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I DEMAND a seamless virtual world that provides a living, active society.

ConsuetudoConsuetudo Member UncommonPosts: 191

DECLARATION: Over the past decade the ideological advancement of MMOs has naturally evolved to such a distance that the actual content delivered in released MMOs is not only substantially inferior to what we are expecting, but actually insulting in the capacity that we are made to condescend to them, constrain ourselves for a brief time into the limited little game world presented to us, and attempt to convince ourselves that this is what we want. 

I DEMAND:

  • That a development team respond to the growing unrest in the community by providing players with a satisfying, seamless virtual world that provides a living, active society in which we as virtual characters can reside as citizens and residents 
  • That such a game offer the player the opportunity to substantially impact the environment and world, in such a way that if the game is to have multiple servers, the degree of difference between them will be wide and unpredictable, given that individual people making conscious decisions at specific moments in time brought major change to the game world around them
  • That rather than a domination by NPCs, the factional leadership is to be populated by players themselves, who organize their faction, coordinate, lead it to war, conduct it in peace, etc 
  • That rather than providing the players with fixed cities and environments, cities are able to be constructed and destroyed; environments reaped and burned
  • That players not be meaningless "heroes" whose impact upon the world is functionally minimal to the degree that if the players never entered the game, the entire thing would look exactly the same and have suffered no change 
IF NOT FOR THESE THINGS, the genre will continue to stagnate, as it has done for the past 10 years, an embarrassment to us all, an active insult. 
 
 
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Comments

  • maybebakedmaybebaked Member UncommonPosts: 305
    I agree whole-heartedly sir.
  • KyleranKyleran Member LegendaryPosts: 44,060
    Sounds like real life, think that is already released.

    But I can relate, thought these would evolve into ever better virtual worlds, but it seems most folks would rather just play a "game."

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • prayerlessprayerless Member UncommonPosts: 21
    sign me up also
  • killion81killion81 Member UncommonPosts: 995
    You demand, huh?  As a player, you demand a development team caters to your "vision".  Good luck with that.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967

    "Technological limitations"

     

    Sound's like a good idea though.  Patrols and store front owners should all be company staffers. 

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • kartoolkartool Member UncommonPosts: 520
    Get some investors and make it yourself if you think it's so easy to make what you describe. 
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by killion81
    You demand, huh?  As a player, you demand a development team caters to your "vision".  Good luck with that.

     

    Yeah, the demands plus about twenty million dollars might get that vision made.  It would be kind of cr@ppy though.  Forty million dollars might get a lot closer to it.

     

    I can not remember winning or losing a single debate on the internet.

  • DawnstarDawnstar Member UncommonPosts: 207
    Have you set a release date yet?
  • ConsuetudoConsuetudo Member UncommonPosts: 191
    Originally posted by kartool
    Get some investors and make it yourself if you think it's so easy to make what you describe. 

    I'm trying to help the companies, whose failure-games are an insult to the time and effort put in by their developers. MMOs have been failing since the releases of Age of Conan and Warhammer. The failure of both of those games is closely synonymous with the disease of MMO stagnation that has come into effect ever since Warcraft. Literally, the solution to the WoW-clone concept--and I wouldn't hesitate to say that just about every substantial MMO made since that one is merely a redesigned copy of it--is to fulfill the demands of the players by providing a seamless virtual world. 

    I nowhere say that it is easy. At the same time, I do not doubt that the technology exists. 

    Why is the market so failing in this regard? Are we who want a virtual world so effectively silent as consumers that the market does not even detect us as potential sources of profit? Does the market not see a need and fill it as quickly and as efficiently as possible? 

  • Pig-EyePig-Eye Member Posts: 115

    It sounds to me like you should get some fresh air?

     

    Maybe go out on a date?

     

    This is NOT reality, this is a killer of time at best, not a substitute for life!

     

    Go out and live it!

    I got your Deliverance!

    Where's my banjo?!!

  • VelocinoxVelocinox Member UncommonPosts: 1,010

    Ahh, another slice of the easiest dessert recipe in the history of gaming...

