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This game feels like a Single player with a Chat room

godpuppetgodpuppet Member Posts: 1,416

Title says it all.

Most quests are soloable. If they arent you can skip them, most do.

People dont talk whilst they quest.

Guilds are little more then auction houses & chat rooms with a quircky name.

 

I dont really interact with anyone, bar training. I try, peopl e dont respond and run away.

Even going through an instance, people rarely talk and its all about going as fast as you can, next to no tactics.

 

I wont bring into the fact that everyone In my chat seems to speak German.

 

Dont get me wrong, I love the gameplay. But theres just nothing social about this game. Which is seriously ruining it for me. I play MMO's to interact with people.

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Comments

  • AzmodeusAzmodeus Member UncommonPosts: 268

    What you are explaining are most modern MMOs.

     

    I suggest you join a better guild and make more friends in game.  I am not sure of the entire German thing going on in chat, but I am sure that is not helping you cause either. 

     

    Most people now do not read or type in chat, they use voice comms.  Looking at your join date it looks like your an older vet who is used to using chat. 

      OMG I am Ancient!
  • oldboygameroldboygamer Member Posts: 139
    You're right, but then you could say the same about every single themepark mmo for the last 5 years.
  • flizzerflizzer Member RarePosts: 2,455
    So no different than the other MMOs out there. 
  • Moar61Moar61 Member UncommonPosts: 260
    I did from level 1 to VR2 with my buddy, and in two cases we both did zones alone. I loved having that freedom. 
  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by godpuppet
    Title says it all.Most quests are soloable. If they arent you can skip them, most do.People dont talk whilst they quest.Guilds are little more then auction houses & chat rooms with a quircky name. I dont really interact with anyone, bar training. I try, peopl e dont respond and run away.Even going through an instance, people rarely talk and its all about going as fast as you can, next to no tactics. I wont bring into the fact that everyone In my chat seems to speak German. Dont get me wrong, I love the gameplay. But theres just nothing social about this game. Which is seriously ruining it for me. I play MMO's to interact with people.

    so you are saying it's like wow and most other modern themepark mmo's? and no i don't disagree, other than the German part.

  • baphametbaphamet Member RarePosts: 3,311

    IMO if you want a more sociable game you need to play a game that is either more group forced or a sandbox that forces you to rely on other players to get the stuff you need to succeed, as well as the content.

    when given the option, people are going to solo and keep to themselves in general. i think that theory has been tested and proven time and time again.

    which is another reason why the themepark solo friendly games have such shitty communities. because who cares, right?

    you can be a douche nozzle and it won't matter because you don't need to get along with anyone else to succeed.

    i like the casual themeparks but i do miss the hardcore group forced mmo's with great communities, like what original EQ and Daoc had.

  • ComafComaf Member UncommonPosts: 1,150
    Originally posted by godpuppet

    Title says it all.

    Most quests are soloable. If they arent you can skip them, most do.

    People dont talk whilst they quest.

    Guilds are little more then auction houses & chat rooms with a quircky name.

     

    I dont really interact with anyone, bar training. I try, peopl e dont respond and run away.

    Even going through an instance, people rarely talk and its all about going as fast as you can, next to no tactics.

     

    I wont bring into the fact that everyone In my chat seems to speak German.

     

    Dont get me wrong, I love the gameplay. But theres just nothing social about this game. Which is seriously ruining it for me. I play MMO's to interact with people.

    I seriously thought this was my thread for a moment - lol...it echoes my feelings exactly.  I tried to get a refund but Zenimax said they reviewed me and noticed I was level 38 (gosh wowsers)....and had spent too much time in game. 

     

    Oftentimes I'd get so bored of soloing, I would find a big grind zone and find a group of bots to follow (which are just all over the place) .  I would then pretend we were friends.  VERY sad I know - but that's this game.

    image
  • tharkthark Member UncommonPosts: 1,188
    Originally posted by godpuppet

    Title says it all.

    Most quests are soloable. If they arent you can skip them, most do.

    People dont talk whilst they quest.

    Guilds are little more then auction houses & chat rooms with a quircky name.

     

    I dont really interact with anyone, bar training. I try, peopl e dont respond and run away.

    Even going through an instance, people rarely talk and its all about going as fast as you can, next to no tactics.

     

    I wont bring into the fact that everyone In my chat seems to speak German.

     

    Dont get me wrong, I love the gameplay. But theres just nothing social about this game. Which is seriously ruining it for me. I play MMO's to interact with people.

