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[Column] Guild Wars 2: Awesome Design

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  • BailoPan15BailoPan15 Member Posts: 410
    Originally posted by loulaki

     GW2 its not perfect, it has flaws and many of them, but so far what ever it does it is doing better than others ...

    Couldn't have said it better myself. +1 

    Its the reason I'm paying a sub for Gw2 for almost 2 years by now. (I make sure I spend 15$/mo in gems, regardless if I need them or not). Hell I have even bought every musical instrument for my girlfriend xD she prefers that to a fancy dinner at an expensive restaurant. Lucky me <3 

  • mmorpgcommentsmmorpgcomments Member Posts: 18
    While it is true Guild Wars 2 has compelling artwork of inferiority that surpasses all in it's genre it simply lacks the basic fundamentals that makes every mmo fun to play. Until a themepark/sandbox patch is released it will be hard for Guild Wars 2 to compete with the likes of the numerous newer free to play titles that offer much more in terms of playability/usability. On an artistic note,  I wasn't at all impressed with the in game cash shop's limited quantity and variety of character customization items.
  • jcsadonejcsadone Member UncommonPosts: 60
    Originally posted by Lydon
    Originally posted by goemoe

    Useless article. Since ArenaNet fails to deliver for nearly two years now even the big fans like David North begin to think of stuff to write now, I guess.

    I finally have a game that I can play with everyone that I care about at the same time!

    Does this tell something about this game or about his family and friends? Even the slowest of your friends and family will have completed this game over and again. You should have written this a year ago, it might have made more sense than today.

    Oh really? I've been playing the game since the second beta weekend and only JUST got 100% map completion on my ONE character a few days ago. I've happily been playing hours upon hours of World vs. World and a couple of Living Story episodes in between.

    So please, don't discount other people's opinions because they don't apply to you. I, too, have never played an MMO where so many people I know play...many of them I didn't even realise game at all.

    You can't be serious. The only reason to not have 100% completion on several characters is that You didn't do anything else than WvW which I find really strange, but hey - "de gustibust non est disputandum". 

    If You are not casual player, having only 1 char with 100% map completion after almost what? 2 yrs? It sounds like a joke. I was playing since beta as well with 3 days preorder head start. I left the game around Xmass'13 and I had 10 chars lvl. 80 all, 3 or 4 100X completion and few legendaries (the Eternity included, from times it still was cool) and I didn't spend more time ingame than 2-3 hours day. Usually around 1hr per day (because there is not much to do above dailies).

  • NDC19NDC19 Member Posts: 23

    Okay, I don't agree with this review at all, but I won't say "you suck" or anything of the sort, because this game is good (the first ~500 hours), but after that it grows boring very quickly.

     

     

    A first wave of people left the game in October/november 2012, a second wave left it in summer 2013 and after the first WvW season. Now in 2014 more people are leaving it after the disappointing "Feature patch". By now I have had about 5 guilds with 100+ people in it and EACH one has died, the maiority of people leaving the game for months or permanently.

     

    The state of the game at this moment??? Very weak.

     

    * World vs. World is a dying mode for all hardcore wvw guilds. The only people still playing are those with a good wvw guild (and stay for their friends) OR PvE guilds that just jump in there for the rewards of Edge of the Mists. On top of that Coverage > Skill.

     

    * Player vs. Player is still in the same spot: no new maps, no new game modes, a frustrating meta and all top teams running unbeatable specs. Build > Skill in this game mode.

     

    * Player versus. Environment is probably the worst of all: no new dungeons added since launch, no new gear introduced, no new maps introduced, only LIVING STORY, which ended up INCREDIBLY STALE and STEREOTYPE.

     

    Will this game survive??? The mass of players are grinding their days away to purchase high end gear (ascended gear grind/ treadmill) or cosmetics, either legendaries OR the fact that every single new look is introduced through the gem store for a stunning price of 800 gems, equalling easily 80 gold or a week worth of farming.

     

     

     

     

     
  • BailoPan15BailoPan15 Member Posts: 410
    Originally posted by NDC19

    Okay, I don't agree with this review at all, but I won't say "you suck" or anything of the sort, because this game is good (the first ~500 hours), but after that it grows boring very quickly.

     

     

    A first wave of people left the game in October/november 2012, a second wave left it in summer 2013 and after the first WvW season. Now in 2014 more people are leaving it after the disappointing "Feature patch". By now I have had about 5 guilds with 100+ people in it and EACH one has died, the maiority of people leaving the game for months or permanently.

     And I'm in the same guild for over an year now. Must be that your guilds simply suck. Here's a tip, enforce always represent option, kick everyone that doesn't follow this baseline. As a leader go make some guild missions for the PvE crowd and organized WvW raids scheduled and weekly for the PvP crowd. This way everyone is more than happy and willing to stay. We also have this custom guild sPvP arena, and my guildies pay 1g each on weekly basis (such gold, very money) so we could extend the duration of the arena. So there's that too. Man if your guild offers any less it must be some crappy autopilot guild xD

    The state of the game at this moment??? Very weak.

     

    * World vs. World is a dying mode for all hardcore wvw guilds. The only people still playing are those with a good wvw guild (and stay for their friends) OR PvE guilds that just jump in there for the rewards of Edge of the Mists. On top of that Coverage > Skill.

     Obviously a PvP mode is played by people who like PvP. It should be logical. 

    * Player vs. Player is still in the same spot: no new maps, no new game modes, a frustrating meta and all top teams running unbeatable specs. Build > Skill in this game mode.

     Erm, so we forget about Skyhammer and Spirit Watch and The Temple of Silent Storms and an upcoming deathmatch mode and map that will be released in couple of months (it's being tested atm, there is livestream about it)? And Build > Skill may be valid for noobs, in reality, it is not like that. Go watch some Tournament of Legends with commentary and come back again to apologize for this silly comment.

    * Player versus. Environment is probably the worst of all: no new dungeons added since launch, no new gear introduced, no new maps introduced, only LIVING STORY, which ended up INCREDIBLY STALE and STEREOTYPE.

     So we forget about fractals of the mists and the 4 dungeons that were added through the living story and now reside as 4th map for the fractals of the mists? And what about ascended gear? Do we forget about it too? All those weapons trinkets and armors that made otherwise useless materials - expensive? Ok, cool...

    Will this game survive??? The mass of players are grinding their days away to purchase high end gear (ascended gear grind/ treadmill) or cosmetics, either legendaries OR the fact that every single new look is introduced through the gem store for a stunning price of 800 gems, equalling easily 80 gold or a week worth of farming.

     I don't know where do you farm, but I get 80 gold in 3 days tops without pushing myself and without doing champion trains (which I understand is gone now, since they nerfed the popular champ trains). Then again I manage to run dungeons like arah p2 in more or less 40 minutes, so there's that...

    Oh and one more thing, you can't buy off Ascended gear, you can however buy time gated materials, at premium price of course :)

    Oh and if you are patient, you can see the gold <-> gem go as low as 60 gold for 800 gems ^_^ those are fun times

    Oh and about your last paragraph complaining that ascended gear is a treadmill, its funny you should say that when you say in your previous point that there is no new gear. Its as if 2 people wrote your post xD Very entertaining read...

    Any other viral false bullshit going about the game? :) 

    Inb4 no LFG system guys - there is infact a very good LFG system that matches you within a minute or two for basically any content. Good think you don't have to wait and pray for a tank or healer :P

  • jcsadonejcsadone Member UncommonPosts: 60
    Originally posted by BailoPan15

     

     And I'm in the same guild for over an year now. Must be that your guilds simply suck. Here's a tip, enforce always represent option, kick everyone that doesn't follow this baseline. As a leader go make some guild missions for the PvE crowd and organized WvW raids scheduled and weekly for the PvP crowd. This way everyone is more than happy and willing to stay. We also have this custom guild sPvP arena, and my guildies pay 1g each on weekly basis (such gold, very money) so we could extend the duration of the arena. So there's that too. Man if your guild offers any less it must be some crappy autopilot guild xD

    Ah - one of those guilds. I hate them. Well - de gustibus non est disputandum. I find them to be full of entitled jerks, with elitist attitude, but I could have been just knokcing on the wrong door all the time. You never know ;)

     Obviously a PvP mode is played by people who like PvP. It should be logical. 

