So I know EXACTLY where to stand and when to do it without even having to practice the fight? Yeah, that's hard....
/s
What the hell are you talking about it is completely random the telegraphs. It is not like FFXIV ARR where if you stand under some rock you can avoid an attack every time in a particular phase so you memorize a routine.
Blinders keep one from seeing the truth.
Telegraphs tell one exactly when and where to stand.
In the first screen the attack consists of a consistently moving telegraph how do you go stand in one place to avoid it.... my god what a daft idea. Consistently moving telegraphs only give you an idea of where you might move but if you guess wrong you might get hit.
Also the same with attacks you have to aim your telegraph where you think your opponent in PvP might be.I saw this in one of the videos. PvP will be quite challenging for the fast movers and people who anticipate.
I am talking myself right out of this game. I don't see myself playing it long .
Originally posted by kitarad In the first screen the attack consists of a consistently moving telegraph how do you go stand in one place to avoid it.... my god what a daft idea. Consistently moving telegraphs only give you an idea of where you might move but if you guess wrong you might get hit.
So this is the only MMO ever created that you have to move during combat?
No, no it's not. It's the only one that details exactly where you should stand/run while moving. Nothing is left to chance.
It may be hard for you, but come on. It's twitch based with everything literally outlined for you.
The way that they compensated was to make the hits so hard you'd die almost instantly.
It's ok for you to like the game, but it's NOT ok to insult others because they disagree with you.
Originally posted by kitarad In the first screen the attack consists of a consistently moving telegraph how do you go stand in one place to avoid it.... my god what a daft idea. Consistently moving telegraphs only give you an idea of where you might move but if you guess wrong you might get hit.
So this is the only MMO ever created that you have to move during combat?
No, no it's not. It's the only one that details exactly where you should stand/run while moving. Nothing is left to chance.
It may be hard for you, but come on. It's twitch based with everything literally outlined for you.
The way that they compensated was to make the hits so hard you'd die almost instantly.
It's ok for you to like the game, but it's NOT ok to insult others because they disagree with you.
That's what I don't get when people talk about this type of combat being hard, how is this any different than something like fable or KOA where you read tells (motions) and move (roll)? I get that a raid needs coordination I get that a dungeon might require it as well, however the actual combat (this type of combat) isn't all that difficult.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by kitarad In the first screen the attack consists of a consistently moving telegraph how do you go stand in one place to avoid it.... my god what a daft idea. Consistently moving telegraphs only give you an idea of where you might move but if you guess wrong you might get hit.
So this is the only MMO ever created that you have to move during combat?
No, no it's not. It's the only one that details exactly where you should stand/run while moving. Nothing is left to chance.
It may be hard for you, but come on. It's twitch based with everything literally outlined for you.
The way that they compensated was to make the hits so hard you'd die almost instantly.
It's ok for you to like the game, but it's NOT ok to insult others because they disagree with you.
That's what I don't get when people talk about this type of combat being hard, how is this any different than something like fable or KOA where you read tells (motions) and move (roll)? I get that a raid needs coordination I get that a dungeon might require it as well, however the actual combat (this type of combat) isn't all that difficult.
Just saving this quote because it is evidence that I never typed or edited daft idiot. I all along said daft idea. He read it wrong and accused me of insulting him and my edit was at 2.11pm which added the PvP thing and he quoted me at 2.13. So if my edit was after 2.13 pm it would make sense.
I'd say Wildstar is harder than WoW, but less difficult than Rift. I will say I don't know about the raids, I have not participated in a raid in Wildstar, but if they can match the difficulty of Rift it will be a lot of fun and very challenging.
As far as the leveling experience and regular dungeons, it's pretty cut and dry honestly. Standard casual MMO difficulty with a slight learning curve. The combat is limited by the amount of abilities you have so you end up using the same 2-3 skills over and over again which makes it pretty easy to get the hang of. The only problem I have with difficulty so far in the game is the controls themselves, which seem clunky. The difficulty should come from the monsters imo, not poor controls and character movement.
I'm really looking forward to playing this with the wife now and she is much more excited than I am even. It's going to be a solid game for the WoW fan, albeit a bit more difficult in dungeons and around the same difficulty questing/leveling from what I have seen so far.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Ready for the incoming novels posted on WS forums. People are gonna try everything in the book to get things nerfed . Oh the tears will flow ! I just pray they never give in.
