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Everyone Fight for 1.0 Changes during Beta!!! Bombard Trion to make the right changes!!

sludgebeardsludgebeard Member RarePosts: 788

So I just recently started following ArcheAge, but one of the things brought up alot on forums and other places was this idea that the 1.0 Patch in Korea basically boned the games Trading Caravans over. 

 

Now why is this? 

 

So basically the way it worked before is you would have a trade caravan and you would transport gold to gilda coins, and  the way it originally worked is if you were the victim of theft, and your caravan got raided your gold was taken and you were basically boned, you got nothing for the work you put into trying to transport it.

 

So then the 1.0 Patch made it so that if your stuff got stolen when the pirate traded the gold in, the Pirate would get 60% of the gold exchange and the victim of the theft would get 40% on the exchange. 

 

So basically what happened from there on out, is people would purposfully leave their caravans along the coast to be raided, so the Pirates would take their Caravan and trade it in for them, cause HEY! Why not? I mean your getting 40% still and you dont have to do any of the work. (Again Im just now getting this information so please correct anything Im missing out on.)

 

This is just rediculous to me, and apparently what Trion has worked out with XLGAMES is that now, in the Western Version, Pirates will get 80% and the victim will get 20%.

 

Which still doesnt make any fucking sense! I mean your the victim of theft, you should get jack all from the ordeal, thats why they have a court system and other things in place to make pirating hard, and apparently pirating really is difficult, so they shouldnt have to share their theft with the person they stole from am I right?

 

Anyways, when Beta comes around, everyone please fight for Trion to change it and negotiate it back to 0 - 100% for the pirates, because in no way does it make sense for a victim of theft to get 20% of what was stolen from them, the theif isnt going to write them a nice letter going "O hey i stole your caravan but heres some compensation", its just bad design.

 

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Comments

  • WoeToTheVanquishedWoeToTheVanquished Member UncommonPosts: 276
    Honestly, it should be difficult. All or nothing, risk versus reward, I agree with this concept.
  • d_20d_20 Member RarePosts: 1,878

    I agree, as well.

     

    However, I wouldn't mind there being some sort of insurance, but the pirate should get 100% of whatever they take.

     

    It would be even better with player-run insurance companies that provided armed guards for certain shipments.


  • sludgebeardsludgebeard Member RarePosts: 788
    Originally posted by WoeToTheVanquished
    Honestly, it should be difficult. All or nothing, risk versus reward, I agree with this concept.

    Exactly, theres no reason to add a fairness meter to something thats so cut and dry. If your taking the risk of a 13-hour jail sentance by pirating, you should get all the gold, there shouldnt be a fairness to the pirating in the gameplay mechanics.

     

    Originally posted by d_20

    I agree, as well.

     

    However, I wouldn't mind there being some sort of insurance, but the pirate should get 100% of whatever they take.

     

    It would be even better with player-run insurance companies that provided armed guards for certain shipments.

     

    Exactly! It seems like XL just went with a cop out solution and it back fired big time with people literally LETTING the pirates take their shipments so they didnt have to. It lowers the risk-reward factor and just doesnt work. 

    Your idea is much more intelligent from a gameplay perspective and a mechanical perspective. 

  • dandurindandurin Member UncommonPosts: 498

    I'm going to lawyer for the other side on this one, just to make sure people are thinking this through.

     

    Traders risk not only their packs and the labor they put into them, but the boats they ride in on, which are expensive to repair.  Enemy faction and pirate faction players risk nothing swimming in the water outside the guard radius on the docks.  They don't even have to travel.

     

    All players are naturally risk averse, especially PVE traders.

     

    If you force them into all-or-nothing gambles, what happens is people stop doing the routes altogether and then pirates have nothing to pirate.

     

    The 80-20 (or 60-40) split acts as insurance that encourages the salmon to risk racing the grizzlies.   No salmon no grizzlies.

     

    The "realism" argument is pretty dubious, giving that "Reality" would have pirates executed.  (And Reality is short on respawns).

     

    I highly doubt the anecdote about caravans deliberately losing 60% of their value is anything more than myth.

  • ChrisboxChrisbox Member UncommonPosts: 1,729
    There's no need for this thread, Trion already said they're working with XLgames to only bring over the positively received parts of patch 1.0  :D

    Played-Everything
    Playing-LoL

  • AkerbeltzAkerbeltz Member UncommonPosts: 170

    I agree with you OP.

     

    However, i think the idea of player run insurance companies is pretty neat too.

    Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.

  • An4thorAn4thor Member Posts: 524
    Trion already addressed most of this.
  • kitaradkitarad Member LegendaryPosts: 8,178
    I am with dandurin on this as the penalties are a joke (few hour jail sentences rofl) compared to what traders lose.