     

    'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


    When your head is stuck in the sand, your ass becomes the only recognizable part of you.


    No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.


    How to become a millionaire:
    Start with a billion dollars and make an MMO.

  • LydarSynnLydarSynn Member UncommonPosts: 181

    I agree with most of what you had to say and hope that it comes to pass some day. The one thing that I disagree with is the NPC thing. I think that the players should be part of a virtual world and that means that most of the world will be populated by NPCs. I am not talking about the current ways NPCs are depicted in MMOs. PCs need to operate within the worlds they inhabit. There needs to be a simulation for economy and politics running in the background of any virtual world simulation. Want to become king or leader of a city? You would need to gain the support of both players and the unwashed masses so to speak. Even if you have 10k players in a given game, this would be a tiny fraction of the world's population. A true world simulation would include the ability to influence NPCs.

    IMO to have a realistic but playable game, there would need to be permanent death. To balance this, the players should be able to have multiple toons and the ability to train characters. I would envision that this type of game would need a House system where the player is invested in his family or stable of characters. Perhaps, the top lord of your house could not be killed for the sake of gameplay but all of your agents would be fair game. IMO, there cannot be a world sim if there is no death.

  • i_own_ui_own_u Member UncommonPosts: 314
    Ok. Get your checkbook ready, because this will be an expensive one!
  • ConsuetudoConsuetudo Member UncommonPosts: 191
    Originally posted by LydarSynn

    I agree with most of what you had to say and hope that it comes to pass some day. The one thing that I disagree with is the NPC thing. I think that the players should be part of a virtual world and that means that most of the world will be populated by NPCs. I am not talking about the current ways NPCs are depicted in MMOs. PCs need to operate within the worlds they inhabit. There needs to be a simulation for economy and politics running in the background of any virtual world simulation. Want to become king or leader of a city? You would need to gain the support of both players and the unwashed masses so to speak. Even if you have 10k players in a given game, this would be a tiny fraction of the world's population. A true world simulation would include the ability to influence NPCs.

    IMO to have a realistic but playable game, there would need to be permanent death. To balance this, the players should be able to have multiple toons and the ability to train characters. I would envision that this type of game would need a House system where the player is invested in his family or stable of characters. Perhaps, the top lord of your house could not be killed for the sake of gameplay but all of your agents would be fair game. IMO, there cannot be a world sim if there is no death.

    Can you expand at length upon the apparent necessity of permanent death? 

  • LydarSynnLydarSynn Member UncommonPosts: 181

    Sure. If you take any good fantasy IP (either medieval or sci-fi, books or movies), the risk of death or loss of loved ones is always one of the major pillars of the story. If the hero or heroes cannot die (lose), there would no tension in the story. In fact whether IRL or in good fantasy, a hero is a hero because at some point they risked death. Aside from that, there are other reasons to have death. One of the primary reasons religions exist is to explain what happens after death. There are rituals around the deceased as well. While most people don't like to think about it, death and how people deal with it is a part of every culture. So, if you want a living, breathing society and world simulation, there must be death. The risk is what makes the whole prospect interesting.

    IMO to make this work in a game, the main PC would be the leader of a House like in the feudal systems. Think Game of Thrones type houses. When you start out, the player would have X number of people under him or her. They could be crafters, military, adventurers. These would be your heroes and they in turn would be able to control a certain number of peasants or fighters etc.  As the lord gains power and wealth, he would be able to control more heroes and influence more peasants. Of course, your opponents won't like that and they may try to do away with your henchman to lessen your power. Anyway, managing your heroes and planning for their eventual demise would be a big part of a good sim IMO. The only way PD could work is if the heroes are replaceable and the player is able to play multiple characters under the same account.

  • DamonVileDamonVile Member UncommonPosts: 4,818

    It might help if the OP learned the difference between something failing and him not liking it.

     

  • MamasGunMamasGun Member Posts: 152
    Originally posted by Kyleran
    Sounds like real life, think that is already released.

