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The latest "Ask Me Anything" has been posted on the Elder Scrolls Online site. In this fifteenth edition, the team takes on a grab bag of player questions. Topics include alchemy, dungeon levels, Scout quests and the ever-present bots / gold seller issue.
I do occasionally group up with a friend to do quests and the like, but very rarely more than that. From what I can see of Craglorn, everything is group based. While I am happy to see that content come out for the game's longevity, I probably won't see it. Will there be any Veteran content in the future that does not rely on being grouped? – John Adams-Wade
Yes. We’ll continue to add content in the game for all types of players. We may concentrate in the immediate future on “new” content which is four-player or twelve-player group based, but we will have lots of features coming in which benefit all players, including having more varied activities.
Read the full AMA on the Elder Scrolls Online site.
Comments
I hate carrots, but I would never stop others from eating them.
Go and have a moan in this thread: http://www.mmorpg.com/discussion2.cfm/thread/263753/The-Group-Play-vs-Solo-Play-in-an-MMO-Thread.html
And why do you want the best rewards from group-play? Sure, because you're so awesome at group-play? To show off those rewards to your ingame friends or other players....?
Woulda Coulda Shoulda.
It all seems too little too late for me.
VR grind is still VR grind and the games grouping mechanics still suck the hard thing.
When they concentrate on making a serious effort to fix grouping/phasing/instancing, i will come back and resub and see how it is, but i am not gonna hold my breath.
Lolipops !
There isn't a whole lot of "meat" for me in this AMA. Most of what's there is disappointing to me. Random thoughts:
- Enchanting will level faster, in line with other skills.
Given that max crafting level is 50 I consider the goal for maxing it to be level 50, rather than VR12. My provisioning was maxed two days after early access began. Every other skill, aside from enchanting, was done around level 40. I don't mind the increase in Enchanting, but I feel like the other skills should be a little slower. I got no sense of accomplishment from maxing any of them - and never maxed enchanting. I don't think time spent necessarily provides that sense, but I do think it goes too quickly to begin with. I'd like there to be a point to deconstructing things until I hit VR aside from just gathering materials. Of course I'd also like the grind to max crafting skills to be a little more complex, but that isn't what the topic is about.
- Faster spam reporting
Not a major issue, but it's always good to reduce the time it takes to report nuisances like gold sellers. No idea if this just went in or not, but a positive either way.
- VR Solo Content
If handled correctly I don't think solo play is a bad thing in MMOs, it's simply gone too far in the genre as a whole in my opinion. I'm fine with being able to solo to max VR, but it should take a lot longer if that's your chosen method. Enough to encourage grouping, but not enough to force grouping. I don't think players should be forced to go against their preferred play style, but tipping the scales in favor of building a community really doesn't seem like a bad thing in my experience. From the company perspective it also creates social ties within the game, which likely raises retention rate. I knew dozens of people in EverQuest that put off leaving for a very long time due to their "friends" and guilds there, including me.
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Overall nothing to rekindle my interest yet, but that's not something AMA's usually do for me. Maybe next time, or update. I'll certainly give it another shot when Thieves Guild is around. Was hoping for something to get excited about here, since I have time off before and after my vacation soon.
- Nellus
How about you get of your pedestal?
playing a "mmo" solo and reaching the end should always be a option. ( reaching the end = story line, max lvl)
getting end gear is as a solo-player, isn't.
these are 2 different things and saying solo players are killing mmo group play? what the fk.
wouldn't u rather have someone there with u who can and want to play in group play instead of someone who's forced to join?
A modern mmo gives you choices on how you want to play and please each side of the fence.
Solo questing
Solo grinding
Dungeons
PvP / RvR
Crafting
Each and every playstyle should be viable to progress your characters exp bar.
What ESO does wrong is the way it has setup its level cap.
After being the hero and ending the story line you go from hero to zero and begin the death march trough veteran contend wich is the most boring and tedious style of play you can get.
Our guild made a rerun on all Dolmans / Public Dungeons / World Bosses from V1 to V3 in about 5 hours of time.
I was granted 7% expirience for the time i spend......a meager 7% exp.......for 5 hours of work doing all contend for a second time....
