I have a bit of a love hate relationship with this game right now. Some of it is brilliantly done with great atmosphere that really sucks you into the world. And sometimes you hit a bug or particular poor quest design that drives me crazy. Since they fixed the bank issue I have to say it's been more positive than negative as I don't feel like I'm spending more time managing my inventory than playing the game anymore.
All in all I'm going to let my 3 month sub fill and see how it goes from there. I should make VR10 in that time and we will have the adventure zone by than so we will see how that goes.
I am just very glad i did not pay much attention to the negative criticism at the moment. I feel that the game has so much to build upon, with a fantastic world and gameplay mechanics and i am a really big fan of the combat system. I have encountered bugs and a few issues like you said, but it still feels so polished to me and it is fantastic at sucking me in.
Just a heads up that there is people who love the game, and instead of venting their issues on forums are proberly ingame playing it instead!
Originally posted by Blocheadnoir Just wanted to say, what a fantastic game. I've not enjoyed myself this much in an mmo for years!
Wholeheartedly agree.
For me its got the perfect mix of exploring, harvesting, crafting, fully voiced quests, fully realized zone theme's (story line), plus a plethora of amazing features i'm not going to go into.
Love it, by far the best MMO in years!
I stayed up late last night to finish off the Stonefall's, no spoiler but WOW... OMG was i ever entertained, this game is non stop freight train of entertainment.
Did Fungal Grotto Saturday night with my one son who's back playing, we did it with 3 dps and a tank, lol. Here i thought we were going to walk in do it and walk out, lol we spent a considerable amount of time doing it and was a 110% blast of a good time. Can't remember the last time i screamed out YEEEEESSSSSSS! at completing something and that happened not once but twice in that dungeon.
Good Times!
My faith is my shield! - Turalyon 2022
Your legend ends here and now! - (Battles Won Long Ago)
I am just very glad i did not pay much attention to the negative criticism at the moment. I feel that the game has so much to build upon, with a fantastic world and gameplay mechanics and i am a really big fan of the combat system. I have encountered bugs and a few issues like you said, but it still feels so polished to me and it is fantastic at sucking me in.
Just a heads up that there is people who love the game, and instead of venting their issues on forums are probably in game playing it instead!
What started out as an innocent thread saying how you like the game(nothing wrong with that) has finished up as a stealth thread complaining about the complainers.
I am just very glad i did not pay much attention to the negative criticism at the moment. I feel that the game has so much to build upon, with a fantastic world and gameplay mechanics and i am a really big fan of the combat system. I have encountered bugs and a few issues like you said, but it still feels so polished to me and it is fantastic at sucking me in.
Just a heads up that there is people who love the game, and instead of venting their issues on forums are probably in game playing it instead!
What started out as an innocent thread saying how you like the game(nothing wrong with that) has finished up as a stealth thread complaining about the complainers.
I am just saying. When i went to look to purchase the game, i always check these forums first. If i had listened to many of the posts on these forums, i would not be here playing this very good game right now
I got to play one of the late beta's for ESO. I loved every minute of my time in it. This coming from someone who hasn't played an Elder Scrolls game since Daggerfall when it was first released (shows how old I am I guess). I was so tempted to get the PC version but finally decided I'd like ESO to be my first-ever console-played MMO. So I'll be pre-ordering the PS4 version of ESO. Hope to see you in the game at some point. Although I doubt I'll be able to chat much simply because I don't think Sony has a wireless keyboard available for the PS4. I'm hoping there will be a voice chat option instead for console MMO-ers.
P.S. It's so nice to see posts from people whom are actually having fun and are delighted with a game. I like seeing other people happy and smiling. Thanks for your cheerful post. It's a wonderful change from the norm at MMORPG.com forums.
Playing Now: The Secret World, Guild Wars 2, Neverwinter
But is does look as though Zos are acknowledging the us server to eu lag issue. Dev post from their forum:
"Recently, we’ve received reports that some of you have been experiencing extreme latency on the Europea megaserver. We want you to be able to have the best possible experience in Tamriel , so we’re looking to gather a bit more info to help us research this issue. If you are playing on the European megaserver, please reply to this thread and answer the questions below.
Have you reach out our Support Team yet to request help for this issue? And if so, what is your support ticket number?
What region are you playing the game in? (Your country and specific area)
Who is your ISP?
Are there any specific moments you recall experiencing extreme latency? While questing? While running dungeons? While in Cyrodiil?
Thanks in advance for any information you’re able to share with us about this issue!"
Although their version of 'recently' must include from launch day. The request for support ticket numbers shows they are looking at individual cases, when to me the answer is not an individual case by case action - just move the eu server to the eu.
Same here. Having loads of fun, taking the few (sorry haters, but I haven 't encountered many bugs, certainly no game-breaking ones) bugs for granted. Love the slow pace of levelling, sucking up the story, the environment, absolutely love it. Keep forgetting the time while playing. My main is lvl 30 now, with 3 other classes at lvl 10. Time will tell if it stays as immersive as it is now, but i have confidence in the devs to deliver. If they don't, at least i had a great time playing while it lasted.
Originally posted by Blocheadnoir Just wanted to say, what a fantastic game. I've not enjoyed myself this much in an mmo for years!
Wholeheartedly agree.
For me its got the perfect mix of exploring, harvesting, crafting, fully voiced quests, fully realized zone theme's (story line), plus a plethora of amazing features i'm not going to go into.