    Well. Everything will find own admirer. If I tell You I like PvP in most games and find GW2 PvP atrocious, will You tell me that I play it wrong, or that I don't like "this type of PvP"? I'm curious.

     Erm, so we forget about Skyhammer and Spirit Watch and The Temple of Silent Storms and an upcoming deathmatch mode and map that will be released in couple of months (it's being tested atm, there is livestream about it)? And Build > Skill may be valid for noobs, in reality, it is not like that. Go watch some Tournament of Legends with commentary and come back again to apologize for this silly comment.

    Upcoming deathmatch yadda yadda yadda. You are counting pros of not added alternative. To be honest, PvP seems really dead. It's like everyone are waiting for new game type, that should be in-game at release.

    In my opinion, GW2 PvP can be compared to LoL (because most people tried LoL at some point). You know - You have classic game mode (summoner rift, or something like that), You have Twisted Treeline (the 3vs3), ARAM and Dominion. Occasionally something more. Lets say we have only Dominion. Let's break it, and break it a little more. Add healthy bunch of bugs and ballance issues. That's how GW2 PvP feels to me. It's like game is missing main PvP modes and we have only Conquest... which gets really old after week or two of playing. But heee-hey, it's only my opinion -_-

    And few words about maps - they do not introduce much to whole PvP community. After almost 2 yrs most interesting still is the "Legacy of the Foefire"... because middle node is bigger. Yes - it's that simple. All the other maps are just tweaking same rutine. Well, maybe not Skyhammer - it actually introduced rank farming into global PvP scale, which ironically made PvP healthier than any PvP dailies that Anet tried to force on playerbase.

    About "Build>Skill". Of course it's true. Skills matter when builds are on par lvl. I need to say that watching tournaments from GW2 is really boring stuff. You can learn few tricks from it, but game is really not suited for streaming. Much more fun to play, than to watch, and it says something from a guy who finds playing GW2 PvP to be extremely boring. Go watch some Tournament of Legends with commentary and come back again to apologize for asking someone for apologizing for having own opinion.

     So we forget about fractals of the mists and the 4 dungeons that were added through the living story and now reside as 4th map for the fractals of the mists? And what about ascended gear? Do we forget about it too? All those weapons trinkets and armors that made otherwise useless materials - expensive? Ok, cool...

    I can agree to some degree. The problem is, that it was all time gated and Dungeons became fractals, so in the end You can only count them once. They are fractals now, not available in world anymore, so yeah.

    All Living Story was time gated. I can understand that some people like LS, personally I really hated it, and it was the exit point for me. I still have fond memories of GW2, but the writing for LS... gush. That was weak.

    Ascended gear - yep. I understand where it came from. I was really opposing the ascended crap addition and I still find the fact it exist to be proof that Anet poorly designed gear system. But if it works for You, it's great. Hard to say it's not addition to the game, because it is, but for me it's a flare of a bad design at the same time... which actually is worse.

     I don't know where do you farm, but I get 80 gold in 3 days tops without pushing myself and without doing champion trains (which I understand is gone now, since they nerfed the popular champ trains). Then again I manage to run dungeons like arah p2 in more or less 40 minutes, so there's that...

    Oh and one more thing, you can't buy off Ascended gear, you can however buy time gated materials, at premium price of course :)

    Oh and if you are patient, you can see the gold <-> gem go as low as 60 gold for 800 gems ^_^ those are fun times

    Don't know how is it now, but when I left some time ago it was either beating same wall with new character, avoiding LS (which I personally hate) or farm. There was not much to do in whole GW2 in PvE. So the cash wasn't a problem at all.

    Oh and about your last paragraph complaining that ascended gear is a treadmill, its funny you should say that when you say in your previous point that there is no new gear. Its as if 2 people wrote your post xD Very entertaining read...

    I don't believe he was talking about new tier of gear. More like new gear inside of the system we already have. And I have to agree - it's hard to make Your character really distinctive. For a game that stands on looks, skins and vanity stuff, there really is few stuff to choose from. I would say that if ingame stuff would be doubled, and gemstore stuff multiplied by 10 - that would gave players some choice. At the moment of my leaving, I was running with Eternity like every 10th player around me, in one of 3 maybe 4 interesting armors that was available for female human guardian. Not so funny, not fun at all.

    Any other viral false bullshit going about the game? :) 

    The fact, that You don't agree with some opinions, doesn't make them automatically false, and Yours right. It just makes the different.

    Inb4 no LFG system guys - there is infact a very good LFG system that matches you within a minute or two for basically any content. Good think you don't have to wait and pray for a tank or healer :P

    Agree - it was one of my favourite features. Shame it took so long to add it (on top of hundred repetition of "our players doesn't need LFG tool")

     

  • BailoPan15BailoPan15 Member Posts: 410
    Originally posted by jcsadone
    Originally posted by BailoPan15

     

     And I'm in the same guild for over an year now. Must be that your guilds simply suck. Here's a tip, enforce always represent option, kick everyone that doesn't follow this baseline. As a leader go make some guild missions for the PvE crowd and organized WvW raids scheduled and weekly for the PvP crowd. This way everyone is more than happy and willing to stay. We also have this custom guild sPvP arena, and my guildies pay 1g each on weekly basis (such gold, very money) so we could extend the duration of the arena. So there's that too. Man if your guild offers any less it must be some crappy autopilot guild xD

    Ah - one of those guilds. I hate them. Well - de gustibus non est disputandum. I find them to be full of entitled jerks, with elitist attitude, but I could have been just knokcing on the wrong door all the time. You never know ;)

    I don't see any elitist behavior, infact we're quite helpful. Also each and every day there is at least 1 person that doesn't know the lupicus encounter so I spend like 5 to 10 minutes just going through the encounter and we always do it from first try, so that's that. Bravo on the logical fallacy there

     Obviously a PvP mode is played by people who like PvP. It should be logical. 

    Well. Everything will find own admirer. If I tell You I like PvP in most games and find GW2 PvP atrocious, will You tell me that I play it wrong, or that I don't like "this type of PvP"? I'm curious.

    Again, that is just your own opinion. IMO Gw2's combat is the best in any MMO to date (and I've played plenty). It's fluid, it's dynamic, it's fair, the animations are on par. The only think I don't like is the shitton of SFX, but that's nothing SweetFX can't fix. I'm going to say what's not to like to Gw2's PvP? In most cases its outsmarting your opponent, not outbuilding them. 

     Erm, so we forget about Skyhammer and Spirit Watch and The Temple of Silent Storms and an upcoming deathmatch mode and map that will be released in couple of months (it's being tested atm, there is livestream about it)? And Build > Skill may be valid for noobs, in reality, it is not like that. Go watch some Tournament of Legends with commentary and come back again to apologize for this silly comment.

    Upcoming deathmatch yadda yadda yadda. You are counting pros of not added alternative. To be honest, PvP seems really dead. It's like everyone are waiting for new game type, that should be in-game at release.

    In my opinion, GW2 PvP can be compared to LoL (because most people tried LoL at some point). You know - You have classic game mode (summoner rift, or something like that), You have Twisted Treeline (the 3vs3), ARAM and Dominion. Occasionally something more. Lets say we have only Dominion. Let's break it, and break it a little more. Add healthy bunch of bugs and ballance issues. That's how GW2 PvP feels to me. It's like game is missing main PvP modes and we have only Conquest... which gets really old after week or two of playing. But heee-hey, it's only my opinion -_-

    And few words about maps - they do not introduce much to whole PvP community. After almost 2 yrs most interesting still is the "Legacy of the Foefire"... because middle node is bigger. Yes - it's that simple. All the other maps are just tweaking same rutine. Well, maybe not Skyhammer - it actually introduced rank farming into global PvP scale, which ironically made PvP healthier than any PvP dailies that Anet tried to force on playerbase.

    About "Build>Skill". Of course it's true. Skills matter when builds are on par lvl. I need to say that watching tournaments from GW2 is really boring stuff. You can learn few tricks from it, but game is really not suited for streaming. Much more fun to play, than to watch, and it says something from a guy who finds playing GW2 PvP to be extremely boring. Go watch some Tournament of Legends with commentary and come back again to apologize for asking someone for apologizing for having own opinion.

