It will be an MMO with a few subtle modifications in the small print. For example, the ED universe will have 400 billion star systems, but there are only 7 billion people on planet earth, so in most parts of the universe it won't feel like an MMO because you might be on your own! And the first person there ever!
Also dont forget the bit about only being able to interact with maybe 32 people at a time even if there are a lot of people playing in that system.
The game basically auto generates a separate instance for any kind of PVP other than that you are aware that people are near you but you cant see them in space unless you start an encounter with them or whatever you call it.. also the player with the best connection actually hosts that instance.
Thats why it is not a real MMO.. Dont get me wrong I have already backed the game and will be playing the hell out of it but its not really an MMO and the developers have said so themselves.
Elite: Dangerous and Star Citizen are exactly what you're looking for. Both will have space and planetary action.
I'm a backer of E:D, and it looks fantastic in the early beta.
does that mean i can run to my ship, ignite the engine, depart, fly away to space, shoot some space baddies, runaway from the mob, enter another planet's atmosphere, land my ship, pew pew some more, all seamless without a single loading screen?
The day an mmo does that i wont need another mmo ever.
It will be an MMO with a few subtle modifications in the small print. For example, the ED universe will have 400 billion star systems, but there are only 7 billion people on planet earth, so in most parts of the universe it won't feel like an MMO because you might be on your own! And the first person there ever!
That is like saying that real life does not feel like living on Earth because you do not meet daily 7B people...
Silly logic.
What I mean to say is that in the relatively few 'core' systems, ED will feel like an MMO because there will be people there. However, as you move further away from the core areas you will meet fewer and fewer people.
If you live on the edge of the universe, you might only ever come across NPCs. That's all I mean - there is no need to over-think this.
i dont really care if it's got loading screens or not.. i just want a proper sci-fi mmo especially on the ground(have'nt found any with flying i've liked yet)
It will be an MMO with a few subtle modifications in the small print. For example, the ED universe will have 400 billion star systems, but there are only 7 billion people on planet earth, so in most parts of the universe it won't feel like an MMO because you might be on your own! And the first person there ever!
Also dont forget the bit about only being able to interact with maybe 32 people at a time even if there are a lot of people playing in that system.
The game basically auto generates a separate instance for any kind of PVP other than that you are aware that people are near you but you cant see them in space unless you start an encounter with them or whatever you call it.. also the player with the best connection actually hosts that instance.
Thats why it is not a real MMO.. Dont get me wrong I have already backed the game and will be playing the hell out of it but its not really an MMO and the developers have said so themselves.
The definition of an MMO is looser than you think. ED certainly is an MMO and the developers have said this. In addition, you are misinterpreting ED's crowd control system. I would argue that it is a big advantage for the following reasons:
1) Having a limit of 32 players showing up means that the graphics will be better than most other MMOs.
2) Having a limit of 32 players will make an insignificant difference - the universe is so large that most people will be spaced out.
3) Having griefers in their own 'instance' means that people who enjoy PvP all the time can immerse themselves in it, but people who don't like being griefed are much less likely to be griefed. They are more likely to encounter players who enjoy helping others.
4) With a limit of 32 players, your contribution will be more meaningful in combat. For example, in Eve the side that wins is the one that manages to have the most number of people pressing 'F1'. ED's combat will be far more interesting.
Evochron, what star citizen would have been if it where made 10 years ago, which is a big deal considering it was all done by one guy, its a damn good space simulator, newtonian physics and everything. theres even atmospheric re entry tho there's not much to see on the planets themselves
1) Having a limit of 32 players showing up means that the graphics will be better than most other MMOs.
2) Having a limit of 32 players will make an insignificant difference - the universe is so large that most people will be spaced out.
3) Having griefers in their own 'instance' means that people who enjoy PvP all the time can immerse themselves in it, but people who don't like being griefed are much less likely to be griefed. They are more likely to encounter players who enjoy helping others.
4) With a limit of 32 players, your contribution will be more meaningful in combat. For example, in Eve the side that wins is the one that manages to have the most number of people pressing 'F1'. ED's combat will be far more interesting.
That limitation of 32 players makes it not an mmo... you dont call Battlefield 4 an mmo even tho there are 100s of thousands of people actually playing the game at the saem time and all logged into the same lobby system.. just replace that web lobby system.. with the map or whatever shows you all the players in ED thats still basically a lobby system... a different type of one and a very good take on it..
I must admit is as close as you can get to it being an mmo without it being one as players interactions in their games kind of effect the game world for everyone else.. so someone sells a million 1mw lasers in one system then the price will drop right down for everyone in that system.. but I dont believe those million 1mw lasers will be there for people to buy.. but i must admit on this part i have only skimmed over..
Still I cant bloody wait to get my hands on this.. call it an mmo if you want i dont really care because either way I will be playing and having fun lol
1) Having a limit of 32 players showing up means that the graphics will be better than most other MMOs.
2) Having a limit of 32 players will make an insignificant difference - the universe is so large that most people will be spaced out.
3) Having griefers in their own 'instance' means that people who enjoy PvP all the time can immerse themselves in it, but people who don't like being griefed are much less likely to be griefed. They are more likely to encounter players who enjoy helping others.
4) With a limit of 32 players, your contribution will be more meaningful in combat. For example, in Eve the side that wins is the one that manages to have the most number of people pressing 'F1'. ED's combat will be far more interesting.
