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Here I will explain why I solo almost all the time and never group.
10:30pm
Them: Want to join our group?
Me: Sure be right there.
10:33pm, arrive at location
Them: Welcome!
Me: What are we hunting?
Them: Deathbloom Tenats, lots of xp.
Me: Cool.
Them: We just have to wait for xyz to get here
10:45pm
Me: Are we going to do something?
Them: Sure we are just wanting for xyz
Them: We really need a tank and a healer
Them: Lets look for on on chat
11:00pm
Me: Are we going to do something?
Them: Yeah, abc just got kicked. They should be right back
11:10pm:
Me: Who is lead, who do I assist?
Them: MLN is.
Me: Ok
11:15pm:
Me: Why is qrs attacking first, I thought MLN was leading?
Them: He was, now qrs is leading.
Me: Ok and why are we killing mobs that are lower level then everyone in our group?
Them: Your right, lets find something harder.
11:30pm:
Them: We are almost at a real good spot for xp
Them: Sorry guys but i need to run. Thanks for the group.
And I can go on and on. So why do I solo?
BECAUSE PEOPLE CAN'T GET THEIR ACT TOGETHER AND ACTUALLY KILL STUFF! In the hours I waste standing around waiting for a group to figure out what is going on I can get much more xp on my own.
That folks is why I solo in MMO's.
Comments
Ahh... posts like this is why I miss the good old non-instance dungeons like Lower Guk and Sebilis in EQ, and Darkness Falls in DAoC.
Grouped and joining the action in under 5 minutes, and finding replacements immediately when someone leaves is truly the bomb.
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Addicted to MMO's since '98.
No point listing my game titles, classes & levels. Accomplishing anything in an MMO these days is so bloody common that nobody really gives a crap.
This kinda stuff only ever happens in EQ2 and WOW etc.
In SWG i never had problems with grouping until the NGE and Mustafar. What normally causes problems on the game now is:
- Low population (since the NGE, also EQ2 has always had a low pop since WOW)
- lockout timers (On mustafar and since NGE, you get like 1/2 day lockout timers)
- buggy loot (Since the NGE the loot seems to be bugged and often you cant loot in a group so it causes loot drops)
- Bugs and poor AI (Since the NGE this has been a major problem)
- Loot based economy (Since the NGE)
Before everything was crafter based and was much better! All the groups were about fun and grinding which was ALOT of fun specially if a BH came.
Loot based economy just causes stress.
Instances and lockout timers just cause stress and time.
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Don't click here...no2
In non-instanced games (such as EQ,DAOC) you don't have that problem. Dungeons are generally social places where people even walk up to exping groups and say things like 'room for 1 more?'.
Once you're in an instance, it's very hard to find LFG players without resorting to guild. But if you wanna play an instanced game, you're essentially playing a cooperative single player game anyway.
And as for the 'people not knowing what to do in groups' scenario. As I approached lvl60 in WoW I was exhasperated at how many people I had seen who truly did not know how to play the game. The pinnacle of which was probably the warrior who didn't taunt because it 'makes them attack me' and didn't use food to replenish his health while resting. In the end I stayed clear of PuGs and stuck with the guild. Play an old-school MMO like the aformentioned if you wanna see people who REALLY know how to play their toon.
Whats a solo? Is it a team or something?Well, if it is, I think perhaps its just your bad luck. I think there will be solos who actually kill something because not everyone acts in this way.
yep, guildwars should have a solo-possible questing or mission. right now, if you dont have an invincible build, you wont get nowhere unless you party.
there are just some players who loves questing solo.
cheers!
Solo player here. Not because I want to, mind you. Im a casual gamer. I pop in and play for an hour or maybe two in a night. Its rather boring spending 30 minutes finding a group. I'd love to have a constant group (a guild) but its difficult unless you hit on the right group of players. My favorite experiences have been Shadowbane and DAoC. Due to the PvP, guilds and groups were forced to find you not the other way around.
MMORPGs of the future please note: Casual gamers like guilds too - just not for 6 hour long instances.
Grouping is a pain in the backside for me , some of my worst gaming experiences have been whilst grouped for example :
SWG
There was a guy forming a Destroy HK-47 group so i joined and i noticed the loot was set to master looter ( meaning only the group leader can loot ) i said to him " Could you set loot to lottery please " , i was ignored. 15 mins later the group was full and we were about to enter the instance and i asked him again to change the grouploot to lottery and the group was told " This is my 1st time so im keeping all the loot"
His group disbanded within seconds.
A week later the same guy starts a Destroy HK-47 group with a promise that group loot is set to lottery so i join , just before we enter the instance he says " Im changing group loot to master looter when we kill HK-47 " which means he gets all of the end bosses loot for himself
Once again his group fell apart within seconds.
I started spamming that i was forming a Destroy HK-47 group where group loot was set to lottery and it filled fast , damn was he upset lol
This really had nothing to do with instancing. It just seems that 99% of the time groups can't get their act together to actually get something done.
In my point of view.
Soloing is like a person treating an mmo game as a single player with an online chat built into it.
As with the term "massivly multiplayer online" is actually ment to interact with other players which playing the online game.
Edit: But I guess it's ok if you are building your character.
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Give me lights give me action. With a touch of a button!
Could be... I see your point. My draw to MMO roleplaying games is a sense of pariticpating and affecting a large world. DO I play solo? yes. Do I want to be included when my world is underattack? yes. The MMo needs to have something to draw the toons together besides slefish "beat the game" issues.
Gota go
I've had problems grouping in non-instanced games as well. To be honest, I have less of a problem finding a group in an instanced game than I do in a persistant world. In EQ most people would form a party and go their seperate ways. You would still get some XP for everything they killed, so there was no reason to stick together.
