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Why not relaunch SWG pre-cu?

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  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Burntvet 

    All of that is true.

    And yet, SWG did things 10 years ago  that the developers of today say is "too hard":

    Non-instanced player housing

    Variable stat crafting and resource system

    32+ prof dynamic skill system

    Player run shops and vendors that tied into to a global market system

    Multi-player ships on the Space game side

    And that is just a few things off the top of my head, and things that people have asked for since then and other developers couldn't deliver, basically any of them.

    What the game needed more than anything else was 6 month before launch to finish things up and stomp bugs. Launching early was one of SOE biggest mistakes with this game, only to be exceeded by the CU and NGE game revisions.

    Yeah, close to no-one here thinks that SWG didn't have it's good points, I think it had plenty of them.

    But the engine was flawed, there was loads of bugs and issues, and worst of all, SOE denied many actual bugs.

    A relaunch of the game just isn't a good idea, but if you could poach some of the creative devs, get a good modern engine and a good budget you could use the good features to make an awesome new game.

    And if not that then at least steal the crafting and shop system because that was top notch.

  • someforumguysomeforumguy Member RarePosts: 4,088

    I really miss SWG (and therefor waiting for The Repopulation). But any period preCU, CU and NGE had a silly amount of bugs. When I think back of what I would like to see of SWG, its a mix of things from all 3 periods. The concepts, and not the crappy execution.

    The engine SOE used was too crappy to begin with. For example,  think back how spawning worked. It was meant for walking speed. The moment they had mounts and vehicles, the planet spawn system could simply not keep up. You had to stop moving and wait for spawns to appear. Still funny though if a rancor spawned on top of your head, immediately destroying your speeder lol. And no matter what combat implementation, the engine always had bugs. Mobs shooting through walls or you having no line of sight because you stand in a ditch of 1 foot deep. Stuff like that.

    Anyway, everything was awesome on paper, but executed so poorly. Especially for nowadays standards. Well, crafting worked quite well. But combat has always been a buggy mess. It is mainly the city system, crafting and resource gathering system that I miss. Combat was nice on paper untill NGE, but from start to end horribly bugged.

  • sarabearrahsarabearrah Member UncommonPosts: 22

    SWe Go   Ever    Must    Unite.........get it?

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by sarabearrah

    SWe Go   Ever    Must    Unite.........get it?

    I gave up on that years ago. SWG vets want different things from SWG, which might explain why there is such a lack of focus in that project. Not to mention its built on a crappy foundation.

    I rather see new developers create a new game from scratch that has no relation with those movies.  Fortunately that is happening now. Just have to see if they can actually pull it off.

  • ThaneThane Member EpicPosts: 3,534

    no license, no release.

    the game went down the minute their license ended.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • coorsguyscoorsguys Member Posts: 272
    Originally posted by someforumguy
    Originally posted by sarabearrah

    SWe Go   Ever    Must    Unite.........get it?

    I gave up on that years ago. SWG vets want different things from SWG, which might explain why there is such a lack of focus in that project. Not to mention its built on a crappy foundation.

    I rather see new developers create a new game from scratch that has no relation with those movies.  Fortunately that is happening now. Just have to see if they can actually pull it off.

    Yeah before they deleted all the so we go threads you had some including the OP gushing how amazing and epic the emu is.  They claimed having a whopping 1000 players playing showed how much demand there is for swg.  At the same time they claim mmos with 100,000 - 1,000,0000 players are failures .  These people are the reason no new player today would give swg a redo. These desperate , bitter, angry vets who can't come to reality a video game closed give swg and the normal vets a horrible name.

  • MikeBMikeB Community ManagerAdministrator RarePosts: 6,555
    If there were ever a dead horse to beat on these forums, this would be it. Locked.
This discussion has been closed.