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I miss the pre-2008 skill trees really badly

Mors.MagneMors.Magne Member UncommonPosts: 1,549

I really miss the pre-2008 skill trees.

 

I loved the way you had freedom to customise your character more every level.

 

I liked building up my Fire Mage's fireball spell level-by-level until it could take down the average monster in 2 hits! I even managed to partially spec in frost so I could kite masterfully.

 

Does anybody else miss them, and is there any sort of campaign to get them back?

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Comments

  • xanthmetisxanthmetis Member UncommonPosts: 141
    If i remember  correctly that was around the end of BC and I loved it.  I made a nice hybrid moonkin/resto druid was so fun.  Still my favorite class  I have had in all games to date.
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Mors.Magne

    I really miss the pre-2008 skill trees.

     

    I loved the way you had freedom to customise your character more every level.

     

    I liked building up my Fire Mage's fireball spell level-by-level until it could take down the average monster in 2 hits! I even managed to partially spec in frost so I could kite masterfully.

     

    Does anybody else miss them, and is there any sort of campaign to get them back?

    i love my fire mage and i can still do all that right now. Although the skill and talent trees have changed drastically over time, they are still pretty good. I would agree that a little bit more talents would be nice but i do like that  right now every talent that i choose now is viable. Back when there was a bagillion talents everyone was limited to one cookie cutter build because the rest was useless and the elitists wouldnt accept your home made build.

     

     





  • n3verendRn3verendR Member UncommonPosts: 452

    My favorite was my elemental instant cast mage build that was awesome right up until the Ice Block "hypothermia" balance. All the stuff they added into BC made it where that mage build, which was extremely niche but I had SOOOOO much fun with, was suddenly imbalanced with the rest of the game. Sucked man, but then I really liked my Shatter Frost/Fire build mage after having to readjust my spec. Then they balanced away from "Impact" stun, and the build was pointless.

     

    It's whatever, I'm sure they are perfectly fine where they are at in the current game and for a lot of players Mages are likely top of the class structure, but they aren't fun to me where they are at. It's whatever, but I LOVE to remember the fun I had with those builds.

    People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549
    Originally posted by rojo6934
    Originally posted by Mors.Magne

    I really miss the pre-2008 skill trees.

     

    I loved the way you had freedom to customise your character more every level.

     

    I liked building up my Fire Mage's fireball spell level-by-level until it could take down the average monster in 2 hits! I even managed to partially spec in frost so I could kite masterfully.

     

    Does anybody else miss them, and is there any sort of campaign to get them back?

    i love my fire mage and i can still do all that right now. Although the skill and talent trees have changed drastically over time, they are still pretty good. I would agree that a little bit more talents would be nice but i do like that  right now every talent that i choose now is viable. Back when there was a bagillion talents everyone was limited to one cookie cutter build because the rest was useless and the elitists wouldnt accept your home made build.

     

     

     

    I disagree with you, but correct me if I'm wrong...

     

    These days, the Fire Mage build only works like it used to once you have reached level 90 AND you have attained all the best gear (that will elevate your critical damage percentage adequately).

     

    Until these conditions are met, Fire Mage is the worst of the 3 specs: Leveling as a Fire Mage from level 1 to 90 and then doing all the activities in order to get the needed kit will make most people rage quit well beforehand.

     

    If you can only get a Fire Mage to work right at the very very end-game, there's no point because there is nothing more to play for!

     

    I hate to say this, but I think you are the worst kind of fan - you applaud a game / developer when they do the wrong thing.

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by Mors.Magne
    Originally posted by rojo6934
    Originally posted by Mors.Magne

    I really miss the pre-2008 skill trees.

     

    I loved the way you had freedom to customise your character more every level.

     

    I liked building up my Fire Mage's fireball spell level-by-level until it could take down the average monster in 2 hits! I even managed to partially spec in frost so I could kite masterfully.

     

    Does anybody else miss them, and is there any sort of campaign to get them back?

    i love my fire mage and i can still do all that right now. Although the skill and talent trees have changed drastically over time, they are still pretty good. I would agree that a little bit more talents would be nice but i do like that  right now every talent that i choose now is viable. Back when there was a bagillion talents everyone was limited to one cookie cutter build because the rest was useless and the elitists wouldnt accept your home made build.

     

     

     

    I disagree with you, but correct me if I'm wrong...

     

    These days, the Fire Mage build only works like it used to once you have reached level 90 AND you have attained all the best gear (that will elevate your critical damage percentage adequately).