  • kridakkridak Member UncommonPosts: 27

    If you want realism then i say let's make it real.

    If you are caught stealing you lose a hand...permanently.

    Which means no weapon or shield in that hand.  You would have real ramifications for pirating.

    Steal again loose the other.

    Now we are talking realism.

    But all you pirates want is to steal and not pay a real price.

    A couple of hours in jail?  big frickin deal.

    Make it so that the pirate can lose something truly substantial, then you might have people not being pirates for fear of actually having to pay a real price (like their heads).

    But the keyboard pirates want to keep all the loot while they suffer no real ramifications to pirating...and do not tell me spending a couple of hours in jail is a big deal...please.

    Hey what about real permanent character death...ya..let's see how many big bad pirates we would have if there was a real penalty for pirating.

     

  • kridakkridak Member UncommonPosts: 27
    Originally posted by coretex666
    Originally posted by kridak

    If you want realism then i say let's make it real.

    If you are caught stealing you lose a hand...permanently.

    Which means no weapon or shield in that hand.  You would have real ramifications for pirating.

    Steal again loose the other.

    Now we are talking realism.

    But all you pirates want is to steal and not pay a real price.

    A couple of hours in jail?  big frickin deal.

    Make it so that the pirate can lose something truly substantial, then you might have people not being pirates for fear of actually having to pay a real price (like their heads).

    But the keyboard pirates want to keep all the loot while they suffer no real ramifications to pirating...and do not tell me spending a couple of hours in jail is a big deal...please.

    Hey what about real permanent character death...ya..let's see how many big bad pirates we would have if there was a real penalty for pirating.

     

    I am not sure if Sharia Law applies in the world of ArcheAge.

    Medieval Times.......sort of like the fantasy game we are playing?..but anyway..

    But if we want to stay with using the "Penalty Box"   Then simply make the times more punishing...like weeks to months if your rep is really bad.

    Real punishment so that others outside would increase themselves while a pirate would be in jail for a couple weeks gaining nothing.

     

  • eyesadieyesadi Member UncommonPosts: 56

    Kridak, Sir, you are a genius!  This great game could be totally ruined by the gankers!  so many have stated that they basically have nothing to lose!

    Your solution is simply fantastic!

    If the ganker ends up dying, permanent loss of a slot would ROCK!   we keep hearing the risk vs reward for us PVE'ers.....lets place an equal amount of risk on the gankers and see how brave they are!

    GENIUS!

  • mcrippinsmcrippins Member RarePosts: 1,642
    Yet noone has mentioned how easy it is to actually escape from jail. Most criminals that go through the court system get 20-30 minutes in jail. Even if you were to get '13 hours' - you would most likely be there for half an hour tops. As people mentioned before - when you get pirated and lose your boat - it costs a lot to repair it. I believe it's around 13-15 gold. Which is significant. Pirates basically don't suffer at all. 
  • eyesadieyesadi Member UncommonPosts: 56

    Totally agree.....So, I repeat.....Pirate attacks....loses fight.......loss of hand!  PERMANENTLY.

    Give the butt heads something to think about.........

    They wanna gank........make em pay for a loss.

    As it sits......they lose NOTHING.

    Is that fair???

  • MadimorgaMadimorga Member UncommonPosts: 1,920
    Originally posted by eyesadi

    Totally agree.....So, I repeat.....Pirate attacks....loses fight.......loss of hand!  PERMANENTLY.

    Give the butt heads something to think about.........

    They wanna gank........make em pay for a loss.

    As it sits......they lose NOTHING.

    Is that fair???

    I think this is great, except of course it will be free to play, so there will be endless accounts full of one handed gankers.  Still, if leveling is slow enough, that might deter a few of them.  Plus, it would be hilariously funny.  +1 for Medieval punishment.  And permadeath for repeat offenders, with their carcasses prominently displayed on spikes, would also be a nice touch.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • daimerdaimer Member Posts: 7
    Originally posted by mcrippins
    Yet noone has mentioned how easy it is to actually escape from jail. Most criminals that go through the court system get 20-30 minutes in jail. Even if you were to get '13 hours' - you would most likely be there for half an hour tops. As people mentioned before - when you get pirated and lose your boat - it costs a lot to repair it. I believe it's around 13-15 gold. Which is significant. Pirates basically don't suffer at all. 

     Just make it impossible to swim outside guard safe areas impossible, then pirates would have to risk their boats aswell

    image
  • mcrippinsmcrippins Member RarePosts: 1,642
    Originally posted by Madimorga
    Originally posted by eyesadi

    Totally agree.....So, I repeat.....Pirate attacks....loses fight.......loss of hand!  PERMANENTLY.

