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I was pretty psyched about DDO being released soon, but now I'm looking at screenshots and quest descriptions and the whole thing sounds a lot like Guild Wars to me. By this I mean, it looks linear. It doesn't look like there is much of a world to explore. And it also looks like there is no emphasis on professions (crafting, etc.).
I have NOT played the game yet, so I'm hoping some of you who have can elaborate on this.
Thanks.
Comments
Yeah who would have though DDO would be about grouping because I always played PnP D&D solo ....... /rolleyes
If turbine follows through and adds more quests and fixes like a real mmog should have, then that's what the monthly fee is paying for. If they go months with nothing, the fee is to buy them all nice houses and new cars. Time will tell I guess.
If you're into joining a guild and playing with friends DDO is casual MMO fun. If you want to solo or power lvl it wont be.
Little to no character customization, regardless of the fact you can set your stats (str, con, etc..), set your skills, choose feats, all this on top of race and class combos, then there are the enhancements and the ability to multiclass...
yep no customization here... /sarcasm off
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Iv played Guild Wars alot and when I looked at some live feed from the game D&D....It really looks very in-closed and stiff....almost like a console game.
Question? If they focus some much on grouping... are they even giving people the option of solo'n a little bit or something to blow time with?
D&D is just rubbing the wrong way with everything IM hearing. Of course it was said "This is not an average MMORPG"......then to that....I say "What the hell is it?"
You can solo a bit, depends on your level really, but the game is geared towards grouping. If the people are your level or lower there is no negative to grouping with them, and it has never been an issue getting a group in beta, and I doubt it will be any harder at release.
The game is more action oriented in that you control your characters swings/casting etc.. There is no grinding in the game either, you just do the quests and get xp from completing the quests, none from mobs.
I don't know what you mean by "in-closed and stiff...almost like a console game", but the game is almost completely instanced. The only exploration is through the instances.
DDO offers a unique feel in the mmorpg genre. Lots of people don't like it, but in the game there are far more people who do and plan to buy it.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Alot of the dungeons are large in my book, there are few instances that are out in the open. The majority of the quests take place within or below the city of stormreach. Alot of the epic type quests are broken up into smaller quests so that you can complete part of it and come back later. The game is very casual friendly in this respect. When you get up to level 6-8 quests they become very long and very epic. Unfortunately most of the posters on this site seemed to have only played pre-order accounts and didn't have an opportunity to see alot of the later content in the game.
There are large open areas, and some large dungeons, but there are more corridors and rooms in the majority of the beginning quests so the world does feel small at first. Add to that the fact that you have to complete certain quests to gain admittance to other parts of the city. This makes the city itself seem small, when it is really pretty big.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Hm. There's no beating the dead horse emote here..
Hi DrSaw,
Nice to see another TOGer in here on the mmorpg forum lol. I'm also curious about DDO and it's playing ping pong with RF Online in tandem. I'll probably wait until the website reviews and how the game launches upon Gold before deciding to invest myself into it at all.
I did hear that the toon lvl cap is at 10 and that folks aren't too thrilled about this. However that's what expansions are for in a MMO. There's also VOIP game play and i hope it's intelligently implemented. The Planetside version of VOIP was so clunky that everyone went for venty or TS instead.
This being forced or induced to group sounds alot like the early EQ Live back in 1999. Which turned off alot of gamers, and EQ2 hoped to avoid that heartache. But this is D&D like some other poster above mentioned.
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The Older Gamers
First off all i beleive ive met you on proudmoore... im Riddle. Doubt you remmember me.
Secondly... i beleive it is similar in many ways but the difference lies in character creation and combat. In DDO you move freely and have to click for each hit and command so itsa bit more interactive.
Emerald
This game sux , hope that clears things up.
Wow I was so looking forward to this game, it seems to have everything I dislike about GW. I'm trying to figure out why I'd pay a monthly fee for this game. I understand it's supposed to emulate a PnP game, but why can't they take it a step further?
Still I will reserve judgement til I play it.
I like your avatar /em steals Nightchill avatar for later use
Hi Riddle,
( First off all i beleive ive met you on proudmoore... im Riddle. Doubt you remmember me. ---Riddle. )
If that comment was for me. I was never in WoW, however i did have a guild mate like my name so much he took it during my time on Starsider SWG. And created another toon on another SWG server and eprhaps carried it onward to WoW.
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The Older Gamers
I can not believe they are trying to charge a monthly fee to play this game.