    The logical fallacies are strong within this one. It may seem dead to you but it's far from dead. Solo and Team arenas matches you up in less than 2 minutes late at night, and in couple of seconds in prime time. I actually think that as a non-player you should have no right on opinion because it's all faulty fallacies for a person that haven't played for months and have assumed that there are 0 changes in all this time.

    All new maps have something new to them that makes the gameplay even more dynamic. I assume you only played hotjoin and never played with strategy? If that's the case I can see why you feel the way you feel. "Structured" in Structured PvP stands for tactics.

    And again, as you said "yada yada yada", bullshit that Build > Skill,  skills matter when builds are on par lvl yada yada yada. If you have skill then you have a good build, because only a skilled player can figure out the trait synergy for their own playstyle.  Apology accepted.

     So we forget about fractals of the mists and the 4 dungeons that were added through the living story and now reside as 4th map for the fractals of the mists? And what about ascended gear? Do we forget about it too? All those weapons trinkets and armors that made otherwise useless materials - expensive? Ok, cool...

    I can agree to some degree. The problem is, that it was all time gated and Dungeons became fractals, so in the end You can only count them once. They are fractals now, not available in world anymore, so yeah.

    All Living Story was time gated. I can understand that some people like LS, personally I really hated it, and it was the exit point for me. I still have fond memories of GW2, but the writing for LS... gush. That was weak.

    Ascended gear - yep. I understand where it came from. I was really opposing the ascended crap addition and I still find the fact it exist to be proof that Anet poorly designed gear system. But if it works for You, it's great. Hard to say it's not addition to the game, because it is, but for me it's a flare of a bad design at the same time... which actually is worse.

    Well if we take the ESO measure for dungeons, Fractals alone is around 15 dungeons. Also post stage 30 there are mistlock instabilities so it really changes the spirit of the whole battle. 

    Your second paragraph is to each their own basically. I loved living story, you hated it, basically that's how community is split up about it. I love the fact that my in-game activity is rewarded with unique stuff that I have and you don't for obvious reasons.

    Ascended gear = fractals gear. I don't see how it is poorly designed. And compared to other MMOs with gear treadmill, having only 1 tier in ~2 years (almost) is an achievement for me. Not to mention that I farmed my ascended gear within a week, so its not THAT grindy. Go try getting R99 Grade gear in Lineage 2 LOL or S-Grade at C4.

     I don't know where do you farm, but I get 80 gold in 3 days tops without pushing myself and without doing champion trains (which I understand is gone now, since they nerfed the popular champ trains). Then again I manage to run dungeons like arah p2 in more or less 40 minutes, so there's that...

    Oh and one more thing, you can't buy off Ascended gear, you can however buy time gated materials, at premium price of course :)

    Oh and if you are patient, you can see the gold <-> gem go as low as 60 gold for 800 gems ^_^ those are fun times

    Don't know how is it now, but when I left some time ago it was either beating same wall with new character, avoiding LS (which I personally hate) or farm. There was not much to do in whole GW2 in PvE. So the cash wasn't a problem at all.

    What wall o.O I don't know, me and the most people i know in-game are altoholics and they are totally happy with their 8+ lvl 80 characters. I don't consider them masochists, infact some of them are quite lazy and yet they found it fun to lvl 8+ chars. I only have 3 maxed out toons, but im kind of a person that is loyal to his class in most MMOs. Not really that much of an altoholic. 

    Oh and about your last paragraph complaining that ascended gear is a treadmill, its funny you should say that when you say in your previous point that there is no new gear. Its as if 2 people wrote your post xD Very entertaining read...

    I don't believe he was talking about new tier of gear. More like new gear inside of the system we already have. And I have to agree - it's hard to make Your character really distinctive. For a game that stands on looks, skins and vanity stuff, there really is few stuff to choose from. I would say that if ingame stuff would be doubled, and gemstore stuff multiplied by 10 - that would gave players some choice. At the moment of my leaving, I was running with Eternity like every 10th player around me, in one of 3 maybe 4 interesting armors that was available for female human guardian. Not so funny, not fun at all.

    Even so, there are hundreds of skins IG. Have you ever checked out the new Wardrobe system? Have you ever went to a bank to preview all in-game skins? The combinations are in the thousands. Add the fact that you can uniquely dye your armor making it look even more unique, I call your saying that its hard to make your character really distinctive, a bullshit. Not to mention that they introduced new hairstyles and faces to all the races. Gw2 already provides the most customization in any MMO to date. You can basically make everything look the way you like, every single item piece. 

    Any other viral false bullshit going about the game? :) 

    The fact, that You don't agree with some opinions, doesn't make them automatically false, and Yours right. It just makes the different.

    I agree. However when all you have to say is FUD that is so out of context as the distance between Earth and the Sun, then there has to be something wrong with that statement.

    Inb4 no LFG system guys - there is infact a very good LFG system that matches you within a minute or two for basically any content. Good think you don't have to wait and pray for a tank or healer :P

    Agree - it was one of my favourite features. Shame it took so long to add it (on top of hundred repetition of "our players doesn't need LFG tool")

    Yet it is in, it is working, and it makes people happy. Kind of a pointless rant of a sad person.

     There, fixed it for you too. Oh and, You have to check out the new Eternity SFX. it's pretty sick, if you really do have one :) 

  • AeonbladesAeonblades Member Posts: 2,083

    Interesting, considering most MMO players have moved on from GW2 and left the servers so bare they had to make all the servers into a megaserver just to have enough people to do world events.

     

    Hint: It was the poor design decisions and lack of content that drove people away.

     

    These reviews help no one, especially when you are trying to convince MMO gamers they are missing out on something when it's arguably one of the worst MMO declines ever recorded.

     

    Eh, to each their own, I'm glad the author enjoys the game. Anything past the leveling process and a few hundred hours in WvW and you realize the game is the epitome of wasted time and effort along with poor design decisions that hold the game back at every turn.

     

    I won't hold someone's taste against them, but this just seems like a desperate attempt to get people back into a dying game.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • nastyjmannastyjman Member Posts: 161
    Originally posted by Aeonblades

    Interesting, considering most MMO players have moved on from GW2 and left the servers so bare they had to make all the servers into a megaserver just to have enough people to do world events.

     

    Hint: It was the poor design decisions and lack of content that drove people away.

     

    These reviews help no one, especially when you are trying to convince MMO gamers they are missing out on something when it's arguably one of the worst MMO declines ever recorded.

     

    Eh, to each their own, I'm glad the author enjoys the game. Anything past the leveling process and a few hundred hours in WvW and you realize the game is the epitome of wasted time and effort along with poor design decisions that hold the game back at every turn.

     

    I won't hold someone's taste against them, but this just seems like a desperate attempt to get people back into a dying game.

    Not sure what metrics you are using to know it's a dying game. The population is healthy in my opinion. Once again, it's a difference in perception: you are in the outside looking in; I'm in the inside enjoying with everyone else.

    And I agree that most MMO players have moved on, but there's droves of casuals and first time MMO players joining the game. Just the fact that it's not P2P opens this game to other gamers who wants to dabble in the MMO sphere. What metrics am I using to support this claim? Just an opinion--much like GW2 is dying is an opinion.

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by nastyjman
    Originally posted by Aeonblades

    Interesting, considering most MMO players have moved on from GW2 and left the servers so bare they had to make all the servers into a megaserver just to have enough people to do world events.

     

    Hint: It was the poor design decisions and lack of content that drove people away.

     

    These reviews help no one, especially when you are trying to convince MMO gamers they are missing out on something when it's arguably one of the worst MMO declines ever recorded.

     

    Eh, to each their own, I'm glad the author enjoys the game. Anything past the leveling process and a few hundred hours in WvW and you realize the game is the epitome of wasted time and effort along with poor design decisions that hold the game back at every turn.

     

    I won't hold someone's taste against them, but this just seems like a desperate attempt to get people back into a dying game.

    Not sure what metrics you are using to know it's a dying game. The population is healthy in my opinion. Once again, it's a difference in perception: you are in the outside looking in; I'm in the inside enjoying with everyone else.

