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MMOs offer a unique community where friends create a bond and a history. As players invest in communal gameplay they foster social relationships that drive these shared experiences. Moments of this nature continue beyond the game, because of the impact we have on each other. Which of the following events did you take part in, or do you remember? Check out the following list of famous player-driven moments.
Read more of Genese Davis's Twelve Famous Player-Driven MMORPG Moments.
Comments
They were good times, I was actually an old guild leader of the deceased and her BF in #11 and was present at the funeral. I must admit I was pretty pissed at the time, but to even have that moment listed, it is worth it being enshrined forever for her, even if we all died in the snow....
I expected Leeroy to be up near number one if not number one. Everybody and their mother knows who Leeroy is lol.
Good list
There is one rather huge omission.
Ribbitribbit's playground on Guk server in EQ2 in March 2012.
http://massively.joystiq.com/2012/03/17/the-tattered-notebook-the-touching-story-of-ribbitribbit-and-th/
hmm so the blood infection in WoW....did WoW copy EQ2, or EQ2 that copied WoW there?!?
anyway in this case EQ2 community sucked imo - they had putted in a live event where you had to find a permanent cure, but people saw it as SOE trying to hold them back from reaching max level (at a time where alot were max level already).
anyways that is the first of many times Ive been disappointed in online community and their "dont want to waste time".
I can't believe the whole leeroy thing still goes on. It wasn't even real and they planed the whole thing ( it's why they were recording it ) It belongs on the list because it become so popular and it was very funny but...
Anyhow lots of good memories on that list.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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~I am Many~
Ah, the SWG protests.
We tried, we tried. Oh, how we tried.
But The Man would not listen. it was not to be.
I believe the SOE "status quo" line back then was "Shut up you love it, everyone loves it! We're SOE and never make mistakes!" Even when subs left in floods. Still, was worth a shot, and yes, we tried...and tried...and tried...
~I am Many~
I was on Morningthaw server in Asheron's Call, and the final shard fell rather quickly to betrayal. Everyone was following the forums about the incredible holdout by the TD defenders.
As noted, eventually Turbine GMs had to step in and help the attackers get to the shard. They made a video showing a GM (I recall it was Devilmouse) playing Black Ferah, a Shadow general, assisting the attackers. Here's the video, from back in 2000.
https://www.youtube.com/watch?v=Hnj9afinaYI
Those were the days.
Leeroy even made it to Jeopardy:
http://youtu.be/iJT20WxfHss
There was a good one in the international version of silkroad onlines alpha where their server was vulnerable to packet injections that worked like GM commands when the hackers finally figured it out.
First there were just swarms of thousands of strawmen (lvl 1 mob) roaming fields and towns, then they escalated to putting hundreds of lvl 50+ mobs at city gates to aoe grind on but then somebody messed up and somehow found a level 100 boss for a future expansion planned over a year down the line named "Roc" (game was capped at level 60 at this point), once accidently spawned it crashed the game client of anyone who got near it within just a couple seconds (which was funny because of the bosses on screen enormity).
Roc was followed around for about half a day from a distance by hundreds, just staring, seeing where he'd go next, then GM's came on, realised what had gone down and completely closed the game down, beta was due to start a couple days after the alpha but it took something like 3 weeks to patch all the holes. Still, very funny couple of days
great mmos memories.
A better time where mmos were games with persistent worlds and community.
tis no longer...
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
A lot of these are awesome and make a good case for mmorpgs.
Hopefully with more sandbox mmorpgs in dev we'll see more of these: A lot are noticeably older games.
Very good article. Thanks.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Sad part is, that the last listed event is from 2006, which for how large the genre is anymore, should have some more recent events. Though I will admit, the one from EvE Online earlier this year (?) should have been up there.
I would still love to see some more games have epic things like this happen now-a-days. But I doubt few things like these, ignoring the Leroy thing, will ever come to be