Love it, by far the best MMO in years!
I stayed up late last night to finish off the Stonefall's, no spoiler but WOW... OMG was i ever entertained, this game is non stop freight train of entertainment.
Did Fungal Grotto Saturday night with my one son who's back playing, we did it with 3 dps and a tank, lol. Here i thought we were going to walk in do it and walk out, lol we spent a considerable amount of time doing it and was a 110% blast of a good time. Can't remember the last time i screamed out YEEEEESSSSSSS! at completing something and that happened not once but twice in that dungeon.
Good Times!
Completely agree with this loving the crafting and exploring side more than I thought I would. I just did the same dungeon on the weekend as well and loved it. Went through with two other DPS and a lot of satisfaction from finishing it without a healer.
Originally posted by Blocheadj Just wanted to say, what a fantastic game. I've not enjoyed myself this much in an mmo for years!
If I had a nickel for every time I heard this. I feel this way too, last real time I enjoyed myself in an MMO was LOTRO before they dumped on Hunter. (I hear they fixed hunter now, but who wants to go back now?)
I am glad some are easy to please, and in a way thats more of a blessing than a curse. For others, its not so easy.
That said, I wish more people would explain WHY, with specifics, its a great game. Too often I think people dont even know why they like stuff or what makes it "great". I would argue that its not a great game, that its actually a very poorly made game. Even poorly made games can be enjoyed by some, but I dont think that changes the status of the game itself.
I think the ESO has an identity crisis of sorts, its trying to be a single player game in a multiplayer world, and it generally tends to do neither of them very well. How can anyone be immersed when you take a quest in which everyone else is doing it as you are doing it, and yet the NPCs are oblivious to the army of clones all doing the same thing. A great example of this bad design is this one quest where you have to follow an NPC and see what hes up to. Eventually you enter into a locked house and have to fight whatever he was doing inside... but it was locked.. so why then would it make sense to have a dozen players already inside killing the enemy which is tied to YOUR quest. Really bad design.
Is the animation and art good? Objectively? No. They chose to cut cost by texturing the naked "skin" of most characters. Chest armor for example is just a texture on your body, not an actual piece of armor (as in Mesh). This is kind of expected maybe for a game back in 2004, but its 2014 and theres no excuse for that other than trying to cut cost. Animations are really really bad, stiff, lifeless, very minimal. Whats the purpose of money? Time sink? Well only for bag space and horses, and if you got the collectors edition well the horse is just 1 gold.
I think they had the potential to make a great game here, but whats painfully obvious, I would hope to most people, is that they neither had the talent, experience or even time to make the game good. Sure it can be entertaining while its still fresh and new... but once you realize how recycled and minimal the entire game is, then really its kind of hard to be impressed by anything. They tried to be different, which is good, but they didnt do it well.
So enjoy it, but if you think its a great game, try to explain why its great..and not just with sentiment.
I am glad some are easy to please, and in a way thats more of a blessing than a curse. For others, its not so easy.
Folks get your opinion it's just boring after a 100 times ....without actually pointing out games with better features you just seem butt hurt !! I like to think most games I have played were rather good DAOC WOW LOTRO GW2 and ESO just seem to be better than the average games . But even games that weren't just a 100% where worth spending some time at indeed ,life is too short for me to dwell in the negative , I move on hoping for bigger and better things not hanging on like a dog with an old bone .
I am glad some are easy to please, and in a way thats more of a blessing than a curse. For others, its not so easy.
That said, I wish more people would explain WHY, with specifics, its a great game. Too often I think people dont even know why they like stuff or what makes it "great". I would argue that its not a great game, that its actually a very poorly made game. Even poorly made games can be enjoyed by some, but I dont think that changes the status of the game itself.
I think the ESO has an identity crisis of sorts, its trying to be a single player game in a multiplayer world,
I would say the identity crisis gap is wider between a PVE game and a PVP game, I think they should just go straight PVE and focus on the single player game and just make group play dungeons and raids like it has been for many other games in the past. They really should add more dungeons, some starting right at level 5 so people can get that group feeling in the game for all levels and not just 15+, and I think it will be fine. Once we drop the Matt Firor and the PVP out of the game I think it will sell more copies and shine even greater, as heartless as that sounds.
Also when I played WoW, I never grouped up while leveling ever, Only for dungeons, same for LOTRO, FFXIV, EQ2, and a few others.
How can anyone be immersed when you take a quest in which everyone else is doing it as you are doing it,
If immersion requires you to not see anyone else doing quest around you, then you should start playing the game 1 month after it launches, its an easy fix to what you want, which is no one around just about. Problem is, if you want to group while leveling and have no one around because of immersion issues, I feel it conflicts with each other.
and yet the NPCs are oblivious to the army of clones all doing the same thing. A great example of this bad design is this one quest where you have to follow an NPC and see what hes up to. Eventually you enter into a locked house and have to fight whatever he was doing inside... but it was locked.. so why then would it make sense to have a dozen players already inside killing the enemy which is tied to YOUR quest. Really bad design.
Again easily fixed by waiting 1 month after launch. Every other game is the same in the repect to the amount of other people you see around you. You either want to group or you want no one there.
