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A short developer diary has been posted on the Star Trek Online site that should be of keen interest to players in general and crafters more specifically. According to executive producer Stephen D'Angelo, every aspect of crafting has been given the once over and reworked. Players can expect to see the changes when v9.5 goes live on the Tribble test server in late July.
Our goal is to have a crafting system that our players enjoy and are excited to use. We’ll be providing detailed dev blogs on each aspect of the new system over the coming weeks, explaining how the system works and the reasons behind our choices. Be sure to keep an eye on the game news when you are not busy powerboarding on Risa during the summer event.
Read the full letter on the Star Trek Online site.
Comments
Nope, this would be the third version of crafting in STO. They changed it a few months after release.
You don't even have to really craft in NW to gain crafting levels without really making anything. You can just gather resources for crafting XP.
Hell hath no fury like an MMORPG player scorned.
With crafting overhaul they mean to make sure the cash shop is going to play a big role.
"Crafting Maths Lock boxes coming soon to a solar system near you!"
Yup, the Cash Shop features strongly in the "crafting" in Neverwinter.
Of course, nothing from the Cash Shop is required, but those Cash Shop "helpers" certainly speed things up. You can buy your way to max crafting in a week, or you can grind it for 365 days (if you login every day without fail). Miss a day here and there and it will take you more like 2 years to max a crafting profession...
Agree with Torvaldr. DOff system is one of the reasons I like STO (next to Foundry, BOff building and the seasons). Crafting in STO was always pretty meh... nevertheless, I have a captain dedicated to crafting, with bank stuffed with particles and stuff. On a second thought, maybe I should start Exchange those, who knows the price change this revamp will bring
During the read of the blog entry it was like:
"We moved on through the whole process of crafting, introducing multiple schools for captains to level up in, a new user interface, and even new abilities for crafted gear that are not found in dropped loot." cool, finally new ideas and mechanics for crafting. Go on, dude.
"we are introducing more ways to earn valuable materials" eeeeerr... thanks for devaluating my stash, dumbas.. khm.
"duty officers play a part in this new crafting system" now, hold on for a sec. Stop right there. What do you want with the DOff system? I'll keep a wary eye on further details, hope you won't mess it up, dude.
(yep, not the brightest thoughts, I know... )
Yes, it would be far better if max crafting abilities were gained almost instantly - say after 4 or 5 minutes of playing. Anything past that would be a "grind".
Hell hath no fury like an MMORPG player scorned.