    Hmm...I think this is just common these days , but it won't change. It's unfortunate, but It has been like this for atleast 6-7 years or so, all the latest MMO's are like this, If the game can be done solo, players WILL do It solo, why anyone would try to create a PUG for a solo mission is really not happening

    What you speak of is NO group instances either , the players in these scenarios will only make it so simple you will come to a Point you just hope that you were left alone in there..

    ESO has really great group dungeons however, 3 in each tier. best way to play these is by having 3 other "REAL" friends play with you. Creating PUG's is just pure bad.

    As a sidenote, I have discovered that in the way they have created ESO there is alot of trading and such going on, more than I have seeen in any of the newest titles..Trading crafted goods for xp for example, this will many time leave you with a friend in your friends list, maybe you can create a group with these players.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    I have 4 trading guilds and 1 Main guild which is always very chatty.  Some dungeon groups are quite but I been in plenty where we talk and take our time and figure out the best way to approach the bosses.  I have also met people in the later more difficult open dungeons that required help from each other like in Razakhs Wheel in Bankorai.
  • KnotwoodKnotwood Member CommonPosts: 1,103

    The OP is exactly why Zenimax needs to get people into group play earlier, even if its at level 5 in the form of dungeons.   Letting people develop antisocial habits all the way to 15 isn't going to be healthy for the game at all.   Should have the option to be in group play dungeons all the way to max level and be able to stay in those dungeons until max level as well.

     

      I also note the OP saying people would run away when talked to, which is also true,  they needed to give bigger fonts to the chat bar,  the chat is so small its easier to not even look at the thing even when someones talking to you, you wont notice it.

  • BeastnBeastn Member UncommonPosts: 111
    My friends and I left eso, at least for now to give ws a shot. Main reason was we wanted too play a game we could play together rather than at the same time
  • Sassy_Gay_UnicornSassy_Gay_Unicorn Member UncommonPosts: 316

    What I find irksome is that I cannot (to the best of my knowledge) target someone for an emote. I.e. "/wave PlayerX". 

     

  • ScotScot Member LegendaryPosts: 24,484

    "Most quests are soloable. If they arent you can skip them, most do."

    MMOs went the solo route from WoW onward, OP you were on here in 2005, you should know that.

     

    "People dont talk whilst they quest."

    Same again OP, interaction in MMOs has dropped through the floor as they became designed more and more for solo players.

     

    "Guilds are little more then auction houses & chat rooms with a quircky name."

    Here I disagree and would suggest you are in the wrong guilds.

  • d_20d_20 Member RarePosts: 1,878
    Originally posted by godpuppet

    Title says it all.

    Most quests are soloable. If they arent you can skip them, most do.

    People dont talk whilst they quest.

    Guilds are little more then auction houses & chat rooms with a quircky name.

     

    I dont really interact with anyone, bar training. I try, peopl e dont respond and run away.

    Even going through an instance, people rarely talk and its all about going as fast as you can, next to no tactics.

     

    I wont bring into the fact that everyone In my chat seems to speak German.

     

    Dont get me wrong, I love the gameplay. But theres just nothing social about this game. Which is seriously ruining it for me. I play MMO's to interact with people.

    My guild is not like what you describe. NA AvA is also very communicative. It's not hard to find a guild -- or make one yourself, if you like. Create the guild culture that you want. Step forward and make that happen.

     

    I have played solo as you describe when I felt like it. I've also been able to group with guildies and create and lead activities in my guild if I want to. However, it is true that the population has declined since the first month (to what degree is normal, etc. is for another thread). That means there are fewer people on in my guild. When that happens, I don't have any problem making groups in Craglorn or Cyrodiil if I want to.

     

    Sometimes we just have to take the initiative to get the things we want.


  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    Congratulations OP, you've managed to create a generic description of the Modern MMO ! Well, excluding the bizarre german reference, that is.

     

    As with any currently playable MMO, if you want social activity, either play with a group of RL friends or join a guild ingame that suits your playstyle.

     

    I spend a lot of time playing MMO's, and I can't recall when last a complete stranger struck up a conversation with me during normal play. I've sometimes made friends during trading convo's, and ironically that has happened in ESO more often than any MMO I've played since pre-NGE SWG.

  • tharkthark Member UncommonPosts: 1,188

    Find it funny that OP makes a thread then get's 2 pages of replies with diffrent tips and suggestions and not a single answer from him...

     

    Another TROLL thread ?

  • tharkthark Member UncommonPosts: 1,188
    Originally posted by SpottyGekko

    Congratulations OP, you've managed to create a generic description of the Modern MMO ! Well, excluding the bizarre german reference, that is.

