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What's the endgame like?

I don't really care much for soloing, since friends and interacting with people are why I play mmorpg's. Is the group content challenging? I'm also a big pvper, how's the class balance in pvp? Is there organized pvp such as 2v2, 3v3, and 5v5?

I'd also really like to know if there's 10+ man raids. 

 

A lot of big mmo's are being released around this time and I'd like to know which one I should try.

Comments

  • DerrosDerros Member UncommonPosts: 1,216

    No Raids

     

    The only pvp is the faction vs faction area Cyrodiil (Large scale PvP, think GW2 WvW)

     

    12 person "adventure zones" which are suppose to stand in for raids, but the first one isnt released yet.

  • Syn1deSyn1de Member Posts: 4

    There's no raids? damn, That's weird. I would think an elder scrolls game would be heavy on lore and PVE, Raids would seem like a good fit. Most great mmo moments came from raids hah.

     

    how are the Developers? The last game I played(ffxiv) kind of got screwed because developers really had no open dialog with their community.

  • HorusraHorusra Member EpicPosts: 4,411
    Originally posted by Syn1de

    There's no raids? damn, That's weird. I would think an elder scrolls game would be heavy on lore and PVE, Raids would seem like a good fit. Most great mmo moments came from raids hah.

     

    how are the Developers? The last game I played(ffxiv) kind of got screwed because developers really had no open dialog with their community.

    Why would ES be about raids.  Really never in the other games were you with more than a small group (of NPC's).  Was more about overcoming not overwhelming.

  • gwei1984gwei1984 Member UncommonPosts: 413

    At the moment only small scale group content, except for Cyrodiil (large scale pvp)

    VR zones are quite hard sometimes, so you'll need at least 2-3 other people to do some of the harder quests and events there.

    The larger public dungeons there also require a group and are not soloable.

    Instanced veteran dungeons are for a group of 4 and are quite difficult and need a lot of coordination.

    And somewhere in the next two weeks, the adventure zone craglorn opens, which is a whole map filled with quests and dungeons for at least 4 players and contains "raids" aka trials for 12 players.

     

    Hodor!

  • Syn1deSyn1de Member Posts: 4
    I have no problem with no raids. Is it just the dungeons? What else is there at endgame?
  • NecropsieNecropsie Member UncommonPosts: 142
    Originally posted by Syn1de
    I have no problem with no raids. Is it just the dungeons? What else is there at endgame?

    Veteran Levels.

    PvP.

    Some dungeons.

    Nothing else.

    Stages of a new mmo: 1) It's just beta. It still has plenty of time before release. 2) It just launched. Give it time. WoW wasn't built in a day. 3) We don't need you anyway. 4) F2P announced. 5)Huge influx of players. 6) Look how much has changed. 7) Cash shop is the only thing developed lately. 8) It has been a long journey and we thank everyone who was part of it. Shutting down in 3 months. (Courtesy of Robokapp.)

  • Syn1deSyn1de Member Posts: 4
    Originally posted by gwei1984

    At the moment only small scale group content, except for Cyrodiil (large scale pvp)

    VR zones are quite hard sometimes, so you'll need at least 2-3 other people to do some of the harder quests and events there.

    The larger public dungeons there also require a group and are not soloable.

    Instanced veteran dungeons are for a group of 4 and are quite difficult and need a lot of coordination.

    And somewhere in the next two weeks, the adventure zone craglorn opens, which is a whole map filled with quests and dungeons for at least 4 players and contains "raids" aka trials for 12 players.

     

     

    thank you for the run down, looks interesting. How are the developers? has there been any big bugs, and what are the response times usually?

  • ChicagoCubChicagoCub Member UncommonPosts: 381
    Originally posted by Syn1de

    There's no raids? damn, That's weird. I would think an elder scrolls game would be heavy on lore and PVE, Raids would seem like a good fit. Most great mmo moments came from raids hah.

     

    how are the Developers? The last game I played(ffxiv) kind of got screwed because developers really had no open dialog with their community.

    Right now the game strikes me as having a bit of an identity crisis.  It's not sure if it wants to be a sandbox or a theme park.  I can only assume they tried to make it a little bit both but either through a lack of vision or just plain bad judgement they chose the worst of each world rather than the best.  For example, crafting can yield some of the best items and gear in the game but there's no real way for crafters to bring their goods to a global market, the auction houses are operated at the guild level and called "guild stores" which place severe limitations, even in the largest of guilds, on who can shop for your items.  (My solution?  Link all the guild stores and charge no house fees if you buy within your guild).  Another example, you can belong to up to five guilds, probably as a measure to fix the aforementioned issue, which just makes guilds impersonal and sterile not to mention having to navigate five different guild channels.  People like identifying with their guild, having a guild tag, and keeping up on what other guilds are doing or have done in the game.  Or how about public dungeons, all these are are zergs.  There's zero immersion when a quest giver asks you to resolve whatever problem has arisen in that particular ruin or cavern and its just a matter of racing from point to point with a mob of other players until you reach the boss who's perma-camped by bots.  So many in fact that some find it impossible to get a hit on him just to complete the area.