     

    Until these conditions are met, Fire Mage is the worst of the 3 specs: Leveling as a Fire Mage from level 1 to 90 and then doing all the activities in order to get the needed kit will make most people rage quit well beforehand.

     

    If you can only get a Fire Mage to work right at the very very end-game, there's no point because there is nothing more to play for!

     

    I hate to say this, but I think you are the worst kind of fan - you applaud a game / developer when they do the wrong thing.

    Nope..... no need for correcting..... Maybe they're someone who wasn't there for the actual skill tree. 

     

    I'm in the same boat as you. I liked having different trees and being able to allocate across those trees, and actually allocating points into skills. As it stands now it's basically, 1) Select a role/tree, 2) Make 10 skill selections, they'll give you the rest. *yawn*! 

     

    I think that dumbing it does doesn't solve any problems. I believe the explanation given was that most people were just specing in a specific way anyway. Well, yeah, because that's what makes sense in many cases. I'm in the same boat as you, though, I actually speced my characters much differently than what is the norm. Taking away choice or depth is never a good decision IMO.

     

     

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • PanzerbasePanzerbase Member Posts: 423
    They got lazy and decided balancing the class trees was too much work, especially when work began on their next generation MMO. They shifted a good deal of resources away from WoW and the brainless carebear game that you see today is the result.
  • ShadoedShadoed Member UncommonPosts: 1,459
    Originally posted by Mors.Magne

    I hate to say this, but I think you are the worst kind of fan - you applaud a game / developer when they do the wrong thing.

    Because it is wrong in your eyes it has to be the wrong way, full stop?

    I personally fail to see how 729 different combinations is giving you less choice than you had previously? I much prefer the way that it is now to the cookie cutter "illusion of choice" trees that we used to have. Some people may have had their odd quirky builds in the past, but if you wanted to have any impact on certain aspects of the game you were going to end up with the same build as everyone else sooner or later.

    I have various characters but always played an 'arcane' mage and mostly solo PvE stuff, so i love the fact that i can have an ice barrier on my arcane build now as that is much more useful to me than several other items that i had to put points in to just to get to a single item that i needed.

    It must be Thursday, i never could get the hang of Thursdays.

  • PigozzPigozz Member UncommonPosts: 886

    Yeah me too

    I remember back in BC I completely outDPSed everyone as low gear ele/enh shaman in mt. hyjal - so screw the cookie cutter builds - its just a lazy excuse made by lazy players

    It was much more fun doing the maths and trying some very weird stuff, like moonkinroot/bearstun druid

    Now every talen line is basicaly the same crap in  different coats

    its just so baaaad and sad

    I think I actually spent way more time reading and theorycrafting about MMOs than playing them

  • ImpacthoundImpacthound Member UncommonPosts: 367

    The original talent trees had absolute GARBAGE level by level. Would you choose things like "+1% to wand damage" or the old "Sanctity Aura" for bonus holy damage for the party in 2014? The main fans of the old trees were the specs getting ridiculous power through hybriding abilities not meant to be mixed at the time. You can see the same thing in SWTOR talent tree today, and the devs there have to nerf things to balance hybrids out there too. I like getting something every level while levelling, but it was an illusion of choice because there was only one choice for the spec you wanted to play.

    I like the concept of the current perk system, but it's presented in a really boring way. The UI and feel is really crappy, and you should probably get your choices all unlocked before level cap. I don't have any good fix for it, but it's better than the pointless trees we had before that wanted to give the diablo 2 feel without the diablo 2 freedom(or synergies).

  • SaluteSalute Member UncommonPosts: 795
    Originally posted by Mors.Magne

    I really miss the pre-2008 skill trees.

     

    I loved the way you had freedom to customise your character more every level.

     

    I liked building up my Fire Mage's fireball spell level-by-level until it could take down the average monster in 2 hits! I even managed to partially spec in frost so I could kite masterfully.

     

    Does anybody else miss them, and is there any sort of campaign to get them back?

     

    Agree.

    Even if the real talent choices most of the time were some kind of illusion, i liked them a lot better than as they are now.

    All Time Favorites: EQ1, WoW, EvE, GW1
    Playing Now: WoW, ESO, GW2

  • KyleranKyleran Member LegendaryPosts: 44,063
    Originally posted by Shadoed
    Originally posted by Mors.Magne

    I hate to say this, but I think you are the worst kind of fan - you applaud a game / developer when they do the wrong thing.

    Because it is wrong in your eyes it has to be the wrong way, full stop?

