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So far here are my issues with the game... keep in mind, that having so many issues does not make it a bad game, not at all, but there is allways room for improvement, ... and they should improve some of them, because they can become really big irritators on the long run
1) Mass PvP when 20 or more people of the ennemie side are together, the whole area around you turns red, there is no way escaping the telegraphs or even telling which ones to escape and which ones are less important.... there even is no way in telling how many telegraphs are aimed at a certain spot.... and while i see no solution for the first part, the last step can be created by making areas with more and more overlapsing telegraphs darker and darker threathening red...
2) There are still some quests that can not be shared , its anoying
3) The main Quests (only the main and very important story telling questst... otherwise it would be overdone in this gaming type) should be fully voiced over, this would work rather well if the voiced over would be soaked in the humor we have seen in all the video´s. It would make a better game for everyone, and give immersion there where needed.. It would also be much easier to get involved in the main story
4) The starter part on the ship.... it should be possible to skip it for 2nd and later characters in that Alliance... repeating this time and time again feels mindboggling for alters.. The introduction to a game should be perfect with some of your best and fun to repeat content... this will chase off new players, as it did in Beta.
5)There are only 30 skills for each class... there currently is no way to add new skills... Here they make the same mistake that GW2 did. Meaning there is not enough character differentiation and progression for the long run. The elder point system is far from enough... tough, an AA system that lets people improve skills even further and add new skills to your box would be truely a miracle for this game.
6) Monthly content updates are a great thing... but only when they are the size of WoW like content updates and not the minor size of the GW2 living world updates.. i.e.... new areas to explore, new adventures to like, more dungeons to play (atleast one dungeon every patch) and new raids to keep everyone happy
They have pre prepared 16 months of conent updates under development right now, but will they be able to keep up with this scheme when the game is less succesfull then hope for or when they start running out of pre prepared content.
7) Comletionists galore... there should be a way to go back to lower level zones to complete stuff you didnt get the time for... A mentoring system like in EQ2 is a must for every MMO in my book, because it also allows you to join your lower level friends or their lower level alts, and yet why do all developers forget about something like this....if a game supports level scaling, it can be implemented easilly..
8) there is so many different types of content... that they feel spread to thin at release, with only 2 battlegrounds, 4 dungeons and 6 adventures at release.. People may feel there is not enough content of the type they prefer, while they level.
9)two sided PvP is something that should have been buried ten years ago (sure the background story is great, but that should be not a factor to limit gameplay).. personally i am a big fan of player fraction based PvP... where players can like join 21 fraction which should battle it out... which can be done in this game as an update... with a new planet discovered far from the Exiles and Dominions, where free minded fighters can join one of the 21 sides... with some kind of political system and options for factiosn to build alliances.. (it would work much like the Cyrodilll in ESO but then with 21 factions
10)Just having six classes is not enough on the long run... Many people love alting (espescially in raid game, when there are no raids) and six classes is just not enough... there should have been atleast 10 classes... in my book, one more of the DPS/tank and DPS/heal... and then another two more defensive option of Tank/heal one of them more ranged and the other more melee..
So far these are my minor issues with the game, i hope they just can solve some of them over the long run.. Now we know they are planning monthly content upgrades... but do they also plan changes to the class system, so people can have more character customisation and progression.... No word on that yet....
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
I totally agree with everything on your list. Sure you can skip the cutsceeens on the starting ship but an option to skip it all together would be nice. I do alot of pvp in the betas and alot of times i'll just stand there and wait to die because with all the red on the floor it feels like i'm screwed any way.
When the transport is shot down in the northern wilds, and deadstar is all pissed, It would be way more impactful if he actually was voice acted. There are alot of good sad parts in the exile story but its so underated when you're just reading it.
1) Dodge, GTFO! Maintain distance, go around, set another objective, regroup, whatever. Enemy telegraphs= bad. The only class which has a lot of trouble getting out of heavy fire situations is the Esper. Engineer has problems too but its a bit better than the Esper. Other than these 2 classes, you only die under heavy fire if you are too slow to react. I know, I tried them all.