I think that City of Heroes did grouping the best. It had a player search feature that would let you filter online players by area, level, and class so you knew who to instant message with an invite. If you didn't want to group, you just toggled your status to "not looking for group", simple. I was fortunate enough to have a bunch of friends from the UO pirate servers that went out and bought GW right after it came out. Believe me, using Ventrillo is a godsend in GW PvP. Most of us have completed all the campaign content and are currently taking a break before the next expansion comes out. I still play every once in a while, and I never have a problem finding a group. I do have a problem with quiters though
BTW, to the OP, you aren't fooling anyone. We've already had (several) discussions about instance vs. persistant worlds. Dressing the issue up with soloing is just plain cheap. Guess it's better than starting yet another, "instancing is the devil" thread though.
You're joking, right?
I rarely ever team/party anymore.
I used to back in the EQ Classic times.
Even when it was seriously into the tons of expansions. But I think my reason for that, even back then, was because the class I played really leveled better while in teams.
Of course, after a while I ended up learning how to kite very well, that ended my grouping days.
Grouping can be quite fun - but only if you can find party members that know what they're doing.
Which, sadly isn't that simple.
Now, the first thing I've gotten into the habit with when trying a new game, is trying to find the best class to go solo with. It's easier, because you've got it covered if for some reason you can't pull together a group or find a group that knows what they're doing.
Take care and have a great one!
Then why don't you lead the group and show em how its done?
The truth is that people are flaky, including you.
After you yell "Looking for more" and nobody responds, what do you do when your only other team member says "Are we doing anything?'
Yeah we're doing something, we're trying to fill the f*cking team, and acting like a spoiled brat in the back of your station wagon isn't helping the team get together and go anywhere.
Nobody wants to group because nobody wants to lead the teams because there's always some jackass going "So what we doing? Who is main assist? Where's our healer?"
I'm not doing all that work, someone else lead...and nobody wants to lead...
I sure as hell never wanted to lead in WoW...because I wanted the option of being able to leave the team because of so many bad teammates.
Easy games screw it up for everybody, if the game doesn't have a harsh death penalty people just keep screwing up over and over. You can't lose in WoW, you literally cannot lose exp, no matter how incompetent you are, so the game attracts incompetents like bees to a flower, so when you go try to group all you find is incompetent people who were never forced to become competent.
Doesn't sound like you've ever played EQ to me. EQ groups stay together (and I mean physically together, in the same spot) for up to 7 hours at a time if the exp is good and the way they interact with each other is VITAL.
played both EQ and EQ: Online Adventures, both were alot like that. This was back during the RoK expansion and before the Frontiers expansion for EQ:OA. If you did stay close, you rarely worked together. It was always one big farming party. Your mileage may vary, of course.
http://www.naruto-club-site.cjb.net
In my humble opinion,i would say soloing has something to do with the game itself...
when games like wow for example permit soloing then many people will do it.that's for sure.
I think when you play an online role playing game you should play it with others and not alone.
Otherwise,you could play an offline rpg,too.But I understand that it is sometimes difficult to find a nice and good group.When u find a good group then write down their names so u can play with them later again,or look for a guild .It's funnier to play with others,i remember the time when i played with a friend until it was morning and i saw the sun going up^^
(@ all solo players :P)
I tend to solo for one big reason...i'm greedy I want the loot and gold, and I don't wanna share, lol. (Hey, at least i'm honest)
When I do group, it's only because I can't beat my mission alone. Although I tend to get dragged along once my mission is over. I hate grouping, but once i'm in the group, I tend to enjoy it (as long as there's people there that know what they are doing)
Well, if we had the choice the play the single player version of these games (no monthly fee, but single player only) im sure a lot of the people that solo would do that.
If we see a game we like, its not like we have a choice to buy the single player version...
Absolute-fucking-mente!
And, you pretty much know the group is going to dissolve long before it finally does but you give the group the benefit of the doubt because you're not a selfish idiot. Of course, they are, and you just wasted an hour of your life.
I will solo elite quests if I have to before looking for a partner or group. However, if I you are in a guild and the guild members have some self-discipline you might be able to call on them for help, thus avoiding the n00btardic pick-up groups that form like pond scum around certain quests. Of course, guildies aren't always around when you need them.
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Civil Rights for One and All - Boycott Blizzard
until they allow GLBT players to openly form guilds in
World of Warcraft.
I've seen such groups in every MMO, it has nothing whatsoever to do with instancing. Such problems usually appear when it's not easy to find a group or forming a group takes time because specific classes are required.
For instance, a problem with some MMOs (Anarchy Online) is that there's only one healing class and a healer is quite necessary. Sometimes we'd wait even an hour to find a healer.
In early SWG days, there was another issue. You could form a group of 20 people for a casual hunt (Kimos in Lok), which in a sense was a really bad idea, as it's hard to organise 20 people. A lot of delays due to AFKs, etc. and a general lack of discipline (unlike a good raid group).
More on topic, I usually prefer groups, but sometimes I've got only one free hour and would prefer to spend it soloing. In my opinion, any MMOG that hopes to be successful should offer some kind of content for soloers.
Currently playing:
* City of Heroes: Deggial, Assault Rifle/Devices Blaster. Server: Defiant.
* City of Villains: Snakeroot, Plant/Thorns Dominator. Server: Defiant.
Have to agree.This new instancing might stop kill stealing but it can also easily wreck a 2 hour trip/gathering.
I turned solo in WoW because it was so rampant there.Makes you wonder in a game with servers full .
Might as well be empty