So I know EXACTLY where to stand and when to do it without even having to practice the fight? Yeah, that's hard....
/s
What the hell are you talking about it is completely random the telegraphs. It is not like FFXIV ARR where if you stand under some rock you can avoid an attack every time in a particular phase so you memorize a routine.
Blinders keep one from seeing the truth.
Telegraphs tell one exactly when and where to stand.
This argument is moot - if you do not wish to 'know when are where to stand' then turn the telegraphs off.
/end thread.
The game is awesome this way - turn the telegraphs off. You can even download a cross hair addon if you wish to play with no telegraph, but don't want nothing at all.
Originally posted by Arskaaa "when players learned tacticks in dungeon/raids, its bread".
So I know EXACTLY where to stand and when to do it without even having to practice the fight? Yeah, that's hard....
/s
What the hell are you talking about it is completely random the telegraphs. It is not like FFXIV ARR where if you stand under some rock you can avoid an attack every time in a particular phase so you memorize a routine.
Blinders keep one from seeing the truth.
Telegraphs tell one exactly when and where to stand.
This argument is moot - if you do not wish to 'know when are where to stand' then turn the telegraphs off.
/end thread.
The game is awesome this way - turn the telegraphs off. You can even download a cross hair addon if you wish to play with no telegraph, but don't want nothing at all.
I totally agree with you, just turn it off. It is like in GW2 when people complain that you can instantly port any time you want. If you don't like instant teleport just don't do it, and in Wildstar just don't use the telegraph system.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by oboc Ready for the incoming novels posted on WS forums. People are gonna try everything in the book to get things nerfed . Oh the tears will flow ! I just pray they never give in.
Thing is people already have. And frost replied simply, No.
I've just given up, because the information is out there, the videos are out there, people who have done the content have spoken, so it's not like no one has a clue at all. Just ask a few people who have hit level 50.
On the topic: i would say maybe, i've seen many players having trouble dodging one simple Aoe attack in other games that occur every few min, heck even i've done the same. Now having to dodge and avoid a shit load more every few seconds while trying to keep people alive? But lets see how people handle it
So I know EXACTLY where to stand and when to do it without even having to practice the fight? Yeah, that's hard....
/s
What the hell are you talking about it is completely random the telegraphs. It is not like FFXIV ARR where if you stand under some rock you can avoid an attack every time in a particular phase so you memorize a routine.
Blinders keep one from seeing the truth.
Telegraphs tell one exactly when and where to stand.
This argument is moot - if you do not wish to 'know when are where to stand' then turn the telegraphs off.
/end thread.
The game is awesome this way - turn the telegraphs off. You can even download a cross hair addon if you wish to play with no telegraph, but don't want nothing at all.
I totally agree with you, just turn it off. It is like in GW2 when people complain that you can instantly port any time you want. If you don't like instant teleport just don't do it, and in Wildstar just don't use the telegraph system.
That's really only viable if the animation is a true tell, I'm not sure if that's the case or not.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I was actually quite surprised by how badly a lot of players were with telegraphs. I mean its not like they're anything new, just in greater quantity here and not relegated to raid bosses. Though maybe my perception is just skewed, since I'm such a boas at smite.
It's not a difficulty thing...it's a twitch thing. Twitch gaming is for platform and action games...not MMO's...MMO's used to require a brain, now they just require reactionary skills.
If anything it's a de-evolution of mmo gaming, not an evolution. That's why I can't stand games like GW2, Tera and Wildstar. All twitch with very minimal MMO strategery.
BTW, whoever said these dungeons are wayyyy harder than what old MMO's brought, obviously you never tried Blackwing Lair, Naxx vanilla, almost all AoC dungeons (as long as you dont PUG with a completely experienced and overgeared guild) and even dungeons in Anarchy Online. FFXIV and TSW had pretty good ones as well, but not as hard.
Dance Revolution is a very difficult game for those without a twitch fetish, but does that make it a better MMO? NAH MAN
Please explain how this "twitch gameplay" requires less brain than any of the old tab target games where you just stand and press 11111111?
Having skills as a central element of the combat does not mean the "brain" element i removed. If anything, it does an even better job of sorting the deadwood and freeriders away.
Instinct is not intellegence. Instinct is natural and cannot be taught. Twitch is instinct. I digress though, my whole point is that Twitch should stay where it belongs...in Platform games and action games where there is limited pre-fight preparation and all about how fast your fingers can move.