Is the animation and art good? Objectively? No. They chose to cut cost by texturing the naked "skin" of most characters. Chest armor for example is just a texture on your body, not an actual piece of armor (as in Mesh). This is kind of expected maybe for a game back in 2004, but its 2014 and theres no excuse for that other than trying to cut cost. Animations are really really bad, stiff, lifeless, very minimal. Whats the purpose of money? Time sink? Well only for bag space and horses, and if you got the collectors edition well the horse is just 1 gold.
They did this for allowing massive PVP. I do actually disagree with this choice and think dummy textures on players should only exist in Cyrodiil and not outside of the PVP zones. Again I think if we got rid of PVP they could add this in there and would make the game even better. I'm with you on this one 100%. shut down PVP and focus on PVE only, that's where the customer base is.
I think they had the potential to make a great game here, but whats painfully obvious, I would hope to most people, is that they neither had the talent, experience or even time to make the game good. Sure it can be entertaining while its still fresh and new... but once you realize how recycled and minimal the entire game is, then really its kind of hard to be impressed by anything. They tried to be different, which is good, but they didnt do it well.
So enjoy it, but if you think its a great game, try to explain why its great..and not just with sentiment.
I blame Matt Firor for being too ambisous with his PVP part of the game and hurts the Single Player feeling which could be better if PVP just got out of the PVE'ing way.
I am glad some are easy to please, and in a way thats more of a blessing than a curse. For others, its not so easy.
That said, I wish more people would explain WHY, with specifics, its a great game. Too often I think people dont even know why they like stuff or what makes it "great". I would argue that its not a great game, that its actually a very poorly made game. Even poorly made games can be enjoyed by some, but I dont think that changes the status of the game itself.
I think the ESO has an identity crisis of sorts, its trying to be a single player game in a multiplayer world, and it generally tends to do neither of them very well. How can anyone be immersed when you take a quest in which everyone else is doing it as you are doing it, and yet the NPCs are oblivious to the army of clones all doing the same thing. A great example of this bad design is this one quest where you have to follow an NPC and see what hes up to. Eventually you enter into a locked house and have to fight whatever he was doing inside... but it was locked.. so why then would it make sense to have a dozen players already inside killing the enemy which is tied to YOUR quest. Really bad design.
Is the animation and art good? Objectively? No. They chose to cut cost by texturing the naked "skin" of most characters. Chest armor for example is just a texture on your body, not an actual piece of armor (as in Mesh). This is kind of expected maybe for a game back in 2004, but its 2014 and theres no excuse for that other than trying to cut cost. Animations are really really bad, stiff, lifeless, very minimal. Whats the purpose of money? Time sink? Well only for bag space and horses, and if you got the collectors edition well the horse is just 1 gold.
I think they had the potential to make a great game here, but whats painfully obvious, I would hope to most people, is that they neither had the talent, experience or even time to make the game good. Sure it can be entertaining while its still fresh and new... but once you realize how recycled and minimal the entire game is, then really its kind of hard to be impressed by anything. They tried to be different, which is good, but they didnt do it well.
So enjoy it, but if you think its a great game, try to explain why its great..and not just with sentiment.
I accept that you have very valid points. Its just to me, the positives out weigh the bad. Every game has its faults, for an MMO in its first month of release to feel to me like its an experience of the next generation of gaming i am very happy with it.
Walking throughout the various enviroments in the game i feel a sense of adventure, a world that is well put together and i love seeing a vast amount of players all around me playing.
LIKED THE GAME!!!! WHATS WRONG WITH YOU???? Everyone knows forums are for telling the world why a game sucks. Next you gona tell me you hug kittens, your kind makes me sick =-) JK glad your having fun but do get ready to have to explain why you like the game as you must be wrong lol
I am glad some are easy to please, and in a way thats more of a blessing than a curse. For others, its not so easy.
That said, I wish more people would explain WHY, with specifics, its a great game. Too often I think people dont even know why they like stuff or what makes it "great". I would argue that its not a great game, that its actually a very poorly made game. Even poorly made games can be enjoyed by some, but I dont think that changes the status of the game itself.
I think the ESO has an identity crisis of sorts, its trying to be a single player game in a multiplayer world, and it generally tends to do neither of them very well. How can anyone be immersed when you take a quest in which everyone else is doing it as you are doing it, and yet the NPCs are oblivious to the army of clones all doing the same thing. A great example of this bad design is this one quest where you have to follow an NPC and see what hes up to. Eventually you enter into a locked house and have to fight whatever he was doing inside... but it was locked.. so why then would it make sense to have a dozen players already inside killing the enemy which is tied to YOUR quest. Really bad design.
Is the animation and art good? Objectively? No. They chose to cut cost by texturing the naked "skin" of most characters. Chest armor for example is just a texture on your body, not an actual piece of armor (as in Mesh). This is kind of expected maybe for a game back in 2004, but its 2014 and theres no excuse for that other than trying to cut cost. Animations are really really bad, stiff, lifeless, very minimal. Whats the purpose of money? Time sink? Well only for bag space and horses, and if you got the collectors edition well the horse is just 1 gold.
I think they had the potential to make a great game here, but whats painfully obvious, I would hope to most people, is that they neither had the talent, experience or even time to make the game good. Sure it can be entertaining while its still fresh and new... but once you realize how recycled and minimal the entire game is, then really its kind of hard to be impressed by anything. They tried to be different, which is good, but they didnt do it well.
So enjoy it, but if you think its a great game, try to explain why its great..and not just with sentiment.
