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Why pay for that, it's not a MMORPG ?

It's all instance, it's exactly like Guild Wars (without PVP) or a single player game with an online option.  Why pay 15$ per month for that ?

Comments

  • Alexis598Alexis598 Member Posts: 111
    Maybe because all developers (okay maybe not Arenanet) makes MMORPG's to make money via the montly fees.

    image

  • SovrathSovrath Member LegendaryPosts: 32,957


    Originally posted by Aguitha
    It's all instance, it's exactly like Guild Wars (without PVP) or a single player game with an online option. Why pay 15$ per month for that ?


    perhaps it's time to expand the definition of what an mmorpg is... are the first online text games any less because they didn't have any graphics? Not everyone likes pvp.. end of story on that.

    Sorry. but last time I checked, people were different. Just seems to be the way it is. And this arguement has been coming up time and time again...

    If a player doesn't like a game they can do something else.. no biggie there... free choice.. kind of a wonderful thing.

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  • burrekburrek Member Posts: 198

    Reasons why there will be a monthly fee:

    1. Constant content additions. This requires artisits, level designers, scripters, writers, etc. and they like to get paid.

    2. The game has more servers and more calculation done on those servers than GW. Servers need maintanience, it costs money.

    3. There will be GMs to keep the peace and enforce rules, they also like salaries.

    I'm more than happy to pay a monthly fee for 1 and 2 in any game online.

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by burrek

    Reasons why there will be a monthly fee:
    1. Constant content additions. This requires artisits, level designers, scripters, writers, etc. and they like to get paid.
    2. The game has more servers and more calculation done on those servers than GW. Servers need maintanience, it costs money.
    3. There will be GMs to keep the peace and enforce rules, they also like salaries.
    I'm more than happy to pay a monthly fee for 1 and 2 in any game online.




    A couple of thigs here...

    Has turbine said that there would be constant content additions, or are we just assuming there will be?  I may have missed it, but the only thing I have heard Turbine talk about is the expansion which will add, hopefully the Druid and Monk classs.

    I agree with number 2 and 3...

    And I will pay a monthly fee to play.

     

  • Blood_HawkBlood_Hawk Member Posts: 86


    Originally posted by Ian_Hawkmoon
    Originally posted by burrek
    Reasons why there will be a monthly fee:
    1. Constant content additions. This requires artisits, level designers, scripters, writers, etc. and they like to get paid.
    2. The game has more servers and more calculation done on those servers than GW. Servers need maintanience, it costs money.
    3. There will be GMs to keep the peace and enforce rules, they also like salaries.I'm more than happy to pay a monthly fee for 1 and 2 in any game online.
    A couple of thigs here...
    Has turbine said that there would be constant content additions, or are we just assuming there will be? I may have missed it, but the only thing I have heard Turbine talk about is the expansion which will add, hopefully the Druid and Monk classs.
    I agree with number 2 and 3...
    And I will pay a monthly fee to play.

    I don't remember Turbine talking about this either. To be honest I'm really torn as to whether or not I'll get this game when it's released. I think would really be fun if I had a few friends who played and we could play regularly, but that's probably not going to be the case. We'll see.... I was a big fan of Baldur's Gate and Baldur's Gate II so I definitely like the lay out and the depth, but with the current system it seems rather hard to find a good group of like-minded players to play with on a regular basis.
  • burrekburrek Member Posts: 198



    Originally posted by Ian_Hawkmoon



    Originally posted by burrek

    Reasons why there will be a monthly fee:
    1. Constant content additions. This requires artisits, level designers, scripters, writers, etc. and they like to get paid.
    2. The game has more servers and more calculation done on those servers than GW. Servers need maintanience, it costs money.
    3. There will be GMs to keep the peace and enforce rules, they also like salaries.
    I'm more than happy to pay a monthly fee for 1 and 2 in any game online.



    A couple of thigs here...

    Has turbine said that there would be constant content additions, or are we just assuming there will be?  I may have missed it, but the only thing I have heard Turbine talk about is the expansion which will add, hopefully the Druid and Monk classs.

    I agree with number 2 and 3...

