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Although much of Albion is wild and untamed, with monsters – and other players – free to roam and attack as they wish, there are also a number of towns and cities, which function as safe spots for players to stock up and reequip themselves. They are protected from the wilderness, and have established economies with a series of buildings available for player use, such as crafting stations and merchants. They’re there to provide players with some respite from the constant danger of the outside world; a place where they can socialize with others, rearm and refuel, or tidy their inventory in peace.
Read more of our exclusive developer diary, Albion Online: Player Driven Cities.
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Hi falcOn,
my name is Stefan and I am part of the Albion Online Team. We are aiminig for a release by the end of this year, perhaps beginning of next year. We primarily want to release the game once we are satisfied with all features and we can guarantee it is fun to play.
We will offer founders packs by July/Aug this year. We are running regular Alpha Tests currently!
Kind regards,
Stefan
A medieval sandbox MMO
http://www.facebook.com/albiononline/
I have been following the game for a long time. As an UO vet from the first hour, I can't wait...
GAME TIL YOU DIE!!!!
Have to agree as a UO fan, that this game looks AMAZING. I like the twist that there are no skill lines either like in UO - It's just what you craft. This will get very interesting in a full loot environment!
Fantastic!
*Crosses fingers hoping for Alpah invite*
Sorry you haven't managed to get into testing yet, khameleon! We invite people to test mainly from our waiting list, to make it fair on everyone, as well as running some key giveaways on Twitch streams and via our social media channels. Just stay patient, we always try our best to make sure as many people as possible get to test!
Regards,
Yasmin (CM)