It looks like you're new here. If you want to get involved, click one of these buttons!
Alliance fans rejoice! The Humans are finally being updated. In the latest in a series of Artcraft articles, the team reveals the new look for the Human male. The blog offers few details but dishes out some tasty new screens that are sure to please. Check it out!
Welcome to another Artcraft! I’m Chris Robinson, art director on WoW, and today we’re keeping it short and sweet with a reveal of the updated male Human model. As with the previous model redesigns, our goal here was to honor the silhouette and style of the original, while increasing fidelity and fixing some of the big issues we’d identified. The male Human has long been a source of criticism from some of you for his odd proportions and face geometry. We’ve taken great care to ensure we’re not changing so much that he looks completely unlike anything you’d expect, while also correcting some of the more glaring problems. We hope you enjoy the results!
Read the full Artcraft article on the World of Warcraft community site.
Comments
They still look pretty massive to me....
You can't reason someone out of a position they didn't reason themselves into.
i think I need my eyes checking as I see a huge improvement in texture resolution, poly count and rigging. What more do people want? it's a art style they're not ment to be ultra realistic, plus you'll be covered in armor 99% of the time.
Compared to what other released mmo exactly?
No that was pretty much the entire idea, to update the models without altering the classic shape and form to much. More like a HD make-over then a remake. But you are in a way right, not in the way you think but still in a way right. Each armor model corresponds to a specific player model race/gender. But they are not designed to scale. Thus it would be even more work to remake ever single shoulder, chest, helm and boot model to fit on to scale able models. Now i am sure they could include facial-scaling without a problem especially with the new faces but without body-scaling it would not make much sense.
So no it is not that it can´t be done. It just takes to much time for way to little gain.
This have been a good conversation
Yeah, billions of dollars and they can't even put out content on a regular basis.
We've only ourselves to blame for slow content output, if we continue to sub to a game when we know little to no new content will arrive in the forseable what incentive does Blizzard have to change their ways? Now I love WoW and Blizz but I wont support them if I am not getting my moneys worth, that is why I unsubed back in January and have no plan to resub until WoD expansion. Bitching in a forum wont achieve anything got to hit em in the wallet.
Guild Wars 2 is a basic example
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
The original launch models were horribly outdated in 04 when they had come out, and yet to this day they still have more life and personality in their presentation than most other MMOs out there.
Blizzard animations still 'feel' good to manipulate (emphasis on control feedback). can't say the same for many of the competitors out there
Tech doesn't do much for me personally. Games like EQ2 on launch had way more sophisticated graphical tech than WoW at the time...and yet the artwork in EQ2 was dreadful, so nobody cared.
They should have stuck to this motto back during WOTLK.