I am very bad at twitch . I however did the Blackwing Lair ,other dungeons in Vanguard and FFXI and EQ dungeons and other games which you use the click the name and then press the heal to do while I managed mana and aggro but this looks even worse .I have to aim to heal then manage resources and also watch where I step. Excuse me but this looks hard in my opinion. I may be perhaps poorer than the average gamer but saying this is not harder than click heal is ridiculous.
However from my poor recollection correct me if I am wrong but could you dodge damage in Age of Conan or was it based on a dice roll ? If there was no real dodge mechanic to completely avoid damage how is the fact that the healing is similar relevant ? You could just stand and heal once you knew the range of your cone and not worry about missing the boss attacks. If the boss decides to attack the healer and you cannot dodge the attack how does the fact that you have to heal in a cone bear any resemblance to running around trying to avoid the boss telegraphs and aiming your cone heals in Wildstar.
I can't comment on healing...always been a tank or dps, but I can say that for a tank, the twitch is annoying...not hard, just annoying. Hard is having about 50 mobs running down to kill everyone while the boss has to be tanked....while the off-tanks are running around like crazy trying to keep the mobs aggro'd. That's difficult and takes strategy....there is no strategy for randomness...and moving in and out of this red shapes seems more like line dancing than raiding.
Originally posted by MightyUnclean I found the telegraphs mildly challenging as I progressed in the beta and I'm pretty damned uncoordinated. More than anything, I found it to be a pain in the ass to have to move all the time. Not relaxing at all, which is what I want in an MMO.
Thats my beef with the whole twitch trend. Challenging? sure. Tedious and not fun for medium/long game play sessions? Absolutely.
Challenge my mind. Make resource management matter where I have to weigh which spells or abilities to use while also balancing aggro management. Some reactive stuff is fine, but this is overkill.
I think that the majority of MMOs are, in general, tedious, aren't they? They're time sinks.
As far as challenging your mind, I think that you're right. Unfortunately there are very few that still do this to any degree. I loved WoW when talent trees were still there. Break out Excel and spend a few hours crunching numbers. You could, literally, customize a build to your own play style. You don't get that any more. Sites tell you what to spec into and what your rotations should be and that's that. It could, actually, be one of the biggest problems in MMOs, we've catered to the masses and made it so that there is no advantage to intellect at all.
While the overall meaning of your post has merit, the WoW example you chose is very poor. When WoW had talent trees, if you spec'd anything other than the best cookie cutter build from elitest jerks, no matter how you spice it, your toon was sub optimal. No matter how much skill you had as a players, your "numbers" would never be as high as the "best" EJ build that 99% of the WoW playerbase copied.
Originally posted by MightyUnclean I found the telegraphs mildly challenging as I progressed in the beta and I'm pretty damned uncoordinated. More than anything, I found it to be a pain in the ass to have to move all the time. Not relaxing at all, which is what I want in an MMO.
Thats my beef with the whole twitch trend. Challenging? sure. Tedious and not fun for medium/long game play sessions? Absolutely.
Challenge my mind. Make resource management matter where I have to weigh which spells or abilities to use while also balancing aggro management. Some reactive stuff is fine, but this is overkill.
I think that the majority of MMOs are, in general, tedious, aren't they? They're time sinks.
As far as challenging your mind, I think that you're right. Unfortunately there are very few that still do this to any degree. I loved WoW when talent trees were still there. Break out Excel and spend a few hours crunching numbers. You could, literally, customize a build to your own play style. You don't get that any more. Sites tell you what to spec into and what your rotations should be and that's that. It could, actually, be one of the biggest problems in MMOs, we've catered to the masses and made it so that there is no advantage to intellect at all.
While the overall meaning of your post has merit, the WoW example you chose is very poor. When WoW had talent trees, if you spec'd anything other than the best cookie cutter build from elitest jerks, no matter how you spice it, your toon was sub optimal. No matter how much skill you had as a players, your "numbers" would never be as high as the "best" EJ build that 99% of the WoW playerbase copied.
That only applies to PvE. In PvE math and numbers will always be king in any game. However, each class had dozens of viable PvP builds in the old WoW talent system based off of play style. Now it's the most cookie cutter of any major MMO on the market.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Originally posted by MightyUnclean I found the telegraphs mildly challenging as I progressed in the beta and I'm pretty damned uncoordinated. More than anything, I found it to be a pain in the ass to have to move all the time. Not relaxing at all, which is what I want in an MMO.
