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Are we really at a limit when it comes to PvP rulesets of either (2 Faction, 3 Faction, FFA, or no PvP at all) in the MMO game industry?
Why havnt the genre expanded on its PvP options yet?
Philosophy of MMO Game Design
Comments
You can have multiple factions within Free For All rule sets aswell. These factions are usually player created and dev supported like in Age of Wushu and EVE.
There is also Full loot., but you can have that under any of these rule sets.
I'd say scenario PvP should be considered a stand alone PvP concept, other than that, there aren't really any other options that can exist in MMOs for PvP. No PvP is just that, faction based (regardless the number of factions) is a ruleset placed by the game, and FFA allows players to determine their own rules (problem with FFA is the community tends to be too ignorant to create a unique PvP experience and instead it's just a gank fest).
Not sure what other concepts you would propose to developers...
Because a great many "designers" in this industry seem to have no imagination of their own.
Or they don't learn from past mistakes.
Or maybe the people financing the games insist they stick with a 'known formula' because they have metrics / data on that and they have projections that can estimate outcomes.
Pick one.
But yes, it needs to be done.
It can be done.
Give me $200,000 for a progammer (and myself!) and i will show you an alternate model! ;-)
Nothing says irony like spelling ideot wrong.
What are the options you feel are missing?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre