Originally posted by Aeonblades As long as the level scaling is optional like it is in Rift, I don't have a problem with it. Level scaling in GW2 just made the game a chore a lot of the time.
I love scaling but i agree - it should be optional
Free pizza. Yep I said it. Free pizza would make Wildstar better. A nice piping hot pizza delivered to your door paid for 100% with in-game CREDD. Dominoes... get on that!
Originally posted by Foobarx Free pizza. Yep I said it. Free pizza would make Wildstar better. A nice piping hot pizza delivered to your door paid for 100% with in-game CREDD. Dominoes... get on that!
They could do better with the dynamic events - GW2 seems to be much better there. PvP could be improved - a lot. Healing is way to powerful - again GW2 got this right. Character design - damn here again GW2 is SO MUCH better. Its hard to make pretty people in this game. I was hopeful with the Aurin but they are fugly.
I liked GW2 level scaling - FWIW..but its not a necessity in this game because you don't really need to come back and do the the leveling..
These guys played a ton of Wow obviously. And it shows the game is excellent. But I do wish they have played some GW2.. The industry can't move forward as fast if they don't know whats a good feature and what is a bad one..
Here are things that I think would improve Wildstar: -
The difficulty of dungeons needs to be reduced, preferably down to about 20 minutes per dungeon run, and so that pugs can complete it the majority of the time.
The story quests, in fact all quests, need cut scenes and voice acting.
The explorer path allows you to climb things, but why not introduce some platformer element into them, some sort of puzzle where you need to jump.
Boom-boxes should be on sale in some sort of a shop that you spend cash on.
These are the improvements I would like to see. I am sure others will add more.
Here are things that I think would improve Wildstar: -
The difficulty of dungeons needs to be reduced, preferably down to about 20 minutes per dungeon run, and so that pugs can complete it the majority of the time.
The story quests, in fact all quests, need cut scenes and voice acting.
The explorer path allows you to climb things, but why not introduce some platformer element into them, some sort of puzzle where you need to jump.
Boom-boxes should be on sale in some sort of a shop that you spend cash on.
These are the improvements I would like to see. I am sure others will add more.
oh I know something that could improve every major mmorpg released in the last 10 years. More focus on grouping. Soloing should the be the thing you go and do once in a while. Grouping should be primary.
Originally posted by jonesing22 oh I know something that could improve every major mmorpg released in the last 10 years. More focus on grouping. Soloing should the be the thing you go and do once in a while. Grouping should be primary.
Grouping would be easier if you didn't need a geared as all hell tanks and a healer high on methamphetamines. This game would be so much better without the Trinity
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Here are things that I think would improve Wildstar: -
The difficulty of dungeons needs to be reduced, preferably down to about 20 minutes per dungeon run, and so that pugs can complete it the majority of the time.
The story quests, in fact all quests, need cut scenes and voice acting.
The explorer path allows you to climb things, but why not introduce some platformer element into them, some sort of puzzle where you need to jump.
Boom-boxes should be on sale in some sort of a shop that you spend cash on.
These are the improvements I would like to see. I am sure others will add more.
Originally posted by jonesing22 oh I know something that could improve every major mmorpg released in the last 10 years. More focus on grouping. Soloing should the be the thing you go and do once in a while. Grouping should be primary.
People with lives don't group. If you do group and think you still have a life, you are in denial...
Since most people have lives, MMO devs would be wise to gear toward the solo player.
People with lives don't group? what are you playing a mmo for then? The only denial here is people playing games designed for grouping and complaining because they don't have the ability to form groups quickly.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by Foobarx Free pizza. Yep I said it. Free pizza would make Wildstar better. A nice piping hot pizza delivered to your door paid for 100% with in-game CREDD. Dominoes... get on that!
How dare you sir, how dare you, calling dominoes Pizza...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by jonesing22 oh I know something that could improve every major mmorpg released in the last 10 years. More focus on grouping. Soloing should the be the thing you go and do once in a while. Grouping should be primary.
People with lives don't group. If you do group and think you still have a life, you are in denial...
Since most people have lives, MMO devs would be wise to gear toward the solo player.
While I definitely do not agree with this, It can be a challenge to group sometimes. As DPS i need to find a tank and healer, who are the same level range as me, who also are needing the same content as me, and most importantly , who would choose to be in my group over the all of the other groups trying for the same thing.
It can take awhile, not everyone has time to commit for playing hours at time. So it can take 30 minutes to find a group. Then you have to do the actual dungeon which can take up to 2 hours, god forbid the tank or heals leave group....
