It looks like you're new here. If you want to get involved, click one of these buttons!
Ghost Recon Phantoms is the latest in the venerable Tom Clancy series, this time in the form of the Free to Play Model and an instant download. When you start, you will be able to choose from 3 Classes, Assault, Recon and Support, with each class having the ability to use 2 technological devices that allow you to provide tactical support to your teammates. Currently there are over 40 customizable weapons with a wide range of tweaks on top of that.
Read more of Ripper X's Ghost Recon Online: Phantoms - A Promising Departure from Pay-to-Win.
Comments
eg
Come on Ripper. Coming to the conclusion that the game is not pay-to-win after playing for a hour or so is just ludicrous. They have to pay for the game somehow and cosmetic items in a pvp game will not generate enough cash to pay for the game.
I think the reviewer did not look into this game deeply enough. Yes, you can get by for a little while without spending money but in the end to compete you are forced to do so (or walk away frustrated).
Let's party like it is 1863!
This. I played this game for over a year off and on and, even without a single purchase or a routine group of friends playing with me, had competitive scores and kills. And I am not good at multi-player FPS/TPSs at all. I like the freedom of movement. You can climb, crouch, slide , take cover, and prone crawl as well as the usual run/sprint. The real difference is as Zatrem said...working with your squad. The team system is well thought out imo.. Try going Rambo and you'll be Groundhog Daying it at the spawn point most of the time.
False. This game just came out.
2. These games are very heavy on the pay to win side. You can tell me all the made up stories you want about 'team work' winning the day, but it is just BS. He who pays the most, wins the most in this game. Fact.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I think this is more a case of "we" as a community need to re-define what is P2W.. or rather what the meaning of the the phrase is. Because by the old strict definition this game is not P2W. It is P2TakeASubstantialShortcut but the end result is most likley the same. This is how many F2P games work and how i am sure even more will end up working.
As for my self... I don´t call anything P2W unless it has a item that can only be bought for real world money and give a substantial advantage in the game. Teh rest are pretty much just Scrooge MCGame... Holding your wallet hostage with the promise that you will have a good time if you only put out a little.... Love me long time.. only five dollar indeed.
This have been a good conversation
this game has been out for over a year, It was called GRO (Ghost Recon Online), they called it beta but the cash shop has always been open since the begining so its the game was at full launch and open business since day one. Now it "officially " released out of beta with a new name. But yeah all the p2w talk is true and i hated it for that. Really good game doomed by wrong management.
No the game has been around for ages.. they just re-named it and re-launched it..
IF you work as a team then its a lot easier to win then jsut trying to be a rambo.. you can even win against people woh are geared better than you..
Saying that sadly any game that lets you buy the better weapons is pay 2 win.. and that is why free to play is a bane on the gaming world... hopefully one day it will get banned..
Telling people to be patient in a shooter is like telling kids to calm down on the field trip bus to the zoo.. Aint gonna happen!
I get so many kills just from sitting and waiting for the impatient recon to run at me spraying his p90 like this is Call of Duty.. Failure..
I agree that the top tier needs re-tooling because realistically earning 30k AC is not very realistic at all... They should climb from the previous tier prices around 5k MAX not 10's.. But the way they balanced this game is that every gun should be able to kill although they CONFUSE people by setting them up in tiers, as if to say "Good, better, best!" when they should just offer guns and let people decide on what they like most..
Others beat me to the punch but still...here's your "False" back . To be purposefully redundant..the game was in Beta for almost 2 years under merely...Ghost Recon Online. And Yes..the shop was open as is common these days with "betas'. They recently launched with the name change.
I'm so glad though that you are completely familiar with my own gaming experience to know it was Pay to Win...despite me having paid nothing, yet winning many times over. Maybe if you pay something you can win "the most" but just winning a reasonable amount of times is enough for me.
I have nothing to gain from making up shit...I don't play anymore having moved on to something else as I am apt to do. I tend to save my tall tales for children and all the lonely ladies at the local bar. Only the children believe them and no...the children are not at the bar too. Most of them anyways.
I have a strong distaste for games that are pay-to-win, and by it's purest definition, this game does allow for a certain measure of that. Gear can be purchased to give you a quick boost to your effectiveness, though those boosts are generally fairly subtle with a couple of exceptions. However, upgrades to armor, weapons, and devices simply allow those with less time to play to bridge the gap and play on an even level with those who have all the free time in the world to amass in-game credits quickly.
When speaking specifically of weapons, there's an important distinction that should be mentioned. If you look closely at the stats and gun scores of the purchased guns versus the top tier weapons available in each tier, they are subpar. If you purchase your gun, it doesn't also subsequently unlock any of that weapons' tiers, so you have to either purchase extra weapons that are far beneath your 'best' weapon just in order to unlock the lower tiers and get to the tier 5 guns, or you must grind for in-game currency like all the rest. So even if someone purchases the best gun for real money available in their favorite class and weapon type, it's a short-term gain for a long-term loss.
Additionally, with the exception of those 'gold' guns that don't unlock tiers, all the guns in the game all the way up to tier 5 are available for either in-game currency or purchased via GC, a currency you can purchase with real money.
I've played a great many matches in this game, and it has a fun and fairly balanced feel. There are some notable exceptions like the shotgun (which seems to have a much farther range than it should), but the devices counter each other well. If I was going to complain about any particular pay-to-win weapon, it would be the gold P90, but it is just as much a short-term boost to their damage output as anything else, and can be surpassed and conquered with some elbow grease.
That might be so but selling items with stats in PvP based games just makes a game pretty boring.
They should have made the game B2P instead. F2P works in PvE games, but the more PvP the game have the worse it handles the model. With B2P they could have gotten enough money so they just could sell items that wouldn't mess up the balance.
Well, I always liked the Rainbow 6 games better myself anyways.