Its kinda like Guild Wars without as many gameplay options and a monthly fee.
Only a fanboi could actually give this game a good review.
Uh, so far as I know it doens;t play like guild wars at all, DnD is the daddy of all games when it comes to customisation (Unless you mean "omigosh my armour is so pretty" customisation)
crafting systems ruin the economy, levelling isn't that slow I got 2-4 in one night (the highest level being 10-4 right now)
this game isn't hard if you're used to action RPGs
If you don't want to group WHY THE FUCK ARE YOU PLAYING AN MMORPG? MMOs are kind of about social interaction, i know you're scared to go outside in case you have to y'know, talk to someone but most of us don't pass that phobia on via the internet. this is akin to complaining that you can't solo Scholomance in WoW, these games are meant to be about playing together and working as a team on big quests.
Wake up and smell the heal pot
If you want my opinion on what this game is like, think fable mixed with DnD.
If I might chime in here-
Firstly, crafting does not ruin an economy. Guild Wars has no crafting and if there ever was a screwed up economy, that one is bad.
Second- Playing solo and social interaction are two different things. Personally I don't want to have to wait around for people to group everytime I want to do missions. Speaking of which going into instanced zones without other people running around gets lonely...even if your in a group.
Thirdly, if its not about anything except grouping and going on quests you can do it just as easy with
a handful of other games that are FREE.
Having said this, I am looking forward to checking it out.
just cause something is screwed without crafting doesn't mean it wouldn't be more screwed with, hell in WoW people chare ridiculous amounts of money just for the honour of owning the crafting recipe.
I can't say I agree about getting lonely even in a group, in most MMOs the only difference between instanced and non instanced is when someone interrupts you
I can't say in non-instanced MMOs I've really had interactions with people who aren't in my group that were positive, apart from the occassional horde slayer on WoW - seeing as DDO doens't have PVP that's not an issue.
I'd say there's a bit more to DDO that just grouping and quests, it's a unique experience in thsi day and age to play a game that isn't click and wait (frankly the gaming industry seems to be making games easier so people will feel better about their lack of skill)
yes DDO does kind of force you to group, gbut many early quests are soloable, it just takes some skill as a player, later on quests are harder than a bag of hammers to solo, but so are higher level quests in all games.
I'd say a good thing about DDO is that being a very skilled player DOES make a difference to how soloable quests are, frankly if you wanna test your meetle try it and try soloing.
I did a quest extremely easilly in a 3 man group on easy mode, i later repeated it on hard solo and it showed me a lot more about how to be a skileld player at DDO and how it makes a difference.
I think the people who're dismissing DDO as guild wars with some missing portions aren't really looking at the big picture at the end of the day.
True, but it doesn't mean it's screwed up because of it either. Personally my only experience with messed economies has nothing to do with crafting items. Crafting is also a different form of social interaction.
Honestly I myself wouldn't use WoW as a measuring stick, but as non-instanced zones go I like the fact that if a party member drops out someone might be around to fill the gap....even a little group competition is fun. I dunno instances zone are good for certain areas but when it's everything it feels like a lan game with friends.
I totally agree there are too many games (MMOs specifacally) that have been made too easy.
Admittedly I haven't played the game but the whole instanced / no crafting is rather dissapointing. I played DnD as a kid/ and college years so I know the whole logic behind it, but I
'm sure my group of friends would have thought it cool to interact with other groups and craft items.
As far as skill is concerned oddly enough I've heard many of the same arguments about Guild Wars when it started- it's all about skill and stuff. 2 months later after everyone beat the game numerous times it was about the messed up the economy and ways to exploit the way through the game because you need the uber items to play.
Well I'm still keeping an open mind, but I'm not paying monthly for that experience.
the idea of finding party members on the fly isn't an issue, the game has a nice LFG system where you can find people server wide on the fly
I do admit that lack of crafting is a bit crap but you also have to realise (knowing the mechanics of DnD) that craftign in DnD isn't a quick system, and it could go 2 ways
1. Be worthless, much like crafting in WoW is with only maybe 4 items per profession being better than drops
2. Be ridiculously overpwoered, where every person picks a cookie cutter profession so they can have phat lewt without questing for it.
Crafting is a matter of being overpowered or udnerpowered, I don't think there is a happy median with it personally, even items that are ridiculously hard to get reagents for are easilly found by the most hardcore gamers.
no apologies for typos, it's 8am