It looks like you're new here. If you want to get involved, click one of these buttons!
Hi
My name is Adrian, and I’m the co-founder at Larkon Studio. You may not have heard of us, that’s because we’ve been hard at work developing the game that’s going to blow you away. Think of a game that you control every aspect of. You can destroy (or build) cities, kill ugly monsters, and explore (or lay back on a beach, relaxing) the world. You can build and command entire armies, while fighting side by side with your men.
So no, there hasn’t been anything like this. - Awesome Trailer ,right:)
We’ve got some cool reactions at Steam - you can check it out yourselves here
And we’re hitting KickStarter in a few days, so that we can launch the game on schedule.
But most importantly, we want to hear what you think. Do you love it? Hate it? Want to install it right now? Should we shut up and take your money? Let us know on our Facebook page:
https://www.facebook.com/CivcraftGame
Check our site for more info
Comments
Your game looks interesting, and I would definitely like to play it but I have some questions.
1. I notice it is build for every popular platform, so will there be multiple servers to support all these platforms? Or will all system play on a single server (pikko server tech)?
2. How do you plan to optimize the graphics and make the interface friendly for all the different platforms? Other games have tried this with limited success.
3. What is your business model?
Yes I like the trailer, but I loved all of SWTOR's trailers as well, and ended up hating the game.
Over all it looks very interesting and I will be following the game to see what happens. Good luck.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
First of all thanks for the interest
The Unity game engine we work with is a natural cross-platform, as it works with Java and Mono Technology and there's
a minimal amount of code change between platforms. The servers themselves sends and receive game commands so they don't have cross-platform problems
We actually have the same graphics and menus through PC and Mac and we don't have any issues. For tablets and consoles, we'll adapt CivCraft for the controller but we use the same menus
Our business model is to publish the Alpha several months after the Kickstarter's success, then the release. The final version of CivCraft will be published CivCraft mainly on Steam as a single payment game
Check the trailer again, we show there how your character transfers between the different modes.
Anyway i'm working on the game for a few years, i can promise you it's also FPS
The game sounds really awesome, I think even too awesome. FPS + RTS + RPG with evolving world, adaptive AI, and RPG -style quests sounds so much for a single game that I'd seriously question any teams ability to pull it off and create a fun, balanced, and (relatively) bug-free experience instead of just feature bloat.
Still, Battlezone 2: Combat Commander was good game. I hope this game succeeds.
Yes, yes I do. Definitely something to keep my eye on, keep up the good work.
ArcheAge, ESO, Rift & other MMORPG Gameplays https://www.youtube.com/user/MMONerdStomper
hey just poked my head in to see what this was
id like to say it def. looks like something for me to get into maybe this is the "new" type of sandbox? 0.o ?
and btw grafix is something i dont whine about ...hell im still playing shadowbane lol