    So it shouldn't surprise anyone that the end game is, and most likely will be, as poorly thought out as the other game aspects.  I give this development team credit for trying to do something different, but different just for difference sake is no way design a game.  I suspect as we see the game continue to decline in ratings and subscribers we'll see a change in the development  and/or management teams as a precursor to it going F2P.

  • HorusraHorusra Member EpicPosts: 4,411
    Originally posted by Necropsie
    Originally posted by Syn1de
    I have no problem with no raids. Is it just the dungeons? What else is there at endgame?

    Veteran Levels.

    PvP.

    Some dungeons.

    Nothing else.

    Not sure I call adventure zones dungeons.

  • masterdtoxmasterdtox Member Posts: 66

    to give the Op some info about the game.

     

    -No endgame atm

    -No arena's

    -No Bg's

    -No variation 

    -No nameplates

    -No traditional Action House ( its like 5 guilds u join and then manually switch between them without a Search option integrated to search items in the guild store)

     

    What they have is:

     

    -Big PVP zone kinda like GW2 style with towers capture points around them ect. kinda  the same with 3 factions in it.

    -Veteran ranks, u hit lvl 50 and then play true the other 2 faction zones do all quest again each faction has 5 zones to lvl from vet rank 1 to vet rank 10. 

    -U can do dungeon's low lvl en vet ranked, those are pretty much not worth it do XP wise and loot eise because of the random loot system. Like u kill a boss and he drops only 3g for u,  u kill last boss drops only gold no loot. Loot is like random chance for loot, so u need to be lucky to get actually some loot. I don't think that is rewarding enough.

    -with the new content Craglorn will be a new zone again quest ofc.... and an increase of veteran rank from 10 to 12 = more grind as it is not enough by now / no variation boring.. And there will be new 4 man dungeons with the same loot system in place.

    -Also Craglorn will provide us with 12 man raids. no one knows how the loot system of that part will work out, they showed a trailer of it looks neat. But what about the Loot system for the gear?, because players are doing it not only for the /giggle. No statement about the loot system yet for the raids. And this content will be released next month...

     

    I could talk about game mechanics and fund-mental game design flaws and basic features that are not integrated within the game, because its an MMORPG not Just and PRG game like ES. But just some info about this, when u play it and u like solo playing and doing a ton ton of quest ESO is for u. To play it as an MMORPG, my advise just move on to some other MMO because u will be very very disappointed.

     

    PS: i am vet ranked and i know what i am talking about.

  • HorusraHorusra Member EpicPosts: 4,411
    Originally posted by ChicagoCub
    Originally posted by Syn1de

    There's no raids? damn, That's weird. I would think an elder scrolls game would be heavy on lore and PVE, Raids would seem like a good fit. Most great mmo moments came from raids hah.

     

    how are the Developers? The last game I played(ffxiv) kind of got screwed because developers really had no open dialog with their community.

    Right now the game strikes me as having a bit of an identity crisis.  It's not sure if it wants to be a sandbox or a theme park.  I can only assume they tried to make it a little bit both but either through a lack of vision or just plain bad judgement they chose the worst of each world rather than the best.  For example, crafting can yield some of the best items and gear in the game but there's no real way for crafters to bring their goods to a global market, the auction houses are operated at the guild level and called "guild stores" which place severe limitations, even in the largest of guilds, on who can shop for your items.  (My solution?  Link all the guild stores and charge no house fees if you buy within your guild).  Another example, you can belong to up to five guilds, probably as a measure to fix the aforementioned issue, which just makes guilds impersonal and sterile not to mention having to navigate five different guild channels.  People like identifying with their guild, having a guild tag, and keeping up on what other guilds are doing or have done in the game.  Or how about public dungeons, all these are are zergs.  There's zero immersion when a quest giver asks you to resolve whatever problem has arisen in that particular ruin or cavern and its just a matter of racing from point to point with a mob of other players until you reach the boss who's perma-camped by bots.  So many in fact that some find it impossible to get a hit on him just to complete the area.

    So it shouldn't surprise anyone that the end game is, and most likely will be, as poorly thought out as the other game aspects.  I give this development team credit for trying to do something different, but different just for difference sake is no way design a game.  I suspect as we see the game continue to decline in ratings and subscribers we'll see a change in the development  and/or management teams as a precursor to it going F2P.

    Few months from now Public Dungeons will not be crammed.  You are asking them to fix something that in the future will not be a problem.  When they start doing that we end up with crap.  I prefer a game looking forward not just at the moment. 

  • DerrosDerros Member UncommonPosts: 1,216
    Originally posted by Syn1de
    Originally posted by gwei1984

    At the moment only small scale group content, except for Cyrodiil (large scale pvp)

    VR zones are quite hard sometimes, so you'll need at least 2-3 other people to do some of the harder quests and events there.