Thats my beef with the whole twitch trend. Challenging? sure. Tedious and not fun for medium/long game play sessions? Absolutely.
Challenge my mind. Make resource management matter where I have to weigh which spells or abilities to use while also balancing aggro management. Some reactive stuff is fine, but this is overkill.
I think that the majority of MMOs are, in general, tedious, aren't they? They're time sinks.
As far as challenging your mind, I think that you're right. Unfortunately there are very few that still do this to any degree. I loved WoW when talent trees were still there. Break out Excel and spend a few hours crunching numbers. You could, literally, customize a build to your own play style. You don't get that any more. Sites tell you what to spec into and what your rotations should be and that's that. It could, actually, be one of the biggest problems in MMOs, we've catered to the masses and made it so that there is no advantage to intellect at all.
While the overall meaning of your post has merit, the WoW example you chose is very poor. When WoW had talent trees, if you spec'd anything other than the best cookie cutter build from elitest jerks, no matter how you spice it, your toon was sub optimal. No matter how much skill you had as a players, your "numbers" would never be as high as the "best" EJ build that 99% of the WoW playerbase copied.
That only applies to PvE. In PvE math and numbers will always be king in any game. However, each class had dozens of viable PvP builds in the old WoW talent system based off of play style. Now it's the most cookie cutter of any major MMO on the market.
With the amount of CCs going on in WoW PVP, I dont think your spec even matters :P
Originally posted by MightyUnclean I found the telegraphs mildly challenging as I progressed in the beta and I'm pretty damned uncoordinated. More than anything, I found it to be a pain in the ass to have to move all the time. Not relaxing at all, which is what I want in an MMO.
Thats my beef with the whole twitch trend. Challenging? sure. Tedious and not fun for medium/long game play sessions? Absolutely.
Challenge my mind. Make resource management matter where I have to weigh which spells or abilities to use while also balancing aggro management. Some reactive stuff is fine, but this is overkill.
I think that the majority of MMOs are, in general, tedious, aren't they? They're time sinks.
As far as challenging your mind, I think that you're right. Unfortunately there are very few that still do this to any degree. I loved WoW when talent trees were still there. Break out Excel and spend a few hours crunching numbers. You could, literally, customize a build to your own play style. You don't get that any more. Sites tell you what to spec into and what your rotations should be and that's that. It could, actually, be one of the biggest problems in MMOs, we've catered to the masses and made it so that there is no advantage to intellect at all.
While the overall meaning of your post has merit, the WoW example you chose is very poor. When WoW had talent trees, if you spec'd anything other than the best cookie cutter build from elitest jerks, no matter how you spice it, your toon was sub optimal. No matter how much skill you had as a players, your "numbers" would never be as high as the "best" EJ build that 99% of the WoW playerbase copied.
That only applies to PvE. In PvE math and numbers will always be king in any game. However, each class had dozens of viable PvP builds in the old WoW talent system based off of play style. Now it's the most cookie cutter of any major MMO on the market.
With the amount of CCs going on in WoW PVP, I dont think your spec even matters :P
Haha, a fair point. Insignia trinket best trinket ever!
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
In regards to the OP's question... "Do I think an Average MMORPGamer will find this easy?"
Depends on whom you define as "Average".
Depends on how you define "Easy".
But I will confess to anyone who reads my post MY OWN EXPERIENCE with WildStar and what the result was:
I was in Beta for a bit from February onward, and I found the need to avoid telegraphs and dodge to be above my own abilities, in other words... this MMO is too difficult for me personally. I have Nerve damage and arthritis in my wrists and elbows, so WildStar is tough for me to play and very painful... plus to be honest I am just too slow to play this MMO.
I can still play LotRO, I can still play EvE, I can still play dozens of MMORPGs, but I was never a console gamer, nor did I take well to GW2's dodge mechanic or other "Action" MMOs, so I anticipated I was going to have trouble with WildStar, but I never thought I was going to have as much trouble as I do. It surprised me.
WildStar *IS* easy at lower levels of 10 and below, then the difficulty begins to ramp up and then after level 20 the REAL action gameplay finally begins.... levels 1 to 20 kind of trains the Player to get ready for how WildStar combat is later on. But I can't "pass the chapter exam" in WildStar. I can't play the game past 20 without eating telegraphs and taking dirt naps.