    I personally fail to see how 729 different combinations is giving you less choice than you had previously? I much prefer the way that it is now to the cookie cutter "illusion of choice" trees that we used to have. Some people may have had their odd quirky builds in the past, but if you wanted to have any impact on certain aspects of the game you were going to end up with the same build as everyone else sooner or later.

    I have various characters but always played an 'arcane' mage and mostly solo PvE stuff, so i love the fact that i can have an ice barrier on my arcane build now as that is much more useful to me than several other items that i had to put points in to just to get to a single item that i needed.

    I'd say this was largely the result of you building prison walls of your own making, not because of any real need to do so. Min/Maxing is the bane of this genre and I guess one thing we really have WOW to thank for solidifying it so firmly in player's minds.

     

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  • CrusadesCrusades Member Posts: 480
    I didn't start until 2008 but I liked those trees better so I feel your pain. Oh well even with today's trees WoW is still the best. It looks like it's going to be the best for the next few years too. Wildstar is good but it doesn't have the history and following WoW has to maintain as a sub game, so it will probably go f2p just like the rest, which means wow will still be king. Some other games are coming out but their pay models and structure are huge turn offs so they won't even get a chance to overtake wow.
  • AeonbladesAeonblades Member Posts: 2,083

    The talent tree changes were one thing that really killed the game for me. I do understand why they did it, and it does make it easier for new players to jump in, but I still find myself missing the old trees when I log in to check things out every 6 months or so.

    I think it's better for the game in the long run, so I'm not going to focus on the negatives surrounding it, but I can understand the nostalgia for the old choices.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • DathanKnightDathanKnight Member Posts: 16

    I miss the old trees as well.

    I also remember that the serious guilds (Raiding or PVP) would tell you how to select your talents if you wanted a slot.  It was a lot of work to demonstrate how something that varied could be viable, because the theorycrafters had already worked out the math.

    Now, it's largely a matter of playstyle, because most of the talents don't have much effect on the numbers at the end of the day, with certain exceptions.

    Back in the day it was nice to get a point to spend every other level, but these days it's irrelevant because you level so quickly it doesn't matter.  

  • RusqueRusque Member RarePosts: 2,785

    When they announced that they were going to simplify the trees I was hoping to see something like D3 where you choose a skill and then select from a range of variations on how that skill functions. But it's really kind of sad how they ended up implementing it.

    And I agree, min/maxers are the worst thing to happen to video games in general. Not just WoW or MMO's, but just overall. The game ends up being designed around them because optimal specs tend to trivialize everything.

    Vanilla WoW's best feature was how rough around the edges it was and allowed for fun. I made a 1h+shield dps paladin that worked specifically because there was an epic 1h axe that granted a chance of extra attack on hit (Flurry Axe). I enchanted it with Fiery and used it with Seal of the Crusader for the 40% inc attk speed. I was getting 1 regular attack per second (attack speed hadn't been normalized at that time) and proc'ing extra attacks all the time. Ah so fun.

    Also missed my reckbomber paladin.

     

    MMO's are at their best when they're not mulled over by spreadsheeters.

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by Rusque

    When they announced that they were going to simplify the trees I was hoping to see something like D3 where you choose a skill and then select from a range of variations on how that skill functions. But it's really kind of sad how they ended up implementing it.

    And I agree, min/maxers are the worst thing to happen to video games in general. Not just WoW or MMO's, but just overall. The game ends up being designed around them because optimal specs tend to trivialize everything.

    Vanilla WoW's best feature was how rough around the edges it was and allowed for fun. I made a 1h+shield dps paladin that worked specifically because there was an epic 1h axe that granted a chance of extra attack on hit (Flurry Axe). I enchanted it with Fiery and used it with Seal of the Crusader for the 40% inc attk speed. I was getting 1 regular attack per second (attack speed hadn't been normalized at that time) and proc'ing extra attacks all the time. Ah so fun.

    Also missed my reckbomber paladin.

     

    MMO's are at their best when they're not mulled over by spreadsheeters.

    The funny part about this post, is I had the same exact paladin build, based around the Flurry axe when it was 3 extra attacks that was later nerfed to 1. You could really mess people up as a Prot Pally with the return attacks and procs, it was probably the most fun I have had with a Paladin type character in any game to date.

    Really cool to see that someone else had the same type of idea and build back in the pioneering days of WoW :)

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • ShadoedShadoed Member UncommonPosts: 1,459
    Originally posted by Kyleran
    Originally posted by Shadoed
    Originally posted by Mors.Magne

    I hate to say this, but I think you are the worst kind of fan - you applaud a game / developer when they do the wrong thing.

    Because it is wrong in your eyes it has to be the wrong way, full stop?