Well, I think you make a few bold statements here: one that "objectively" the art style is no good, and the other that it is apparently painfully obvious that they didn't have the talent or experience to make a good game.
I'd say that your first statement obviously isn't objective at all, it's completely subjective of you to say that the art style sucks. I happen to think that it's great and that it is far more immersive than any other MMO on the market (except for AoC, but that has other issues...) because of it's gritty realism.
Your second point is also simply your opinion. In my opinion it is a great game, but it certainly does have some flaws.
There are a couple of things which simply suck and there's no getting around it. One is the interface, particularly around the inventory and bank management, but really all things related to item collection, storage and purchase. The other is the way in which groups are formed - and more generally, some of the designs choices of the group content. This second point can be a deal breaker for many, and I completely understand that.
On the whole, I'd say the game is like a diamond in the rough -- there is a fantastic, immersive world there. The combat, though it takes some getting used to, is at its core interesting and fun.
There's a massive amount of character/class customization to be had and that's just great.
Crafting takes ages but really feels like it has some pay-off and is more useful feeling as you level than any MMO I've played in ages.
The world is immersive and -- despite what some have been saying -- very rewarding to explore. There is much to discover out there, from tons of hidden side quests, to small custom made, interaction which give great life to the world.
The leveling pace is slow, and I love that in particular. This is the first MMO in 10 years that I've taken my time and not rushed to end-game.
And the final point is the quality of the quests, both in the writing and the execution, has just blown me away. They may not be as group friendly and dynamic "jump in, jump out" as in GW2 for example, but there are great stories being told in ESO.
All that said, and despite the fact I believe all of the positives outweigh the negatives, I can understand it's not a game for some MMO players. It leans heavily to solo play during the leveling process, and that alone can turn people off, I understand that very well. Can that aspect of the game be fixed? I'm not sure. Let's hope that at least they can streamline the grouping process with the endgame content they're about to add.
- great group play (my friends and I are doing dungeons, quests and pvp like mad)
- the weight of hitting stuff feels real, heavy makes me think I made a difference
- crafting actually means something IMMEDIATELY (its not like other MMOs where I have to have a leveled main make sutff for an alt... I can make stuff that is better than what I find, IMMEDIATELY)
- the PvP world is awesome and epic and I lose track of spending hours and hours in there questing, exploring, attacking castles, dying, finding skyshards, ganking, dying some more, healing, burning, looting, raping, pillaging... and I feel like I am one of the zombies in World War Z... billions of us zerging and attacking together. we had an epic battle that lasted for hours just over this little bridge that crossed a creek... it reminded me of like a Robin Hood movie!
- I still get a little too much gold spam in my ingame mail but it looks like they are starting to cut it down a bit
- oh, and dying in PvP has a HUGE cost... you will know what I mean once it happens to you a few times
- dungeons are hard if you REALLY do them at the right level... everybody who says they are easy are lying and running them a few levels higher then they should (for example they go to a level 17 dungeon as a group of 20 to 27 and say, 'LOL we wrecked that dungeon!' ... but my friends and I go at the right level and we get wrecked! I know, I know... it is because I am healing - my healing motto: I heal the main tank and xross my fingers for everybody else!
I read alot of complaints about the quest being mediocre etc but you can tell the people that say that had no interrest in listening to the story nor have they leveld up their char past the first 5 or 10 levels.
Once you become higher level, i lost track when it started but lets say after level 10 there's some really cool long story lines. What exactly makes the questing so fantastic and never before experienced this way is first off the voice acting which is simply superb but 2nd off the way the story is presented to you.
When lower lvl the quest npc's mostly just stand there telling but once your a bit higher lvls in the bigger zones, so lets again say past level 10, you see the quest npc's and everyone involved move around you and telling and playing the quest in a truely theatrical way. Thanx to phasing this all happens real time in the game world itself, where you stand. I find this pretty mind blowing coz ive never experienced any quests in any mmorpg like this and its a truely great feature of eso. This ofcourse is thanx to phasing which many dont like for the fact it makes grouping up hard.
You do not only see the results of your quest changing the world around you depending on your choices, yes you often enough decide who lives or die or who will be crowned to be king or queen etc, but literally the quest is played right there where you stand with quest npc's moving around and talking to eachother. Its like being in a theater. Its really that awesome.
Its swtor personal story but then 10x better.
So no the questing is anything but mediocre. People who say it is havnt played the game past the first few hours.
Another thing is every action you make gets remembered by the quest npc's around you. Talk to them once you made a descision in the quest and they will react to you according to the descision you made, or the step you made in the quest. Its really very very cool.
It creates such great atmosphere.
This all ofcourse besides the fact that the graphics are very beautiful. In beta i didnt like it much but thats understandable after comming from many years of flashy sci fi and fantasy mmorpgs. Once you get used to the more realistic look of eso you start to apreciate how beautiful its all made.
I loveeeeeee the combat. I love the system and the skills. There's also so many skills to choose from its insane. There's alot of depth in the way you build your character.
Its not a sandbox but i love exploring in it and if you explore everything in 1 zone, from level 10 and up, and do every single quest you can easily stay in that same zone for 4 days to a full week just to complete every quest in it. The zones are that big with that much content.
If you dont listen to the stories or take your time to just see what a zone has to offer then you shouldnt be playing this game. This game is to good for run of the mill playstyles your used to from other mmorpgs.