    But I can relate, thought these would evolve into ever better virtual worlds, but it seems most folks would rather just play a "game."

    ^This is pretty much how I feel about it.  You want some high-octane, realistic fun?  Go play in traffic. 

    That is about as real as any game can get. And in that game, permadeath means permadeath.  Well, actually, just death.  As human beings, and not avatars in games we can continue to load, the one death does it's job the first time.

    I just want the worlds in video games to get more interactive.  After playing GTA, I realize- game worlds are so empty.  There's alot to do in GTA, don't get me wrong.  And plenty of buildings to enter... but it's still not enough to feel like a thriving world.

    In MMO's, NPC's just stand around, or walk along a set path (never a long one).  I'd like to see more NPC interactions like Fallout/ES in MMO's- where they have lives and schedules.  Something about that seems, to me, one of the most immersive things I've ever experienced in a video game.

    "It might help if the OP learned the difference between something failing and him not liking it."

    ^I also agree with this.

    Loves: SMITE, WildStar, Project Zomboid, PSO2, DCUO,

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  • PyukPyuk Member UncommonPosts: 762
    Turn off your goddam computer and step outside into the world. You may like what you see, or get mugged and wind up in an ICU. Either way, it's an adventure!

    I make spreadsheets at work - I don't want to make them for the games I play.

  • rounnerrounner Member UncommonPosts: 725
    Originally posted by Consuetudo

     

    • That players not be meaningless "heroes" whose impact upon the world is functionally minimal to the degree that if the players never entered the game, the entire thing would look exactly the same and have suffered no change 
     
     
     

    I disagree with this point in that players shouldn't all expect to save the world and be king. In a world simulation players aren't omnipotent superheroes that can expect to become kings themselves.

  • Colt47Colt47 Member UncommonPosts: 549
    It's strange how after all these years MMOs have been around, only a few actually come close to having that MUD / table top feel.  I'm keeping my fingers crossed that Shadowrun Online will pan out to be a good entry in this direction.
  • TarbloodTarblood Member UncommonPosts: 98

    We don't really want innovation.

    RAWR

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    I think the amount of content in modern games on release is orders of magnitude greater than old older games release.

    However player r expectations have risen even higher.

    I do not believe players have realistic expectations of pretty much anything and mmo gamers are the winiest biggest self entitled group of whiner babies in the entire gaming universe

    Get over yourselves. You are not entitiled to anything.
    Just because you don't like it doesn't mean it is bad.
  • asmkm22asmkm22 Member Posts: 1,788
    Just go make it.  Nothing is stopping you.

    You make me like charity

  • asmkm22asmkm22 Member Posts: 1,788
    Originally posted by VengeSunsoar
    I think the amount of content in modern games on release is orders of magnitude greater than old older games release.

    However player r expectations have risen even higher.

    I do not believe players have realistic expectations of pretty much anything and mmo gamers are the winiest biggest self entitled group of whiner babies in the entire gaming universe

    Get over yourselves. You are not entitiled to anything.

    Not to mention most content is disseminated before it's actually released, between the various beta's, "let's play" videos, and datamine sites.  Players are as much to blame for the current problems.

    You make me like charity

  • 13lake13lake Member UncommonPosts: 719

    Depending on how old you are OP, i'm saddened to say, you might not actually live to see an mmo that fits your idea of "The Right MMO", or at the very least you'l be 90 and "slightly forgetful" xD :P

     

    Even if u had a billion dollars, and knew a 100+ man team that is capable of programming and developing all u want, you still need to go and find/convince at least 100,000(prolly more like 500,000) people to have the same exact expectations as you, if u don't there simple won't be enough "mass appeal" to even bother making anything.

     

    I just wanna add that theoretically you could get it, by having a game made just for you, serviced just for you, updated just for you, you would only need the combined peak fortunes of Andrew Carnegie, John D.Rockefeller and Bill Gates, so i reckon a  trillion dollars would do the trick :)

     

     

     

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