Anyone that tells you this game is easy for an average MMO gamer is forgetting that many "average" MMO gamers are older than 25, some are pushing 50 or older, and a MMO like this one is going to be difficult or even too much for them *OR* they never made it past level 20. WildStar is an action MMO that requires Player physical skill, reflexes, and health. Carbine has not hidden this, but as a MMO Gamer I assumed I could play this MMO like I have been able to play many others. I was wrong.
WildStar isn't rocket science, but it does require skills closer to a console game than what is required for an "Average" MMO (not counting GW2).
No sense in me playing this game. I failed at it during Beta. I washed out in this MMO. This WildStar humbled me. I am too old for this young person's action MMO. I tried to adapt to this MMO, change how I play, but in my case I wasn't able to.
WildStar is a perfect example why some games are played by those with good reflexes and fast hand/eye coordination, while other Players won't touch them. Traditionally MMOs did not require the reflexes common to Console Games, now with WildStar now they do.
I did not ask for a refund. The Devs did a superb job on this MMO. I was satisfied with it's quality at this stage in it's life.
Thank you Gardavsshade I appreciate that you explained that . It puts things in perspective. I myself have very poor twitch skill well skill would be overstating it. I will give the game a shot but if I truly find myself overwhelmed I will not subscribe.
Comments
Blinders keep one from seeing the truth.
Telegraphs tell one exactly when and where to stand.
In the first screen the attack consists of a consistently moving telegraph how do you go stand in one place to avoid it.... my god what a daft idea. Consistently moving telegraphs only give you an idea of where you might move but if you guess wrong you might get hit.
Also the same with attacks you have to aim your telegraph where you think your opponent in PvP might be.I saw this in one of the videos. PvP will be quite challenging for the fast movers and people who anticipate.
I am talking myself right out of this game. I don't see myself playing it long .
So this is the only MMO ever created that you have to move during combat?
No, no it's not. It's the only one that details exactly where you should stand/run while moving. Nothing is left to chance.
It may be hard for you, but come on. It's twitch based with everything literally outlined for you.
The way that they compensated was to make the hits so hard you'd die almost instantly.
It's ok for you to like the game, but it's NOT ok to insult others because they disagree with you.
Why did you report me because I said it is a daft idea ? I said the idea is daft not you or can't you tell the difference ?
I have reported you for simply making up an accusation that I insulted you when I did not.
That's what I don't get when people talk about this type of combat being hard, how is this any different than something like fable or KOA where you read tells (motions) and move (roll)? I get that a raid needs coordination I get that a dungeon might require it as well, however the actual combat (this type of combat) isn't all that difficult.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
That is completely untrue you quoted me check the time I edited and your quote. I said daft idea from the very beginning.
I edited it to add the PvP remarks nice try to make up an insult now that I have called you out on your accusation.
Just saving this quote because it is evidence that I never typed or edited daft idiot. I all along said daft idea. He read it wrong and accused me of insulting him and my edit was at 2.11pm which added the PvP thing and he quoted me at 2.13. So if my edit was after 2.13 pm it would make sense.
I'd say Wildstar is harder than WoW, but less difficult than Rift. I will say I don't know about the raids, I have not participated in a raid in Wildstar, but if they can match the difficulty of Rift it will be a lot of fun and very challenging.
As far as the leveling experience and regular dungeons, it's pretty cut and dry honestly. Standard casual MMO difficulty with a slight learning curve. The combat is limited by the amount of abilities you have so you end up using the same 2-3 skills over and over again which makes it pretty easy to get the hang of. The only problem I have with difficulty so far in the game is the controls themselves, which seem clunky. The difficulty should come from the monsters imo, not poor controls and character movement.
I'm really looking forward to playing this with the wife now and she is much more excited than I am even. It's going to be a solid game for the WoW fan, albeit a bit more difficult in dungeons and around the same difficulty questing/leveling from what I have seen so far.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Anyone can say "telegraphs are easy mode" but talk is cheap.
This argument is moot - if you do not wish to 'know when are where to stand' then turn the telegraphs off.
/end thread.
