10 million by the end of the year isn't something I'd bet money on. But I could see it being the really big hit that opens up the MMO to the masses on the console.
This.
I think ESO is going to really open the market for Console MMOs in a big way. I dont think they will ever have 10 million players thats absurd (It isnt that good IMO) but it will def effect the way companies that only deal in consoles look at mmos.
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
The thought occurred to me this morning, and apologies if this has been covered elsewhere in the thread because I stopped tracking it after 30+ pages
If the number of pre orders for ESO were anywhere near the OPs guesstimation, would Zeni not have been all over it in the industry press?
Surely, if ESO has pre orders running into 3, 4 or 5 million that would likely make ESO the biggest/most successful pre order PC game in history and their marketing/PR team would be making sure that everybody in the world knew about it? No?
So why haven't we heard about it?
In my experience the lack of PR over this means they have an "acceptable" number of pre orders but certainly nothing newsworthy....potentially not even as many as other recent launches such as SWTOR or GW2.....otherwise we would have heard all about how ESO tops the pre order charts etc etc.....
Just a thought....
That's my though too.
If Zeni had more than 1M if pre-order, I think it would already be known in every gaming magazine. When GW2 became the fastest selling MMORPG at release, it was advertized everywhere
10 million by the end of the year isn't something I'd bet money on. But I could see it being the really big hit that opens up the MMO to the masses on the console.
This.
I think ESO is going to really open the market for Console MMOs in a big way. I dont think they will ever have 10 million players thats absurd (It isnt that good IMO) but it will def effect the way companies that only deal in consoles look at mmos.
i doubt it . FF11 back on the ps2 didn't do it . 2 worlds 2 on the 360 didn't do it . ESO wont do it on the ps4 and xboxone . mmorpg's don't do that well on consoles .
EQN might because its sort of got this mine craft quality where you can make stuff and import it in to the game and its on the ps4 and aside from the founders packs its suppose to be F2P
I agree...
It's a curious thing, but mmorpgs trying to make a dent in the console market reminds of the age old analogy of British bands trying to "crack" America. Very few and far between if ever.
Personally, whilst I think the concept of mmorpgs lends itself very well to the console market, I think the execution is continually what lets them down. Things like having to cram an entire mmorpg worth of functionality on to a controller, or quasi menu system and having to use junky tech for voice operated keyboards/chat....even worse trying to use on-screen keyboards for chat is just horrendous and severely detracts from the immersion factor that is required for any mmorpg to be successful.
Until they can come up with a way of making mmorpgs as playable and accessible on consoles as they are on PCs then I don't think there will ever be a huge mmorpg success on a console....which is a shame
These games don't need massive player numbers like 5 or 10 million to be profitable, in many ways such large player numbers can be a curse and they certainly aren't sustainable.
However if following FFXIV has taught me anything it's that you don't need to actually have a large playerbase, you just need to be able to pad numbers or mislead to make people think you do. They proudly state that they have 1.8 million players, when the reality is they are lucky to break 300k, they use old peaks and total accounts (most of which have long since quit or were in beta) to pad numbers and they give login numbers without adding they aren't unique logins. Stuff like that.
It will be really easy for Zenimax to use misleading numbers to state this game is massive no matter what the truth is.
10 million by the end of the year isn't something I'd bet money on. But I could see it being the really big hit that opens up the MMO to the masses on the console.
This.
I think ESO is going to really open the market for Console MMOs in a big way. I dont think they will ever have 10 million players thats absurd (It isnt that good IMO) but it will def effect the way companies that only deal in consoles look at mmos.
Exactly. You put this together with PC sales of 2-3 million at launch and we are seeing some amazing figures.
i doubt it . FF11 back on the ps2 didn't do it . 2 worlds 2 on the 360 didn't do it . ESO wont do it on the ps4 and xboxone . mmorpg's don't do that well on consoles .
EQN might because its sort of got this mine craft quality where you can make stuff and import it in to the game and its on the ps4 and aside from the founders packs its suppose to be F2P
Until Halo people were saying that FPS games were doing badly on consoles as well.
Personally do I feel like the problem is really that console MMOs usually are made for PCs and ported to consoles and that a console MMO needs combat closer to Tekken and Soul calibur to really work but I might be wrong.
Saying that a certain type of game wont work on a console since the few that tried never did well is however not really valid. PC MMOs were relatively small until Wow as well. Console MMOs needs their own Wow even if I doubt that ESO is that game.
10 million users at the end of the year is something I heard before, WAR and AOC are 2 games that people though that about before launch and it seems optimistic to me. Wow did not get that number in a year and no other game either but there is always a possibility.
Comments
This.
I think ESO is going to really open the market for Console MMOs in a big way. I dont think they will ever have 10 million players thats absurd (It isnt that good IMO) but it will def effect the way companies that only deal in consoles look at mmos.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
Agree with both of you.
I agree...
It's a curious thing, but mmorpgs trying to make a dent in the console market reminds of the age old analogy of British bands trying to "crack" America. Very few and far between if ever.
Personally, whilst I think the concept of mmorpgs lends itself very well to the console market, I think the execution is continually what lets them down. Things like having to cram an entire mmorpg worth of functionality on to a controller, or quasi menu system and having to use junky tech for voice operated keyboards/chat....even worse trying to use on-screen keyboards for chat is just horrendous and severely detracts from the immersion factor that is required for any mmorpg to be successful.
Until they can come up with a way of making mmorpgs as playable and accessible on consoles as they are on PCs then I don't think there will ever be a huge mmorpg success on a console....which is a shame
These games don't need massive player numbers like 5 or 10 million to be profitable, in many ways such large player numbers can be a curse and they certainly aren't sustainable.
However if following FFXIV has taught me anything it's that you don't need to actually have a large playerbase, you just need to be able to pad numbers or mislead to make people think you do. They proudly state that they have 1.8 million players, when the reality is they are lucky to break 300k, they use old peaks and total accounts (most of which have long since quit or were in beta) to pad numbers and they give login numbers without adding they aren't unique logins. Stuff like that.
It will be really easy for Zenimax to use misleading numbers to state this game is massive no matter what the truth is.
Numbers now are meaningless.
Exactly. You put this together with PC sales of 2-3 million at launch and we are seeing some amazing figures.
Don't bump this. The more you bump, the more are the odds it will be locked by a mod.
Just wait for the end of the year
Until Halo people were saying that FPS games were doing badly on consoles as well.
Personally do I feel like the problem is really that console MMOs usually are made for PCs and ported to consoles and that a console MMO needs combat closer to Tekken and Soul calibur to really work but I might be wrong.
Saying that a certain type of game wont work on a console since the few that tried never did well is however not really valid. PC MMOs were relatively small until Wow as well. Console MMOs needs their own Wow even if I doubt that ESO is that game.
10 million users at the end of the year is something I heard before, WAR and AOC are 2 games that people though that about before launch and it seems optimistic to me. Wow did not get that number in a year and no other game either but there is always a possibility.
Asbo
And this should have been saved for when the actual sub/sales numbers are announced. If ever.