    And I agree that most MMO players have moved on, but there's droves of casuals and first time MMO players joining the game. Just the fact that it's not P2P opens this game to other gamers who wants to dabble in the MMO sphere. What metrics am I using to support this claim? Just an opinion--much like GW2 is dying is an opinion.

    I play the game and have played for 2 years now. I think I can safely say I know what I'm talking about. Thanks for assuming I'm on the "outside looking in." I still log in from time to time to play WvW, admittedly very rarely now that a superior version of it has come to the market.

    The game is quite enjoyable for casual players leveling their first time or two and people who want to dabble in WvW which I view as a stepping stone to really getting into true RvR style PvP. It's just enough to make you want more.

    To say that the game isn't dying is silly considering it had the sharpest decline in player population of any MMO ever to come to the market. That information is unsurprising considering it was the fastest selling MMO ever made. All this data points to just another run of the mill one hit and quit cash grab style MMO that's slowly moving towards a pay to win style payment model.

    I'm glad you enjoy the game and wish you the best, but I don't think article writers should lie to the people who read this website and tell them the game is something it isn't.

    I was a staunch defender of Anet and GW2 for quite a long time, but as time has progressed and the game has gotten worse rather than better, it's hard to defend a company you once loved that has effectively neutered their IP.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by BailoPan15
    Originally posted by Sajman01

    With all due respect David, articles like these just anger the heck out of me.

     

    While I agree with the premise that Guild Wars 2 is an MMO built for everyone, it's hard to find an MMO these days that isn't built for everyone. There isn't an AAA title on the market anymore that doesnt have training wheels for new players and challenges for older players.

     

    I would actually make the argument that other MMOs do a much better job at providing a good experience for all. WoW, Rift, Lotro, etc offer multiple tiers of difficulty so players can tune their experience to fit their need. Meanwhile, outside of fractals, GW2 is still using the one difficulty fits all approach.

    You can always try to solo Arah like a huge chunk of experienced players do atm. Or you know, do the Queen's Gauntlet while being naked and with blue weapons at tier 3. Speak about difficulty then :p 

    Besides thanks to all your whining guys, ANet will make only permanent content :( Thanks for ruining the living world :/ One of the things i really loved the game, being in events other people weren't felt special 

    Really?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • FoomerangFoomerang Member UncommonPosts: 5,628


    I finally have a game that I can play with everyone that I care about at the same time!
    congratulations!
  • BailoPan15BailoPan15 Member Posts: 410
    Originally posted by Aeonblades
    Originally posted by nastyjman
    Originally posted by Aeonblades

    Interesting, considering most MMO players have moved on from GW2 and left the servers so bare they had to make all the servers into a megaserver just to have enough people to do world events.

     

    Hint: It was the poor design decisions and lack of content that drove people away.

     

    These reviews help no one, especially when you are trying to convince MMO gamers they are missing out on something when it's arguably one of the worst MMO declines ever recorded.

     

    Eh, to each their own, I'm glad the author enjoys the game. Anything past the leveling process and a few hundred hours in WvW and you realize the game is the epitome of wasted time and effort along with poor design decisions that hold the game back at every turn.

     

    I won't hold someone's taste against them, but this just seems like a desperate attempt to get people back into a dying game.

    Not sure what metrics you are using to know it's a dying game. The population is healthy in my opinion. Once again, it's a difference in perception: you are in the outside looking in; I'm in the inside enjoying with everyone else.

    And I agree that most MMO players have moved on, but there's droves of casuals and first time MMO players joining the game. Just the fact that it's not P2P opens this game to other gamers who wants to dabble in the MMO sphere. What metrics am I using to support this claim? Just an opinion--much like GW2 is dying is an opinion.

    I play the game and have played for 2 years now. I think I can safely say I know what I'm talking about. Thanks for assuming I'm on the "outside looking in." I still log in from time to time to play WvW, admittedly very rarely now that a superior version of it has come to the market.

    The game is quite enjoyable for casual players leveling their first time or two and people who want to dabble in WvW which I view as a stepping stone to really getting into true RvR style PvP. It's just enough to make you want more.

    To say that the game isn't dying is silly considering it had the sharpest decline in player population of any MMO ever to come to the market. That information is unsurprising considering it was the fastest selling MMO ever made. All this data points to just another run of the mill one hit and quit cash grab style MMO that's slowly moving towards a pay to win style payment model.

    I'm glad you enjoy the game and wish you the best, but I don't think article writers should lie to the people who read this website and tell them the game is something it isn't.

    I was a staunch defender of Anet and GW2 for quite a long time, but as time has progressed and the game has gotten worse rather than better, it's hard to defend a company you once loved that has effectively neutered their IP.

    Such a white knight ^_^. I really don't get this "I used to defend game X .... but then ... I took an arrow in the knee o_O". What is this even supposed to mean . Aren't you supposed to be subjective so that your opinion has some value at least. And if really you were a "defender", does that make you a "hater" now? Would make sense for a "hater" to say that the game is dying. And to have been saying it for the past year! Man that must be some slow death. Is it dying the same way WoW is dying? Because they still make bunch of money. And at Christmas they'll make bunch more. 

    Ah those doom & gloom topics opinions from ex-defenders. You just have to love them. Playing the victim of the big bad ANet who willingly destroyed their game. Yeah, because that would've made sense....

    Sharpest decline, I don't know...did you forget SWTOR? Pretty sure TESO will outshine Gw2 in that regard...but now that you are a TESO "defender" you won't be as silly to see that happening right? :) Go on now Sir Aeonblades, defend TESO! m/ Especially their superior version of the same zerg infested RvR. Aww wait, you forgot to mention that 3-way faction PvP gets terribly imbalanced. Oh boy, oh boy I'm so excited ^_^

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Aeonblades

    To say that the game isn't dying is silly considering it had the sharpest decline in player population of any MMO ever to come to the market.

    Not sure where you get that info from (sources or evidence always go good with broad claims) but if you are using pure speculation then I will too and say there is a fairly new game, in fact I think you are a fan of this new game, that is tanking a lot harder and faster.

    "If I offended you, you needed it" -Corey Taylor

  • nastyjmannastyjman Member Posts: 161
    Originally posted by Aeonblades
    ...

    To say that the game isn't dying is silly considering it had the sharpest decline in player population of any MMO ever to come to the market. That information is unsurprising considering it was the fastest selling MMO ever made. All this data points to just another run of the mill one hit and quit cash grab style MMO that's slowly moving towards a pay to win style payment model.

    ...

    Once again, you may need to provide sources on this sharp decline in player population and this "data".

    And this run-of-the-mill and cash-grab MMO? I think you're referring to a different game, which had also gutted a beloved IP.

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by BailoPan15
    Originally posted by Aeonblades
    Originally posted by nastyjman
    Originally posted by Aeonblades

    Interesting, considering most MMO players have moved on from GW2 and left the servers so bare they had to make all the servers into a megaserver just to have enough people to do world events.

     

    Hint: It was the poor design decisions and lack of content that drove people away.

     

    These reviews help no one, especially when you are trying to convince MMO gamers they are missing out on something when it's arguably one of the worst MMO declines ever recorded.

     

    Eh, to each their own, I'm glad the author enjoys the game. Anything past the leveling process and a few hundred hours in WvW and you realize the game is the epitome of wasted time and effort along with poor design decisions that hold the game back at every turn.

     

    I won't hold someone's taste against them, but this just seems like a desperate attempt to get people back into a dying game.

    Not sure what metrics you are using to know it's a dying game. The population is healthy in my opinion. Once again, it's a difference in perception: you are in the outside looking in; I'm in the inside enjoying with everyone else.

    And I agree that most MMO players have moved on, but there's droves of casuals and first time MMO players joining the game. Just the fact that it's not P2P opens this game to other gamers who wants to dabble in the MMO sphere. What metrics am I using to support this claim? Just an opinion--much like GW2 is dying is an opinion.

    I play the game and have played for 2 years now. I think I can safely say I know what I'm talking about. Thanks for assuming I'm on the "outside looking in." I still log in from time to time to play WvW, admittedly very rarely now that a superior version of it has come to the market.

    The game is quite enjoyable for casual players leveling their first time or two and people who want to dabble in WvW which I view as a stepping stone to really getting into true RvR style PvP. It's just enough to make you want more.

