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Part of Carbine’s final push towards the launch of WildStar involves the Warplot Team testing and tweaking the building and customizing of the game’s massive 40v40 PVP battles. Today, we’re happy to share the Warplot Team’s personal favorite setups for their Warplots. Let this be a handy starting guide to what you and your team try out come launch.
Read more WildStar: Carbine's Favorite Warplot Builds.
Comments
I'm not sold yet, the endgame is too much focused on PvP and raiding.
Not sure if that is a save perspektive as hardcore raiders have been a dying breed for years and 40 mans is definitely not the trend anymore. PvPers are getting catered to by games that do the job way better than an mmorpg can and for the PvP-mmoers there is still WoW with arenas.
Agree to disagree. Wildstar is a 'complete package' game. That means that those that love raiding can raid, those that love PvP can enjoy a complex experience, those that love both can well you get my point.
I am assuming that your idea of end game is solo content, or at most 5 man heroic type instances. That's cool too and will be there too. However after GW2 with its lack of organization am ready for a group oriented game that will keep me playing with people.
Yes, i started out as a "hardcore everything" player incl. days and nights in PvP only interrupted by 10hr MoltenCore raids. Converted into the solo, group, 10man type of player and the 4 dungeons got me a bit worried. I haven't seen adventures yet, as i don't want to spoil too much for me.
I would however take leveling VERY slow with at least 2 classes that i like. So Carbine would have at least 8+ month to shove some endgame "friends and family" content out before i reach 50 on both.
Honestly, I hate WoW's arena scene. Have hated it since it's first iteration back in TBC. However there's absolute love for GW2's WvW scene (well, at least certain aspects when it's doing real PvP and not just the obnoxious flips for points that goes on by very questionable Comms) and for Wildstar's Warplots.
I recall a time when AV had matches that lasted hours to even DAYS! In those times players were able to do the resource collection/grind to summon the bosses, reinforcements, and do all the micro-quests within the match. After they changed it, I don't think there was a single time that a boss was summoned again.
Arenas are good for those that want the tiny dueling style fights with a small team size, however there's so much more potential in MMOs as far as PvP that is enjoyed by a lot of players.
P.S. Even if you're only able to get 20+ people for your Warplot (min is 10), the rest of the positions can be filled by solo queued up Mercenaries. The system is already in place to cater to both the big groups, the mid groups that fall short, and the individual that still wants to participate but not be required to do the whole "2nd life dedication" to it.
Well, some of us are insanely pumped. I'm with a PvP guild that's going to be running with the Exiles. All we're doing right now is dueling/battlegrounds during the beta weekends and getting pumped for warplots. If you're having trouble finding a solid group of guys to help you crush Dominion skulls, check us out at www.aeosgaming.com
We'd like to fill up all our Warplot slots with guild members rather than depending on Mercenaries - it should be more fun that way and far more effective. Oh, and I guess we do have a PvE side of the guild that's running 40-member raids, but honestly, we all know PvP is where it's at
I always hated arenas with a passion. Besides the CU in SWG i can't think of another system that changed a game in all of it's aspects like arenas did change WoW. In my top 5 of things that destroyed WoW, arenas are closer to the #1 spot than flying mounts, nerfs, revamps or whatever people usually bring up to that topic.
Loves: SMITE, WildStar, Project Zomboid, PSO2, DCUO,
Worst Online Communities: WoW/WoD(the OG MMO Trolls), DayZ/WarZ, SMITE/LoL/DOTA, EVE Online, APB
"Im ready for
All the comparisons
I think its dumb and its embarrassing
Im switching off
No longer listening
Ive had enough of persecution and conditioning
Maybe its instinct- Were only animal" - Lily Allen, Sheezus
Many pvp'ers are excited about this. The casual PvP'ers not so much....
PvP'ers are probably playing archeage, or a different pvp centered game.
Played-Everything
Playing-LoL
The combat.
When the executing guilds are creative it could even last a month.
long their least 3 major build type's of war plots IE rock,paper,scissors it never truly be cookie cutter as you will have to adapt to people countering your builds
People said that exact same thing with Rift with player builds. How did that end up?
not so much the same as rift talent tree too me. as it feel like a lot options that do nothing, so am sure it easier to be cookie cutter builds.
if this play out with at least 3 major builds that can counter each other then their be variety. if not, then yes their be only one build that everyone picks. which would be a speed rush build or a power build, which blow threw all defence.
hopefully things go something like speed < power
power < defence
defence < speed
The chances are pretty low given the nature of Warplots.
Running with a "cookie cutter" build is tactically unsound. It makes it easier for your opponent to beat you. Likely you'll see the top guilds running with a variety of builds that change and evolve over time, taking advantage of the tactical advantage a unique design brings. That is to say that opponents will have to react to their designs rather than knowing "out of the gate" how to deal with their Warplot build.
Pretty good, tbh. Whilst there are cookie cutter builds, Trion don't over do it with nerfs. That means that for each class there are several cookie cutter builds per play style rather than a single cookie cutter build per play style.
Take, for example, my rogue. There are 5 distinct PvP builds that are widely used by the Rogue community, and another 2 or 3 that aren't so widely used because nobody really speaks about them. I run a variant of one of those 2 or 3 builds.
There will always be "stat optimal" builds that, by the numbers, are "better" than other specs but that doesn't not mean other specs don't work or are useless. Other specs may, for example, require more skill to play or trade X for Y; in the hands of particular players actually end up offering greater returns than so called "cookie cutter" builds.
My point would be that you can criticise Rift for having a limited number of "good" builds, but... I can't think of another MMO that offers as much freedom as Rift does when it comes to build diversity.
Tangent, but I felt your criticism was fatuous and simply had to respond.