Every single day im still contantly amazed on how zenymax managed to pull off what they did with this game.
But i approach this as an mmorpg player, i do not compare it to elder scrolls single player experience.
The hate train for this game is extremely big and rediculously based on what ? Bugs and the wrong mentality in how to play eso and expectations comparing it to the Original elder scrolls series. Its stupid. This game is just so much better an mmorpg then most other mmorpgs released the last 10 years.
The hate train for this game is extremely big and rediculously based on what ? Bugs and the wrong mentality in how to play eso and expectations comparing it to the Original elder scrolls series. Its stupid. This game is just so much better an mmorpg then most other mmorpgs released the last 10 years.
Well you could look at it this way, the game is so f'ing good that the haters only have bugs to cry about. I'm out of stonefalls and the only bug i encountered was a bookcase which didn't give me a book to read while in the grotto.
Whoa i better get my flame thrower out.
My faith is my shield! - Turalyon 2022
Your legend ends here and now! - (Battles Won Long Ago)
Didnt get any gamebreaking bugs either. Worst i got was once i had to abandong a quest and retake it to fix the bug and once i lost my bank slots which i had not even noticed till way way later and support imediately gave me 30k gold as compensation while i lost only mostly low level provision materials etc. Support is also very quick and good with responds. Another plus. I had nothing gamebreaking happening so far bug wise.
Well, I think you make a few bold statements here: one that "objectively" the art style is no good, and the other that it is apparently painfully obvious that they didn't have the talent or experience to make a good game.
I'd say that your first statement obviously isn't objective at all, it's completely subjective of you to say that the art style sucks. I happen to think that it's great and that it is far more immersive than any other MMO on the market (except for AoC, but that has other issues...) because of it's gritty realism.
Your second point is also simply your opinion. In my opinion it is a great game, but it certainly does have some flaws.
There's a massive amount of character/class customization to be had and that's just great.
1. The fallacy of your response is simply this... you said "ART STYLE", where as I did not. Art style is different from the actual quality of assets and the art being made. So it says to me that you might not understand the difference. A good example could be Bioshock Infinite... it has a clear style thats actually very good, which means its had a decent art director involved. Individual assets however were often very poor, lots of mirrored textures which create odd patterns and sloppy UV work.
2. As an artist who makes such content, I can speak to the objective nature of whats done poorly. What I did say was absolutely objective, yet because I dont think you understand the technical side or even what to look for, in your mind its subjective. This is in part because you do not seem to know the difference between art assets and art style.
The art is not good. Meaning the assets are either poorly made or had minimal effort put into them. They have poor use of tiled textures, theres a lack of individual assets including that which involves actual clothing, weapons and armor. Environment art is very poor. Cities and towns are a small handful of assets duplicated all over the place while also keeping it small in both scope and scale. This is 2014, no need for a 4-5 huts to = a grand city anymore. Lack of dynamics in cloth, npc behavior, rigging and animation, silhouettes for character types, environment variation and design... its all done to such minimal levels that having a $200 million dollar budget makes NO SENSE AT ALL. This is objectively poorly done work. There, again, is no excuse outside of cutting corners, to have all the armor get pasted onto the characters body as a type of skin. It tells me the artist dont understand the importance of silhouette based design, which is even more important for this particular genre.
So regarding the art, no I dont think its a subjective interpretation. I am objectively pointing out whats actually done poorly, intentionally poor or unintentionally poor.
Regarding customization... theres objectively very little outside of picking the order of character and weapon skills, as well as gear styles. You cant change the color of the gear, its usually the same asset with a slight variation every 6-10 levels. Most players really start looking the same, and with only 4 character classes...you will see the same class based skills used over and over, especially since they limit the player to 5 (alternating) slots.
3. Now when I say "I think the ESO has an identity crisis of sorts", that is clearly basing that particular paragraph as subjective. Notice the word "think". I go on to explain my rational and reasoning why it is so.
4. Regarding that last bit about why you think it might turn some mmo players off... because its more of a solo/single player game... I think thats also wrong due to the fact that as a mmorpg, it doesnt do very well, and as a single player rpg, it also doesnt do very well. The point being it manages to do neither very well, so what you have is a mediocre game in both areas. It misses out on much of what made the single player franchise great, game play wise. The single player has such few options available to them, and very little in the way of both surprise as well as what to spend their money on. Theres no mod community to add to it or make it unique. From a multiplayer point of view, they lost what makes a lot of mmorpgs great, especially with grouping, social features and both visual and gameplay progression.
Thus point #3, the identity crisis. Theres an old adage that works really well in this case, it goes something like this: "the person who chases two rabbits catches neither".
Finally, I'll end with a video that can showcase to you the difference in quality as far as art and design go, the difference between doing as little as possible and trying to do as much as possible for this particular generation.
Comments
Glad you are enjoying it, I am as well. Hope you continue to have fun in Tamriel!
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Nice that you are enjoying it , I have gone over to Archeage , although I will probably come back to ESO at some point
I have a bit of a love hate relationship with this game right now. Some of it is brilliantly done with great atmosphere that really sucks you into the world. And sometimes you hit a bug or particular poor quest design that drives me crazy. Since they fixed the bank issue I have to say it's been more positive than negative as I don't feel like I'm spending more time managing my inventory than playing the game anymore.
All in all I'm going to let my 3 month sub fill and see how it goes from there. I should make VR10 in that time and we will have the adventure zone by than so we will see how that goes.
