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How much PvP

RinnaRinna Member UncommonPosts: 389

How much PvP do you have to endure to get to max level in this game.  I read about the upper level zones (level 30+) being non pvp for a couple or 3 hours, then a 20 minute warning window, then they go pvp for about an hour.  

Can you get to max level without forced PvP or not?

No bitchers.

Comments

  • An4thorAn4thor Member Posts: 524
    Originally posted by Rinna

    How much PvP do you have to endure to get to max level in this game.  I read about the upper level zones (level 30+) being non pvp for a couple or 3 hours, then a 20 minute warning window, then they go pvp for about an hour.  

    Can you get to max level without forced PvP or not?

    Yes you can avoid PvP complitely. If you use the peace times you are safe to do quests. However peace times are only after long periods of PvP times. There isn't only the war time, there are 4 stages before getting to the war time, and in all those stages it's PvP time. Also there is no timer that say how long these stages are going to last. I've seen zones having these stages for 12h+ before getting a war and then a peaceful time.

    Also to avoid PvP you'd have to trade only in safe zones, and that means much much lower profit.

    So to the question i answer Yes. But i wouldn't recommend the game if you don't like PvP.

  • NevulusNevulus Member UncommonPosts: 1,288

    How much open world pvp do you think there will be? (To anyone playing atm)

     

    I'm a big fan of faction based open world pvp. It's always been a drawing factor in the games I play.

  • DatawarlockDatawarlock Member Posts: 338
    Basically, if you're asking how much PvP is in a game... and not because you're WANTING lots of PvP.... move along to the other thousand game of the weeks out there. This one is ours =P
  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by Rinna

    How much PvP do you have to endure to get to max level in this game.  

    in your case, zero, because it is the wrong game for you, you are in the wrong department store.

     

    theme parks are -----> that way

  • Victor_KrugerVictor_Kruger Member UncommonPosts: 280

    Despite what some are saying about the game being not for pve players, that is not true and many pve players are in alpha right now and doing just fine. 

    Contested areas have war and peace timers , during peace time you can get quests done without having to worry about being attack by other players. The oceans and the north continent is open pvp at all times, you will need protection from you guild to do things in those areas. A note about oceans is that its a huge area, I watch a pve player on twitch do treasure diving without being bothered.

     The contested zones start at level 30 and low level players level in peace so its not non stop gankfest everywhere. A pve player can avoid pvp entirely and can chose when to go into pvp areas.

  • An4thorAn4thor Member Posts: 524
    I want to add something else too. This is my first game with open world pvp. I played wow but on pve servers. The first time i had to set foot on the enemy continent, to quest, i was a bit worried about how bad the ganking would have been. So i decided to do the first zone only during peace time.
    The second zone rarely had peace time so i decided to try it anyway.
    As soon as i entered i hurried to the first safe camp and there i met others in my same situation. We partied up and did quests together.
    We fought enemies, we killed many, we got killed several times.
    At the end of the day it was not only fun; but also faster then soloing pve zones.
    There are SO MANY respawn points, that it laterally takes 30 seconds to get back to where you were.

    Also dying in PvP has 0 PENALTIES. Yes 0.
    No repair cost, no xp lost. Dying in PvE has a lot more consequences then dying in PvP.
    If you are at war and die in PvP you lose honor points; which is a PvP curency to buy stuff. If you care about these points just avoid war times.

    The whole gankfest is just a myth a few guys that got killed a couple of times started spreading, and then people rightfully worried kept on making them grow bigger.
    Yes there is a player threath; but it's not like people has all day to waste camping you, they move on.
  • NiburuNiburu Member UncommonPosts: 402
    Originally posted by Victor_Kruger

    Despite what some are saying about the game being not for pve players, that is not true and many pve players are in alpha right now and doing just fine. 

    Contested areas have war and peace timers , during peace time you can get quests done without having to worry about being attack by other players. The oceans and the north continent is open pvp at all times, you will need protection from you guild to do things in those areas. A note about oceans is that its a huge area, I watch a pve player on twitch do treasure diving without being bothered.

     The contested zones start at level 30 and low level players level in peace so its not non stop gankfest everywhere. A pve player can avoid pvp entirely and can chose when to go into pvp areas.

    there are PvE players out there that didnt start gaming with farmville but PvE players that know it can be more fun when it is "dangerous" to go out. It feels much more rewarding to secure your stuff in an open world, looking around you all the time and beeing aware while PvEing instead of smashing 1+2+3+4+5 all the time with any risk.