    Give the butt heads something to think about.........

    They wanna gank........make em pay for a loss.

    As it sits......they lose NOTHING.

    Is that fair???

    I think this is great, except of course it will be free to play, so there will be endless accounts full of one handed gankers.  Still, if leveling is slow enough, that might deter a few of them.  Plus, it would be hilariously funny.  +1 for Medieval punishment.  And permadeath for repeat offenders, with their carcasses prominently displayed on spikes, would also be a nice touch.

    This is exactly my 1 dislike in this game. The game and its mechanics were simply designed around a P2P model. Right now the game is a blast, because you can't just make a million free accounts. I truly think Archeage will suffer once live hits. Not looking forward to it.

  • kridakkridak Member UncommonPosts: 27
    Originally posted by Madimorga
    Originally posted by eyesadi

    Totally agree.....So, I repeat.....Pirate attacks....loses fight.......loss of hand!  PERMANENTLY.

    Give the butt heads something to think about.........

    They wanna gank........make em pay for a loss.

    As it sits......they lose NOTHING.

    Is that fair???

    I think this is great, except of course it will be free to play, so there will be endless accounts full of one handed gankers.  Still, if leveling is slow enough, that might deter a few of them.  Plus, it would be hilariously funny.  +1 for Medieval punishment.  And permadeath for repeat offenders, with their carcasses prominently displayed on spikes, would also be a nice touch.

     

    If i had to start over after pirating someones goods, i sure as hell would not pirate in the first place.   Some folks would and more power to them...i have no problem with pirates, but the current system is as others have said...deeply flawed.

    If risk vs reward applies to Pver's, let it apply to pirates as well...hell even stop the early escape from jails and increase the jail time.  Can you imagine the uproar if a pirate had to spend 2 days in jail and could not play with that character.  They would flip out.

    Yet that would be risk  vs reward.  I know if i was a pirate and was looking at 2 days of not advancing my toon i would seriously rethink my choices!  Especially if the duration in jail increased with each offense.

    But alas all this means nothing because the system will not be changed....it is a pirates heaven and i cannot blame them for taking advantage of a flawed system.

     

     

  • MadimorgaMadimorga Member UncommonPosts: 1,920
    Originally posted by kridak
    Originally posted by Madimorga
    Originally posted by eyesadi

    Totally agree.....So, I repeat.....Pirate attacks....loses fight.......loss of hand!  PERMANENTLY.

    Give the butt heads something to think about.........

    They wanna gank........make em pay for a loss.

    As it sits......they lose NOTHING.

    Is that fair???

    I think this is great, except of course it will be free to play, so there will be endless accounts full of one handed gankers.  Still, if leveling is slow enough, that might deter a few of them.  Plus, it would be hilariously funny.  +1 for Medieval punishment.  And permadeath for repeat offenders, with their carcasses prominently displayed on spikes, would also be a nice touch.

     

    If i had to start over after pirating someones goods, i sure as hell would not pirate in the first place.   Some folks would and more power to them...i have no problem with pirates, but the current system is as others have said...deeply flawed.

    If risk vs reward applies to Pver's, let it apply to pirates as well...hell even stop the early escape from jails and increase the jail time.  Can you imagine the uproar if a pirate had to spend 2 days in jail and could not play with that character.  They would flip out.

    Yet that would be risk  vs reward.  I know if i was a pirate and was looking at 2 days of not advancing my toon i would seriously rethink my choices!  Especially if the duration in jail increased with each offense.

    But alas all this means nothing because the system will not be changed....it is a pirates heaven and i cannot blame them for taking advantage of a flawed system.

     

     

    I can't blame them either, it's just a shame this game, which otherwise sounds like so much fun, is so fundamentally flawed.  Not even saying there shouldn't be areas for pirates and PvP, either.  There should be, and I'd go into those areas, especially if I could join up with a group caravan.  But it seems the whole game is infested with PvP except for maybe one tiny area.  I'm very disappointed, because if it weren't for that, I'd have scraped up the $150 for alpha instead of buying into another themepark.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • flizzerflizzer Member RarePosts: 2,455
    I feel we need to petition Trion to change their stance on no PvE servers.  As the game currently stands gankers will be out in force and ruin the experience of most PvE oriented players.   The justice system is no deterrent since the punishments are inconsequential.  
  • daimerdaimer Member Posts: 7
    Originally posted by kridak
    Originally posted by Madimorga
    Originally posted by eyesadi

    Totally agree.....So, I repeat.....Pirate attacks....loses fight.......loss of hand!  PERMANENTLY.

    Give the butt heads something to think about.........

    They wanna gank........make em pay for a loss.

    As it sits......they lose NOTHING.

    Is that fair???

