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$65 million for this ???

According to another post, Turbine has spent 65 million dollars on D&D. I would expect from such an amazingly high figure (roughly double what they spent on WoW) the game would be revolutionary.

From what I saw in beta, it looks like they blew most of that budget on food because the game plain stinks.

1. Way too much instancing. Not possible to explore or run into peeps way out in wilderness.

2. Graphics arent spectacular for what they spent. Better than WoW but nothing to make one go gaga over them.

3. Tradtional class based system instead of something more sophisticated like skill one. Again, for the money we should have gotten more.

Pretty pathetic use of money

 

Comments

  • Zaxx99Zaxx99 Member Posts: 1,761

    Didn't they completely build a brand new engine from the ground up for this game and for LOTR Online? If that is the case, then an extensive new engine could probably cost a good portion of that money.

    Also, they may have had to pay Wizards of the Coast 10 or 20 million upfront for the license. Although I would think the games release could only help Wizards of the Coast, especially if the game is any good or is popular after release. Perhaps though Turbine had to front Wizards of the Coast like 20 million dollars and then Turbine might earn that money back or something if the game sells well, and then they would instead give Wizards of the Coast a certain percentage of the the total sales revenue. I dunno. Just a random thought.

    There could be a LOT of costs however that they could be counting as costs for D&D like maybe new insanely powerful computers and programs for all the people on the D&D team. Maybe they had to buy super powerful servers and/or server space.

    If it is true that 1.5 mil copies have already been pre-ordered, then I have full faith they they will more then make their money back in a very short timeframe. But even Guild Wars with its dream-like success has only about 1 mil copies sold. For Turbine to sell anything over a million preorders would be astronomical success to launch their newest game.

    I'm guessing however that the game costs more like 20 million to produce, if that... and that only 200,000 have actually pre-ordered as of this time. But what the hell do I know?


    - Zaxx

    image

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by admriker444

    According to another post, Turbine has spent 65 million dollars on D&D. I would expect from such an amazingly high figure (roughly double what they spent on WoW) the game would be revolutionary.
    From what I saw in beta, it looks like they blew most of that budget on food because the game plain stinks.
    1. Way too much instancing. Not possible to explore or run into peeps way out in wilderness.
    2. Graphics arent spectacular for what they spent. Better than WoW but nothing to make one go gaga over them.
    3. Tradtional class based system instead of something more sophisticated like skill one. Again, for the money we should have gotten more.
    Pretty pathetic use of money
     



    You need to do your own reseach. The higest end MMO only costs around 30 mil. I doubt Turbine spent that much let alone over twice that.
  • irish97irish97 Member Posts: 85



    Originally posted by zaxtor99

    Didn't they completely build a brand new engine from the ground up for this game and for LOTR Online? If that is the case, then an extensive new engine could probably cost a good portion of that money.



     

    Nah they didn't build a new engine, if you ever played AC2 you can clearly see that it's pretty much the same. The graphics are the same style and even the character walk and move the same as in AC2. Not saying that's a bad thing tho cus it looks nice enough. Tho nothing has any sence of being real, like the boat on the coast feels like it's nailed to the side of the peer it should have a little bit of motion it makes everything feel like a prop.

  • MinscMinsc Member UncommonPosts: 1,353

    I highly doubt they spent more than 20 mill on developement of the game. Even the biggest block-buster games that come out that are chock full of celebrity voice-overs are hard-pressed to spend that much budgetwise.

    Also there is no way WoTC would be able to charge 10-20 mill to licence the D&D namesake, no one would by it. Even a large publisher like Atari couldn't justify spending 20 mill on a LICENSE for a game.

  • oakthornnoakthornn Member UncommonPosts: 863

    If Turbine Spent that much to make DDO,then that is just sad.. Theres no way they'll see any profit whatsoever.. They will be lucky If 50,000 people play DDO after the first month.. Especially how horrible the game is as a MMORPG... 

    I hope you are mistaken friend because If you are not,then Turbine is in deep trouble.. Basically everything the majority of us gamers are complaining about,the Dev's will ahve to listen to us and implement exactly what us real gamers want.. If not,then they better hope LOTRO is a hit or they will be paking their bags and finding jobs somewhere else..

    Rallithon Oakthornn
    (Retired Heirophant of the 60th season)

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by oakthornn
    If Turbine Spent that much to make DDO,then that is just sad.. Theres no way they'll see any profit whatsoever.. They will be lucky If 50,000 people play DDO after the first month.. Especially how horrible the game is as a MMORPG... 
    I hope you are mistaken friend because If you are not,then Turbine is in deep trouble.. Basically everything the majority of us gamers are complaining about,the Dev's will ahve to listen to us and implement exactly what us real gamers want.. If not,then they better hope LOTRO is a hit or they will be paking their bags and finding jobs somewhere else..

    DDO is made for players of the old D&D game, not for experienced "real mmo gamers".
  • JodokaiJodokai Member Posts: 1,621



    Originally posted by Gameloading
    DDO is made for players of the old D&D game, not for experienced "real mmo gamers".



    I'm a player of the old D&D game, and I still think DDO is awful.
  • SomnulusSomnulus Member Posts: 354


    Originally posted by Gameloading
    DDO is made for players of the old D&D game, not for experienced "real mmo gamers".

    Please, people... stop saying this. It simply isn't true. I've played D&D for about twenty years, give or take and DDO bears very little resemblance to the PnP game I love. The fact is that a good number of MMORPGs on the market now are significantly closer to the most common mechanics of D&D PnP than DDO is at this point. Asheron's Call is closer to being an online D&D game than DDO is.

