Bash Enchants" when using it. Creating an enhanced Bash. Without these Enchants, bash is no different then any other ability. If you stack enchants, you should see a boost to damage in that ability, as you are wasting enchants to enhance that particular area of attack. Enchants should never be reasons to nerf something.
Jode > Kaderi > Ta = Trifling Glyph of Shielding
Jewelry Glyph - Reduce Cost of Bash by 4 and Reduce Cost of Blocking by 4 - 1-10 (common
Jora > Kaderi > Ta = Trifling Glyph of Bashing
Jewelry Glyph - Increase bash damage by 2 - 1-10 (common)
This is where you are seeing the lowered cost and increased damage of Bash, but there are many enchants and if I stacked up on other enchants, would you say that is overpowered?
Jode > Makkoma > Ta = Trifling Glyph of Reduce Spell Cost
Jewelry Glyph - Reduce Magicka Cost of Spells by 3 - 1-10 (common)
Jora > Makkoma > Ta = Trifling Glyph of Magicka Regen
Jewelry Glyph - Adds 1 Magicka Recovery - 1-10 (common)
Would a mage be called out to be nerfed if they were stacked up on these two enchants as well?
Ah and here we have why you DO NOT get more dps no matter how much animation canceling you do. You have a SET limited amount of stamina and magicka in your pools, this is what limits your abilies. If you know how to block and can drain your opponants pools down, they are helpless when you unload all of your attacks on them. Its all about the block, and if you block them, they drain their resources even greater because of the being blocked pentality they receive for it.
Just wanted to point out a few things so that you can understand how its not more dps or overpowered.
I agree with you, been playing with this all day.... And you can block it... However, now i am blocking all the time...
and no, i dont use any macros,...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
speaking of combat bug, anyone in Cyrodil ever came across something like this?
so last night, me and 7 other members of my guild were running around and taking the mills and mine, we were doing fine, killing the archer that was guarding the tower for the mills etc, and the captain, we had no problems, then not long after that, we went to the DC area to cap some mills and mines, and we often had 2-3 members health suddenly drop so fast to the point where they die inside 5 seconds, even when i tried to spam my heal, it cant work because it was draining so fast
now, the funny thing is.. we all thought there was a player sniping or whatnot, and however that person does it, it is either its hacking or it's a bug, because we had everyone looking around for a sign of an archer player that might be a V10 to snipe us, and even then, it's impossible, we had 1 V9, 1 V3 and 1 V10 players with us, and the V10 players with 3k Health, die within seconds, that is impossible even for a V10 players to do such damage, and we have Noticed that NO NPC were attacking us ( even the archer on top of the tower wasn't attacking ), and at the time of the health drain in the group, there isn't any enemies logo inside 50m of our sight, and for one we know, there is no skill that can shoot at a distance of 50m
so, we concluded that, it is a player using some kind of hack or it is a bug, because when a V10 player of 3k+ health die in 3 seconds, that is just impossible even how geared up the shooter is
of course we tried to report on bug, but oh well, not sure what caused it
So What Now?
Awards skilled players? You got to be kidding me.