I am just very glad i did not pay much attention to the negative criticism at the moment. I feel that the game has so much to build upon, with a fantastic world and gameplay mechanics and i am a really big fan of the combat system. I have encountered bugs and a few issues like you said, but it still feels so polished to me and it is fantastic at sucking me in.
Just a heads up that there is people who love the game, and instead of venting their issues on forums are proberly ingame playing it instead!
Wholeheartedly agree.
For me its got the perfect mix of exploring, harvesting, crafting, fully voiced quests, fully realized zone theme's (story line), plus a plethora of amazing features i'm not going to go into.
Love it, by far the best MMO in years!
I stayed up late last night to finish off the Stonefall's, no spoiler but WOW... OMG was i ever entertained, this game is non stop freight train of entertainment.
Did Fungal Grotto Saturday night with my one son who's back playing, we did it with 3 dps and a tank, lol. Here i thought we were going to walk in do it and walk out, lol we spent a considerable amount of time doing it and was a 110% blast of a good time. Can't remember the last time i screamed out YEEEEESSSSSSS! at completing something and that happened not once but twice in that dungeon.
Good Times!
What started out as an innocent thread saying how you like the game(nothing wrong with that) has finished up as a stealth thread complaining about the complainers.
I am just saying. When i went to look to purchase the game, i always check these forums first. If i had listened to many of the posts on these forums, i would not be here playing this very good game right now
I got to play one of the late beta's for ESO. I loved every minute of my time in it. This coming from someone who hasn't played an Elder Scrolls game since Daggerfall when it was first released (shows how old I am I guess). I was so tempted to get the PC version but finally decided I'd like ESO to be my first-ever console-played MMO. So I'll be pre-ordering the PS4 version of ESO. Hope to see you in the game at some point. Although I doubt I'll be able to chat much simply because I don't think Sony has a wireless keyboard available for the PS4. I'm hoping there will be a voice chat option instead for console MMO-ers.
P.S. It's so nice to see posts from people whom are actually having fun and are delighted with a game. I like seeing other people happy and smiling. Thanks for your cheerful post. It's a wonderful change from the norm at MMORPG.com forums.
Playing Now: The Secret World, Guild Wars 2, Neverwinter
Playing soon: Landmark beta, Swordman beta
Glad you ignored me... I was without a doubt no fan of this game, thought for sure it was another cookie cutter wow clone cash cow disaster.
OMG was i ever wrong... and happily admit that.
Great game!.......if you can play it effectively.
But is does look as though Zos are acknowledging the us server to eu lag issue. Dev post from their forum:
Although their version of 'recently' must include from launch day. The request for support ticket numbers shows they are looking at individual cases, when to me the answer is not an individual case by case action - just move the eu server to the eu.
Completely agree with this loving the crafting and exploring side more than I thought I would. I just did the same dungeon on the weekend as well and loved it. Went through with two other DPS and a lot of satisfaction from finishing it without a healer.
If I had a nickel for every time I heard this. I feel this way too, last real time I enjoyed myself in an MMO was LOTRO before they dumped on Hunter. (I hear they fixed hunter now, but who wants to go back now?)
I am glad some are easy to please, and in a way thats more of a blessing than a curse. For others, its not so easy.
That said, I wish more people would explain WHY, with specifics, its a great game. Too often I think people dont even know why they like stuff or what makes it "great". I would argue that its not a great game, that its actually a very poorly made game. Even poorly made games can be enjoyed by some, but I dont think that changes the status of the game itself.
I think the ESO has an identity crisis of sorts, its trying to be a single player game in a multiplayer world, and it generally tends to do neither of them very well. How can anyone be immersed when you take a quest in which everyone else is doing it as you are doing it, and yet the NPCs are oblivious to the army of clones all doing the same thing. A great example of this bad design is this one quest where you have to follow an NPC and see what hes up to. Eventually you enter into a locked house and have to fight whatever he was doing inside... but it was locked.. so why then would it make sense to have a dozen players already inside killing the enemy which is tied to YOUR quest. Really bad design.
Is the animation and art good? Objectively? No. They chose to cut cost by texturing the naked "skin" of most characters. Chest armor for example is just a texture on your body, not an actual piece of armor (as in Mesh). This is kind of expected maybe for a game back in 2004, but its 2014 and theres no excuse for that other than trying to cut cost. Animations are really really bad, stiff, lifeless, very minimal. Whats the purpose of money? Time sink? Well only for bag space and horses, and if you got the collectors edition well the horse is just 1 gold.
I think they had the potential to make a great game here, but whats painfully obvious, I would hope to most people, is that they neither had the talent, experience or even time to make the game good. Sure it can be entertaining while its still fresh and new... but once you realize how recycled and minimal the entire game is, then really its kind of hard to be impressed by anything. They tried to be different, which is good, but they didnt do it well.
So enjoy it, but if you think its a great game, try to explain why its great..and not just with sentiment.
Folks get your opinion it's just boring after a 100 times ....without actually pointing out games with better features you just seem butt hurt !! I like to think most games I have played were rather good DAOC WOW LOTRO GW2 and ESO just seem to be better than the average games . But even games that weren't just a 100% where worth spending some time at indeed ,life is too short for me to dwell in the negative , I move on hoping for bigger and better things not hanging on like a dog with an old bone .
