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Greetings,
My name is Sablehawk and I am the guild leader for The Crimson Wind Society.
We are a small group of seasoned adventurers who are hoping to try and bring about a squad based guild format for Vanguard. You see, in other games its been possible to just put groups together on the fly due to the fact that there is always teleportation, relocation spells, gryphons and a multitude of other ways to get where you are going.
But because Vanguard: SOH is going to be (from all indications) a VERY large world and most transportation is going to be through the use of horses, boats and caravans we thought something might be needed to make daily grouping less haphazard and more efficient. To that end we are going to work on building squads based of 4 6 people who play at the same times so we can know our members can log in, join their squad members and get to it. At the same time, again due to travel and size of the world, squads will have a requirement to be well rounded and versed in not only the means of war, but also of crafting with some diplomacy thrown in. We want squads to be self sufficient when possible.
We do NOT require people to be in a squad by any means. We know that with the depth of crafting, diplomacy and adventuring in Vanguard that some people will feel no need to be in a squad. That will not effect whether or not you can be part of the guild so dont let that stop you.
Our RP environment is going to be semi-rp as weve decided to encourage roleplaying. We really dont want to be a hardcore rp guild because sometimes you just have to be yourself and say things the way you want to, or talk about your day to relieve stress, etc.
At this time we are a brand new fledgling guild however our members hail from many other games. World of Warcraft, Everquest, Horizons, Eve Online, Horizons and many others. The people currently in the guild are also members of another guild I ran in Horizons and WoW that went by the name of The Mistwalkers. Many of us however lost interest in WoW because it was, quite honestly, just too darn easy. We basically moved on at that point and so weve been in hibernation for about 6 months now. With Vanguard getting closer and closer however were gearing up and working to get our name known.
So if you are wanting to get into a guild where you are treated with respect, feel like part of a family, can goof around and have fun then our guild site is located at http://www.crimsonwind.net and we invite you to stop by, see who we are and say hi. We look forward to seeing you.
Sablehawk
Leader of The Crimson Wind
Comments
Do you guys have a site to go to? I did not see one in your post, thanks much.
Munk
Yeah, it's at the bottom of the post
www.crimsonwind.net - Hope to see you stop by
Well Met! As the newly appointed officer in charge of the Quartermaster Corps for The Crimson Wind Society, I would like to take this opportunity to share with you some ideas I have for the Quartermaster Corps.
As you have read in Commander Sablehawks and in Captain Stromgards posts above, The Crimson Wind Society will be developing squads in addition to having three Corps which represent the three Spheres we will find in Vanguard.
I am very interested in developing a squad or squads for those folks who wish to concentrate on the crafting sphere. First, allow me to present the mission statement of the Quartermaster Corps:
The Quartermaster Corps has the responsibility of supplying the guild and its members, to the best of their ability, all equipment, and items that can be made by crafting within the game. This will be an overall team effort with all members expected to work for the common goal of seeing that the guild and its members are properly equipped.
As Commander Sablehawk mentioned above, membership in The Crimson Wind Society does not require membership in a squad. Wind members will, however, chose one of the Corps (Adventure/Diplomacy/Quartermaster) based on their main area of interest.
Now, onto my ideas for squads within the Quartermaster Corps:
The first is an idea for a purely crafting squad. It is based on the assumption that there will be adventurers who prefer not to participate in crafting at all, however may decide to harvest during their adventures.
The Emporium Squad - This is a dedicated group of crafters that will concentrate on advancing their crafting trade and chose a specialty complimentary to the squad i.e. out of blacksmith, one armorsmith and one weaponsmith. Not knowing the full range of trade specialties at this time, the goal is for this squad to represent as many trades as possible. With five basic trades splitting into two specialties each, this squad would have at least 10 members.
Adventuring in order to harvest will not be necessary to advance crafting skill, though resources are necessary to make usable items. Though squad members may chose to harvest, the goal for this squad is to concentrate on crafting and to become a general store for the guild and for others outside the guild. Other possibilities include becoming anything from a shipwright to an armor and weapon shop complete with imbuer. Resources, recipes, and all manner of gear could be bought, sold, and traded at The Emporium.
