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[Preview] Elite: Dangerous: E3 Preview - Every Star in the Universe

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Comments

  • DuckfatherDuckfather Member UncommonPosts: 5

    I'm currently playing the Premium Beta, and while it's still very buggy (it is still a beta, actually it's more or less the last Alpha build with a few hotfixes) and we are all limited to a small 'goldfish bowl' of 5 star systems, I'm enjoying it immensely and it shows really great potential image

     

    Very much looking forward to the next update (the version shown at E3) to be released, which apparently could be within the next few days image

  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Originally posted by Gdemami

     


    Originally posted by Asm0deus

    That is the great thing about opinions we can all have different ones, to me spending over 100$ for a game is "milking it".

     

    Funny how you deliberately leave out the one who actually spent those money out of the equation....

    That's the thing about opinions, I am the only one that decides what mine is, there is no one else to put in the equation :) 

    There was no need to quote this post of mine when I clearly explain it in my next one which you promptly ignore. That said your 1 of 2 in my ignore list so kindly don't bother to respond to me I do not wish to argue and will not click on (show post) again so I will not see it anyways.

     

     

     

    Originally posted by Duckfather

    I'm currently playing the Premium Beta, and while it's still very buggy (it is still a beta, actually it's more or less the last Alpha build with a few hotfixes) and we are all limited to a small 'goldfish bowl' of 5 star systems, I'm enjoying it immensely and it shows really great potential image

     

    Very much looking forward to the next update (the version shown at E3) to be released, which apparently could be within the next few days image

    Haha I am looking forward to trying this game when it goes live, I feel like they may have an advantage over SC with the star system they plan on using.

    I wonder how big the "fish bowl really is when in game" I get the feeling it is much bigger than the small Arena Commander we have access to in SC right now?

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Asm0deus

    That's the thing about opinions, I am the only one that decides what mine is, there is no one else to put in the equation :)

    There is, you are just being wrong.

  • DuckfatherDuckfather Member UncommonPosts: 5
    Originally posted by Asm0deus

    Haha I am looking forward to trying this game when it goes live, I feel like they may have an advantage over SC with the star system they plan on using.

    I wonder how big the "fish bowl really is when in game" I get the feeling it is much bigger than the small Arena Commander we have access to in SC right now?

    Well, you must have seen the oft quoted '100 billion star systems with ~400 billion stars' stat. Well, that's for the entire galaxy. But what seems to have been hidden a bit is a quote from DB that the 'civilised' space around Earth consists of ~100,000 populated star systems, so that's the initial populated goldfish bowl. They reckon it will take 2 months real time to traverse the entire galaxy, if given a properly organised team of explorers (who are organising themselves even now!), so realistically, a lot longer than that. This gives them quiet a bit of time to flesh out some of the other outer systems with non-procedurally generated content and seed hand crafted events etc if they so desire.

     

    Apparently, all of this is in game now, although we can't access it, and believe me, many have tried! Although I doubt that much of this hidden content is of any real quality to play yet.

     

    As for the current size, the goldfish bowl of 5 systems is on a 1:1 scale for planetary size / distances etc. It looks to be about a 20 light years diameter sphere. Without being able to jump drive from absolutely anywhere, it would take you forever to travel (max jump speed is ~2500 times the speed of light, which isn't as fast as you think in these scales :-P)

     
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502

    Human populated aka "core" systems have been known about since day 1 practically.

    2 months? I don't think so ;-)

    With 10,000 organised explorers (which is way beyond any reasonable expectation).

    1440 systems per day * 10,000 = 14,400,000 total systems per day

    100,000,000,000 / 14,400,000 = 6944 days / 365 = 19 years

    That's every explorer visiting a unique system 24 / 7 / 365 for 19 years..

    Does system hopping qualify as exploring? I don't think so. Also no accounting for fuel scooping / pirate interception / destruction / ship repair etc

  • DrazoDrazo Member UncommonPosts: 25
    Originally posted by Asm0deus
    Originally posted by Gryphon0468
    They're not "milking it". It's a continuation of the Kickstarter tiers, just like Star Citizen.

    That is the great thing about opinions we can all have different ones, to me spending over 100$ for a game is "milking it".  Also SC had alpha access for cheaper AND they pretty much let people know they were "milking it".