    To say that the game isn't dying is silly considering it had the sharpest decline in player population of any MMO ever to come to the market. That information is unsurprising considering it was the fastest selling MMO ever made. All this data points to just another run of the mill one hit and quit cash grab style MMO that's slowly moving towards a pay to win style payment model.

    I'm glad you enjoy the game and wish you the best, but I don't think article writers should lie to the people who read this website and tell them the game is something it isn't.

    I was a staunch defender of Anet and GW2 for quite a long time, but as time has progressed and the game has gotten worse rather than better, it's hard to defend a company you once loved that has effectively neutered their IP.

    Such a white knight ^_^. I really don't get this "I used to defend game X .... but then ... I took an arrow in the knee o_O". What is this even supposed to mean . Aren't you supposed to be subjective so that your opinion has some value at least. And if really you were a "defender", does that make you a "hater" now? Would make sense for a "hater" to say that the game is dying. And to have been saying it for the past year! Man that must be some slow death. Is it dying the same way WoW is dying? Because they still make bunch of money. And at Christmas they'll make bunch more. 

    Ah those doom & gloom topics opinions from ex-defenders. You just have to love them. Playing the victim of the big bad ANet who willingly destroyed their game. Yeah, because that would've made sense....

    Sharpest decline, I don't know...did you forget SWTOR? Pretty sure TESO will outshine Gw2 in that regard...but now that you are a TESO "defender" you won't be as silly to see that happening right? :) Go on now Sir Aeonblades, defend TESO! m/ Especially their superior version of the same zerg infested RvR. Aww wait, you forgot to mention that 3-way faction PvP gets terribly imbalanced. Oh boy, oh boy I'm so excited ^_^

    Shrug, your opinion is your own, if you don't find mine subjective enough for tastes, don't read it. Either way I'm going to share it, whether you like it or not. If not liking a game makes me a "hater" (A word used by people who have no real merit and immediately discredit themselves by even mentioning it, by the way). Then sure, I guess I am one. I invested hundreds upon hundreds of hours in GW2 and have formulated my own opinion about the game. 2 years of play gives me a pretty deep insight into the health, mechanics, and issues a game has.

     

    Whether or not you agree with me or not, I really could care less, but it's not going to stop me from sharing my opinion just because it hurts your feelings or some other liberal nonsense.

     

    If you had actually read my post instead of a laughable attempt to attack my character that makes you look preschoolish at best, you would realize I don't begrudge people for liking the game, and have commented many times over the years on these boards about how the game has one the best leveling experiences in the MMO market today. More power to those that enjoy it, but if someone is going to come in and say their opinion is fact, I'm going to point out the flaws in that logic.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • BailoPan15BailoPan15 Member Posts: 410
    Originally posted by Aeonblades
    Originally posted by BailoPan15
    Originally posted by Aeonblades
    Originally posted by nastyjman
    Originally posted by Aeonblades

    Interesting, considering most MMO players have moved on from GW2 and left the servers so bare they had to make all the servers into a megaserver just to have enough people to do world events.

     

    Hint: It was the poor design decisions and lack of content that drove people away.

     

    These reviews help no one, especially when you are trying to convince MMO gamers they are missing out on something when it's arguably one of the worst MMO declines ever recorded.

     

    Eh, to each their own, I'm glad the author enjoys the game. Anything past the leveling process and a few hundred hours in WvW and you realize the game is the epitome of wasted time and effort along with poor design decisions that hold the game back at every turn.

     

    I won't hold someone's taste against them, but this just seems like a desperate attempt to get people back into a dying game.

    Not sure what metrics you are using to know it's a dying game. The population is healthy in my opinion. Once again, it's a difference in perception: you are in the outside looking in; I'm in the inside enjoying with everyone else.

    And I agree that most MMO players have moved on, but there's droves of casuals and first time MMO players joining the game. Just the fact that it's not P2P opens this game to other gamers who wants to dabble in the MMO sphere. What metrics am I using to support this claim? Just an opinion--much like GW2 is dying is an opinion.

    I play the game and have played for 2 years now. I think I can safely say I know what I'm talking about. Thanks for assuming I'm on the "outside looking in." I still log in from time to time to play WvW, admittedly very rarely now that a superior version of it has come to the market.

    The game is quite enjoyable for casual players leveling their first time or two and people who want to dabble in WvW which I view as a stepping stone to really getting into true RvR style PvP. It's just enough to make you want more.

    To say that the game isn't dying is silly considering it had the sharpest decline in player population of any MMO ever to come to the market. That information is unsurprising considering it was the fastest selling MMO ever made. All this data points to just another run of the mill one hit and quit cash grab style MMO that's slowly moving towards a pay to win style payment model.

    I'm glad you enjoy the game and wish you the best, but I don't think article writers should lie to the people who read this website and tell them the game is something it isn't.

    I was a staunch defender of Anet and GW2 for quite a long time, but as time has progressed and the game has gotten worse rather than better, it's hard to defend a company you once loved that has effectively neutered their IP.

    Such a white knight ^_^. I really don't get this "I used to defend game X .... but then ... I took an arrow in the knee o_O". What is this even supposed to mean . Aren't you supposed to be subjective so that your opinion has some value at least. And if really you were a "defender", does that make you a "hater" now? Would make sense for a "hater" to say that the game is dying. And to have been saying it for the past year! Man that must be some slow death. Is it dying the same way WoW is dying? Because they still make bunch of money. And at Christmas they'll make bunch more. 

    Ah those doom & gloom topics opinions from ex-defenders. You just have to love them. Playing the victim of the big bad ANet who willingly destroyed their game. Yeah, because that would've made sense....

    Sharpest decline, I don't know...did you forget SWTOR? Pretty sure TESO will outshine Gw2 in that regard...but now that you are a TESO "defender" you won't be as silly to see that happening right? :) Go on now Sir Aeonblades, defend TESO! m/ Especially their superior version of the same zerg infested RvR. Aww wait, you forgot to mention that 3-way faction PvP gets terribly imbalanced. Oh boy, oh boy I'm so excited ^_^

    Shrug, your opinion is your own, if you don't find mine subjective enough for tastes, don't read it. Either way I'm going to share it, whether you like it or not. If not liking a game makes me a "hater" (A word used by people who have no real merit and immediately discredit themselves by even mentioning it, by the way). Then sure, I guess I am one. I invested hundreds upon hundreds of hours in GW2 and have formulated my own opinion about the game. 2 years of play gives me a pretty deep insight into the health, mechanics, and issues a game has.

     

    Whether or not you agree with me or not, I really could care less, but it's not going to stop me from sharing my opinion just because it hurts your feelings or some other liberal nonsense.

     

    If you had actually read my post instead of a laughable attempt to attack my character that makes you look preschoolish at best, you would realize I don't begrudge people for liking the game, and have commented many times over the years on these boards about how the game has one the best leveling experiences in the MMO market today. More power to those that enjoy it, but if someone is going to come in and say their opinion is fact, I'm going to point out the flaws in that logic.

    I would say the same, but towards you. I made fun of you, because what you said is laughable. You say the game is dying, I'm asking what makes you think that? Just because you played hundreds of hours and you decided that its dying? Sorry, but that's just not good enough. And it makes your opinion faulty. Sharing faulty opinion makes you a fool. Do you want to be a fool? Why is the game dying? Because my server has 130+ ppl at WvW queue each night and i have to give it a good hour or more before joining wvw. Or because it takes less than 2 minutes to join solo/team spvp arena? Please do enlighten me. Or maybe it just takes you personally few hundreds of hours before actually evaluating a product for yourself. Wonder if your gametime counter reaches hundreds of hundreds of hours in TESO, would the game suddenly die.

    Aaand I'll be happy to explore Maguuma Wastes, come next month. As will many others. While you spread your faulty opinion. It's all so ... "meh".

