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So I'm very interested in ArcheAge.........I have $150 infact I have a lot, but I just not paying $150 period. I'll pay for a game, I have no problem paying a monthly sub. Im sure many feel the same as me.
So when can we expect this game to release like every other NORMAL RELEASE ?
I little side note :
I may have to wait an additional few months after release because it has a cash shop. In other words I'm trying to weed out the bull shit !
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Taking your side note into account.... probably Christmas 2014 or spring 2015, depending how the launch the game.
Unfortunately "normal release's" as you put them are going to become rarer and rarer, we are into the age of the F2P bandwagon for boom and bust gamers, the longevity of the subscription model came from the fact that gamers invested into a single product for a long time, forming emotional attachments to the world and their characters.
That time has passed, games now almost seem built to start off as a buy to play product and then migrate to a "Freemium" model, Trion and a few others are showing that starting off as a Freemium model but with an "early access or Alpha" period is just as viable and people are lapping it up.
This is why so many games are built around recouping investment in the first 3 months and then slowly turning a profit over when all but the hardcore leave it behind.
Ok so lets break this down . You say you would pay for the game so $60. Then you would pay for a sub. $15 a month.
So in 3 months you would have spent $105.00.
Now I bought the Archeum Pack for $150.00 . So I am getting 3 months sub ($45) 11,250 cash shop points($75), Alpha/Beta access,4 days head start, a bunch of in game goodies, A high end Glider etc.etc.
People this ISNT a pay to play Alpha. It is a Collectors Ed. with Alpha access.
Also its the IMO the best game ive played since old school EQ and UO.
I do love how the OP said "I have a lot" bully for you .
Indeed, the smart move by Trion would be to remain vague on the open beta date and watch the sales of Early Access packs very closely. As soon as those sales show a clear decline, it's time for open beta and "Founder's Pack" sales to start !
Yes. The success of their pre-order early access must have taken Trion by surprise, but they will adept for sure. However, they will be concerned about loosing good will when they overreact to their own marketing success. So, no, I don't think Trion will go down that road for a extended period of time. But I do reckon they will try to get the most out of it.
It takes one to know one.
You paid $150 to Alpha test a F2P game with some goodies and to get an edge at release over fully F2P players.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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With Trion selling three times as many Archeum founders packs as expected, I wouldn't recommend anyone holding their breath for a free invite to the closed beta. That's bound to be oversubscribed too. The best anyone hoping for a free look at the game can have is for an open beta invite just before launch.
Well broken down, this is why i paid the cash.
As for him saying he has a lot, the $150 lump sum must of frightened him lol.
[mod edit] Enough people have pointed it out by now that the $150 isn't to play Alpha. That's just one of the bonuses. The game ISN'T F2P for people who want to have access to the full game, it will have a monthly sub and the $150 Archeum founders pack includes three months worth of that, $75 worth of cash shop credits and lots of other bonuses.
[mod edit] you should go to http://www.archeagegame.com/en/shop/ and read it from the horses mouth.
[mod edit]
It's kind of funny how you took bits and paces of a different post to cater it to your liking
This is the whole story :
ArceAge, Lets break down some math ( lets just look at it this way )
If a game was $60 ( with one month free ) +15+15+15+15+15+15 = $150 so you better like the hell out of the game for 7 months. Now lets add in the Cash Shop WITH A few things that would make life a little better and enjoyable, $150+50, that's $200 so you BETTER REALLY LIKE IT......Not this is taking into account paying full price for the game in the beginning.
This is what anyone would call a catch, even if you like the game
The topic was " every game has a catch ". This is not a reflection on how a game is good or bad, just that their are catches or you could call it trickery in this case. Now you even pointed something out that's even more scary. You are given $75 in cash grab points !!!....That's a lot of virtual money that would be real money when the game is released for the average player.......This sounds like the Cash Shop will have significance importance, where players will have to go above and beyond the monthly sub.
A number of people here believe their own opinions to be fact, and state it as such. Regardless of what factual evidence you point out, it will never change their mind. Sad eh?
The above is the calm before the storm.
I really believe this game is tons of fun, but I can't help but think that it's a trick.
.............and you're conveniently forgetting to take into account all the free play time people are getting while in the Alpha. That could be be around six months with no further money needed and the game is very playable already. There's nothing game breaking missing.