That limitation of 32 players makes it not an mmo... you dont call Battlefield 4 an mmo even tho there are 100s of thousands of people actually playing the game at the saem time and all logged into the same lobby system.. just replace that web lobby system.. with the map or whatever shows you all the players in ED thats still basically a lobby system... a different type of one and a very good take on it..
I must admit is as close as you can get to it being an mmo without it being one as players interactions in their games kind of effect the game world for everyone else.. so someone sells a million 1mw lasers in one system then the price will drop right down for everyone in that system.. but I dont believe those million 1mw lasers will be there for people to buy.. but i must admit on this part i have only skimmed over..
Still I cant bloody wait to get my hands on this.. call it an mmo if you want i dont really care because either way I will be playing and having fun lol
Plus this is taking things off topic a bit hehe.
By your definition, raiding in WoW isn't an MMO because there is a limitation on the number of people in an instance.
You're parroting out false definitions of what an MMO is without really thinking about it.
I reckon these false definitions of what an MMO is come from CCP because they are the company who stand to gain something. It could be anti-Elite propaganda.
Is there ever gonna be a game like this? I want an MMO with detailed gameplay on ground and in space/air where you can transition from one to the other with no loading screen.
No Man's Sky is doing seamless ground to space play but from what I've read it's not MMO, or even multiplayer.
I don't care if it's a Star Trek clone IP or whatever. There just needs to be a game with rich space and ground gameplay.
STO
Already playing it since it's the closest to what I want, but the game is filled to the brim with load screens. And the planets are more like small cages.
True .. but i play it like a single player game and it is quite fun.
Still I cant bloody wait to get my hands on this.. call it an mmo if you want i dont really care because either way I will be playing and having fun lol
It is just semantics anyway. Aside from people here, i highly doubt most players care very much about the technical definition of MMOs.
WoT, LoL, DDO, GW1, marvel heroes are classified as MMOs by industrial and reviews site too. And even WOW has lots of limitation of how many can play together in many gameplay modes.
Originally posted by Skaioverride Evochron, what star citizen would have been if it where made 10 years ago, which is a big deal considering it was all done by one guy, its a damn good space simulator, newtonian physics and everything. theres even atmospheric re entry tho there's not much to see on the planets themselves
have played it, good title, but still lacks several stuff. is a singleplayer with multiplayer option anyways so no big deal.
my best suggestion is Shores of Hazeron but its at decades of becoming the success is supposed to be...
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Also dont forget the bit about only being able to interact with maybe 32 people at a time even if there are a lot of people playing in that system.
The game basically auto generates a separate instance for any kind of PVP other than that you are aware that people are near you but you cant see them in space unless you start an encounter with them or whatever you call it.. also the player with the best connection actually hosts that instance.
Thats why it is not a real MMO.. Dont get me wrong I have already backed the game and will be playing the hell out of it but its not really an MMO and the developers have said so themselves.
^^ Agreed
What I mean to say is that in the relatively few 'core' systems, ED will feel like an MMO because there will be people there. However, as you move further away from the core areas you will meet fewer and fewer people.
If you live on the edge of the universe, you might only ever come across NPCs. That's all I mean - there is no need to over-think this.
I had fun once, it was terrible.
The definition of an MMO is looser than you think. ED certainly is an MMO and the developers have said this. In addition, you are misinterpreting ED's crowd control system. I would argue that it is a big advantage for the following reasons:
1) Having a limit of 32 players showing up means that the graphics will be better than most other MMOs.
2) Having a limit of 32 players will make an insignificant difference - the universe is so large that most people will be spaced out.
3) Having griefers in their own 'instance' means that people who enjoy PvP all the time can immerse themselves in it, but people who don't like being griefed are much less likely to be griefed. They are more likely to encounter players who enjoy helping others.
4) With a limit of 32 players, your contribution will be more meaningful in combat. For example, in Eve the side that wins is the one that manages to have the most number of people pressing 'F1'. ED's combat will be far more interesting.
That limitation of 32 players makes it not an mmo... you dont call Battlefield 4 an mmo even tho there are 100s of thousands of people actually playing the game at the saem time and all logged into the same lobby system.. just replace that web lobby system.. with the map or whatever shows you all the players in ED thats still basically a lobby system... a different type of one and a very good take on it..
I must admit is as close as you can get to it being an mmo without it being one as players interactions in their games kind of effect the game world for everyone else.. so someone sells a million 1mw lasers in one system then the price will drop right down for everyone in that system.. but I dont believe those million 1mw lasers will be there for people to buy.. but i must admit on this part i have only skimmed over..
Still I cant bloody wait to get my hands on this.. call it an mmo if you want i dont really care because either way I will be playing and having fun lol
Plus this is taking things off topic a bit hehe.
By your definition, raiding in WoW isn't an MMO because there is a limitation on the number of people in an instance.
You're parroting out false definitions of what an MMO is without really thinking about it.
I reckon these false definitions of what an MMO is come from CCP because they are the company who stand to gain something. It could be anti-Elite propaganda.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
True .. but i play it like a single player game and it is quite fun.
It is just semantics anyway. Aside from people here, i highly doubt most players care very much about the technical definition of MMOs.
WoT, LoL, DDO, GW1, marvel heroes are classified as MMOs by industrial and reviews site too. And even WOW has lots of limitation of how many can play together in many gameplay modes.
have played it, good title, but still lacks several stuff. is a singleplayer with multiplayer option anyways so no big deal.
my best suggestion is Shores of Hazeron but its at decades of becoming the success is supposed to be...