     

    Besides I was merely asking questions. It was you who took the matters personally :) I never called you a hater. I asked if you consider yourself a hater. Just my 2 cents

     

    For me a dying game is DF:UW. Do you honestly believe that Gw2 is remotely like DFUW in terms of activity? <o> 

  • jcsadonejcsadone Member UncommonPosts: 60
    Originally posted by BailoPan15 

     

    I don't see any elitist behavior, infact we're quite helpful. Also each and every day there is at least 1 person that doesn't know the lupicus encounter so I spend like 5 to 10 minutes just going through the encounter and we always do it from first try, so that's that. Bravo on the logical fallacy there

    So as I said - maybe I had bad luck :P 

     Again, that is just your own opinion. IMO Gw2's combat is the best in any MMO to date (and I've played plenty). It's fluid, it's dynamic, it's fair, the animations are on par. The only think I don't like is the shitton of SFX, but that's nothing SweetFX can't fix. I'm going to say what's not to like to Gw2's PvP? In most cases its outsmarting your opponent, not outbuilding them. 

    What's not to like in GW2 PvP? I don't know - I hate it all together. I still play GW1 PvP - I play it more often than GW2 actually. The fact that fighting system is great makes it even worse, because it feels like a big waste of potential. And as it goes for "outsmarting your opponent, not outbuilding them" - you just described every PvP in every not p2w MMO, You know? Find me a game that is not pay2win, that will be against this model. The problem with GW2 is, that the number of valid builds come down to 1 for most classes, sometimes 2 (I may be wrong at that point - last time I've played PvP was still aprill). So diversity is really really low.

    And sure it's my own opinion. I'm not that uppish to force people to apologize for having opinion or claim that I can fix what they wanned to say ^_^

    The logical fallacies are strong within this one. It may seem dead to you but it's far from dead. Solo and Team arenas matches you up in less than 2 minutes late at night, and in couple of seconds in prime time. I actually think that as a non-player you should have no right on opinion because it's all faulty fallacies for a person that haven't played for months and have assumed that there are 0 changes in all this time.

    Actually - without official statistics both of us base our statements on experience only. No need to stick "logical fallacies" to me, because I can do the same to You. I base mine opinion on simple thing - PvP was really lively at the beginning, but biggest strongest PvP guilds left (some back to GW1). After almost 2 yrs, PvP community is still in its infancy - even while some groups are trying really hard to make eSport happen (in my opinion - it won't happen, not with this PvP Anet team, not with this design).

    And do not assume I haven't played for months. It's a non sub game, I can jump in and out anytime I want. I check game after every major update (usually I'm disappointed - otherwise I would come back). It's all faulty fallacies for a person who assume, that the fact that I'm not 100% active, means that there was some major changes in game. There was tweaking and struggle on line "we unite skills between PvP and PvE - oh noes, balance is screwed again, lets divide them - oh noes, they are different now" and so on and so forth. That's all I've picked up, because there was nothing more interesting in PvP. Actually - above adding few maps that shockingly weren't game changer, there was no reall buzz in PvP. Tweaks and balance for ain't enough to fix broken system.

    And most important thing - stop saying when I can have opinion and when I can't, when You are throwing your opinions like facts, when they are merely opinions.

    All new maps have something new to them that makes the gameplay even more dynamic. I assume you only played hotjoin and never played with strategy? If that's the case I can see why you feel the way you feel. "Structured" in Structured PvP stands for tactics.

    Well... I have Champion Magus (and probably champion paragon as well, but I'm not sure - I was playing ele or guard usually, so probably just that), and all other class achi without tournament achievement, so think what You want - it's a free world. I was in a PvP guild for few months (and then they left with what seems at the time, majority of PvP players) but it doesn't have to mean a thing, does it?

    And again, as you said "yada yada yada", bullshit that Build > Skill,  skills matter when builds are on par lvl yada yada yada. If you have skill then you have a good build, because only a skilled player can figure out the trait synergy for their own playstyle.  Apology accepted.

    No appology was given :P

    Well if we take the ESO measure for dungeons, Fractals alone is around 15 dungeons. Also post stage 30 there are mistlock instabilities so it really changes the spirit of the whole battle. 

    I agree - but I wasn't saying bad word about GW2 dungeons. I was simply stating fact that post release, LS is a priority and dungeons are on far end of Anet interest (when last time I was playing - I think it was right after last patch - CM still had bugs I remember from before LS) 

    Your second paragraph is to each their own basically. I loved living story, you hated it, basically that's how community is split up about it. I love the fact that my in-game activity is rewarded with unique stuff that I have and you don't for obvious reasons.

    It's not about unique stuff for me. My work binds me with literature, and seeing what Anet writers are doing with Tyria lore is filling me with disgust. I know, I know - it's much to demand good story from MMO, but still - compared to GW1, GW2 writer team is doing fairly poor job. And hey - I know their lore considerably better than their writers do (srsly? Every second update was grand "WTF?!" in terms of lore, there was lot of breaking lore drama and not even close of new amount to cover it up... not to mention quality).

    And about rewards - I don't think that removing classic quests because "we don't want kill 10 rats stuff in our game" and replacing them with "kill 10 rats achievement" is so smart.

    Ascended gear = fractals gear. I don't see how it is poorly designed. And compared to other MMOs with gear treadmill, having only 1 tier in ~2 years (almost) is an achievement for me. Not to mention that I farmed my ascended gear within a week, so its not THAT grindy. Go try getting R99 Grade gear in Lineage 2 LOL or S-Grade at C4.

    Well - I had same conversation with K10R team. Basically ascended gear was added to the game, because exotics were to easy to obtain. So no ascended gear was needed, just the ascended way of obtaining it. We got 6 gear types (basic, fine, masterwork, rare, exotic, ascended). Since release till ascended introduction it was more like 2 gear types - "crap that You find" and "exotics with stats You want". First type was every crappy drop item better than what You had, and the second was crafted/bought by dungeons tokens. Since ascended was introduced, we actually have 3 distinct gear types - "crap that You find", "exotic placeholder" and "ascended that You need". What is it, if not poor design? Let's say game have 3 gear types. Crappy basic, Fine (the easy achievable placeholder) and masterwork with similar acquisition to ascended gear. We cut half of tiers and all (100%) unnecessary gear tiers. Tadaaa! The problem is not in ascended or the farm, rather in fact, that Anet wasn't (and still is not) sure how to deal with gear system without gear trademill in their game. Aka - poor initial design. And don't get me started about crafting...

     What wall o.O I don't know, me and the most people i know in-game are altoholics and they are totally happy with their 8+ lvl 80 characters. I don't consider them masochists, infact some of them are quite lazy and yet they found it fun to lvl 8+ chars. I only have 3 maxed out toons, but im kind of a person that is loyal to his class in most MMOs. Not really that much of an altoholic. 

    I'm altoholic as well. I have 10 chars, 9 lvl 80 (not sure about my second engi, I left at the end of lvling it, or right after), 1 in ascended gear, 7 in full exotic with some legendaries that I wanned, and precursors that I still planned to legendup. At least 5 toons had all story (1 for each race) done - from personal to a Zaithan fall. Most of this was done with RP guild, and we had a blast trying to "live" the stories. After runing with Trahaerne 5+ times it was like beating poorly done, but really thick wall with my head, after a heavily soaked in alcohol party night.

    Even so, there are hundreds of skins IG. Have you ever checked out the new Wardrobe system? Have you ever went to a bank to preview all in-game skins? The combinations are in the thousands. Add the fact that you can uniquely dye your armor making it look even more unique, I call your saying that its hard to make your character really distinctive, a bullshit. Not to mention that they introduced new hairstyles and faces to all the races. Gw2 already provides the most customization in any MMO to date. You can basically make everything look the way you like, every single item piece. 

    Yup - and I love new wardrobe system (it's awesome, too UI based for me, I would prefer to place a wardrobe inside my character home district, but hey - it's just me ;) ).

    About making character really distinctive bullshit - do You play a Charr by any chance? No? Go and play. Charrs have 2 types of armors - quite good looking but rather similar from mid/far distance, and awful. Charrs actually look like a bunch of clones because of it, the only distinctive part of them is... their own fur. Asura ain't that better - they are so small, that most of armors doesn't shine on them at all. That leaves Norns and Humans (I really don't like Sylvari ;D ) and they are majority of player base. So yeah - it's really hard to look distinctive, when almost everyone around You is same race.

    But I need to agree - dying system saves the day :), I forgot to include that in my logic. Kudos.

    I agree. However when all you have to say is FUD that is so out of context as the distance between Earth and the Sun, then there has to be something wrong with that statement.

