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What Exact features or mechanics would make AA your ideal MMO today?
And I'm not talking generalizations such as "Must be more Sandboxxy"...I want very, VERY specific examples of game mechanics YOU want to see. And to make this even more of an interesting conversation, you MAY NOT use or refer to any other past, present, or future MMO game in describing your ideal mechanics or gameplay.
Here's the fictional scenario for which I want discussion:
XL Games has given you $5 Million US dollars to improve upon their title "ArcheAge", by bringing it to the UNITED STATES and you have carte blanche to change any core system or mechanic. You have a staff of 20 full-time programmers and developers on loan from XL Games at your disposal. You have 12 months before your Alpha testing phase. The new client you are building is strictly for play from US IP address only. You are not restricted by patches from XL Games. This fictional US version must use: The same art, music, graphics system, and infrastructure (servers, etc) as provided by XL Games in it's current form that is available now.
/civildiscussionplease
Comments
/harhar
No.
If they had a pve /flag pvp server I'd love this game a long time. I'm going to try the game at launch but don't have much faith I'm going to enjoy it for long as is.
I've never played the game so it might not be as bad as I'm expecting it to be though.
As for the one feature I'm really looking forward to is the ships and ship combat. It's why I'm going to try the game. I do love the idea of sailing a ship with a group of friends and fighting off pirate attacks ( I know it goes against my no pvp want) but not all that interested is massive zerg guilds owning the sea.
How about making it challenging? Something you don't cap everything in 2-4 weeks? But I'm probably the only one who misses old MMOs with actual challenge, where it'd take a year or more to cap a character, and top gear was held by characters countable in single digits.
Your far from my friend, ive been searching along with a bunch of my friends from back in HS when we played the hell out of FFXI....never been anything like it since. Everything is quick, soloable, instanced to death, everyone needs to share and win together, questing is the only real way to level...ect/
Thanks for responding. What specific mechanic would you put into place to help you achieve your goal?
I'm finding that planting my own crops to make the trade packs more engaging than just buying them off the AH. I'm not even a crafter at heart, but the mechanic of actually growing the barley to feed the chicks, and growing the beans to feed the geese, tending to and taking care of them makes it much more engaging.
Thanks for responding. This sounds pretty cool. I'm all about immersion myself!
I guess it would be no same faction pk, unless you turn into a pirate via a quest at level 50.
And faction balancing. Of course achieving this in an open world pvp game would be hard. I guess have an "enlist for the army" quest, like i saw in the official forums. But anyway, just something to make sure it's balanced enough.
Also, action combat, if that where possible.
+1
When you craft that bow you will need to gain the materials, you could just buy them off the AH or go cut trees down etc.
That first bow you make will be a level 20 bow Green or Grey.
Then you can make a level 24 bow, now only after crafting two items you can take that level 24 bow and make it into a level 30.
This will work for every item slot, except when you start getting to the 40s maybe 38 you might have to skill some items to get your skill level up.
Nice thing is when you craft is your level 20 bow gets green, your level 24 bow will be Green or Blue, if you get blue your level 30 bow will get Blue or Purp and so on.