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IMO, the fault of most zombie survivals is that there isn't enough zombies. There are no hordes of zombie herd running around. There are no good mechanics for spawning zombies based on noise and movement. Sure some have tried and failed miserably. My point is the zombies have to be an ever present threat not just a any easily avoidable obstacle as provided in all of your videos to date. I mean like dam I want to go to loot that food truck so we can stay alive but there are 50 zombies milling about that me and my bud will get killed easily.
See the problem is the real obstacle is the players. When it should be the ever present hunting of the zombies for your flesh. Players that might want to take each others stuff would have to work together just so they get out alive. I think the zombies should be constantly moving unless there is no stimulus for them to move toward. A zombie survival needs to be a true survival not some form of open world shooter that has zombies in it. The zombies need to be the focus of problems. They need to destroy bases and hunt down people based on their senses. The "agro" range in your videos is laughable at best. They should be constantly swarming you until they are dead or they cannot sense you anymore. A city scape would have literally 10s of 1000s of zombies in it. They would be trapped in rooms and hallways, but they would try to get out if noise was heard from outside. Just as you see people everywhere you go. Zombies would be everywhere and in large numbers.
War z didnt have it
Day z standalone didnt have it
Almost every game in development doesnt have it, and yet it is the most iconic view of zombies. The shambling undead horde.
Want to make a good zombie game. Make the zombies matter. People start shooting each other. Hundreds of zombies come out of no where and zerg both of you down. You dont kill zombies quietly. Zombies come out of no where and start chasing you. I am talking theif stealth here. If your not quiet you will pay for it with your life.
Also a crafting system would be nice. Like something you would have to learn over time or take time reading books about. Something a lot better than the low brow. I found metal shavings. I click a button. I now have a mp5. Fail rust.
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I just can't get past the question, why would I want to play h1Z1 instead of Dayz Epoch? Why would SOE clone an idea and thus far not make it any better? I don't think the answer, "you can set stuff on fire" is enough. Not to mention, I have heard no word of planes/helli's? So until proven otherwise, H1Z1 still cannot match the feature set of a free MOD.
To make matters worse, Dayz Epoch (ARMAIII), is coming out soon which will serve as the next-gen Epoch.
But that isn't an MMO....
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The reviewer has a mishapen head
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You forgot free AND EXCELLENT!
Ok the underlined part always put me in a bit of a mood... And do hope people understand me right when i say making a mod is childsplay. Especially when you compare it to making a game from scratch. So i am not knocking on the people making DayZ but they have had all the heavy lifting done by them already while SOE actually do their own lifting so to speak. The only reason DayZ have heli´s is because it is based on a very advanced mil-sim.
Had it been based on a game that did not have them... Neither would it.
Now that is not the same as saying that SOE´s H1Z1 will be better, a modder after all only have to follow his/her own vision while a company like SOE have to keep a close eye on the bottom line. So the modder have tons more freedom.
Any way.. just needed to vent.
This have been a good conversation
I would love to see something like the more people that get killed raises the zombie population. So you can PVP but there is consequences, you re adding to the zombies, unless you head shot or something.
IDK always thought that would be cool
Z.
Good point but imho still doesn't excuse the apparent lack of innovation. Maybe we have some big reveals ahead?
Because zombies are the perfect "enemy" mindless and relentless and a staple of the horror genre, combining that with the survival craze that is currently sweeping the biz and it is rather a question why not more games have them.
Now as for your rather advanced AI suggestion i can only guess it is either too expensive or too cumbersome to have in a online game... But honestly i do not know... I am not a AI programmer and while it to me seems like it could eat a lot of bandwith and system memory to have a advanced AI react to 20+ players at the same time (not to mention if there were to be larger groups) but as i said i am not sure how labour intesive and system demanding the AI and pathing actually is.
This have been a good conversation
Miscreated and The Forest are trying to do the same thing as SOE, which is make a big hit zombie survival game.
I played the Dayz mod when it came and loved it but the population per server was not a lot.
I like the idea of being able to log into a game like this and have the chance to play with more than a few people.
Agreed. If some jackass decides to take a potshot at me, then he had damn well better be prepared to deal with any zed heads attracted by the noise, on top of dealing with me if he misses. Right now zack's threat in many of these games is so negligible as to be nearly nonexistent.
I want noise to really matter. I want having a partner to distract Z's while I search for supplies be almost mandatory in some situations. I want to be able to use zack's presence to my advantage (throwing a 'noisemaker' near a building where PKs are camping, for instance), and I want to feel the rush of attempting to escape a horde, only to turn a corner into a dead end.
Right now the only thing difficult about these games is surviving any given encounter with another player, and honestly that just makes these games feel like a really big death match arena.
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i got to agree played all the above so called zombie survival games died too zombies maybe 1% of the time other players 99% of the time they all just turn into the useuel gank fest u might has well take out all mobs and just have them play has open world fight for resources
oh and rename them to a more reflective name
gankfest 1 gankfest 2 gankfest 3
Isnt SoE using the same AI system as they are with EQN? Their emergent AI, that they love saying all the time.
Does it have persistent servers run by a development company with anti cheat programs and 24/7 customer support and administration assistance?
Seems like H1Z1 will have those things.
Sorry to be the bearer of ill tidings to any waiting for Arma 3 Epoch but mods/devs have stated on their main site and forums that there will be no zombies in the Arma 3 Epoch.
There are no definitive 'This is what Zombies are!' rules. So if you don't like the way they are presented, move on to another game.
Our zombie movie collection is probably bigger than yours. There are a ton of different ideas and iterations of the Z menace. A lot of the classic zombie movies did focus on the breakdown of society, and the danger that resulted to the survivors, from other survivors.
It can be played all sorts of different ways. Which is cool in my book.
If you are holding out for the perfect game, the only game you play will be the waiting one.
/boggle I honestly don't care about Epoch with or without Zombies. I own nearly every one of these Zombie spinoffs/mods of DayZ and most of them disappoint to due for many of the same reasons. If you like them, good for you. Most people here are wanting zombies not a post apocalyptic with a sickness that the devs are using to replace zombies to avoid the copywrite issues with DayZ standalone. We are here because of H1Z1.
I am interested in H1Z1 because what the indie community hasn't given me what I am looking for. My only complaint is the last trailer they put out. What a turnoff at the end. They go out of there way to say that the zombies will be a new threat and we will need each other. Then they put out a video that panders to pvp griefers with "my evil ways". Really damped my enthusiasm for the game.
OMG, I was chopping wood and didn't notice the horde come up behind me until it was too late. Having roaming hordes is an awesome game mechanic.
You do know this H1z1 will be free also right?
..and F'n annoying at the same time. Still thought...7DTD is one of my fav's and it just seems to keep getting better per patch
No matter how cynical you become, its never enough to keep up - Lily Tomlin
I will bet you real $ the server population cap will be small just like DayZ
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