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Is there ever gonna be a game like this? I want an MMO with detailed gameplay on ground and in space/air where you can transition from one to the other with no loading screen.
No Man's Sky is doing seamless ground to space play but from what I've read it's not MMO, or even multiplayer.
I don't care if it's a Star Trek clone IP or whatever. There just needs to be a game with rich space and ground gameplay.
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Because its easier to do magic and elves lol
I dont understand why because science fiction is more popular than fantasy in society.
STO
Already playing it since it's the closest to what I want, but the game is filled to the brim with load screens. And the planets are more like small cages.
I think the MMO company who could have created that seamless space to ground gameplay was CCP. They have EVE sort of interconnected with Dust 514
IMO, If they managed to connect two different games in one world, they just showed that the technology is there and It is definitelly possible to improve that idea and make a single game with both gameplay mechanics seamlessly.
I am not sure, Game of thrones seems to to be more popular than any sci-fi show right now. But yes, fantasy is easier to make. What is strange is that there are so few historical or low fantasy games out there, they are at least as easy to create and it would give us some more choices.
Creating a good seamless space MMO would take a lot of work and need an engine that would be totally groundbreaking. It is hard enough to make a seamless engine for a fantasy world with modern graphics.
I think a spacefaring game could have the best of both worlds when it comes to sci-fi and fantasy... Players could find planets with completely primitive/fantasy settings/aliens/elves etc as well as completely advanced/sci-fi settings and everything in between.
There's no limit really except the creators imagination when it comes to a spacefaring game.
Elite: Dangerous and Star Citizen are exactly what you're looking for. Both will have space and planetary action.
I'm a backer of E:D, and it looks fantastic in the early beta.
They can adjust a game all day, but they can't help the issue between the keyboard and the chair.
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This is one of the things that some people dream on and it somewhat looks nice on paper, or rather makes good movie, but does not really work in real game development.
does that mean i can run to my ship, ignite the engine, depart, fly away to space, shoot some space baddies, runaway from the mob, enter another planet's atmosphere, land my ship, pew pew some more, all seamless without a single loading screen?
The day an mmo does that i wont need another mmo ever.
With today's technology and network speeds? Doubtful.
They can adjust a game all day, but they can't help the issue between the keyboard and the chair.
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I can say the same for Walking Dead, Battlestar Galactica, Lost, Fringe, and Heroes. For every good fantasy, I can probably name 3 more good sci-fi. Game of Thrones isnt famous because of its genre, its famous because of its writing, acting, grit, unpredictable plot and that its more realistic than the typical high fantasy so majority of viewers can take it more seriously and are focused more on plot/human interaction. Also they keep the fantastical parts to a minimum. Regardless of one fantasy shows popularity the fact is still that there are more science fiction themed movies, shows and video games coming out than there are fantasy of each of those entertainment categories which means its still higher in demand.
Thats the issue right there, its either devs dont have that imagination or they are forced by their publisher to make something else.
It doesnt have to be doubtful if they go easy on graphics just as No Mans Sky is doing. They used sort of a cell shading kind of graphics I think, I personally think it looks great even if its not photo realism. As they say Gameplay > Graphics
I don't think it's out of the question... Only a portion of high detail area needs to be loaded when landing on a planet.
I think it could be done, depending on ship speed and what needs to be loaded, things could just be streamed in as you approach the surface.
Sadly No mans sky only has multiplayer in the sense that Spore/Dragons Dogma does, it's a online hub that gathers something players simply contribute to. You'll never see them in your game. You can do exactly that in that game though. I don't know about Elite and SC having Atmospheric seamless flight or not, if so that would be great. In the case of SC don't expect that ground based stuff at launch that's all planned for after as far as I know. Not sure about elite I haven't looked too much into that one yet.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yeah, I've checked both games, they both say their planetary gameplay will be added in after launch. Don't know about seamless transitions though.
WHile watching IGn presentations on No Man's Sky. They did mention many devs at E3 said something along the lines of, "that's what we have wanted to do for a long time, but didn't know how". Then four people come along and do what large scale teams couldn't dream up. Quite amazing really.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yeah, that is what makes me worried about ED, I hope they will abandon that "feature" or at least implement it long, long after release...
