Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Challenge or Time?

monotommonotom Member Posts: 24

How do you like earning your prestige and hard to get items ?

 With

Time

Or

         Challenge        

 

 

«1

Comments

  • HelleriHelleri Member UncommonPosts: 930

    Neither explicitly. I like these to be inter-exchangeable. I feel like I should be able to either overcome a single difficult obstacle. Or be able to trudge through easy but drawn out task in order to achieve my goals. And, I like it when games give me multiple approaches. Also the two are not necessarily something that need to be an either or.

     

    One example I can think of is earning a fire cape in runescape. You have to grind through wave after wave of progressively difficult mobs. Which are not that difficult but definitely require time in. And, at then comes Boss. So, it's a grind that sort of qualifies you for the challenge.

    image

  • TakooTakoo Member CommonPosts: 149
    Challenge is time. Most people don't understand that. If you could beat or get something the first time around it wasn't very hard.
  • monotommonotom Member Posts: 24
    You have to like one more than the other,right?
  • monotommonotom Member Posts: 24
    It depends on the prospective.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    I don't think challenge is time. Rather challenging things take time because they are difficult to do. Simply taking a long time is not imo a challenge.
    Just because you don't like it doesn't mean it is bad.
  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by Takoo
    Challenge is time. Most people don't understand that. If you could beat or get something the first time around it wasn't very hard.

    However, time is not necessarily challenge.  So a challenge can be time consuming but most time consuming tasks are not really challenging (unless you are testing solely for endurance to mindless repetition)

  • TakooTakoo Member CommonPosts: 149
    Originally posted by VengeSunsoar
    I don't think challenge is time. Rather challenging things take time because they are difficult to do. Simply taking a long time is not imo a challenge.

     

    Yeah that is a better way of putting it.

  • HelleriHelleri Member UncommonPosts: 930
    Originally posted by Takoo
    Challenge is time. Most people don't understand that. If you could beat or get something the first time around it wasn't very hard.

    Challenges can be brief if you are prepared. While challenge can be time-in... it doesn't necessarily have to be.

    image

  • syriinxsyriinx Member UncommonPosts: 1,383

    Im going to combine them both into one word:

    effort

     

     

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by VengeSunsoar
    I don't think challenge is time. Rather challenging things take time because they are difficult to do. Simply taking a long time is not imo a challenge.

    unacceptable:  Kill 10,000 bears.  Collect Bearfur Trousers of Doom

     

    acceptable:

    Travel to Timbuktu to meet with a master tailor

    Earn the trust of master tailor by acquiring a silver needle or making one yourself

    Kill 10 polar bears from the northern reaches of the world for their furs

    Kill 10 Grizzly bears from the mountainous western regions for their furs

    Travel to the desert spider cave in the south and obtain silk from the Queen.  bring a group.

    Return to Timbuktu.  receive Bearfur Trousers of Doom

     

    None of this was that challenging, except for maybe the spider queen.  However you traveled the world, saw new places, met people, and have ugly white and black pants.

  • HelleriHelleri Member UncommonPosts: 930
    Originally posted by syriinx

    Im going to combine them both into one word:

    effort

     

     

    I see what you did there |:)

    image

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Torik
    Originally posted by Takoo
    Challenge is time. Most people don't understand that. If you could beat or get something the first time around it wasn't very hard.

    However, time is not necessarily challenge.  So a challenge can be time consuming but most time consuming tasks are not really challenging (unless you are testing solely for endurance to mindless repetition)

    First of all, time consuming "no skill" tasks are valid.  YOU MIGHT HATE IT, but it is still valid. As to challenge, if games want to have it fine, but real challenge is doing things in the real world.  Much more satisfying than bragging about some in game accomplishments.

    If you make things too hard, the masses can't do it.  If you make it take time, the people who want it handed to them will complain.  FYI, for sake of that last bit, I am assuming that some of the players want quick and easy but also to be able to call it a challenge even if it isn't. 

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • monotommonotom Member Posts: 24
    I agree their different kinds of effort.
  • TakooTakoo Member CommonPosts: 149
    Originally posted by waynejr2
    Originally posted by Torik
    Originally posted by Takoo
    Challenge is time. Most people don't understand that. If you could beat or get something the first time around it wasn't very hard.

    However, time is not necessarily challenge.  So a challenge can be time consuming but most time consuming tasks are not really challenging (unless you are testing solely for endurance to mindless repetition)

    First of all, time consuming "no skill" tasks are valid.  YOU MIGHT HATE IT, but it is still valid. As to challenge, if games want to have it fine, but real challenge is doing things in the real world.  Much more satisfying than bragging about some in game accomplishments.

