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Let me start right off by saying that Divinity: Original Sin is unlike any Kickstarter game that I have ever personally played before and I mean that in the best way possible. Throughout my experience with the game, I never once caught myself thinking, “Yeah, this works well…for a Kickstarter game.” Divinity: Original Sin is, thankfully, a high-quality product in all aspects and deserves to be judged among the upper-echelon of isometric RPG greatness, from Ultima to Baldur’s Gate.
Read more of David Jagneaux's Divinity: Original Sin - Roleplaying Depth & Adventure.
Comments
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
EDIT: My apologies on going with the info listed on the game's site. But we have been in contact with Larian all along, and they were comfortable with us publishing our review today. FWIW. I am highly doubtful that the client that releases today with more VO will impact the score. And as others have said: taking money for a game means far more than "early access" or "beta" stamps.
See: HERE.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
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The game is sold on steam, therefore it is a released product.
It does not matter if they put a beta label on it or even early access. They started taking money, so they have to deliver and have to live with any feedback and reviews they get.
Some Early Access games NEVER leave that state and stay on steam for over a year and more, without any patches or progress at all. There is zero reason to wait untill everyone and their mother bought a game untill you give a review.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
You can still get it on Steam sale for 20% discount. Hurry up
The full game launches in couple hours too !
The game officially releases today.
It was delayed 10 days to put in voice-overs.
To be seen how much that will prove the experience.
lol even with that discount g2a is waaaaaaaaaaaaaaaaaaaaaaaay cheaper (got it for 30 bucks)
Do want! If I get my payment tomorrow, I will definitely buy it
Are the battles too hard, or fair?
"If I offended you, you needed it" -Corey Taylor
Unless they ramped it up with release from Beta, the game is in fact too easy imo. Sure there was a learning curve and limited abilities early on but once you know good combos I was killing bosses in a few rounds and battles were a cake walk. Granted some areas you want to avoid until later on but was really easy the areas I had access to in beta. Maybe the difficulty really gets ramped up later on as beta was only 20% of the game.
Granted I was going through with a full party and could limit myself to just the two main characters. And I wasn't using any scrolls or summons and on hard difficulty.
If you can get good combos going on it can make thinks much easier. Like taking advantage of the bully talent or using stuff that creates synergy. There is a lot of freedom that allows you to play different styles which I like.
It looks like the same UI from earlier Divinity games, while graphics were never an issue, gameplay was. They all started out too easy, later levels had problems scaling up. Also, at later stages (previous games) there were bugs galore and numerous patches.
IMHO, this is an unfair review, unfair to us, you didnt actually play it. Must be nice to get paid to run your mouth about a game you never played, i.e., your word here means shite.
It's not a huge deal to me personally since I already own the game and it's your call on publishing a review for a game that is essentially unfinished. While the score may not go much higher, as a consumer I would not know which parts of your review to trust since you are reviewing based on your experiences with the unfinished version (unless you guys were given the release build ahead of time or something).
Imo you should have a disclaimer or make it clear that the review is based on experiences during the early access/beta period.
Id say the review is based on a product that costs real money NOW. If i can spend money on something, i like to check reviews wether i am wasting my money or not.
It sure sounds nice for a company to sell stuff without "fearing" a negative review, and it sure as hell worked well for the most part (you are a good example of people falling for that trap).
The "but the game is not finished!"-card only works if there is a set in stone release date. Unless that is the case a review is fair game as soon as the company takes my money, as i want professional information about a product as soon as i can spend my money on it. Not a year later.
That being said: The review is kinda in favor of the game and a game usually does not get worse if they get more time. So this game is actually a bad example ;-) if the review was BAD as hell, id understand the doubts... but then again: Money is changing pockets here, so time for reviews.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
I did not fall for any trap. I liked the idea and the team behind the game, therefore I donated money to the kickstarter to help them along with their plan.
They put out the review an hour or so before the official full release. Without a disclaimer stating that their review is based on early access/beta gameplay everyone will assume they are reviewing the "release" version since the review appeared the same day. Your reasoning for wanting a review as soon as you can spend money on a product is completely invalidated by the fact that they waited until release day post the review of the early access version. I'm not making excuses for the game being unfinished (because at this point it doesn't matter, the game IS finished now), I simply want it to be made clear that they're not reviewing the official release version of the game but rather a beta build regardless of how insignificant you may feel the term beta is.
It doesn't matter if the review is in favor of the game or if it was a 9/10 score on everything, the fact of the matter is those scores are for a version they played that was incomplete and people will use that review to make their decisions. Honestly, this just seems like they wanted to be the first people to have a review out so screw actually playing the release version and reviewing that, we'll just rate it based on playing the unfinished version and no one will question it. I feel it's intentionally misleading not to have a disclaimer and a bad practice. The only time beta was mentioned was on the second page in one of the paragraphs for the polish section. Maybe I'm just overblowing the situation, but I still don't think it's right to post the review on release day and not have it prominently mentioned at the start of the review.
true - there is no disclaimer
but the reviewer did say it was beta version in the scoring ratings
EQ2 fan sites
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
For the people who ask questions how he was able to review this game while it wasn't out yet and didn't play the release version. That is common practice in the game industry. Many of the reviews you read of games that get reviews on day are based on the review copies journalists get. Now he played the early access. Things might not be working completely yet or new problems arise on release, but that's how it often goes.
Not to defend this review, but it happens more often then you think.