    Abbatoir / Abbatoir Cinq
    Adnihilo
    Beorn Judge's Edge
    Somnulus
    Perfect Black
    ----------------------
    Asheron's Call / Asheron's Call 2
    Everquest / Everquest 2
    Anarchy Online
    Shadowbane
    Dark Age of Camelot
    Star Wars Galaxies
    Matrix Online
    World of Warcraft
    Guild Wars
    City of Heroes

  • pirrgpirrg Member Posts: 1,443

    The post hes referring to was a hoax made up by a D&D fanboy.

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • oakthornnoakthornn Member UncommonPosts: 863



    Originally posted by Gameloading




    Originally posted by oakthornn
    If Turbine Spent that much to make DDO,then that is just sad.. Theres no way they'll see any profit whatsoever.. They will be lucky If 50,000 people play DDO after the first month.. Especially how horrible the game is as a MMORPG... 
    I hope you are mistaken friend because If you are not,then Turbine is in deep trouble.. Basically everything the majority of us gamers are complaining about,the Dev's will ahve to listen to us and implement exactly what us real gamers want.. If not,then they better hope LOTRO is a hit or they will be paking their bags and finding jobs somewhere else..


    DDO is made for players of the old D&D game, not for experienced "real mmo gamers".



    Please dude.Spare me your ignorance and stupidity.. DDO is nothing like real D&D..I played PnP D&D for 10 yrs,read over 60 Forgotten Realms,Dragonlance,and Ravenloft books, "ALL BASED ON THE ORIGINAL D&D CAMPAIGNS"   Go read them and tell me If you still believe DDO is a game made for players of the old D&D game,cause quite frankly u dont know shit... The only real MMO that played truly like D&D was the original Everquest imo.. But every other MMO currently out plays more like d&d than sorry DDO..

    Rallithon Oakthornn
    (Retired Heirophant of the 60th season)

  • TithrielleTithrielle Member Posts: 547


    Originally posted by admriker444

    3. Tradtional class based system instead of something more sophisticated like skill one. Again, for the money we should have gotten more.

    Um... you are familiar with the fact it's DUNGEONS & DRAGONS online, right? And how does money effect how the devs decide to implement char progression?
    ::::12::

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    The pure desesperate state of the MMOs in general and their lack of improvement is playing highly in favour of DDO, despite all it flaws.

     

    When Stateman enable a new nerf in CoV, I come back hoping for DDO.

     

    When Johny or Brad open their mouth, I come back hoping for DDO.

     

    When DAoC tries to advertise, I come back hoping for DDO.

     

    When I tried Matrix, SoR, Auto Assault, Horizons, EQ2, SWG and WoW, I come back hoping for DDO.

     

    I dunno how bad DDO can be, and in the above some games have decent aspect.  But the overall MMOs are lacking and is certainly heaven sent for Turbines.

     

    The only games that are somehow maintaining some interest beside DDO are: CoH/CoV (very little hope by now), WAR (Start acting like an hysteric), Tabula Rasa, Hero's Journey and Imperator.  I doesn't see a major improvement in CoH/CoV anytime soon and WAR will prolly be release by 2008.  Imperator is suspended (*cries over Dana shoulder*) and Hero's Journey I have an awful feeling over it, they lie to maintain interest is what I suspect but I will only know when the game is launched I fear.

     

    So again, what other options do I have?  Neverwinters are awful betrayals, I can't bear them.  They hurt just to load.  I can always go load Baldur's Gate AGAIN!  Goooo for the eyes Booo go for the eyes!  image  And the river runs red!  image  Heya, it's me, Imoen!  image  If it bleed, I can kill it!  image  DIE SCUM!  *bark bark*!  image

     

    Or I can hope for a nice game to finally show off from under the DDO skin and all it weird and arguable choices!  I can always go back to listen to Aerie after if DDO is a deception, she is definitely easier to bear than any MMO out there!

     

    And don't mind the OP, I doesn't think he even notice he is in the DDO thread, he must be thinking about AC, AC2 or something.  He look like a Turbines Basher to me.

     

    Oh for some illogical reason, I keep hoping for EQ, kinda like hoping for a paraplegic to win a race!  But does that count or does it just show me as been hopelessly optimistic?

     

    Despite all my unpleasant discoveries about DDO, not that many points that are sooo bad.  XP, yes it is a betrayal and annoying, but I prolly can live with it.  Grouping enforcement, well this is a mistake but I can live with it, I am a grouper.  No crafting, well I hate tradeskills, yet I would have love the D&D simple system, but I can live without.  Feats...well, no matter how much they screw it, I will always feel that feats are not D&D anyway, but a later addition, so as long as it is fun.  Lack of some class...well, to little is never a mistake, it is just that I want more.  Eberron, since it is not going to be Mystara anyway, might as well learn a new world.  So it leave only 1 big point I dislike...RAIDING!  But everything indicate that it will be 18- players and that it will be RARE...so with enough negative feedbacks you can always hope to see them remove it!  I know, the game is not launched and there is 1 major problem, but well...others MMOs are worsers, CoH have IoP and Raiding...DDO have raiding, this is only 1 problem...

    - "If I understand you well, you are telling me until next time. " - Ren

  • Ranma13Ranma13 Member Posts: 747

    My issue with DDO is that it's not unique enough to set it apart from all the other MMORPGs out there. Sure, it'll get fans and subscribers, but the game doesn't appeal to me.

  • grumboldgrumbold Member Posts: 5
    In the last few years Turbine have sourced circa $55 million of venture capital to buy back AC1 & 2 from Microsoft, buy out VUGs interest in LotRO and fund the continuing development of AC1, AC2 (now deceased), DDO and LotRO. Nobody knows quite how the cake has been split or when that money will run out but its quite obvious that nothing like all of it will have been spent on DDO alone.
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