     

    As with any currently playable MMO, if you want social activity, either play with a group of RL friends or join a guild ingame that suits your playstyle.

     

    I spend a lot of time playing MMO's, and I can't recall when last a complete stranger struck up a conversation with me during normal play. I've sometimes made friends during trading convo's, and ironically that has happened in ESO more often than any MMO I've played since pre-NGE SWG.

    This last comment is proof enough that ESO is MORE social than any other game as of late..

  • godpuppetgodpuppet Member Posts: 1,416

    Ah late reply, the joys of work >.<

     

    I see what the consensus is saying. :P Aye perhaps I have described the modern vanilla MMO in essence. Something brought about by WoW.

     

    But the thing is, having played WoW in beta then the first year of launch. Peoples interacted ALOT more. If more then one player was doing the same quest what would ussually happen is they'd find eachother at the quest area. Say hi, group up and do the quest together. You'd get a few no talkers but not many.

     

    In Elder scrolls this NEVER happens.

     

    Maybe this is due to the fact you couldnt one man solo EVERY quest in Wow 1-50? In elder scrolls, you can.

     

    Also WoW had more then three instances on launch. It had a different instance every 15 levels (round about?). Instances involved a degree of tactics, not blindly running in AoEing and attacking anything. Elder scrolls has next to no teamwork. I played a group last night that didnt even say hello when they got into the instance.

     

    Having to work together as a team in WoW instances meant you identified reliable players, made friends, found guilds with good players.

     

    Thats another thing guilds in ESO are pointless. In every past MMO it was supposed to be a place where players worked together often, could easily identify trustworthy players, which ended up in PVP/RVR/End game instances epic raids and some quality relationships formed. 

    I may as well open up Yahoo Chat and go guildless in ESO for the difference it would make..

     

    No, not every MMO is a single player with a chat room. Some are close, but I think ESO has amazingly achieved the perfect single player subscription game. :x

     

     

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  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by thark

    Find it funny that OP makes a thread then get's 2 pages of replies with diffrent tips and suggestions and not a single answer from him...

     

    Another TROLL thread ?

    I had to go to work. :l

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  • LokbergLokberg Member Posts: 315
    Originally posted by godpuppet

    Ah late reply, the joys of work >.<

     

    I see what the consensus is saying. :P Aye perhaps I have described the modern vanilla MMO in essence. Something brought about by WoW.

     

    But the thing is, having played WoW in beta then the first year of launch. Peoples interacted ALOT more. If more then one player was doing the same quest what would ussually happen is they'd find eachother at the quest area. Say hi, group up and do the quest together. You'd get a few no talkers but not many.

     

    In Elder scrolls this NEVER happens.

     

    Maybe this is due to the fact you couldnt one man solo EVERY quest in Wow 1-50? In elder scrolls, you can.

     

    Also WoW had more then three instances on launch. It had a different instance every 15 levels (round about?). Instances involved a degree of tactics, not blindly running in AoEing and attacking anything. Elder scrolls has next to no teamwork. I played a group last night that didnt even say hello when they got into the instance.

     

    Having to work together as a team in WoW instances meant you identified reliable players, made friends, found guilds with good players.

     

    Thats another thing guilds in ESO are pointless. In every past MMO it was supposed to be a place where players worked together often, could easily identify trustworthy players, which ended up in PVP/RVR/End game instances epic raids and some quality relationships formed. 

    I may as well open up Yahoo Chat and go guildless in ESO for the difference it would make..

     

    No, not every MMO is a single player with a chat room. Some are close, but I think ESO has amazingly achieved the perfect single player subscription game. :x

     

     

    Strange i soloed every quest in wow only reason to group up was becouse players taged your mobs and you dident get credit.

    You do know that eso have 3x12-15 dungeon one for each alliance you can do on your char.

    You just have to talk to undaunted to get the travel locations on map or get into a group with someone who can travel there.

  • SovrathSovrath Member LegendaryPosts: 32,988
    Originally posted by godpuppet

     

    I dont really interact with anyone, bar training. I try, peopl e dont respond and run away.

    Even going through an instance, people rarely talk and its all about going as fast as you can, next to no tactics.

     

    but in fairness (and I have experienced this in ESO) I have experienced this in archeage as well.

    I think this is more indicative of the "new" mmo player.

    Can't tell you how many times in archeage I helped a player who was about to die and they said nothing, not even a thank you. Or they were fighting some quest mob that was kicking their ass and I jumped in (because otherwise they would fail the quest) and again, no thank you.

     

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  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by Sovrath
    Originally posted by godpuppet

     

    I dont really interact with anyone, bar training. I try, peopl e dont respond and run away.