I love this game, but sometimes I think the best time this game will see is Alpha. I say this because it seems like the systems are better suited as a sub model game. Right now it's effectively B2P with no sub, and that will of course change, once it it goes F2P/Option Sub. We'll see how it turns out, but i'm going to enjoy the alpha as much as humanly possible, as it is -very- fun.
Traditional alphia would be continued design a game with players help.
Traditionally, translation would be done in the background or even before alphia.
In this case alphia it's, how to set marketing and how to make money on an already invented game.
That's not entirely true. It's accurate to say that this is not a traditional alpha from the standpoint of development. However, infrastructure, translation, and other systems do need to be tested. This game will be a hit for many players, as most of us have been waiting for an MMO of this quality. Trion has a cash cow on their hands and they know it, but to release it prematurely could potentially be very bad for the game.
People who think this mmo is free to play are in for a rude awakening
Everything in this game cost labor points, goodluck with your free to play account getting anything done unless you stack them up for a week or 2 while being online :P
This is a subscription mmo at its core, if you dont pay a sub you cant even own a farm that "grows" your mats for end products.
Let me give you an example:
leatherworking - you want to craft a set - you need pelts - mobs that drop those pelts have average drop rate of 1 out of 50 ? maybe you get lucky but it was horrible to farm those pelts and not worth my time.
With a farm and a few turkeys on it i was able to get tons of pelts in a day time.
But remember free to play cant own farms / houses, so you are gimped as fack
Archeage for me is one of the best mmo's in a decade....
Went to the ocean and man o man........what a epic expirience.....
This is my favorite part of Archeage ! doing stuff on the oceans
But Archeage also has its flaws ! depending on how your vieuw on mmo's is.
Playing solo ? prepare to lose everything from tradepacks to getting your boat blown up.
This mmo is not for the solo guys, it forces you to socialise and make friends or join a good guild that got each others backs.
The game realy opens up when you do stuff together instead of trying to do stuf fon your own.
Not to mention the TONS of mats you need to start building boats / houses / and tons of other stuff.
It also has generic questing, but i quited questing at level 30 and have my own farm and leveled up by only doing farming / using my labor points ! all the way to 50 !~
Again this is not posible with a free to play account or you are looking at months and months and months works to accomplish it.
So is it worth the 150 dollar 130 euro ? aye it realy is
For me after playing another failed themepark named ESO i have a 1000 times more fun in Archeage.
To each his own taste, but this mmo offers the most epic fun and situations i ever had in an mmo.
You could also try the russian version as there are tons of guides how to connect to it.
I tried it and was sold after 1 hour, bought the alpha package and smiled all the way to 50 and beyond :P
True. That is why they released the game and call it alpha so nobody can complain about the fact they are releasing a game still in alpha.
It takes one to know one.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
As for helping them "test", they said in their recent patron email that they have used the unexpected volume to upgrade their servers twice, in order to better load balance things.
They also appear to be observing in what areas players are taking unfair advantage, hopefully this will lead to closing some of those holes.
As it is not really an alpha, it plays very well, in fact much better than done famous recent launches, and the game play is much more to my liking than most recent offerings.
Always said I'd be willing to pay more than the standard rate if I received proper advantage for it, this seemed like a pretty good deal and so far I have no regrets. (Well except for not making a bunch of alts at launch and staking out a bunch of early farm claims.)
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Difference being aside from localization, this isn't the actual launch of this game, that was over a year ago, of course it performs better than something that just released for the first time it damn well better..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Going off topic about the payment issue, I'm not really sure this mmo is for me.
All of the above sounds great. But I'm not a crafter. I like the idea, do as you feel, open world, PvP. But you better really like crafting, and that's one of my weak points, I'm not very big on crafting.
A little story on how I even got started with MMO's :
I played Vanilla WOW as my first, I fell in love with it. My first experience with crafting came around level 10 and hated the time sink, so I blew it off the entire time I played with no regrets. Infact I made wayyy more money selling mats that I ever would crafting, to buy what ever I needed.....It definitely worked out better.
I'll have to think about it, because the game sounds great !....Maybe I could play the game as a harvester and sell to buy what I need to have fun......Is this game really play as you feel ?
Now crafting had come a long way since Vinilla WOW but it's still a time sink to me.