3) Haven't done much of the main story quest but there's quite a lot voiced content. Introduction to the zones helping you know what's going on, cutscenes and the eldan cubes or whatever. You'll have to read most of the stuff though. It's a MMO that needs constant updates though, they shouldn't rely too much on voice overs. SWTOR and ESO did that, look where that got them.
5) Considering that every class can play 2 roles and there's 3rd utility tree, I think there's more than enough abilities for character differentiation. Too many possibilities means less and less balancing. I'm tired of MMO's with complete broken and unbalanced pvp and then having people come say that's all about the team group play, bullshit. Unbalanced is unbalanced. I'm glad Wildstar isn't a rock/paper/scissors PVP game and relies heavily on movement and aiming.
Also, there's a lot of gear and implants/attachments that you can obtain and it will make a big difference on how combat plays out. For example, with my engineer I have a weapon attachment that stuns/interrupts players on crits that doesn't share the diminishing returns. There's a lot of possibilities for combat.
6) I've read that since they have such a solid themeparked world built, future updates will focus more on sandbox features. That's great news but we ll see. No point about speculating about the unknown, what we know so far is that Carbine has been delivering these last few months and they definately listen to their player base while maintaining their view. The game will have a lot of end-game content to chew on anyway.
7) There is a mentoring system that will scale you down to the player of your party. Haven't tried it out myself since I had no need for it but I'm pretty sure it exists.
8) This is true. While leveling up I believe there are too few dungeons to go through. They are challenging and unforgiving but few. Same with PVP, I love the 2 battlegrounds but they're only 2. Gladly the game opens up quite a lot at max level but...
It's weird that this complaint comes from an ESO avid fan though, someone that defended the leveling system of it. A game that offers you one and only one way to level up with interesting stories but such boring gameplay. And you have to do it 3 times over. Brings you close to insanity and risks boring you to death.
Learn how to make proper sentences though man....You...write...like this.... you know...? Reading you feels like you're running out of air!
Just be glad a game like Wildstar is coming out, for too long MMO players have been spoon-fed with false promises and lies to milk players dry after failing their initial goal. Wildstar is not dungeons and dragons and anime girls fighting monsters in their bikini's, or even star wars, but as a game its a very solid game. Silly game, but a good game. For a MMO that hasn't released yet, I say Wildstar has quite a lot of content. Let's hope they keep delivering.
There is 0 voice coverage in the main quest line. Everything is presented with smaller or bigger walls of text. Personally i do not mind much but i know a number of people who rant about it saying that this 2014 not 2004. And they have a point.
Also, SWTOR is doing very well.
In response to number 1 .. if you are in a fight where the odds are 20 to 1 .. I think you would be dead no matter what you do .. Real life or game.
It's always nice to have things said to you instead of having to read walls of text, adds to immersion and so on but at what cost? MMO's should be modular games, you insert and remove/improve content all the time.
Adding voice overs and in the case of SWTOR, cutscenes with animations, lipsyncs etc will only make future content harder to release, thus fewer releases and far in between. That's not good for a MMO.
As for SWTOR doing very well, it might be doing very well financially, but as a game it fell short or else they wouldn't have changed their business model. It fell short because there wasn't enough content for players to remain playing it even though it started out well and was full of potential.
I loved the game, as I enjoyed most parts of ESO, they just felt like incomplete experiences mainly because the developers focused too much on a way of presenting the game that is very hard to sustain.
As for Wildstar it does have cutscenes and voice overs, not many but it does have. Does it really matter? MMO's in my opinion just have to give you an introduction and a sense of belonging in their persistent worlds and give you the tools to create your own stories through sandbox features.
I worry more about the lack of sandbox features in Wildstar, a 2014 MMO, than the lack of a handful of actors reading the text for me.