    I spent 60$ bucks for a ship + 6 months insurance on it + alpha access + all future content, If I had to pay for the game too I would not have spent any money till release.

    The way I see it is a good console game is what 60 to 100$ counting taxes so any mmorpg that charges more than that is "milking it" IMHO.

     

    Feel free to disagree.

     

    The SC team seem to be way more locked in the 'we need more money' mindset with their continues stretch goals and their selling of pay-to-win ships. 

     

    I'm happy ED is not going the pay-to-win route. They do need to get funding somehow, and if us fans are willing to chip in, i don't see a problem at all.  

     

    Compared to other mmo's it's actually cheap if you think about it.

    No monthly fee, for most other MMO's you pay more then that in annual fee costs alone.

    And then you have to buy the game and the expansions too.

    All expansions included. And on top of that you get to help the development by testing early builds.

     
     
  • DuckfatherDuckfather Member UncommonPosts: 5
    Originally posted by rpmcmurphy

    Human populated aka "core" systems have been known about since day 1 practically.

    2 months? I don't think so ;-)

    With 10,000 organised explorers (which is way beyond any reasonable expectation).

    1440 systems per day * 10,000 = 14,400,000 total systems per day

    100,000,000,000 / 14,400,000 = 6944 days / 365 = 19 years

    That's every explorer visiting a unique system 24 / 7 / 365 for 19 years..

    Does system hopping qualify as exploring? I don't think so. Also no accounting for fuel scooping / pirate interception / destruction / ship repair etc

    The quote was 'traverse' not explore. I agree with you though, exploring all those systems would be a ridiculously time consuming job. But, I think DB was basing that statement off of info we don't yet know : basically, how far an 'explorer' version of various ships can jump with full fuel. These ships aren't in the game yet, so we don't know that. And if they are just traversing the galaxy, they don't have to stop at every system. Just one at their farthest range so they can refuel, and then off they go again.

     

    Pointless as far as I'm concerned, but, it's a guarantee that someone will at least attempt that, just because :-P

     

    I'll see if I can find a link to the quote

  • turinmacleodturinmacleod Staff WriterMember UncommonPosts: 166

    Seriously?  

     

    Space sim, vs Flight sim?

     

    All that matters is: it's a game, is it fun?

     

    Sure is, fun as hell!

     

    OK, sign me up.

     

    T

  • So many interesting games coming out this winter...
  • Mors.MagneMors.Magne Member UncommonPosts: 1,549
    I think this game could be the WoW-killer (using Oculus Rift).

    As people have described above, it's a space flight sim with Flight Assist off. However, the veterans of the game fly using Flight Assist on, and only switch it off during certain dogfighting manoeuvres.

    If you used Flight Assist off all the time, it would be too much for us humans because we don't have enough fingers or mental processing power to make it workable.
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502

    This guy only flies with Flight Assist Off - http://www.youtube.com/watch?v=DwVYc_iPAvg

    Manuallly counteracting every directional change and maintaining that level of control is completely nuts...

  • Temijin1Temijin1 Member UncommonPosts: 14

    Space faring technology that didn't develop computers to auto dock ships or target  and track objects in space are immersion blowing. I can't imagine a space station that would allow tones of mass to come hurtling at it under total human control. Collision would destroy the station or massively damage it.

     

    The oculus rift sounds neat but after a couple of oooo ahhhhs and it will be back to the game play..

     

     

    I love the idea of exploring a vast galaxy but with the technology oddities it doesn't "feel" right to me right now. Yes I'm in beta. Yes I loved the original Elite. However, I am a more experienced and mature gamer now with increased expectations.  Looking forward to more beta updates. Especially some tutorials. 

  • chryseschryses Member UncommonPosts: 1,453
    Originally posted by Ozmodan

    Why do they call games like this simulators when they are nothing close to a space flight simulator?  It is just another arcade game.  It is ok to enjoy arcade games, but not ok to call in a simulator in any shape or form.

    I signed up to the paid beta...I can tell you this is a serious flight simulator and in some ways may turn off players that are looking for an arcade space opera.  Took a few hours to learn how to fly and land

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