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Originally posted by jonesing22 oh I know something that could improve every major mmorpg released in the last 10 years. More focus on grouping. Soloing should the be the thing you go and do once in a while. Grouping should be primary.
People with lives don't group. If you do group and think you still have a life, you are in denial...
Since most people have lives, MMO devs would be wise to gear toward the solo player.
While I definitely do not agree with this, It can be a challenge to group sometimes. As DPS i need to find a tank and healer, who are the same level range as me, who also are needing the same content as me, and most importantly , who would choose to be in my group over the all of the other groups trying for the same thing.
It can take awhile, not everyone has time to commit for playing hours at time. So it can take 30 minutes to find a group. Then you have to do the actual dungeon which can take up to 2 hours, god forbid the tank or heals leave group....
I'm not saying you're doing dungeons while grouped. I'm saying you should be grouped while doing anything. Grouping should be more rewarding than solo play. This is only the case at the end of the game. If you don't have time to play, then don't. It's a game, come back when you have time. It's also a mmorpg, where people are supposed to interact and rely on each other.
Here are things that I think would improve Wildstar: -
Remove ONE TOOLBAR LIMIT! But this will not happen, is core "feature" in WS. But if I will stop to play will for sure be for this silly limit.
The difficulty of dungeons needs to be reduced, preferably down to about 20 minutes per dungeon run, and so that pugs can complete it the majority of the time.
Would not know, I never ever touch any dungeon before I have in full explored beauty of questing and PVE in any game. In Wow for example usually I start dungeons only after all my 11 alts have been maxed out. On horde side my 11 alts are usually leveled with dungeons.
The story quests, in fact all quests, need cut scenes and voice acting.
Quiet opposite, they should add.
The explorer path allows you to climb things, but why not introduce some platformer element into them, some sort of puzzle where you need to jump.
Please, no more puzzles or mini games. Just only hearing word "puzzle" in any game make me feel sick. Love however Wildstar addon support because already have installed them and no more “press F” at certain point or that annoying “remember colors” mini games. :-)
Comments
No scaling makes a mockery of levels
1.) optimize the game engine
2.) more housing models theres so many in world why not for the players
3.) an option to turn off region based or non story quests.
4.) DO NOT NERF DUNGEONS
5.) the option somehow for neighbors to merge properties or guild housing?
so say we all
hahaha ^ he asked for pizza... crazy!
Well if we are ripping off from GW2..
They could do better with the dynamic events - GW2 seems to be much better there. PvP could be improved - a lot. Healing is way to powerful - again GW2 got this right. Character design - damn here again GW2 is SO MUCH better. Its hard to make pretty people in this game. I was hopeful with the Aurin but they are fugly.
I liked GW2 level scaling - FWIW..but its not a necessity in this game because you don't really need to come back and do the the leveling..
These guys played a ton of Wow obviously. And it shows the game is excellent. But I do wish they have played some GW2.. The industry can't move forward as fast if they don't know whats a good feature and what is a bad one..
I laughed.
11/10 would accept to be trolled by you again
Glad someone finally got it.
Grouping would be easier if you didn't need a geared as all hell tanks and a healer high on methamphetamines. This game would be so much better without the Trinity
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
I would play it if it didn't have such crappy cartoony graphics.... :-(
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Good points all...
People with lives don't group. If you do group and think you still have a life, you are in denial...
Since most people have lives, MMO devs would be wise to gear toward the solo player.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
How dare you sir, how dare you, calling dominoes Pizza...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
While I definitely do not agree with this, It can be a challenge to group sometimes. As DPS i need to find a tank and healer, who are the same level range as me, who also are needing the same content as me, and most importantly , who would choose to be in my group over the all of the other groups trying for the same thing.
It can take awhile, not everyone has time to commit for playing hours at time. So it can take 30 minutes to find a group. Then you have to do the actual dungeon which can take up to 2 hours, god forbid the tank or heals leave group....
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
I'm not saying you're doing dungeons while grouped. I'm saying you should be grouped while doing anything. Grouping should be more rewarding than solo play. This is only the case at the end of the game. If you don't have time to play, then don't. It's a game, come back when you have time. It's also a mmorpg, where people are supposed to interact and rely on each other.
Remove ONE TOOLBAR LIMIT! But this will not happen, is core "feature" in WS. But if I will stop to play will for sure be for this silly limit.
Please, no more puzzles or mini games. Just only hearing word "puzzle" in any game make me feel sick. Love however Wildstar addon support because already have installed them and no more “press F” at certain point or that annoying “remember colors” mini games. :-)