     

     

    And then you got players like the OP who dont like any danger or challenge and ruined the MMO market for many.

  • RinnaRinna Member UncommonPosts: 389
    Originally posted by Niburu
    Originally posted by Victor_Kruger

    Despite what some are saying about the game being not for pve players, that is not true and many pve players are in alpha right now and doing just fine. 

    Contested areas have war and peace timers , during peace time you can get quests done without having to worry about being attack by other players. The oceans and the north continent is open pvp at all times, you will need protection from you guild to do things in those areas. A note about oceans is that its a huge area, I watch a pve player on twitch do treasure diving without being bothered.

     The contested zones start at level 30 and low level players level in peace so its not non stop gankfest everywhere. A pve player can avoid pvp entirely and can chose when to go into pvp areas.

    there are PvE players out there that didnt start gaming with farmville but PvE players that know it can be more fun when it is "dangerous" to go out. It feels much more rewarding to secure your stuff in an open world, looking around you all the time and beeing aware while PvEing instead of smashing 1+2+3+4+5 all the time with any risk.

     

     

    And then you got players like the OP who dont like any danger or challenge and ruined the MMO market for many.

    You're assuming a lot with that last comment jackass.

    No bitchers.

  • Victor_KrugerVictor_Kruger Member UncommonPosts: 280
    Originally posted by Jean-Luc_Picard
    Originally posted by An4thor

    Also dying in PvP has 0 PENALTIES. Yes 0.

    This is wrong. You lose any crafting materials you were carrying.

    You can lose trade packs, not inventory from your bag. Trade packs are a source of income that you turn into npc's for currency that is use to buy many things in the game. The further away the location you made the trade pack the more value it will have and more reward. 

    Getting tradepacks across oceans and pvp flagged zones is where you will need guild help for protection or you can hire a trading company to help, trading companies are player guilds that run trade routes. You can also try run routes by yourself using a fast clipper and try not to get caught. There are safer options but offer less reward.

  • gelraengelraen Member UncommonPosts: 327

    Yeah, there is a lot of passion and hot tempers floating around this thread.  So much posturing, it's pretty funny.

    Anyway, I am playing in the Alpha right now and after a week, I'm pretty surprised by what I've actually found in-game.  I wouldn't ever say that this game is "all about pvp" - that would be pretty misleading.  Archeage is heavily about trade routes, and the risk/reward that goes along with transporting trade goods across long distances.  It is also about faction versus faction pvp warfare, and in theory all of the farming (which is huge, taking up 80% of your time if you let it) is put in place to finance those wars.

    So yes, it is very viable from what I can tell, to play as a farmer/trader.  And that would be pretty interesting and occupy your time.  But all of your effort farming, crafting, etc. will likely go into creating trade packs, which will then need to be transported (by you) across long distances in the world.  And that is where your game -- whether you like pvp or not -- becomes a cat and mouse game of avoiding the roving mobs of pvp'ers... or the gankers.  Which maybe is fine.  At that point, if you're a PvE player, those people might as well be AI controlled for all you care, because your job no matter what is to avoid them and get your trade parcel through to make the big rewards at the end.

    As far as all the pvp fans in this thread go, I think there could equally be a lot of disappointment in endgame for them, because after the initial thrill of ganking or pvp wars die of, there doesn't seem to be a very good reward structure for the pvp side of things.  Time will tell though how it all plays out in live.

  • MakidianMakidian Member UncommonPosts: 208
    Originally posted by loopback1199
    Basically, if you're asking how much PvP is in a game... and not because you're WANTING lots of PvP.... move along to the other thousand game of the weeks out there. This one is ours =P

    +1

  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Originally posted by gelraen

    Yeah, there is a lot of passion and hot tempers floating around this thread.  So much posturing, it's pretty funny.

    Anyway, I am playing in the Alpha right now and after a week, I'm pretty surprised by what I've actually found in-game.  I wouldn't ever say that this game is "all about pvp" - that would be pretty misleading.  Archeage is heavily about trade routes, and the risk/reward that goes along with transporting trade goods across long distances.  It is also about faction versus faction pvp warfare, and in theory all of the farming (which is huge, taking up 80% of your time if you let it) is put in place to finance those wars.

    So yes, it is very viable from what I can tell, to play as a farmer/trader.  And that would be pretty interesting and occupy your time.  But all of your effort farming, crafting, etc. will likely go into creating trade packs, which will then need to be transported (by you) across long distances in the world.  And that is where your game -- whether you like pvp or not -- becomes a cat and mouse game of avoiding the roving mobs of pvp'ers... or the gankers.  Which maybe is fine.  At that point, if you're a PvE player, those people might as well be AI controlled for all you care, because your job no matter what is to avoid them and get your trade parcel through to make the big rewards at the end.