The next idea is for those who wish to do their own harvesting, adventuring at a slower pace than those concentrating solely on their adventure sphere, leaving plenty of time for crafting.
The Scythe Squad - This harvesting adventure squad would concentrate on harvesting while adventuring, and crafting. Adventures would be primarily based on resource location and/or building sites.
This squad would adventure more slowly to allow time for harvesting and time for crafting in town. Adventure levels should remain within grouping distance of the other squad members. This will be the responsibility of the highest level and the lowest level person in the squad. Each squad member should be given equal time during harvesting/adventuring to guard the group thereby gaining adventure experience.
Harvesting excursions would be scheduled when most convenient for the entire squad, leaving other times for crafting or smaller outings with a partial squad. Special crafting sessions could be scheduled in order to trade with one another for the items needed for final assembly from other crafting trades. These sessions could be the time when this squad would be available to craft items for guild members, and generally trade, buy and sell with them. The squad could announce these times as they are set up, in the events forum on the guild website.
Members will have different harvesting abilities i.e. one Foreman, one Prospector, two Gleaners, and two Reapers. If group size is 8, add whatever harvesters are most appropriate i.e. another Foreman or Prospector, or more reapers or gleaners.
Members will have complimentary adventure classes representing a well-rounded group with at least one from each archetype (offensive fighter, defensive fighter, healer, caster) with the final members being a different specific class than any other i.e. one cleric, one shaman not two clerics; or one warrior, one paladin, etc... The idea here is to have the fullest array of abilities and spells possible.
If you are interested in these ideas, the Quartermaster Corp, and/or The Crimson Wind Society, we invite you to visit our website to read more about us, register and chat with us, and apply for guild membership.
Kelaric Vaettor
Master, Quartermaster Corps
The Crimson Wind Society
This sounds like a very serious guild with lots of potential.
I was wondering what kind of people you are aiming for in terms of location, I myself am from sweden, so I wouldn't often play the same hours that you would if you are all from the US. Is this going to be a US guild only or do you want people from all around the globe?
Most of our members will be from the US probably but we will not turn people away because of playtimes.
At this point I'd suggest you spend some time at our site and get to know everyone and when V:SOH gets closer to release we will start the squads signups and see when people are going to play.
If I were you though I wouldn't worry, I can tell you we 2 people who will play during the day which would line up with "normal" play schedules in sweden. In fact we'll have people on pretty regularly except for 4am to 8am central US time.
At the very least you could come over and meet our folks even if you don't want to join us. That way you'll have some friends when the game comes out
Just wanted to drop in and let you all know that we've recently put out our first newsletter.
Stop by if you'd like to give it a quick read.
http://www.crimsonwind.net
<"Oh lets call him George W."
-Hilary Clinton
This game is so far off in the future so I cant say for sure.. but the descriptions of the game (the housing system, the transportion etc), is extremely appealing. I'm the type that loves to group with people and be in a dedicated guild.
You guys look solid! I'll be back when more information of this game is released.
Until then..
Aye, you sound like a great Guild, open-mindedness and dedication are rare qualities these days.. Best of wishes
I remember your group, I was the one leading The Mistwalkers in-game while Sable was the founder-good group we had there. The name I remember off the top of my head with your guild who I worked with was Gordok I believe. I'm "ancient" for a gamer so forgive me if my memory is faulty. I had the plot next to the shrine with the nice view of the Floating Isles.
For the rest, my name is Stromgard. I am the leader of the Adventure Corps in Crimson Wind. Finally got around here to make an introductory post. As was previously stated very well by my fellow officers, we are a group of mature players looking forward to the release of Vanguard. In the meantime, we have become a respected entity within the community along with being active participants. I extend an invitation to everyone to drop by and say hello. We have an active forum in addition to activities to help pass time while we wait. Besides an IRC chat channel and Teamspeak server members and friends hang in, we have groups doing various activities. Currently to the best of my knowledge, there is a group playing EQ and one group getting organized for City of Villians I believe for a group trial period adventure. I am participating with a group in a Sunday night session every week of pen and paper D&D using a free online server. So, drop by and check it out while we wait for release.
I registered as Anakinsella, and was just wondering if you all are partaking in the guild beta, or if you have applied?
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