    And again - when all you have to say is FUD that you consider to be a facts, everything else seems to be out of context. There is nothing wrong with mine statement - the right to have opinion is actually the only fact we all are bound by law to agree upon ;)

    I agree with you at some point, in other I agree with guy who was using green txt. But when we disagree I can respect that, you on the other hand ask me to apologize, try to fix what I meant and plainly ridicule opinions that you can't counter. Not nice, but if that's your style, I'm ok with it ;).

    Yet it is in, it is working, and it makes people happy. Kind of a pointless rant of a sad person.

    Sad? Well - a bit. Because it's the Anet attitude on many things, not only LFG. LFG tool found its way to the game - woohooo! One things of many. Attitude stays the same on other aspects of Anet-playerbase relations, so yeah - that makes me sad XD.

     There, fixed it for you too. Oh and, You have to check out the new Eternity SFX. it's pretty sick, if you really do have one :) 

    Yep - I've seen it, it's really nice :). The fact that I don't play (daily) anymore, doesn't mean I do not drop by from time to time to reevaluate my choices XD

     

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Aeonblades

    Interesting, considering most MMO players have moved on from GW2 and left the servers so bare they had to make all the servers into a megaserver just to have enough people to do world events.

     

    Hint: It was the poor design decisions and lack of content that drove people away.

     

    These reviews help no one, especially when you are trying to convince MMO gamers they are missing out on something when it's arguably one of the worst MMO declines ever recorded.

     

    Eh, to each their own, I'm glad the author enjoys the game. Anything past the leveling process and a few hundred hours in WvW and you realize the game is the epitome of wasted time and effort along with poor design decisions that hold the game back at every turn.

     

    I won't hold someone's taste against them, but this just seems like a desperate attempt to get people back into a dying game.

    Prove it.  Any of it.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Aeonblades

    Shrug, your opinion is your own, if you don't find mine subjective enough for tastes, don't read it. Either way I'm going to share it, whether you like it or not. If not liking a game makes me a "hater" (A word used by people who have no real merit and immediately discredit themselves by even mentioning it, by the way). Then sure, I guess I am one. I invested hundreds upon hundreds of hours in GW2 and have formulated my own opinion about the game. 2 years of play gives me a pretty deep insight into the health, mechanics, and issues a game has.

    Are you serious?  You haven't been giving opinions, your posts aren't subjective - you've emphatically stated that "most" people have left the game and that it's "dying" with no proof whatsoever.

    Then you immediately try to distance yourself from being a hater by claiming anyone who uses the phrase is already wrong.  You'd be a lawyer's dream come true.  The fallacy in that last part alone makes your argument crumble beneath its own weight.

    Essentially, you're not a hater but a hater is typically defined as someone who:

    A: Harps on incessantly about something they hate.

    B: Gives false information about the subject of that hate.

    C: Hides behind all of it being an "opinion" and that people need to "lighten up" or "accept that people believe differently".

    I don't know if you're a hater or not, just listing the criteria, you know?  You would, however, be doing people a favor by actually proving that GW2 is this poorly designed wasteland devoid of players or enjoyment instead of just repeating it over and over and over.

    The thing is, I can log in and see that nothing you said about the game is true.  Try using less definitive statements like "most" or "dying".

    No one cares how long you've played the game, you're not being "insightful", you're being biased.

  • BailoPan15BailoPan15 Member Posts: 410
    Originally posted by jcsadone
    Originally posted by BailoPan15 

     

    I don't see any elitist behavior, infact we're quite helpful. Also each and every day there is at least 1 person that doesn't know the lupicus encounter so I spend like 5 to 10 minutes just going through the encounter and we always do it from first try, so that's that. Bravo on the logical fallacy there

    So as I said - maybe I had bad luck :P 

     Again, that is just your own opinion. IMO Gw2's combat is the best in any MMO to date (and I've played plenty). It's fluid, it's dynamic, it's fair, the animations are on par. The only think I don't like is the shitton of SFX, but that's nothing SweetFX can't fix. I'm going to say what's not to like to Gw2's PvP? In most cases its outsmarting your opponent, not outbuilding them. 

    What's not to like in GW2 PvP? I don't know - I hate it all together. I still play GW1 PvP - I play it more often than GW2 actually. The fact that fighting system is great makes it even worse, because it feels like a big waste of potential. And as it goes for "outsmarting your opponent, not outbuilding them" - you just described every PvP in every not p2w MMO, You know? Find me a game that is not pay2win, that will be against this model. The problem with GW2 is, that the number of valid builds come down to 1 for most classes, sometimes 2 (I may be wrong at that point - last time I've played PvP was still aprill). So diversity is really really low.

    All classes have more than 1-2 viable build. Except Necro. And only because of the way death shroud loads up so slowly in small encounters without much killing. Like I prefer to say, Play your own style and you will prevail. Berserker guardians are a pain, so are the bunkers and then there are the universal soldiers....

    And sure it's my own opinion. I'm not that uppish to force people to apologize for having opinion or claim that I can fix what they wanned to say ^_^

    The logical fallacies are strong within this one. It may seem dead to you but it's far from dead. Solo and Team arenas matches you up in less than 2 minutes late at night, and in couple of seconds in prime time. I actually think that as a non-player you should have no right on opinion because it's all faulty fallacies for a person that haven't played for months and have assumed that there are 0 changes in all this time.

    Actually - without official statistics both of us base our statements on experience only. No need to stick "logical fallacies" to me, because I can do the same to You. I base mine opinion on simple thing - PvP was really lively at the beginning, but biggest strongest PvP guilds left (some back to GW1). After almost 2 yrs, PvP community is still in its infancy - even while some groups are trying really hard to make eSport happen (in my opinion - it won't happen, not with this PvP Anet team, not with this design).

    Are you a NA player? Because here in Europe there is this ESL Weekly Cup. Its quite the event. And there are tons of teams participating. And based on that I conclude that sPvP, atleast in Europe, is pretty lively. If you do not know what ESL is - Electronic Sports League. 

    And do not assume I haven't played for months. It's a non sub game, I can jump in and out anytime I want. I check game after every major update (usually I'm disappointed - otherwise I would come back). It's all faulty fallacies for a person who assume, that the fact that I'm not 100% active, means that there was some major changes in game. There was tweaking and struggle on line "we unite skills between PvP and PvE - oh noes, balance is screwed again, lets divide them - oh noes, they are different now" and so on and so forth. That's all I've picked up, because there was nothing more interesting in PvP. Actually - above adding few maps that shockingly weren't game changer, there was no reall buzz in PvP. Tweaks and balance for ain't enough to fix broken system.

    In my opinion their balancing team is doing hell of a good job. There is no game changer ability and every class is able to win against every other class, if played right. FotM builds kneel before any CC player. CC players kneel to condimancers. Ele blasts water fields like insane to ramp up those health points. It's all so dynamic and pretty much because of those dynamics we can't speak of imbalance. There are too many things going to truly judge on that matter.

    And most important thing - stop saying when I can have opinion and when I can't, when You are throwing your opinions like facts, when they are merely opinions.

    All new maps have something new to them that makes the gameplay even more dynamic. I assume you only played hotjoin and never played with strategy? If that's the case I can see why you feel the way you feel. "Structured" in Structured PvP stands for tactics.

    Well... I have Champion Magus (and probably champion paragon as well, but I'm not sure - I was playing ele or guard usually, so probably just that), and all other class achi without tournament achievement, so think what You want - it's a free world. I was in a PvP guild for few months (and then they left with what seems at the time, majority of PvP players) but it doesn't have to mean a thing, does it?

    What I meant to say here is that a map like Skyhammer has a cannon that players prefer to capping points, and in spirit watch, players go after an orb which disables the carrier's skills which is pretty interesting and adds complexity into the mix. You can't cloak the carrier too so there's that. Every map has its thing beside capping points.

    And again, as you said "yada yada yada", bullshit that Build > Skill,  skills matter when builds are on par lvl yada yada yada. If you have skill then you have a good build, because only a skilled player can figure out the trait synergy for their own playstyle.  Apology accepted.

    No appology was given :P

    Well if we take the ESO measure for dungeons, Fractals alone is around 15 dungeons. Also post stage 30 there are mistlock instabilities so it really changes the spirit of the whole battle. 