I would say the identity crisis gap is wider between a PVE game and a PVP game, I think they should just go straight PVE and focus on the single player game and just make group play dungeons and raids like it has been for many other games in the past. They really should add more dungeons, some starting right at level 5 so people can get that group feeling in the game for all levels and not just 15+, and I think it will be fine. Once we drop the Matt Firor and the PVP out of the game I think it will sell more copies and shine even greater, as heartless as that sounds.
Also when I played WoW, I never grouped up while leveling ever, Only for dungeons, same for LOTRO, FFXIV, EQ2, and a few others.
If immersion requires you to not see anyone else doing quest around you, then you should start playing the game 1 month after it launches, its an easy fix to what you want, which is no one around just about. Problem is, if you want to group while leveling and have no one around because of immersion issues, I feel it conflicts with each other.
Again easily fixed by waiting 1 month after launch. Every other game is the same in the repect to the amount of other people you see around you. You either want to group or you want no one there.
They did this for allowing massive PVP. I do actually disagree with this choice and think dummy textures on players should only exist in Cyrodiil and not outside of the PVP zones. Again I think if we got rid of PVP they could add this in there and would make the game even better. I'm with you on this one 100%. shut down PVP and focus on PVE only, that's where the customer base is.
I blame Matt Firor for being too ambisous with his PVP part of the game and hurts the Single Player feeling which could be better if PVP just got out of the PVE'ing way.
I accept that you have very valid points. Its just to me, the positives out weigh the bad. Every game has its faults, for an MMO in its first month of release to feel to me like its an experience of the next generation of gaming i am very happy with it.
Walking throughout the various enviroments in the game i feel a sense of adventure, a world that is well put together and i love seeing a vast amount of players all around me playing.
Well, I think you make a few bold statements here: one that "objectively" the art style is no good, and the other that it is apparently painfully obvious that they didn't have the talent or experience to make a good game.
I'd say that your first statement obviously isn't objective at all, it's completely subjective of you to say that the art style sucks. I happen to think that it's great and that it is far more immersive than any other MMO on the market (except for AoC, but that has other issues...) because of it's gritty realism.
Your second point is also simply your opinion. In my opinion it is a great game, but it certainly does have some flaws.
There are a couple of things which simply suck and there's no getting around it. One is the interface, particularly around the inventory and bank management, but really all things related to item collection, storage and purchase. The other is the way in which groups are formed - and more generally, some of the designs choices of the group content. This second point can be a deal breaker for many, and I completely understand that.
On the whole, I'd say the game is like a diamond in the rough -- there is a fantastic, immersive world there. The combat, though it takes some getting used to, is at its core interesting and fun.
There's a massive amount of character/class customization to be had and that's just great.
Crafting takes ages but really feels like it has some pay-off and is more useful feeling as you level than any MMO I've played in ages.
The world is immersive and -- despite what some have been saying -- very rewarding to explore. There is much to discover out there, from tons of hidden side quests, to small custom made, interaction which give great life to the world.
The leveling pace is slow, and I love that in particular. This is the first MMO in 10 years that I've taken my time and not rushed to end-game.
And the final point is the quality of the quests, both in the writing and the execution, has just blown me away. They may not be as group friendly and dynamic "jump in, jump out" as in GW2 for example, but there are great stories being told in ESO.
All that said, and despite the fact I believe all of the positives outweigh the negatives, I can understand it's not a game for some MMO players. It leans heavily to solo play during the leveling process, and that alone can turn people off, I understand that very well. Can that aspect of the game be fixed? I'm not sure. Let's hope that at least they can streamline the grouping process with the endgame content they're about to add.
Having a BLAST in TESO!
- awesome graphics
- great group play (my friends and I are doing dungeons, quests and pvp like mad)
- the weight of hitting stuff feels real, heavy makes me think I made a difference
- crafting actually means something IMMEDIATELY (its not like other MMOs where I have to have a leveled main make sutff for an alt... I can make stuff that is better than what I find, IMMEDIATELY)
- the PvP world is awesome and epic and I lose track of spending hours and hours in there questing, exploring, attacking castles, dying, finding skyshards, ganking, dying some more, healing, burning, looting, raping, pillaging... and I feel like I am one of the zombies in World War Z... billions of us zerging and attacking together. we had an epic battle that lasted for hours just over this little bridge that crossed a creek... it reminded me of like a Robin Hood movie!
- I still get a little too much gold spam in my ingame mail but it looks like they are starting to cut it down a bit
- oh, and dying in PvP has a HUGE cost... you will know what I mean once it happens to you a few times
- dungeons are hard if you REALLY do them at the right level... everybody who says they are easy are lying and running them a few levels higher then they should (for example they go to a level 17 dungeon as a group of 20 to 27 and say, 'LOL we wrecked that dungeon!' ... but my friends and I go at the right level and we get wrecked! I know, I know... it is because I am healing - my healing motto: I heal the main tank and xross my fingers for everybody else!
I love TESO so far!
Sz )
Questing in this game is absolutely fantastic !!
I read alot of complaints about the quest being mediocre etc but you can tell the people that say that had no interrest in listening to the story nor have they leveld up their char past the first 5 or 10 levels.
Once you become higher level, i lost track when it started but lets say after level 10 there's some really cool long story lines. What exactly makes the questing so fantastic and never before experienced this way is first off the voice acting which is simply superb but 2nd off the way the story is presented to you.