    I personally fail to see how 729 different combinations is giving you less choice than you had previously? I much prefer the way that it is now to the cookie cutter "illusion of choice" trees that we used to have. Some people may have had their odd quirky builds in the past, but if you wanted to have any impact on certain aspects of the game you were going to end up with the same build as everyone else sooner or later.

    I have various characters but always played an 'arcane' mage and mostly solo PvE stuff, so i love the fact that i can have an ice barrier on my arcane build now as that is much more useful to me than several other items that i had to put points in to just to get to a single item that i needed.

    I'd say this was largely the result of you building prison walls of your own making, not because of any real need to do so. Min/Maxing is the bane of this genre and I guess one thing we really have WOW to thank for solidifying it so firmly in player's minds.

     

    It never had a huge impact on me as i didn't raid much from BC onwards, but you know as much as everyone else that if you wanted a spot within a raiding guild you had to have the proven build, like it or not. There is some mention of the guys playing with the math and proving their builds were better, but all that did was set the new standard that everyone else would then copy and that was very much the exception rather than the rule.

    All the new system has done is give everyone what they would have had no choice in anyway and given them more freedom to customise their characters to suite their style of play and i cannot see how that is a bad thing.

    It must be Thursday, i never could get the hang of Thursdays.

  • RoguewizRoguewiz Member UncommonPosts: 711

    I would have to agree, I miss it to.  I thoroughly enjoyed my Hybrid Feral/Resto Druid.  Far enough down into Resto to get Nature's Swiftness, the rest into Feral.  Nice having a near instant emergency heal.  Was wonderful in PVP and general soloing in PVE.  Hell, tanked pretty much all of the raids like that.

    It started going downhill from there.  That is part of the reason I quit Mid-Cata...

     

    Raquelis in various games
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  • adam_noxadam_nox Member UncommonPosts: 2,148

    With the game in it's twilight years, switching to a cooler point system like in marvel heroes or diablo 2 would be a good move.  The trees in WoW were nothing like D2.  Those trees defined your characters playstyle, not just adding small bonuses. 

     

    Stop giving away abilities, make players choose what they want to use and specialize in.

  • BruceYeeBruceYee Member EpicPosts: 2,556

    I don't know if you guys remember but when trees were around there was some extreme class imbalance because some people were just better at picking talents and gearing for those talents. The ones who weren't good at picking talents complained on the forums and it was a 24/7 balancing act/headache for Blizzard.

    I would have prefered that to what it is now because now it is very bland/standardized and I am never amazed at anything another class ever does. I would really admire the specialty specs other players used, even if I was getting killed by them.

  • PurutzilPurutzil Member UncommonPosts: 3,048
    Don't worry, a good majority due miss it, and likely even more dislike the new system they have in place. Its funny how blizzard feels the need to remove something in hopes of catering to casuals, and Trion gives Rift a much more complex skill tree system offering such variety AND the option to use premade builds for casuals who might not be up for putting more work into it to use, all while not actually doing too bad in terms of balance oddly enough compared to WoW which was typically a lot more imbalanced (and is still having issues with balance) despite the simpler skill trees (which btw, is WHY they removed it, don't buy into their 'casuals don't like choice' crap)
  • VelifaxVelifax Member UncommonPosts: 413
    I get all the choice and diversity I want without any of the failed attempts at said diversity; for example when attempting to spec full affliction the rest destruction. Both provide me with everything I want from the talent system but this recent one has no real uncertainties. I vote to keep it.
  • SmellyNannerSmellyNanner Member Posts: 152
    Play a vanilla private server. 
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Nah, with all the socketing and set choice at endgame there is still just as much specialization and choice.. probably more. Every few levels you get something that really matters.. instead of something crappy like a choice between +1% damage and +1% crit chance. I prefer it the way it is. Skill trees are just a illusion. They could have taken away to hybrid options whilst still leaving the trees in if they wanted to. End of the day though.. what you're basically saying is that you miss the chance to make OP builds, that's why you enjoyed your hybrid options so much.
    I don't suffer from insanity, I enjoy every minute of it.
  • furbansfurbans Member UncommonPosts: 968

    Pre-2008 you had zero alternatives and everything was cookie cutter.  I had a cookie cutter build without even looking it up as all the choices were blatant.  Now I swap a choice talent here n there on certain bosses and actually got more diversity.  Granted I don't pick any oooo ahhhhh abilities like in the pre-2008 skill trees but now I actually change the build a little bit now and then and there is more choice flavor now than back then.   Granted there is still no significant flavor change as the class really plays the same still.

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