    And I will pay a monthly fee to play.

     


    I;m 99% sure there will be. I can't give you a link, but if your interested look it up.

    This game woudl die within a month if they don't add content at a good pace.

  • pooblapoobla Member Posts: 41
    I can't show you the exact link but I saw an interview with Ken Troop saying that they spent time to perfect their quests and that about 30 quests are being added shortly after release. I personnally think they should've delayed the release instead.
  • lazerbeardlazerbeard Member Posts: 53

    Personally i think its more of an MMO than any other game ive played, in WoW, save a few instances and dungeons, you never have to quest with anyone, its all solo work. The only other people i saw were people who tried to jack my quest after i had done all the work or just people i see randomly killing things or walking in a city. In DDO, from the beginning just about there are tons of quests which you NEED a party to accomplish, which is fine because groups and quest sharing are about the easiest things ever that I have seen. I can get a group or find one on the people tab in about 3 minutes, and just hang out with them for like 2-3 hours doing a bunch of quests before i log. To me, an MMO should be about massively multiplayer action, i can solo all i want in a game i dont have to pay a montly fee for. I pay monthly fees for games that have persistant characters and which make it easy and nessissary to group with. By this standard Ill definitely pay a monthly fee.

  • c-trayc-tray Member Posts: 98

    here is a link to the "will there be regular content update?" question.

    http://www.ddo.com/forums/showthread.php?p=40633#post40633

    http://www.ddo.com/forums/showthread.php?p=38372#post38372

    I'm sure i can find other links about regular content updates. I beleive it is mentioned in Ken Troops infamous post which has to be one of the most misunderstood, mis-quoted and mis-represented post ever.

  • BhobBhob Member UncommonPosts: 126


    I just sorta glossed over the first link. So they are going to have both retail expansion as well as content updates? Seems to me they are trying to have thier cake and eat it too. Seems to me if your not maintaining a persistant world, then it doesn't warrant the charge.

    I dunno seems like a lot of speculation on how it's all gonna work out. I've already decided myself this game's all instanced area approach isn't for me. If it was like GW and free monthly maybe, but I'll be damned paying a monthly charge only when I feel like grouping and being in a instanced area. I'll stick with my current MMO. From what I've seen in GW everyone went through the game multiple times and are waiting on the next chapter.

    Well, I'm dissapointed but if that's what people want and they can afford it.... I wish them happy gaming.

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by c-tray

    here is a link to the "will there be regular content update?" question.
    http://www.ddo.com/forums/showthread.php?p=40633#post40633
    http://www.ddo.com/forums/showthread.php?p=38372#post38372
    I'm sure i can find other links about regular content updates. I beleive it is mentioned in Ken Troops infamous post which has to be one of the most misunderstood, mis-quoted and mis-represented post ever.



    I know this is a little trivial...  But are there any newer updates on this?  The post were on Aug 4 2004.  A little old...image

    Oops, looked at wrong date.  Thes were actually posted in Mar 2005.  So still almost a year ago.  I was hoping for something in the last month or so.


     

  • burrekburrek Member Posts: 198



    Originally posted by Bhob


    I just sorta glossed over the first link. So they are going to have both retail expansion as well as content updates? Seems to me they are trying to have thier cake and eat it too. Seems to me if your not maintaining a persistant world, then it doesn't warrant the charge.

    I dunno seems like a lot of speculation on how it's all gonna work out. I've already decided myself this game's all instanced area approach isn't for me. If it was like GW and free monthly maybe, but I'll be damned paying a monthly charge only when I feel like grouping and being in a instanced area. I'll stick with my current MMO. From what I've seen in GW everyone went through the game multiple times and are waiting on the next chapter.

    This is why DDO has a fee. New content every month.

    Well, I'm dissapointed but if that's what people want and they can afford it.... I wish them happy gaming.



    The world IS persistant. The quest areas are instanced, the common areas are not (techincally they are, but anyone has access). 

    Go back to my previous post to see why the game will have a monthly fee. If your not willing to pay for those then I don't think your the kind of player that will enjoy DDO.
     

