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Most of the players know about the current Vampire problem, they can spam BatSwarm infinite and are immortal:
In this case a single player fights against a whole raid group and kills around 80 players in 5 minutes.
http://www.youtube.com/watch?v=Ucmjldufa6U
Someone from Zenimax did post the following:
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Yeah, we are aware of the issues vampires in PvP. One bug fix and two balance changes are in the pipe, and should get to you guys next week. The changes are:
* Fixed the bug where multiple Bat Swarms can be stacked on the same Vampire.
* Reduced the movement speed bonus durring mist form to 30% (which makes it equivalent to the "Boundless storm" morph of Lightning form)
* Reduced the Vampire ability cost reduction to 7% per stage
We'll continue to monitor Vampires in pvp after these changes hit as well.
Comments
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Great.
I agree with this somewhat, Ultimate stacking is a very powerful tactic right now. That being said, I think the problem is with the abilities themselves, not the reduction stat itself. Vampire just happens to have the best ultimate ability in the game right now, other ultimates aren't even remotely as strong even withs tacking UR.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
That's actually not a terrible idea, just disable those abilities in pvp until they can get a better grip of how to balance em. Sucks for those players in the shortish term, but it's better than making vamps and lycans completely irrelevant.
They should probably also disable sorcs and DKs while they are at it.
No point in running anything else with the exact same builds.
This nerf is absolutely needed, but only 50% of the problem.
There is no reason to have 4 stages of vampirism. There is no reason to be in any stage except 4. They need to re-think the "health regen" penalty because it is currently meaningless in the PvP meta.
So with the new cost reductions, bat swarm will cost 144 ultimate instead of 80. This is a start for sure, but is only a piece of the puzzle.
Currently ultimate reducing armor traits and passives are ADDITIVE not multiplicative. Meaning, if you get the armor set that reduces ultimate cost by 20%, it's adding the 20% reduction to the 28%. So no we're at 48% reduced ultimate cost, which puts bat swarm at 104. Now let's pretend I'm a sorc. I get 15% more reduction. So now I'm at 63% reduction, which puts bat swarm at 74 ultimate. Now let's get the armor bonus which reduces ultimate cost by 15 points.
The end result is a bat swarm ultimate which costs 59 ultimate. This is still far too little for such a power ultimate. In fact, these ultimate reducing traits/passives reduce ALL ultimates by far too much. The difference is not every ultimate is as powerful as bat swarm. This is also a huge issue for a DK's banner, which does the same damage as a bat swarm except it has an insane synergy which does insane damage.
If the ultimate reducing stats were made multiplicative, the ultimate cost would be (200 - 15 ) * (1 - 0.28) * (1 - 0.20) * (1 - 0.15) = 91 ultimate. This amount I would say is an appropriate amount for the invisibility morph of bat swarm but still too little for the healing morph. I would suggest they slightly reduce the healing given by the devouring swarm morph to balance the 91 ultimate cost.
TLDR; The vampire nerf is needed but only 50% of the puzzle. Ultimate reduction traits/passives should be multiplicative not additive.
Look at this, an emperor who takes a castle by himself.
This player is not only immortal, he just spams his class skill abilities and ultimates.
You dont see any Vampire skills used i.e. BatSwarm
Something is wrong with Ultimate reduction for sure.
http://www.youtube.com/watch?v=aLLs0oOxTZs
Vampires need a nerf.
Also I think all mana regen abilities of sorcerers and dks (not sure about them) should be removed. It's so unfair that sorcerers can regen like crazy and can reduce mana costs of spells (like someone in this thread already mentioned) when templars ability to regen mana was REMOVED and templars ended being mana starved at all levels. Nerf vampire and nerf sorcerers and dks to bring them in line with the other two classes. Or buff nightblade and templar.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Agreed, until they come up with a nerf. I say disable Vamps all together until a fix, but that's just me.
I dont think vampires need a nerf... I think vampires need a change. They need to be more TES IV Oblivion:
1. After vamp 2 (3 and 4) go into the sun, you burn - travel to a wayshrine - wake up dead on the other side
2. after vamp 2 (3 of 4) you dont enter cities - or do enter and be attacked by guards, and every npc there is
Those 2 changes alone would stop the average joe who just wants to be a vampire "hihihihihih" because its op and all that shit from being one because you'll just have to constantly feed to give any use to your character - so I'd say that 80 to 90 of vampires would seek a cure and find some other op abilities like sorcs and dks crap
Stop this crap with vampires running around in the sunlight in max stage...
yes I'm one... I would love to have the restrictions. I dont care about the nerfs because... well I always at stage 2, I got that thing from oblivion... and I always go back to rank 1 before going somewhere... so... I all for those changes - vampires in TES need a serious choice and gaming impairing consequences. Thats the fun about being a vampire...
The rule should be... "just dont mess with one at night" - at night they should be extremely overpowered. But how long does night last anyway? 1 hour and something right? or something like that... so... They just need to change it.
I'm surprised they didn't mention the bug where the Batswarm morph is able to heal players in Mistform.
Ultimate reduction stacking was only part of the problem, doing AE damage to large groups of people while simultaneously being in Mistform and looking at a 75% damage reduction while getting incoming heals by that same large group of suckers is seriously broken.
The different forms should overwrite each other honestly, but failing that at least fix this bug.
The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)
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