I've seen very little in terms of actual and direct action on planets for both Star Citizen or Elite. Elite isn't really an MMO, it's consensual contact only, from what I'm garnering from the forums and such.
Fact is, most MMOs concentrate on one 'area' of the world. You either focus on the land, sea, air, or space. So if you're a game like WoW or Rift, you're only using the water for travel or a few quests here and there but no real content.
Actually that isn't true. In literary terms at least, and it depends on what specific markets you look at, science fiction makes up only 6% of the genre book market, with fantasy making up about 23%, but it's difficult to get hard figures because they get broken out differently. Some include supernatural with fantasy, some do not. Some include dystopian with sci-fi, some do not. Overall, genre fantasy makes up about 56% of the young adult market, especially with the recent success of the Harry Potter and Twilight series. Sci-fi is not more popular but fantasy is a much more varied market.
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And there is a reason for it.. why no other game has done that seamlessly. It is more or less not possible without any loading screen. You would have so many data to load and even more to store somewhere(textures mostly) that even with SSD it would be extremely hard to realize(though with SSD it could be possible, at least from storing and loading point ov view).. not even talk about the work to create(handcraft) different world + space.
It is possible in No Man's Sky(and up to now we just see some trailers), because everything will procedurally generated on the fly. With other words they don't have to store or load huge texture files, just the procedures how to generate that world and tiny bits of textures and shapes(or even without any.. but then i doubt it would look as good as no man's sky does).
Not even to talk about the network problem of having thousands of players in one seamless world. And yes.. EvE is not really seamless. Every star system is more or less seamless.. but for jumping to one star system to the next you do have the warp animation/tiny movie, and in that time you do the transition from one world(or star system in that case) to the other. And in EvE you can transfer the player from one server(network area, connected with other players) to another one. If it would be completely seamless without any transition it would be by that amount of players near impossible. And therefore it is just logical that No Man's Sky does not have usual multiplayer interaction.. because it is a technical nightmare and almost impossible without any transitions.
Hell.. even in fantasy games you do have almost no game without any transition and completely seamless.. and those worlds are a lot smaller what you would like.
Would it be cool? Of course. But i don't see it doable in the near future.
I do like those two games, too. But i doubt that any of them will offer anything near what the OP would like to have.
Star Citizen is not seamless in anyway, and that is, because of the high graphical standard they do have.. so you basicly will have zones(like star systems, like Ships, like parts of planets, like space stations) and you will have a transition between them, either with loading screen or some longer animation/movie(like eve) e.g. docking animation, warping animation, landing animation or anything like that.. where you can transist from one zone to the other.
And i doubt that Star Citizen will have full fledged out planets.
And more or less the same is true for Elite: Dangerous.
And i can't remember(though i could be wrong, i more or less wait until they are out and do not read everything), that any of those two games promised full planets with cities and all.. and full ground gameplay. They both will have parts of it, like a landstation, or like a planet shape where you can fly over. But not a fully fledged out planet.
I still think it would be possible even without ssd's. As mentioned before, data for the entire planet doesn't have to be loaded at once. Depending on the resolution of textures, the decent to a planet's surface can be prolonged or shortened. The network problem could be solved with an interest management system like most MMOs use... you don't need to know anything about some dude on the other side of the planet, or even 100 meters away.
I don't think it's the procedural content that is allowing No Man's Sky to do this.
Entropia Universe has ground to space in the game but I do think there is a loading screen for the transition between the planet and space..
Most people will not even consider this game and some even call it gambling.. whenever i have played it i have always thought of it as just a sub based game..
but yeah other than that not much out there that does ground to space like you want.
Elite: Dangerous will be seemless (even hyperdrive flight will whisk you through the 'real' universe - it won't be a loading screen!). This October, the space sim bit is released. A year afterwards, the planetary bit will be released.
The CEO of Frontier Developments, the company that are making ED is a genius and a living legend. He's created the engine that will make it all work from scratch. He's called David Braben. (It's worth seeing his interviews and lectures on YouTube - he's very interesting.)
It will be an MMO with a few subtle modifications in the small print. For example, the ED universe will have 400 billion star systems, but there are only 7 billion people on planet earth, so in most parts of the universe it won't feel like an MMO because you might be on your own! And the first person there ever!
That is like saying that real life does not feel like living on Earth because you do not meet daily 7B people...
Silly logic.