When lower lvl the quest npc's mostly just stand there telling but once your a bit higher lvls in the bigger zones, so lets again say past level 10, you see the quest npc's and everyone involved move around you and telling and playing the quest in a truely theatrical way. Thanx to phasing this all happens real time in the game world itself, where you stand. I find this pretty mind blowing coz ive never experienced any quests in any mmorpg like this and its a truely great feature of eso. This ofcourse is thanx to phasing which many dont like for the fact it makes grouping up hard.
You do not only see the results of your quest changing the world around you depending on your choices, yes you often enough decide who lives or die or who will be crowned to be king or queen etc, but literally the quest is played right there where you stand with quest npc's moving around and talking to eachother. Its like being in a theater. Its really that awesome.
Its swtor personal story but then 10x better.
So no the questing is anything but mediocre. People who say it is havnt played the game past the first few hours.
Another thing is every action you make gets remembered by the quest npc's around you. Talk to them once you made a descision in the quest and they will react to you according to the descision you made, or the step you made in the quest. Its really very very cool.
It creates such great atmosphere.
This all ofcourse besides the fact that the graphics are very beautiful. In beta i didnt like it much but thats understandable after comming from many years of flashy sci fi and fantasy mmorpgs. Once you get used to the more realistic look of eso you start to apreciate how beautiful its all made.
I loveeeeeee the combat. I love the system and the skills. There's also so many skills to choose from its insane. There's alot of depth in the way you build your character.
Its not a sandbox but i love exploring in it and if you explore everything in 1 zone, from level 10 and up, and do every single quest you can easily stay in that same zone for 4 days to a full week just to complete every quest in it. The zones are that big with that much content.
If you dont listen to the stories or take your time to just see what a zone has to offer then you shouldnt be playing this game. This game is to good for run of the mill playstyles your used to from other mmorpgs.
Every single day im still contantly amazed on how zenymax managed to pull off what they did with this game.
But i approach this as an mmorpg player, i do not compare it to elder scrolls single player experience.
The hate train for this game is extremely big and rediculously based on what ? Bugs and the wrong mentality in how to play eso and expectations comparing it to the Original elder scrolls series. Its stupid. This game is just so much better an mmorpg then most other mmorpgs released the last 10 years.
Well you could look at it this way, the game is so f'ing good that the haters only have bugs to cry about. I'm out of stonefalls and the only bug i encountered was a bookcase which didn't give me a book to read while in the grotto.
Whoa i better get my flame thrower out.
1. The fallacy of your response is simply this... you said "ART STYLE", where as I did not. Art style is different from the actual quality of assets and the art being made. So it says to me that you might not understand the difference. A good example could be Bioshock Infinite... it has a clear style thats actually very good, which means its had a decent art director involved. Individual assets however were often very poor, lots of mirrored textures which create odd patterns and sloppy UV work.
2. As an artist who makes such content, I can speak to the objective nature of whats done poorly. What I did say was absolutely objective, yet because I dont think you understand the technical side or even what to look for, in your mind its subjective. This is in part because you do not seem to know the difference between art assets and art style.
The art is not good. Meaning the assets are either poorly made or had minimal effort put into them. They have poor use of tiled textures, theres a lack of individual assets including that which involves actual clothing, weapons and armor. Environment art is very poor. Cities and towns are a small handful of assets duplicated all over the place while also keeping it small in both scope and scale. This is 2014, no need for a 4-5 huts to = a grand city anymore. Lack of dynamics in cloth, npc behavior, rigging and animation, silhouettes for character types, environment variation and design... its all done to such minimal levels that having a $200 million dollar budget makes NO SENSE AT ALL. This is objectively poorly done work. There, again, is no excuse outside of cutting corners, to have all the armor get pasted onto the characters body as a type of skin. It tells me the artist dont understand the importance of silhouette based design, which is even more important for this particular genre.
So regarding the art, no I dont think its a subjective interpretation. I am objectively pointing out whats actually done poorly, intentionally poor or unintentionally poor.
Regarding customization... theres objectively very little outside of picking the order of character and weapon skills, as well as gear styles. You cant change the color of the gear, its usually the same asset with a slight variation every 6-10 levels. Most players really start looking the same, and with only 4 character classes...you will see the same class based skills used over and over, especially since they limit the player to 5 (alternating) slots.
3. Now when I say "I think the ESO has an identity crisis of sorts", that is clearly basing that particular paragraph as subjective. Notice the word "think". I go on to explain my rational and reasoning why it is so.
4. Regarding that last bit about why you think it might turn some mmo players off... because its more of a solo/single player game... I think thats also wrong due to the fact that as a mmorpg, it doesnt do very well, and as a single player rpg, it also doesnt do very well. The point being it manages to do neither very well, so what you have is a mediocre game in both areas. It misses out on much of what made the single player franchise great, game play wise. The single player has such few options available to them, and very little in the way of both surprise as well as what to spend their money on. Theres no mod community to add to it or make it unique. From a multiplayer point of view, they lost what makes a lot of mmorpgs great, especially with grouping, social features and both visual and gameplay progression.
Thus point #3, the identity crisis. Theres an old adage that works really well in this case, it goes something like this: "the person who chases two rabbits catches neither".
Finally, I'll end with a video that can showcase to you the difference in quality as far as art and design go, the difference between doing as little as possible and trying to do as much as possible for this particular generation.