Doing PvP was dull and unrewarding also, after 8 hours of capping and fighting i gained 5% worth of exp....
Its ridiculously low amounts of exp for the effort you put in.
And then the journey to end level becomes a tediously boring and lonely road to level cap where tons of people get fed up with the reptitiveness that ESO presents to you.
It is at this part of the game where people lose the will to login and continue the boring grind.
People that loved the quests from 1 to 50 quickly change their vieuw on this part of the game as you just rush quests upon quest upon quest without realy gaining exp / gold / rewards.
And we havent even talked about the unresponsive combat and class bugs that makes more then half the "class builds" useless....
Zenimax just made a horrible mmo and they are seeing the results of their big pile of mess that still plague the game.
I was positive up to level 50, but then i just lost interest with each day passing untill i reached Veteran rank 7 and Veteran rank 2.
This mmo needs a big overhaul if it will ever pull back the people that left.
But with so many good mmo's showing up i am affraid that ESO will never recover the big blows it has been given.
Zenimax just blew it.
Since when are MMOs solely for grouping in fact they recently did a survey that showed that 61% percent of the people played MMOs solely for PvE content while other 39% for PvP/Grouping content so in fact many people do in fact play MMOs for solo experience as well especially the casual player while at same time doing the occasionally group. Almost all MMOs nowadays provide a social experience for every type of player no matter if you solo, group, or PvP and with newer MMOs it's become even more apparent that MMOs want to and do try to cater to all those types and for the most part always do. Normally MMOs will release end game content like ESO is doing atm that caters to groups or PvP side of the MMO and also release expansions that cater more to the solo players and basically adds to and expands the main story/lore of the MMO. You will always find that the more successful MMOs always have a steady flow of content and expansions which caters to and keeps all its player base happy and those that don't fail or lose a lot of its player base.
MMOs should always cater to all types of players and they will especially if they want to make money but besides that I'm not selfish and don't thing everything should be how I like it and rather there always be choices and the more the better so that game can be played however anyone wants to play it and for the most part with MMOs this lately has been the case. Plus it is not only possible to design the MMO to where all content can be soloed or done in groups but has been done so sometimes it's just poor design and a situation where they could have done it better and not what your trying to say.
Did you research every single trait of every piece of armor from all heavy, medium and light and every trait of every type of weapon? If not, than you did not max crafting. Did you make a full set of orange armor including weapon with orange glyph enchantments with matching sets that give you special bonuses. Did you learn every aesthetic style like Ancient Elf, Daedric, Barbaric, primal?
Did you run through Craglorn backwards naked while patting your head and rubbing your tummy?
I would if there was a emote for rubbing tummy and patting head at same time and post it on youtube as well.
None of that has anything to do with the question. Whoever posed it in the AMA was talking about the time it takes to increase a skill to 50 - which is the maximum crafting level - or max crafting. It may not be your preferred term, but the meaning seems pretty obvious. Learning remaining traits makes very little of what I was looting worth caring about - just enough to make it feel like an inconvenience to loot in the first place rather than a worthwhile endeavor for me. I know that feeling extends beyond me, but I'm not much for playing the "well all my friends think it should be slower too!" card. There's no worth to that, since it isn't likely to be proven or disproven.
I'm not going to detail every trait and piece of armor on the three characters I played, and I wouldn't remember it all after a month or whatever anyway. I'll give you a bit of what I remember just.. because it's polite to answer your question. I had everything researched I would use, and in several cases everything period. I had a TON of materials in the bank, and more than enough gold to buy a few dozen if I needed more. My third character was missing the imperial motif, but I could right-click things to Imperial for my own usage so I wasn't concerned. Also missing Redguard, which oddly took my first character forever to find as well. And I never bought or traded for any of them. I never found any of the leveling to be difficult solo, so I saw no point in wasting materials until max level - which I quit two VR levels short of IIRC. Sorry if I missed anything you asked.
Not that any of that second paragraph has anything to do with the original point about leveling speeds. That was obviously about how quickly you reach a point where it says "50" and no longer improves. If you're saying that inspiration or XP bar is a pointless way of determining crafting ability I agree. I wouldn't mind if they removed it entirely, but then they'd have to figure out when you're "good enough" to use different materials, research more items at once, etc.
- Nellus