The game is awesome this way - turn the telegraphs off. You can even download a cross hair addon if you wish to play with no telegraph, but don't want nothing at all.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
I totally agree with you, just turn it off. It is like in GW2 when people complain that you can instantly port any time you want. If you don't like instant teleport just don't do it, and in Wildstar just don't use the telegraph system.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Thing is people already have. And frost replied simply, No.
I've just given up, because the information is out there, the videos are out there, people who have done the content have spoken, so it's not like no one has a clue at all. Just ask a few people who have hit level 50.
On the topic: i would say maybe, i've seen many players having trouble dodging one simple Aoe attack in other games that occur every few min, heck even i've done the same. Now having to dodge and avoid a shit load more every few seconds while trying to keep people alive? But lets see how people handle it
That's really only viable if the animation is a true tell, I'm not sure if that's the case or not.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Instinct is not intellegence. Instinct is natural and cannot be taught. Twitch is instinct. I digress though, my whole point is that Twitch should stay where it belongs...in Platform games and action games where there is limited pre-fight preparation and all about how fast your fingers can move.
I can't comment on healing...always been a tank or dps, but I can say that for a tank, the twitch is annoying...not hard, just annoying. Hard is having about 50 mobs running down to kill everyone while the boss has to be tanked....while the off-tanks are running around like crazy trying to keep the mobs aggro'd. That's difficult and takes strategy....there is no strategy for randomness...and moving in and out of this red shapes seems more like line dancing than raiding.
While the overall meaning of your post has merit, the WoW example you chose is very poor. When WoW had talent trees, if you spec'd anything other than the best cookie cutter build from elitest jerks, no matter how you spice it, your toon was sub optimal. No matter how much skill you had as a players, your "numbers" would never be as high as the "best" EJ build that 99% of the WoW playerbase copied.
That only applies to PvE. In PvE math and numbers will always be king in any game. However, each class had dozens of viable PvP builds in the old WoW talent system based off of play style. Now it's the most cookie cutter of any major MMO on the market.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
With the amount of CCs going on in WoW PVP, I dont think your spec even matters :P
Haha, a fair point. Insignia trinket best trinket ever!
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
In regards to the OP's question... "Do I think an Average MMORPGamer will find this easy?"
Depends on whom you define as "Average".
Depends on how you define "Easy".
But I will confess to anyone who reads my post MY OWN EXPERIENCE with WildStar and what the result was:
I was in Beta for a bit from February onward, and I found the need to avoid telegraphs and dodge to be above my own abilities, in other words... this MMO is too difficult for me personally. I have Nerve damage and arthritis in my wrists and elbows, so WildStar is tough for me to play and very painful... plus to be honest I am just too slow to play this MMO.
I can still play LotRO, I can still play EvE, I can still play dozens of MMORPGs, but I was never a console gamer, nor did I take well to GW2's dodge mechanic or other "Action" MMOs, so I anticipated I was going to have trouble with WildStar, but I never thought I was going to have as much trouble as I do. It surprised me.
WildStar *IS* easy at lower levels of 10 and below, then the difficulty begins to ramp up and then after level 20 the REAL action gameplay finally begins.... levels 1 to 20 kind of trains the Player to get ready for how WildStar combat is later on. But I can't "pass the chapter exam" in WildStar. I can't play the game past 20 without eating telegraphs and taking dirt naps.
Anyone that tells you this game is easy for an average MMO gamer is forgetting that many "average" MMO gamers are older than 25, some are pushing 50 or older, and a MMO like this one is going to be difficult or even too much for them *OR* they never made it past level 20. WildStar is an action MMO that requires Player physical skill, reflexes, and health. Carbine has not hidden this, but as a MMO Gamer I assumed I could play this MMO like I have been able to play many others. I was wrong.
WildStar isn't rocket science, but it does require skills closer to a console game than what is required for an "Average" MMO (not counting GW2).
No sense in me playing this game. I failed at it during Beta. I washed out in this MMO. This WildStar humbled me. I am too old for this young person's action MMO. I tried to adapt to this MMO, change how I play, but in my case I wasn't able to.
WildStar is a perfect example why some games are played by those with good reflexes and fast hand/eye coordination, while other Players won't touch them. Traditionally MMOs did not require the reflexes common to Console Games, now with WildStar now they do.
I did not ask for a refund. The Devs did a superb job on this MMO. I was satisfied with it's quality at this stage in it's life.
I wish Carbine and the Players of WildStar well.