    If you make things too hard, the masses can't do it.  If you make it take time, the people who want it handed to them will complain.  FYI, for sake of that last bit, I am assuming that some of the players want quick and easy but also to be able to call it a challenge even if it isn't. 

    Yeah this sounds about right.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    The only thing a developer should definitely not do is stick to one or the other for everything.  Developers shouldn't keep them separated either.  Some things can take a long time to accomplish, while also being a challenge and other things can not take very long at all, while also not being very challenging.  The trick is finding the right balance or mix for the goals set before the player.

     

    I can not remember winning or losing a single debate on the internet.

  • monotommonotom Member Posts: 24
    The game of chess has many answers.
  • monotommonotom Member Posts: 24
    One can win in chess by many ways if its in his abilities.
  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by syriinx

    Im going to combine them both into one word:

    effort

     

     

    /thread

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • nbtscannbtscan Member UncommonPosts: 862

    People that played the older generation of MMORPGs seem to confuse "challenge" with "time sink" somehow.  This is obviously evident from people who transition from FFXI to FFXIV.  They talk about the glory days of how FFXI was challenging, when in reality the battle system was based around auto-attacking for a minute to get enough resources to execute a powerful attack, standing around for hours at a time waiting for a monster to spawn or waiting for the specific classes you need to finish filling out your party to go grind out xp.

    Sure, there was a minimum skill requirement to be able to play the game, but once you got that down there was nothing that made the game overly challenging.

  • TakooTakoo Member CommonPosts: 149
    Originally posted by nbtscan

    People that played the older generation of MMORPGs seem to confuse "challenge" with "time sink" somehow.  This is obviously evident from people who transition from FFXI to FFXIV.  They talk about the glory days of how FFXI was challenging, when in reality the battle system was based around auto-attacking for a minute to get enough resources to execute a powerful attack, standing around for hours at a time waiting for a monster to spawn or waiting for the specific classes you need to finish filling out your party to go grind out xp.

    Sure, there was a minimum skill requirement to be able to play the game, but once you got that down there was nothing that made the game overly challenging.

    lol at anyone who think FFXIV is a challenge. The only thing to do in that game is max out all your classes.

  • KilrainKilrain Member RarePosts: 1,185
    I am a Time/Risk/Difficulty vs Reward kind of person. If it's difficult and/or takes a long time, it should be worth it.
  • Flyte27Flyte27 Member RarePosts: 4,574
    Originally posted by nbtscan

    People that played the older generation of MMORPGs seem to confuse "challenge" with "time sink" somehow.  This is obviously evident from people who transition from FFXI to FFXIV.  They talk about the glory days of how FFXI was challenging, when in reality the battle system was based around auto-attacking for a minute to get enough resources to execute a powerful attack, standing around for hours at a time waiting for a monster to spawn or waiting for the specific classes you need to finish filling out your party to go grind out xp.

    Sure, there was a minimum skill requirement to be able to play the game, but once you got that down there was nothing that made the game overly challenging.

    People always like to say this.  I found not many people would work together in a group for very long and that even solo it was difficult to stay alive unless you did all your grinding via kiting melee mobs that had not range attacks. 

    I guess there is some challenge in today's MMOs via instanced dungeons and instanced PvP, but that was never my thing.  I was more of a leveling/journey type of person, but that aspect of the game has been made to easy.  In old MMOs you needed patience to find the right spots and execute the right things at the right time.  In MMOs today you need patience not to get bored from how easy it is to kill mobs solo while leveling up and stay interested in the story.

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by Takoo
    Challenge is time. Most people don't understand that. If you could beat or get something the first time around it wasn't very hard.
    Exactly my thoughts. What makes an encounter challenging is the time it takes to figure out how to overcome it.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • JJSNMCJJSNMC Member UncommonPosts: 11
    To me it is not a challenge unless you have the possibility of regressing. This by itself is not enough, but it a required part of the formula.
  • iixviiiixiixviiiix Member RarePosts: 2,256
    Originally posted by AlBQuirky

     


    Originally posted by Takoo
    Challenge is time. Most people don't understand that. If you could beat or get something the first time around it wasn't very hard.

    Exactly my thoughts. What makes an encounter challenging is the time it takes to figure out how to overcome it.

     

    We have the true here

    Challenge = hard to over come = no mistake = cost time to learn and perfect your tactic/move.

    Cost 3h to take down one boss are difference than kill 1000 monsters in 3h.

Sign In or Register to comment.