I love your writing style... The multiple points behind the sentences help me a lot while reading it, they are especially usefull in long posts to prevent the typical wall of text effect and work very well to highlight the seperate sentences..
And yes, such fight in general should get you killed.... But imagine its a 20 vs 20 fight, that makes it a different story, and yet, still the telegraphs of the enemy color all the ground equally red.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I think thats the general concensus among gamers... Its bad to the bone, it makes you want to quit and kill your character..
Everyone and their grandmothers told the devs so, yet the so called devs didnt even move a single finger to atleast try and improve the experience
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Working on that... Release is next week, it should have been done and tested long time ago, atleast before the open beta... The first few levels make such a bad impression for this game... It will hurt them, and cost them millions over the long time, from players that would have liked the actuall game but never got past lvl 3 in beta
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
You really had to work hard to make some of those huh.
You can beat the starter area in less than 5minutes, this is not a real complaint sorry. This isn't like ESO where the 'tutorial' took you 3 hours to beat.
Really? Never seen grown men complain about 5 minutes of a story starting.
Did you guys go to Godzilla and scream for the action to start, you were tired of them setting up the characters and the setting?
If this stops you from playing WS, then maybe you are too impatient for gaming.
Oh I so very much agree with this. It's a condition from the Instant Gratification Generation that's gradually ruining our once beautiful genre.
Also, they've quite improved the starting experience and as of the last time the servers were up, character creation now has a 2 minute cinematic before the starting zone to explain things.
Keep in mind there is also very much that i like about this game, thst why i said ten MINOR issues..
If it has mentoring, good thing, just havent seen it yet..
However, one warning for all, people crazy in love with a game, not seeing the weaker parts of it, are generally the ones that burn out fastests.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Yeah, stopped reading at the term 'WoW-like content' regarding updates, because no major game updates LESS than WoW.
You might have used Rift as an example if you were looking to imply that updates should be bigger.
Reread.. I said monthly updates that are of the same size then the updates WoW di two or three times a year.... Meaning there was quite some content in those updates, and it would have been fine if they added those every month ...
meaning the size of the updates of WoW was okay... Not the schedule
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I think mentoring is a must to give higher level gamers some challenge when grouping with the lower level guildies.. Mentoring and a good teleporting system..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
It did make me kill and quit the game. Understandably I pretty much knew it wasn't the game for me (Going into it there wasn't anything that I was overly happy or excited about the game), so when I was going through the tutorial I was just like why am I doing this lol and turned it off.
the red telegraphs overlapping will show how a certain area is instant death which makes me think already how people with organized team play and healing will have a much greater advantage over pugs.
at least with war plots which are organized, or more so than pugs for pvp, will not really have that problem as much.
I prefer if they balanced the combat with minimal healing... but what can we do... imba healing hybrid classes no doubt gonna ruin ppv yet again like in every mmo becuase its treated as something special rather than any other class. Unless in WS its different since i barely tried the game and did not try a healing class... but its a fair guess in a themepark mmo.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
I get what you mean, but the only class that can dish out damage while the heal is the medic. Yes the spellslinger and the espser can mix and match healing and dps skills in their action bar, but only the medic can actually deal damage while healing their team.
Er, That's slightly wrong.
Every DPS/Healer class has at least one skill that damages foes and heals allies in it's telegraph.
And hybrids are only a problem in the lowest PvP bracket. After that you really have to specialize if you want your heals to have any sort of impact at all outside of quest leveling.
I can't comment on PVP, since I find the whole concept of it mind numbingly frustrating (except for hutt-ball. That was fucking fun). But I'm happy for the majority of the game as is designed. I am a highly against creating Alts, I feel it's largely a waste of time and a way of artificially creating content and I'm happy that none of the core features of WS have you sinking in game currency and things to help make alts easier to level.
I will love it when they come out with an AA system for the game and do away with the weekly cap for elder points.
At this point I am counting down the hours until Saturday.