    I agree - but I wasn't saying bad word about GW2 dungeons. I was simply stating fact that post release, LS is a priority and dungeons are on far end of Anet interest (when last time I was playing - I think it was right after last patch - CM still had bugs I remember from before LS) 

    It's really hard to keep up with cunning players when Gw2 gives you so much freedom of moving. In arah some players figured out a jumping puzzle that lets you skip half the dungeon. Now, I kick such folks, but there are steps ANet is taking against that. And not only in Arah. Path 2 was probably updated 5 times in the past 5 months. Especially the Alphard encounter.

    Your second paragraph is to each their own basically. I loved living story, you hated it, basically that's how community is split up about it. I love the fact that my in-game activity is rewarded with unique stuff that I have and you don't for obvious reasons.

    It's not about unique stuff for me. My work binds me with literature, and seeing what Anet writers are doing with Tyria lore is filling me with disgust. I know, I know - it's much to demand good story from MMO, but still - compared to GW1, GW2 writer team is doing fairly poor job. And hey - I know their lore considerably better than their writers do (srsly? Every second update was grand "WTF?!" in terms of lore, there was lot of breaking lore drama and not even close of new amount to cover it up... not to mention quality).

    Well, Living World season 1 was completely detached from main lore story. They introduced a new "villain" to avoid messing with current story o.O IMO they were trying stuff out that I personally enjoyed but in the long term it played them a bad trick. Maybe it helps that I'm taking the game for what it is, not what it would/could've been! As a game programmer myself, I take the games for what they are and for the most part I respect developers choices when faced a problem. 

    And about rewards - I don't think that removing classic quests because "we don't want kill 10 rats stuff in our game" and replacing them with "kill 10 rats achievement" is so smart.

    You shouldn't see achievements as quests o.O The closest things to the classic quests are hearts and personal story, I don't know where this is coming from. I really prefer the concept of hearts compared to quest hubs where I run from place A to place B to do X and then go back to place A while my next objective is back at place B but I can't go there forever because unless i finish all the quests in place A I wont be the right level at place B and I will most likely get my ass kicked by monsters. That pretty much sums up every quest hub game. I take it as progress. 

    Ascended gear = fractals gear. I don't see how it is poorly designed. And compared to other MMOs with gear treadmill, having only 1 tier in ~2 years (almost) is an achievement for me. Not to mention that I farmed my ascended gear within a week, so its not THAT grindy. Go try getting R99 Grade gear in Lineage 2 LOL or S-Grade at C4.

    Well - I had same conversation with K10R team. Basically ascended gear was added to the game, because exotics were to easy to obtain. So no ascended gear was needed, just the ascended way of obtaining it. We got 6 gear types (basic, fine, masterwork, rare, exotic, ascended). Since release till ascended introduction it was more like 2 gear types - "crap that You find" and "exotics with stats You want". First type was every crappy drop item better than what You had, and the second was crafted/bought by dungeons tokens. Since ascended was introduced, we actually have 3 distinct gear types - "crap that You find", "exotic placeholder" and "ascended that You need". What is it, if not poor design? Let's say game have 3 gear types. Crappy basic, Fine (the easy achievable placeholder) and masterwork with similar acquisition to ascended gear. We cut half of tiers and all (100%) unnecessary gear tiers. Tadaaa! The problem is not in ascended or the farm, rather in fact, that Anet wasn't (and still is not) sure how to deal with gear system without gear trademill in their game. Aka - poor initial design. And don't get me started about crafting...

    exotic placeholder? ascended that you need? Come on, someone claiming to play this game for awhile and knowing its ins and outs should be very familiar with the fact that ascended doesn't give you any real edge. It's just a skin locked behind a grindy crafting wall. And I personally find crafting a lot of fun. And its even rewarding. Who does that, or well did, before Gw2. I also like the fact that there is no RNG in crafting. With background in Lineage 2, I can spit on RNG based craft, multiple times, and then take a turd ontop of it, that is how much I hate RNG based craft.

     What wall o.O I don't know, me and the most people i know in-game are altoholics and they are totally happy with their 8+ lvl 80 characters. I don't consider them masochists, infact some of them are quite lazy and yet they found it fun to lvl 8+ chars. I only have 3 maxed out toons, but im kind of a person that is loyal to his class in most MMOs. Not really that much of an altoholic. 

    I'm altoholic as well. I have 10 chars, 9 lvl 80 (not sure about my second engi, I left at the end of lvling it, or right after), 1 in ascended gear, 7 in full exotic with some legendaries that I wanned, and precursors that I still planned to legendup. At least 5 toons had all story (1 for each race) done - from personal to a Zaithan fall. Most of this was done with RP guild, and we had a blast trying to "live" the stories. After runing with Trahaerne 5+ times it was like beating poorly done, but really thick wall with my head, after a heavily soaked in alcohol party night.

    Yeah we can agree that Trahearne is a bit douchey. He has this weak character to him, but keep in mind that lore-wise he's in his twenties and he's tasked with saving the world. Its probably a bit overwhelming. But the new team from LS season one is well defined, especially Taimy, which should get even more "screen time" this time around.

    Even so, there are hundreds of skins IG. Have you ever checked out the new Wardrobe system? Have you ever went to a bank to preview all in-game skins? The combinations are in the thousands. Add the fact that you can uniquely dye your armor making it look even more unique, I call your saying that its hard to make your character really distinctive, a bullshit. Not to mention that they introduced new hairstyles and faces to all the races. Gw2 already provides the most customization in any MMO to date. You can basically make everything look the way you like, every single item piece. 

    Yup - and I love new wardrobe system (it's awesome, too UI based for me, I would prefer to place a wardrobe inside my character home district, but hey - it's just me ;) ).

    About making character really distinctive bullshit - do You play a Charr by any chance? No? Go and play. Charrs have 2 types of armors - quite good looking but rather similar from mid/far distance, and awful. Charrs actually look like a bunch of clones because of it, the only distinctive part of them is... their own fur. Asura ain't that better - they are so small, that most of armors doesn't shine on them at all. That leaves Norns and Humans (I really don't like Sylvari ;D ) and they are majority of player base. So yeah - it's really hard to look distinctive, when almost everyone around You is same race.

    But I need to agree - dying system saves the day :), I forgot to include that in my logic. Kudos.

    To answer your question, no. In no game I play anything that differs from a human. I do not like Sylvari as well, even though I tried to make a sylvari toon twice. But, are you implying that just because someone else is playing your own race, your character loses its distinct look? Yeah maybe that was valid in Lineage 2 with only 1 best-in-slot armor/weapon and limitted character customization options, but that just doesn't apply to most of the MMOs out there. You can't have 100 races. 

    I agree. However when all you have to say is FUD that is so out of context as the distance between Earth and the Sun, then there has to be something wrong with that statement.

    And again - when all you have to say is FUD that you consider to be a facts, everything else seems to be out of context. There is nothing wrong with mine statement - the right to have opinion is actually the only fact we all are bound by law to agree upon ;)

    I deal with facts. Some people say the game is dead/dying just because they feel like it, I unlike them, observe. I've played dead/dying games. I've played private servers, I know how a dead game looks like. Gw2 is not remotely close to that, sorry to disappoint.

    I agree with you at some point, in other I agree with guy who was using green txt. But when we disagree I can respect that, you on the other hand ask me to apologize, try to fix what I meant and plainly ridicule opinions that you can't counter. Not nice, but if that's your style, I'm ok with it ;).

    Yet it is in, it is working, and it makes people happy. Kind of a pointless rant of a sad person.

    Sad? Well - a bit. Because it's the Anet attitude on many things, not only LFG. LFG tool found its way to the game - woohooo! One things of many. Attitude stays the same on other aspects of Anet-playerbase relations, so yeah - that makes me sad XD.

    They actually improved. If you care enough to check their boards, you'll see the multiple CDI threads. Some ideas from there already made it into the game.

     There, fixed it for you too. Oh and, You have to check out the new Eternity SFX. it's pretty sick, if you really do have one :) 

    Yep - I've seen it, it's really nice :). The fact that I don't play (daily) anymore, doesn't mean I do not drop by from time to time to reevaluate my choices XD

     

     

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