  • BhobBhob Member UncommonPosts: 126


    Originally posted by burrek

    Originally posted by Bhob
    I just sorta glossed over the first link. So they are going to have both retail expansion as well as content updates? Seems to me they are trying to have thier cake and eat it too. Seems to me if your not maintaining a persistant world, then it doesn't warrant the charge.
    I dunno seems like a lot of speculation on how it's all gonna work out. I've already decided myself this game's all instanced area approach isn't for me. If it was like GW and free monthly maybe, but I'll be damned paying a monthly charge only when I feel like grouping and being in a instanced area. I'll stick with my current MMO. From what I've seen in GW everyone went through the game multiple times and are waiting on the next chapter.
    This is why DDO has a fee. New content every month.
    Well, I'm dissapointed but if that's what people want and they can afford it.... I wish them happy gaming.
    The world IS persistant. The quest areas are instanced, the common areas are not (techincally they are, but anyone has access).
    Go back to my previous post to see why the game will have a monthly fee. If your not willing to pay for those then I don't think your the kind of player that will enjoy DDO.

    I agree, game is not for me (as I said in my post).... But I would argue the fact that a town or tavern being a common meeting place makes the game persistant...because I don't think it does.

  • burrekburrek Member Posts: 198



    Originally posted by Bhob




    Originally posted by burrek



    Originally posted by Bhob
    I just sorta glossed over the first link. So they are going to have both retail expansion as well as content updates? Seems to me they are trying to have thier cake and eat it too. Seems to me if your not maintaining a persistant world, then it doesn't warrant the charge.
    I dunno seems like a lot of speculation on how it's all gonna work out. I've already decided myself this game's all instanced area approach isn't for me. If it was like GW and free monthly maybe, but I'll be damned paying a monthly charge only when I feel like grouping and being in a instanced area. I'll stick with my current MMO. From what I've seen in GW everyone went through the game multiple times and are waiting on the next chapter.
    This is why DDO has a fee. New content every month.
    Well, I'm dissapointed but if that's what people want and they can afford it.... I wish them happy gaming.

    The world IS persistant. The quest areas are instanced, the common areas are not (techincally they are, but anyone has access).
    Go back to my previous post to see why the game will have a monthly fee. If your not willing to pay for those then I don't think your the kind of player that will enjoy DDO.


    I agree, game is not for me (as I said in my post).... But I would argue the fact that a town or tavern being a common meeting place makes the game persistant...because I don't think it does.


    Persistant is not the same as zoneless so I guess this is a sematics thing.

    All the characters are stored persistantly on a global server which operates wether the player is there or not. That is the definition of  a persistant world and DDO fits in it.

    The game has no continious world and this is one thing that many current MMO players are ware about due to bad experiences in the past.

    I personaly think Turbine has implemented the instancing very elegantly since players have to visit the tavern and stay there for a minute or two. This is not a drag since there is no downtime during missions, and it alows the community to have a sense of interconectedness. GW had a similar system, but due to the fact you could jsut hire henchmen, most people did not bother socializing.

  • BhobBhob Member UncommonPosts: 126


    Originally posted by burrek
    Persistant is not the same as zoneless so I guess this is a sematics thing.
    All the characters are stored persistantly on a global server which operates wether the player is there or not. That is the definition of a persistant world and DDO fits in it.
    The game has no continious world and this is one thing that many current MMO players are ware about due to bad experiences in the past.
    I personaly think Turbine has implemented the instancing very elegantly since players have to visit the tavern and stay there for a minute or two. This is not a drag since there is no downtime during missions, and it alows the community to have a sense of interconectedness. GW had a similar system, but due to the fact you could jsut hire henchmen, most people did not bother socializing.

    Well, I suppose I could debate the definition of what makes a persistent world or not but as far as I, the player (potential paying customer), is concerned it does not. Aside from that, it doesn't offer enough benefits of a 'persitent' world where the only non-instanced area is a common meeting place. To me that is about as Massively Multiplayer as playing Counterstrike (aside from the leveling and equipment)... the only difference is the common meeting place is visual.

    That being said, that is/was just my view as a potential customer. But I'm sure there will be alot of people who will enjoy it.

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