Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Lots of different content

2»

Comments

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Malabooga
    Originally posted by Lord.Bachus
    Originally posted by Malabooga
    Originally posted by Lyrian
    Originally posted by furbans

    And how many times have companies told this same story about content?  *cough* Neverwinter *cough*

    Or how group content was incredibely shallow and was just a gearing tool for the next raid tier and it was still raid or GTFO.

    I'm on the fence on WS, if it is raid or GTFO then WS can go fuck itself.  Tired of MMOs where your weekly game time is basically summed up as show up on X days at X time for raids and rinse n repeat.

    How can I phrase this, so it sounds right... hrm.

    Raiding in Wildstar will get you the best gear (for pve). Playing Wildstar and filling your elder gem quota for the week will get you the best character.

    Any activity at level 50 that gives you experience will be converted to elder gem "experience" which can be used to make permanent improvements to your character. AMP points, Ability points, rare skins, bags, things that won't magically 'poof' when the next content patch or expansion comes around.

    So technically if one week you want to PVP like a drunk monkey on cocaine to get all your EGs, then the next you want to adventure the shit out of a place and some dungeons. You can. For all it matters you could go out and murder the entire country side grinding mobs until there is nothing living for miles.

    Now I don't know how fast it'll take to cap out on points for the week, or if they are even keeping the cap. Or if the cap will be on a sliding scale. (A maximum threshold that increases week to week so that younger characters aren't at a disadvantage to older ones) But you will always have things to do, and a way to actually permanently improve your character outside of gear.

    Please elaborate how do you get "best character" without best gear.

    WS is progression game. With all things that brings to the table. 

     

    http://www.youtube.com/watch?v=q4_xR2glsbA

     

    watch the video....  you can get 7 extra abillity points and 10 extra AMP points... which will take you 10 months to archieve, also there is gear, mounts and even extra build slots tht you can buy with elder points..   

     

    it gives at least some character advancement at max level... but it still keeps me hoping for a good AA system on top of this...

    That doesnt answer the question. (as i knew noone would DARE to be honest)

    Nope, but it tells you you need more then just gear to be the best possible character..

    offcourse it requires gear, that has allways been this way and will allways be that way...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    That elder gem youtube clip is badly outdated anyways.

    The devs have commented that they want players to gain everything as drops or "through other events" and the EG shop is just a back-up if you get bad luck.

    They are not going to have a 10 month character progression :J

    Whether Wildstar has "enough" content or not depends on the 28-day content update cycle. If they can manage to pull off 1-2 dungeons, raid or a battleground each month they will keep at least some player very happy.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by GoldenArrow

    That elder gem youtube clip is badly outdated anyways.

    The devs have commented that they want players to gain everything as drops or "through other events" and the EG shop is just a back-up if you get bad luck.

    They are not going to have a 10 month character progression :J

    Whether Wildstar has "enough" content or not depends on the 28-day content update cycle. If they can manage to pull off 1-2 dungeons, raid or a battleground each month they will keep at least some player very happy.

    Arent we all wayting for that MMo that releases top content monthly..... with at least a new dungeon or raid every month...  unlike GW2, that promissed monthly content but never really delivered in my opinion...   If they can release great content on a monthly base, then its tops...

     

    And as allways, in my opinion a great MMo requires a good AA system.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • KaladinKaladin Member Posts: 468

    A 2 week gate should not be a big deal especially since nobody will be 20 man raid ready the moment they hit 50.  They might get Veteran Dungeon geared in a matter of days and head in, but clearing the place will be another matter entirely.  And only time will tell how long the instances provide content for.

    Even then, the case can be made that the 20 man has been tested without an NDA so progression in that raid will be vastly different from the 40 man which nobody has the strategies for except for the private testing teams.

    Speculating on how long content will last is useless right now, and it completely depends upon the player.

