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I'm curious because I've never really been that much into PVP.
I'll play it every now and then but it's not my main focus.
I'm wondering really for PVE what dungeons are in this game and if they compare with other AA titles.
What is there to do at endgame with regards to PVE etc?
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I've only done the first dungeon in AA so far, and honestly, it was a bit lame.
The questing is your basic mmo fare. So if you like that sort of thing, fetch this, kill so many of this, then you'll like that part.
Crafting/farming/trade routes are pretty fun so far. I'm gathering/growing stuff for my house atm. This is the strong point of the game for me so far.
I'll say this though. And this is comming from a long time pve carebear. The pvp can be pretty fun, especially on the high seas.
Dungeons are okay although there is not too many of them sadly.
Questing is pretty straight forward standard themepark quests you dont read, you just accept them and carry them out.
The farming and housing aspect of the game is really nice, although here in alpha everybody is on the same server so you wont be able to actually find a spot to place your farm, which is why the chat is full of people selling their farm spots.
Some people will say stuff like "I just found a spot in that place!" Most of the time they are talking about finding a spot in pvp zones, which sometimes is at peace but it sucks if you're a pve player and you cant get to your farm because the zone its in is at war.
The crafting is insanely complex and really well done, except for the aforementioned lack of farming space for new players atm.
So for a PvE player you would be able to do dungeons, quest and craft/farm.
But you have to be aware, that the game really is very focused on pvp, people will tell you its possible to play the game and not pvp but they are full of cowpie. You will get in situations where pvp is unavoidable, if you forexample want to explore the seas you can be 100 percent certain you will die by the hands of another player which brings me to the next point.
You need to join a guild if you want to have any chance in this game. People are ganging up in huge guilds and they will kill you. Most of them are also extremely arrogant and jerks in general.
You will die, you will suffer, but you can raise chickens so who cares.
Double post, so sorry
"You will die, you will suffer, but you can raise chickens so who cares."
This pretty much sums it all up for me.
I think you are forced to PvP to level up past 30 as all those zones will be open world PvP zones (aka gankfest central).
If you like the farming, housing, crafting system yea you can have a good time and never pvp.
I got from level 30 to my current level 34 by just farming, logging, doing 3 dailies, fishing and doing about 6 trade runs. So no need to quest yet, also, I guess, I could stop questing entirely and keep leveling up by logging/farming/fishing/dailies/trade runs. Pretty much every little thing you do gives you xp.
My farm is in a PvP area, I'm in my second week now and I got killed once. I do not care if the area is in a state of unrest, at war or at peace, usually people come there to tend their farms, not to kill their own faction, and if the enemy comes then higher levels actually protected me more than once. The only drawback to having your farm in a PvP area is that they are a bit more difficult to get to but you can surely find shortcuts with your glider, I know I did.
Pretty much this. Wheres the fun if there is no risk at all?
Very true. Basically the PvE is there and crafting is there, RP elements are there. If you like all those elements and don't want to PvP much, you can use teleports, fast mounts, going invis with certain class skill, gliders and other means to avoid pvp and there are cycles of war and peace times. It's fairly well balanced system. If you are into the trade pack system that is where things get more challenging since you will become more of a target due to the cargo you carry $$$ to those that can get it from you.
I can see one possible issue a PVE only server.
Everyone would always get maximum rewards for trade packs.
The only reason to not run trade packs to the risky areas is the PVP. On a PVE server you could load a merchant ship up and sail it anywhere and there would just be noone to stop you ever.
It would be bland, easy, and I don't know why anyone would even do it. To get wealth so you can progress in the end game raid content? The main end game raid content is the PVP and trade routes made trivial and irrelevant by the PVE server.
Enough to do? No way. PVE only would really gut the game's content and theres just no way people would stick around.
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Having played the game for a while now in Alpha, I'd say it's not even really desirable (even from a PvE player's perspective). The trade runs - which are a huge part of the game... even the core of the game you could say - rely on the risk which PvP brings to the equation. You need smart, ruthless human pirates patrolling those seas to make the trade runs risky and interesting. Then there's the end-game castle stuff, but I can't really comment on that because I haven't experienced it.
If you're a PvE player though, I wouldn't worry, there's tons to do in the game. It has the most fleshed out crafting and interesting collection of class systems of any MMO to release in ages. Lots of fun.
Short answer YES.
Long answer NO.
AA is a PvP game in the core and most of the game evolves around it, including the 'end game'. But if you're a pure PvE player, you could still have enough fun playing the game. But you are restricted to farming, trading and crafting most of the time. So far I have found 2 dungeons that can be played for PvE players (of which one is in PvP territory, but once you get there you can TP safely there) of which only the quest is daily, but you can run them dozens of times a day if you want.
The point was that the player has options even if he ends up with his/her farm in the PvP area. Also, I am not sure why it would be to be expected or wanted that your own faction will kill you when you do your farming? as long as they expect the same courtesy from you when they are farming, elsewhere in the area there are always clashes, especially in the mining zone where people fight for the same mines. And this apparent calm situation does not apply to trading, if you want to trade then you'll most likely get attacked and have your pack stolen the moment you are spotted.
In the PvP area there is always risk, but until now at least, it seems to be governed by common sense and people will attack when there is something for them to gain regardless of faction.
This sounds good, but there is currently a $150 gate. Most people aren't rolling troll accounts at $150 a pop. Most teenagers aren't scraping up $150 for the experience of harassing innocent peasants.
PvP areas could and probably will change drastically and for the worse when the game goes live.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
^ Also there is a myth about a dragon that has yet to be defeated.....
Many brave guilds have tried it and none succeeded so far....
Even to this day on the korean client this Dragon remains undefeated....