    Even going through an instance, people rarely talk and its all about going as fast as you can, next to no tactics.

     

    but in fairness (and I have experienced this in ESO) I have experienced this in archeage as well.

    I think this is more indicative of the "new" mmo player.

    Can't tell you how many times in archeage I helped a player who was about to die and they said nothing, not even a thank you. Or they were fighting some quest mob that was kicking their ass and I jumped in (because otherwise they would fail the quest) and again, no thank you.

     

    They most probably didn't thank you because it would "slow them down" to stop and have a short convo. And you know how much modern gamers hate any form of "downtime", lol...

  • tharkthark Member UncommonPosts: 1,188
    Originally posted by godpuppet

    Ah late reply, the joys of work >.<

     

    I see what the consensus is saying. :P Aye perhaps I have described the modern vanilla MMO in essence. Something brought about by WoW.

     

    But the thing is, having played WoW in beta then the first year of launch. Peoples interacted ALOT more. If more then one player was doing the same quest what would ussually happen is they'd find eachother at the quest area. Say hi, group up and do the quest together. You'd get a few no talkers but not many.

     

    In Elder scrolls this NEVER happens.

     

    Maybe this is due to the fact you couldnt one man solo EVERY quest in Wow 1-50? In elder scrolls, you can.

     

    Also WoW had more then three instances on launch. It had a different instance every 15 levels (round about?). Instances involved a degree of tactics, not blindly running in AoEing and attacking anything. Elder scrolls has next to no teamwork. I played a group last night that didnt even say hello when they got into the instance.

     

    Having to work together as a team in WoW instances meant you identified reliable players, made friends, found guilds with good players.

     

    Thats another thing guilds in ESO are pointless. In every past MMO it was supposed to be a place where players worked together often, could easily identify trustworthy players, which ended up in PVP/RVR/End game instances epic raids and some quality relationships formed. 

    I may as well open up Yahoo Chat and go guildless in ESO for the difference it would make..

     

    No, not every MMO is a single player with a chat room. Some are close, but I think ESO has amazingly achieved the perfect single player subscription game. :x

     

     

    Great :) An answer !! But I disagree with almost Everything in it

    FIRST !!

    It seems you have MISSED alot since you think ESO has only 3 Group dungeons..It has 3  in each tier ,one in your current zone + 2 more in the enemy faction zones you can travel to once the one in your zone is done.

    (+ 1 in Coldharbour) thats..16 Group dungeons ranging from 10-50 or so. So..If WoW had groupdungeons every 15 levels ESO has more than WoW had. These Dungeons require a full group and very good tactics othervise you will DIE alot, they are HARD. Marked with CROSSED TORCHES ! these are instances no other players will be seen in these !!

    It also has one "public dungeon" in each zone marked with a TORCH+..These are rather tough but do not require a full Group thou, but atleast 2-3. There is 6 of these for each faction, thats 18 Public ones

    And if that is not enough you can play all these 16 groupdungeons as veteran versions once you reach that far..Then they have a diffrent story and quest. That would mean 32 Group dungeons in total

    Also..Now they have released CRAGLORN wich is an entire zone for grouping ONLY (veteran rank zone)

    and even more groupcontent is soon releasing..Elite Dungeon.

    I agree that players interacted more the FIRST year of WoW, that was 2004-2005 ? They did, but it started fade slowly from there , with players talking less and less with more and more solo friendliness introduced, If you haven't played any MMO since that time you have missed much, because this is the unfortunate reality of todays MMO's

    Sounds to me as you tried one of them "public dungeons" that is more in line of what you described, with AOE spells and all, that would not work in the 4player instanced versions

    GUILDS in ESO..

    Well, many Guilds in ESO are pure trading Guilds, in these players does not talk much , A trading Guild is required for buying and Selling goods to other players. Maybe you ended up in one of these ?

    And as explained, since the crafting and the rather big hazzle to actually sell things , people tend to talk and socialise alot with diffrent Products and to help with crafting and such..

    You had a bad experience , thats all I can say, and it does not reflect the experience I have with ESO at all..players talk more in this game than any other I have played as of late, but since you haven't experienced a MMO since vanilla WoW naturally they talk more than in ESO, but thats..9-10 years ago..:)

     

  • ScotScot Member LegendaryPosts: 24,484

    "But the thing is, having played WoW in beta then the first year of launch. Peoples interacted ALOT more."

    Thank you for agreeing with us OP, that was then, this is now. :D

    Do you think if you went back to WoW now, started from scratch, you would still see all that interaction? The social aspect of MMO's is now confined to guilds.

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