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • FoobarxFoobarx Member Posts: 451

    If they really wanted to slow players down, they would have started at level 1.  Your leveling could be an attunement.  There could be dungeons as you level that you must complete to continue on your attunement line.  There is no need to put this all at max level and then happily declare, look at all the stuff you can do at max level.  You never needed to be max level to do any of it, they just put it at the end because they know you will be max level too quickly and then have nothing to do but dungeons and raids for gear.

     

    I'm not deluding myself into believing it will be any different in WS than any other MMO out there today or for the next 20 years to come.  If you love gear grinds and find that is what toots your horn, then embrace that and admit that everything that lead up to it was basically a waste of time.  Money spent on nothing at all.  Your subscription is basically paying for the game you want and you should have started on day one paying a sub and grinding instances.

     

    I don't think people really care about the gear grind anymore... or about raids or dungeons as much as they think they do anymore... because these people are also the ones to be the first to pay to play an alpha of Archeage or sign up for any beta out there for that matter.  If all you are going to do is clock your time for your allotted credits for the week, are you really playing a game or clocking a time card at a job?  If you seek out other games for enjoyment almost endlessly, it's clearly not because of a lack of gear grinds... they go on forever by design.  What you miss actually, is that 1-50 leveling experience that lasted all of 2 weeks, if you're lucky.

     

    WS is your classic gear grind MMO.  Nothing more, nothing less.  The question is whether players really care to play, yet another gear grind game, for the long haul when there are many others that offer the same gear grind.  You WoW players who are just here until WoD comes out are just one example of how transitory this game really will be.   All those that hailed a Realm Reborn as the second coming who are now in ESO, Archeage alpha, and have been in WS beta.  They all have gear grinds, no one cared to stay around long enough to continue doing them... some other new game was about to be released.

  • TerriusTerrius Member Posts: 14

    yes, the common denominator is that all MMO and RPG's are gear grinds..  as is every other time of game.. you play you get shinies...

     

    the difference is whether you have fun, as defined by YOU.. while doing it.. if you are willing to grind..

     

    WS is different enough for me to give it a shot..

     

    we will all see what happens a few months down the road when the hype dies down... when the dust settles and we all see who's still here..

     

    MMO cycle for the last 15 years :)

     

    bottom line.. I had fun in WS beta, and will give it a shot..

    Family Game Night
    www.familygamenight.enjin.com

  • ButeoRegalisButeoRegalis Member UncommonPosts: 594
    Originally posted by Lord.Bachus

    Thats a lot of different content types.... but that differentation seems to come at a price, as there are only 4 dungeons, a 20 and a 40 man raid, 2 battlegrounds and a single warplot at release...
     

    Note that there are sizable quest chains to get the raids unlocked, aka attunements. It's not just hit 50 and start raiding.

    Then the raids and dungeons aren't the usual push-overs, barring any "exploits" (stand on that rock and you take no damage, etc) that might be discovered. Carbine has so far also said that they will not make the content easier.

    I wonder how much this will slow down the content locusts?

    image

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Kaladin
    Originally posted by Foobarx
    You shouldn't be able to reach max level inside 2 weeks NO MATTER HOW MUCH there is to do when you get there... it makes having spent the time creating the world and even quests for that matter, the preponderance of the development time, utterly pointless.  The fact that people will be max level in a blink of an eye bespeaks to the level of difficulty this game really offers.  If Archeage were to go live 1 week after the free 30 days are used up, everyone would literally switch games because it's new stuff to do, not rinse/repeat.

    Multiple Choice question:

    Game A takes 5 months to get to max level, and Game B takes 2 weeks to get to max level.  Which game is more difficult?

    a.) Game A is more difficult

    b.) Game B is more difficult

    c.) They are equally difficult

    d.) Not enough information

     

    If you answered anything other than D, I know that I will not be able to continue having this conversation, because you are drawing a conclusion for which there is no evidence.

    The problem here is a few "difficult" dungeons doesn't make for a "Difficult" game...