    As far as all the pvp fans in this thread go, I think there could equally be a lot of disappointment in endgame for them, because after the initial thrill of ganking or pvp wars die of, there doesn't seem to be a very good reward structure for the pvp side of things.  Time will tell though how it all plays out in live.

    You have to forgive my fellow Pvpers, some residual annoyance may have fueled their responses.

    I just wanted to let you know as a Pvper I agree with your post.

     

    image
  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by gelraen

    Yeah, there is a lot of passion and hot tempers floating around this thread.  So much posturing, it's pretty funny.

    Anyway, I am playing in the Alpha right now and after a week, I'm pretty surprised by what I've actually found in-game.  I wouldn't ever say that this game is "all about pvp" - that would be pretty misleading.  Archeage is heavily about trade routes, and the risk/reward that goes along with transporting trade goods across long distances.  It is also about faction versus faction pvp warfare, and in theory all of the farming (which is huge, taking up 80% of your time if you let it) is put in place to finance those wars.

    So yes, it is very viable from what I can tell, to play as a farmer/trader.  And that would be pretty interesting and occupy your time.  But all of your effort farming, crafting, etc. will likely go into creating trade packs, which will then need to be transported (by you) across long distances in the world.  And that is where your game -- whether you like pvp or not -- becomes a cat and mouse game of avoiding the roving mobs of pvp'ers... or the gankers.  Which maybe is fine.  At that point, if you're a PvE player, those people might as well be AI controlled for all you care, because your job no matter what is to avoid them and get your trade parcel through to make the big rewards at the end.

    As far as all the pvp fans in this thread go, I think there could equally be a lot of disappointment in endgame for them, because after the initial thrill of ganking or pvp wars die of, there doesn't seem to be a very good reward structure for the pvp side of things.  Time will tell though how it all plays out in live.

    Yes, exactly.

    ArcheAge isn't "about" PvP, but PvP definitely factors into it.  IMO, ArcheAge tries to create a world with an economic model containing lots of different roles that can be filled, or not filled, by players at their discretion.

    Are you team Azeroth, team Tyria, or team Jacob?

  • ApraxisApraxis Member UncommonPosts: 1,518
    Originally posted by Creslin321
    Originally posted by gelraen

    Yeah, there is a lot of passion and hot tempers floating around this thread.  So much posturing, it's pretty funny.

    Anyway, I am playing in the Alpha right now and after a week, I'm pretty surprised by what I've actually found in-game.  I wouldn't ever say that this game is "all about pvp" - that would be pretty misleading.  Archeage is heavily about trade routes, and the risk/reward that goes along with transporting trade goods across long distances.  It is also about faction versus faction pvp warfare, and in theory all of the farming (which is huge, taking up 80% of your time if you let it) is put in place to finance those wars.

    So yes, it is very viable from what I can tell, to play as a farmer/trader.  And that would be pretty interesting and occupy your time.  But all of your effort farming, crafting, etc. will likely go into creating trade packs, which will then need to be transported (by you) across long distances in the world.  And that is where your game -- whether you like pvp or not -- becomes a cat and mouse game of avoiding the roving mobs of pvp'ers... or the gankers.  Which maybe is fine.  At that point, if you're a PvE player, those people might as well be AI controlled for all you care, because your job no matter what is to avoid them and get your trade parcel through to make the big rewards at the end.

    As far as all the pvp fans in this thread go, I think there could equally be a lot of disappointment in endgame for them, because after the initial thrill of ganking or pvp wars die of, there doesn't seem to be a very good reward structure for the pvp side of things.  Time will tell though how it all plays out in live.

    Yes, exactly.

    ArcheAge isn't "about" PvP, but PvP definitely factors into it.  IMO, ArcheAge tries to create a world with an economic model containing lots of different roles that can be filled, or not filled, by players at their discretion.

    And to add more.. as a pve player you don't have to transport those trade packs through the pvp zones.. a lot of pvp player will buy your trade packs and very enjoy those trading missions. So you could completely focus on the pve side on things.. and/or you can rather good predict where may some danger/pvp, and where not. It is really not a huge problem to play ArcheAge as pve only player.. as long as you don't expect raids or a lot of instances(there are a only few instances, and no raid dungeon, as much as i know.. and almost all world bosses are in pvp zones, like the kraken)

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