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How do you build a lore-filled world like Nexus? A week before WildStar’s launch, we interviewed Creative Director Chad Moore on everything from the genesis of this epic story, to where he’d like to take us in the future.
Check out Gareth Harmer's WildStar: Creating Lore with Moore Part 2.
Comments
havent been so excited abt an mmo in a while seems so surreal, just a year ago reading about this game!
wait is almost over!
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
So, another MMORPG with solo instances, and another situation evolving like WoW, where in the future, the developer intends to start telling the story through books and comics instead of in the game itself.
Business as usual, and yet another disappointing triple A release.
My blog:
http://www.mmorpg.com/blogs/Strayfe/
What!? Yes WS have solo instance on your house plots (if you want them, you could want to never have this thing on your house plot) but you get dungeons and big raids... I really don't see why you're complaining they have just put everything in there.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
Same!
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
Judging by the limited number of posts here I would say there aren't that many excited for this game. That and the hype on this game dropped drastically the closer to release it has come.
I beta tested this game and though it has some nice design I just did not get into it. I felt disconnected from the world and the "Been here, done it" feel just was constantly there.
This game made me think that if WoW and SWTOR had a baby it would be this.