    A few options for challenge isn't the same as creating a challenging game. If 70% or more of your content is easy, the overall experience is easy. What about challenging the people who aren't into dungeon running, or raids? Hardly any MMO studio does so, because the nature of these games being for the masses.

    IN the end regardless of how long it takes to reach cap, none of these games will offer a challenging game experience, they might offer certain instances of challenge but that's about the extent of it. These games are made as much for the non gamer as they are for the gamer I'd actually argue they typically cater to the former more.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by ButeoRegalis
    Originally posted by Lord.Bachus

    Thats a lot of different content types.... but that differentation seems to come at a price, as there are only 4 dungeons, a 20 and a 40 man raid, 2 battlegrounds and a single warplot at release...
     

    Note that there are sizable quest chains to get the raids unlocked, aka attunements. It's not just hit 50 and start raiding.

    Then the raids and dungeons aren't the usual push-overs, barring any "exploits" (stand on that rock and you take no damage, etc) that might be discovered. Carbine has so far also said that they will not make the content easier.

    I wonder how much this will slow down the content locusts?

    Raiding is not exactly something the "content locusts" are into, the same could be said for just about any "endgame" activity. :) So probably not by much.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • BladestromBladestrom Member UncommonPosts: 5,001
    Lol raiders are content locusts :). They rush to end game, select content that gives max xp per hour (compete with addons Taft tell avg xp per hour) then rush through gear up to get to raids. Not entirely their fault when a game has pushed them In this direction I.e. fall behind the gear curve and you can't raid.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • SatsunoryuSatsunoryu Member UncommonPosts: 285
    Add Housing to that list, another huge game in itself that many are going to enjoy and will enhance other aspects of the game.
  • BruhzaBruhza Member UncommonPosts: 391
    Originally posted by Lord.Bachus

     

     

     

     
    Thats a lot of different content types.... but that differentation seems to come at a price, as there are only 4 dungeons, a 20 and a 40 man raid, 2 battlegrounds and a single warplot at release...
     
    thats not a lot
     
    The developers however countered this argument as they plan monthly content updates, and allready planned and partly developed 16 months ahead.

     

    http://www.vg247.com/2014/04/29/wildstars-first-16-months-of-post-release-content-are-already-in-pre-production/

     

    In my humble opinion these 2 facts combined give me that gruesome feeling that they kept a lot of ready or near to ready content away from the game to release it in these combat patches.. (but then, it even might be a smart thing to do)

     

    Just wondering if they can keep up delivering all the diverse content over longer periodes of time...

     

     

    I would honestly put the dungeon in the same group as the adventures. They are essentially the same thing, one just gives options, the other..not so much.

     

    Can't remember if there are lvl 50 versions of each adventure though....regardless, based on what I've played. I enjoy adventures a bit more.

  • redbug1redbug1 Member Posts: 21
    I reduced my schedule from 16 credits to 13 credits in the fall for this game. I may not level fast but I am certainly going to put in 25+ hrs. a week to play it. I am a EQaholic and I cannot wait for what seems to be a new game with challenging raids. F*k the consensus, I want RAAAAIDS !!!! 
  • omidusomidus Member UncommonPosts: 99
    Originally posted by redbug1
    I reduced my schedule from 16 credits to 13 credits in the fall for this game. I may not level fast but I am certainly going to put in 25+ hrs. a week to play it. I am a EQaholic and I cannot wait for what seems to be a new game with challenging raids. F*k the consensus, I want RAAAAIDS !!!! 

    The game is not worth that kind of effort kid. 

     

  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    Originally posted by omidus
    Originally posted by redbug1
    I reduced my schedule from 16 credits to 13 credits in the fall for this game. I may not level fast but I am certainly going to put in 25+ hrs. a week to play it. I am a EQaholic and I cannot wait for what seems to be a new game with challenging raids. F*k the consensus, I want RAAAAIDS !!!! 

    The game is not worth that kind of effort kid. 

     

    It might be for him old man.

Sign In or Register to comment.