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So maybe I was a little too optimistic about the Megaserver...
At least from a technical standpoint, everything seems to be going smoothly. I haven't heard of any uptick in crashes or anything like that, and any performance issues appear to be resulting from known, pre-existing issues (which I'll get into shortly).
Read more of Jason Winter's Guild Wars 2: Are You Being Megaserved?
Comments
I agree with most of your points. A net introduced way to many changes at once. I would say the megaserver is experimental at best.
Meanwhile Orr is buzzing with life. Temples are getting done, more of the zone is being explored.
The boss fights are too easy because they don't have challenging mechanics to challenge a large group (save a few of the larger bosses). All the boss does is 1-2 shot people + defiance and AoE. That's not the fault of the megaserver it's a long time flaw.
¯\_(ツ)_/¯
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
While I could tease how megaserver is just a fancy way of saying server merges without sounding so negative... its a great idea. There are some penalities to having things all combined, but truthfully in an MMo you likely want more people then less despite the zerging it will cause. GW2 has always been a joke when it came to difficulty in the world with zergs, and really I think its just fine to accept it for what it is. The game was designed with them in mind.
The issue with the megaserver pretty much exist due to issues with the lack of (Fair) group/solo challenge that had been around from launch.
Its so bad now, because i feel the game is as live an populated like in its peak days.
Joking. GW2 was made to be blayed with lot of ppl around. And Megaservers enable exactly this.
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
All the other stuff they added are great, the new warbdrobe system is so awesome, I switch looks on my chars way more now then ever before. Some will say that you have to buy the transmutationstuff with gems but I have never bought them cause you get a shit load of them in spvp.
Spvp has a reward tree or path, whatever you would call it but it's perfect now you get exotics and lots of craftings stuff while spvp and thats a huge step up. They also balanced spvp a little by nerfing the warrior and mesmer I think and thats also good.
There are lots of other stuff aswell but can't think of any right now, but enjoy.
Nice to hear about improvements. Its always good when a game continue to grow and improve. Never got to max lvl at GW2 though, because i bored it a bit fast. I think its time to try it again
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
And we still have trouble downing Tequatl xD
"Happiness is not a destination. It is a method of life."
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If they don't fix the scaling system for some events then I will switch what game I play. The Modnir chain is completely stupid where champions are dying within a couple seconds. People are complaining because they don't even get a hit in. I won't even go to the event that used to be my favorite event chain in the game.
And the 15 minute boss schedule makes the game feel extremely linear. It is better than waiting around for an hour for some event to start but I'm not real excited about this solution either.
I don't like this change, but it's probably time for me to play something new anyhow.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
I agree I love the megaserver too. Its made all these games feel alive.
Event scaling has been broken for some time, as has character level scaling. I remember in beta that the scaling could be brutal. Sometimes you dreaded more people showing up, because it increased the odds of a wipe. Anet then went too far the other way, and since, they also failed to adjust scaling to the increasing power curve of higher level characters.
I think mega- servers may have clear benefits, on paper, but the implementation here, combined with the already existing scaling issues, have counterbalanced most of them.
I think we would have been better off with a transparent, selectable list of zone copies that showed which shards friends/ guild mates were on, along with dynamic updates to population levels, so players could decide if they wanted to play in packed zones, or some what less populated ones.
The effort to obfuscate the state of the game's player population levels, with the game deciding which mish mash of other players you get tossed in with, created barriers to community that just were not necessary.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
1. I dont know on which server you played but world bosses were full zergs on most of them since ever
2. Ive been advocating for downscaling adjustment (read: nerf) to bring higher level characters much more in line to characters of appropriate level (i could one shot lower level crap since forever). I dont really understand why they dont want to do it. Normalize the stats and youre done.
3. Guild missions should open new, time limited instance just for guild members. Anyone who wants to join should join the guild at least temporarily. Or just completely instance the part where mission takes place, somewhat like personal story and green instance thingy.
1 - The scaling system is partially attending events. For example, on pre-events a lot of champions are spawning and bringing a lot of deaths. Only the boss is being massacrated.
2 - About the guild missions, you are definitely right.
3 - In pre-megaserver, in the Crystal Desert world, we had to do the most Orr events ALONE, but now PVE is cool.
Even, with these new issues, I prefer the megaserver version.
I am one of the few that really didn't like megaservers, ther eason is that I feel it destroyed entirely any server comunity that was there.
Of course, like it or not, they are on and they are not surely going back because some like me didn't like the change.
Of course Piken Square was pretty well populated and events were not a problem, there is also the fact that roleplayers, like me, got the short end of the stick, but Anet never really catered to roleplayers in first place so nothing new there.
I suppose for a game called Guild Wars does make more sense to be more tied to a Guild than a server, but, and is only a personal opinion, I liked the server athmosphere, with the who's who and all that jazz, now I feel thrown into a map with 6000 unknow people, that I might not even ever meet again, and have no reason to interact with knowing that I am on a permanent overflow map. It killed a bit the game for me.
Buut I think I am one of the few that didn't like the change. Most seem to enjoy it, so I suppose they did what was best for the majority and in such cases, Ubi maior minor cessat.
I guess I was unlucky to be part of the "minor".
http://farm6.staticflickr.com/5120/7210363296_8357bee9de.jpg
A fancy way of doing what is essentially server merges.
I'm not a big fan of this solution myself. I used to play on Desolation and you generally knew a lot of players when you actively played. Right now that sense of community is entirely removed, just loads of unknown people you won't care to know since everyone comes and goes from map to map and it all feels as disconnected as ESO's "community" does.