    I think this is great, except of course it will be free to play, so there will be endless accounts full of one handed gankers.  Still, if leveling is slow enough, that might deter a few of them.  Plus, it would be hilariously funny.  +1 for Medieval punishment.  And permadeath for repeat offenders, with their carcasses prominently displayed on spikes, would also be a nice touch.

     

    If i had to start over after pirating someones goods, i sure as hell would not pirate in the first place.   Some folks would and more power to them...i have no problem with pirates, but the current system is as others have said...deeply flawed.

    If risk vs reward applies to Pver's, let it apply to pirates as well...hell even stop the early escape from jails and increase the jail time.  Can you imagine the uproar if a pirate had to spend 2 days in jail and could not play with that character.  They would flip out.

    Yet that would be risk  vs reward.  I know if i was a pirate and was looking at 2 days of not advancing my toon i would seriously rethink my choices!  Especially if the duration in jail increased with each offense.

    But alas all this means nothing because the system will not be changed....it is a pirates heaven and i cannot blame them for taking advantage of a flawed system.

     

     

     I dont agree with permadeath, and i dont think the system is flawed as ppl are stating here. If piracy didnt exist, the game would lose much of its appeal. 

    I mean, why do we play games? Because we want to have fun, with experiences we dont have in RL, feelings that are born from those experiences are what keep us playing the game. 

    If there was permadeath for pirating, there would be no pirates. And then what? How long would you keep playing a game where there was no thrill or danger for the best rewards? I sure would get bored in a few weeks. But if the game forces me to analyze my route, plan the deliveries with my friends, hire mercs to escort me, just because i know there will be a pirate waiting to rob me!!! man, i would play that game for a long time!!! Simply because it messes with my emotions, makes me think ,and will give me a much better sense of acomplishment when i do actually have succes in my runs!

    Just my opinion

    image
  • CetraCetra Member UncommonPosts: 359

    The ganker has nothing to lose. While the trader has everything to lose.

    Why would anyone be a trader when being a pvper is so much easier??

    Its only 20%.  Give the trader some consolation and encouragment to do the trades.

    No need to cry a river over this.

  • MadimorgaMadimorga Member UncommonPosts: 1,920
    Originally posted by flizzer
    I feel we need to petition Trion to change their stance on no PvE servers.  As the game currently stands gankers will be out in force and ruin the experience of most PvE oriented players.   The justice system is no deterrent since the punishments are inconsequential.  

    Pretty much why I've been commenting so much on the game.  Bless mmorpg.com's little hearts, they come up high in search engine results.  If anyone at Trion is curious about how the masses are receiving their game in its current form, they'll eventually see some of what we post here.

     

    And if they still aren't interested in the content of carebear wallets, maybe some other devs will be.  The key is not to cave and put money into a ganker game for want of something better.  Doing that sends the wrong message:  It says we gripe, but in the end, we put up with it.  And I've been guilty of doing so in the past, but not again.  Because being ganker content is just too frustrating, no matter how good a game's other features might be.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Also, the ffa pvp everywhere crowd who are complaining about this trade pack split should be screaming at Trion or some devs somewhere to please get carebears our own server or our own sandbox game so the PvPers don't have to compromise their gameplay in an attempt by developers to bring in the PVE players.  Because we don't belong in the same world with the true ffa pvpers.  It tends to lead to neither type of player ever being happy.

     

    We don't want you.  You don't want us.  The sooner devs realize it, the sooner we'll all be a lot happier with our gaming choices.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • MadDemon64MadDemon64 Member UncommonPosts: 1,102
    As much as I avoid PvP, I have to agree with you on this.  Trion making this change just isn't right.

    Since when is Tuesday a direction?

  • flizzerflizzer Member RarePosts: 2,455
    Originally posted by Madimorga

    Also, the ffa pvp everywhere crowd who are complaining about this trade pack split should be screaming at Trion or some devs somewhere to please get carebears our own server or our own sandbox game so the PvPers don't have to compromise their gameplay in an attempt by developers to bring in the PVE players.  Because we don't belong in the same world with the true ffa pvpers.  It tends to lead to neither type of player ever being happy.

     

    We don't want you.  You don't want us.  The sooner devs realize it, the sooner we'll all be a lot happier with our gaming choices.

    The PvP types , of course, don't want separate servers because they understand most people would migrate to them as soon as the ganking started.  And contrary to the protestations of PvP types,  many, if not most, seem to prefer the one-sided battle where the ganker and friends jump on the lone player, or ideally the lower rated /beginner player.  Of course, everyone who posts on these forums is an "honorable" PvP player and only wants fair fights (eye rolling).  In game the truth is revealed and the number of people who really care for fair fights are extremely slim.  

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