    The larger public dungeons there also require a group and are not soloable.

    Instanced veteran dungeons are for a group of 4 and are quite difficult and need a lot of coordination.

    And somewhere in the next two weeks, the adventure zone craglorn opens, which is a whole map filled with quests and dungeons for at least 4 players and contains "raids" aka trials for 12 players.

     

     

    thank you for the run down, looks interesting. How are the developers? has there been any big bugs, and what are the response times usually?

    There have been a few duping bugs that got fixed fairly quickly.  My biggest problem is that the game really focuses on the single player aspect. 

     

    The devs also seem to really want to re-enforce that single player notion of the game.  For instance they nerfed the xp from dungeons to just 3xp per mob (lvl 25 mobs outside give 150-200 for reference), because people were using dungeons to power level and the devs didnt want that.  Right now the only reason to go to a dungeon is to get the skillpoint associated with the quest for the dungeon.  There is some rare loot from them, but after the first time doing a dungeon is really just for the fun of it.

     

    If you play it like a regular ES game, its fine, the game is well optimized and the quests are good.  I will say the phasing gets annoying and other people running around triggering events and having my quest get completed because I was in the general area, gets kinda annoying. 

  • HorusraHorusra Member EpicPosts: 4,411
    So they increase the dungeon xp so that people will start complaining the game is like WoW and just a lobby game while people wait for groups?
  • gwei1984gwei1984 Member UncommonPosts: 413
    Originally posted by Syn1de

    thank you for the run down, looks interesting. How are the developers? has there been any big bugs, and what are the response times usually?

    Oh, there are definitely some bugs around. Smaller ones and bigger ones. Most of them got solved in the meantime, but as you play you will encounter the usual starting bugs in new mmos (bugged quests, freezes, bugged combat skills)

    None of those have been completely blocking me, but they are out there, for sure.

    You can sometimes see, that Zenimax are not really veterans in the field of creating MMOs so they need to learn a few things the hard way ;)

    Anyway, I have a lot of fun and will stay there for the next 3 months at least. I love the world and the little details, the story, the marvellous sound/music and the free character progression.

     

    Hodor!

  • DerrosDerros Member UncommonPosts: 1,216
    Originally posted by Horusra
    So they increase the dungeon xp so that people will start complaining the game is like WoW and just a lobby game while people wait for groups?

    I never did dungeons to level in WoW, I did them for gear.  I quested to level in WoW, like I did here.

  • evilizedevilized Member UncommonPosts: 576
    Originally posted by ChicagoCub

    Originally posted by Syn1de
    There's no raids? damn, That's weird. I would think an elder scrolls game would be heavy on lore and PVE, Raids would seem like a good fit. Most great mmo moments came from raids hah.   how are the Developers? The last game I played(ffxiv) kind of got screwed because developers really had no open dialog with their community.

    Right now the game strikes me as having a bit of an identity crisis.  It's not sure if it wants to be a sandbox or a theme park.  I can only assume they tried to make it a little bit both but either through a lack of vision or just plain bad judgement they chose the worst of each world rather than the best.  For example, crafting can yield some of the best items and gear in the game but there's no real way for crafters to bring their goods to a global market, the auction houses are operated at the guild level and called "guild stores" which place severe limitations, even in the largest of guilds, on who can shop for your items.  (My solution?  Link all the guild stores and charge no house fees if you buy within your guild).  Another example, you can belong to up to five guilds, probably as a measure to fix the aforementioned issue, which just makes guilds impersonal and sterile not to mention having to navigate five different guild channels.  People like identifying with their guild, having a guild tag, and keeping up on what other guilds are doing or have done in the game.  Or how about public dungeons, all these are are zergs.  There's zero immersion when a quest giver asks you to resolve whatever problem has arisen in that particular ruin or cavern and its just a matter of racing from point to point with a mob of other players until you reach the boss who's perma-camped by bots.  So many in fact that some find it impossible to get a hit on him just to complete the area.

    So it shouldn't surprise anyone that the end game is, and most likely will be, as poorly thought out as the other game aspects.  I give this development team credit for trying to do something different, but different just for difference sake is no way design a game.  I suspect as we see the game continue to decline in ratings and subscribers we'll see a change in the development  and/or management teams as a precursor to it going F2P.

     

    The term "sandbox" shouldn't be mentioned within 1000 feet of this game. Don't confuse people, eso is 100% theme park. You get on the tracks at level 1 and don't come off... well ever. 200+ total hours of gameplay and you're on tracks the entire time except when in cyrodiil (only because pvp is player generated content).

    To answer your question op: veteran dungeons which take 20 mins each, cyrodiil pvp, questing in veteran zones at 6-10k exp per quest when you need millions of exp per level.

    So pretty much no fun endgame right now since pvp balance is way off due to some very overpowered abilities never getting fixed (allowing a single person to tank 50+ people and kill them while never even coming close to dying).

    give the game 3-4 months before you pick it up.
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