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What are some good upcoming games? That don't involve quests?

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  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by Giffen
    Originally posted by Boneserino
    Originally posted by reeereee
    Originally posted by Boneserino
    Originally posted by MacShwangus

    I was hoping for something like Everquest. Where questing didn't account for 90% of the pve experience. I can't argue with mmo's being "heavily and traditionally quest based" though. That's true all the way back to the first mmo, World of Warcraft.

    Oh, so you want a game that is grind only! 

     

    Well why didn't you say so?

     

    That is every MMO.  image

    I dunno, though gw2 did a good job of having no quests and not feeling like a grind.

    Peeps!  My point is if you don't like quests then grind.

    If you don't like grind then quest.

     

    And if you don't like option 1 or 2,  then don't play MMO's.

    Most quest hub based games force you to quest by lowering the mob XP so much that you can't advance at a reasonable rate without following the canned "content" that the devs put in via quests.  Many even hard lock zones behind quest-walls where you can't advance without completing some storyline quest.

    Thanks again Captain Obvious.

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by MacShwangus

    Actually mobs in eq gave scaling exp depending on how hard they were. Which meant the harder the mob, the more exp it gave. So it pushed you towards more challenging mobs and zones. A lot were downright brutal and required a full group. It wasn't designed to be boring.ESO on the other hand...90% of the mobs are slightly weaker than you. There's no need to group for it. No incentive to fight challenging mobs as the exp difference is barely noticeable. You can plow through them without a notion of being killed. Not very exciting.Not sure why people only see the latter.

    iirc, they had to tone down XP rewards in ESO because people grouped up for mob grinding and gained xp way too fast. So yeah, it is/was definitely doable.

    Imo, you are just a person who recalls the "old times" but not realizing that you are burned out and cannot take more of the old any more yourself.

    It is an effect of rose tinted glasses you experience, the truth is, even if they re-made the EQ, you would't enjoyed it as much as you did in the days back. Those days are simply gone and never come back. It's not the game, it's you.

  • KuviskiKuviski Member UncommonPosts: 215
    Originally posted by Slapshot1188

    Take a look at Pathfinder Online

    Pathfinder Online is a good suggestion, it's a high fantasy title with a big focus on player interaction and all that sandboxy thing.

    Another one I personally am looking forward to is Shards Online, which practically speaking is an UO clone with the possibility of player-run servers.

  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by MacShwangus
    Originally posted by Boneserino
    Originally posted by MacShwangus
    I could. Both of these games made mob exp give a miniscule fixed amount to discourage people from doing it. I'd prefer to grind in a game that didn't intentionally make it boring. 

    Yes that is the definition of grind.   Thank you Captain Obvious!

     

    Sheesh!! 

    Actually mobs in eq gave scaling exp depending on how hard they were. Which meant the harder the mob, the more exp it gave. So it pushed you towards more challenging mobs and zones. A lot were downright brutal and required a full group. It wasn't designed to be boring.

    ESO on the other hand...90% of the mobs are slightly weaker than you. There's no need to group for it. No incentive to fight challenging mobs as the exp difference is barely noticeable. You can plow through them without a notion of being killed. Not very exciting.

    Not sure why people only see the latter.

    Well then, you be sure to let Zeno know exactly what the right level of exp for grinding is, because I am sure they never gave it much thought. 

     

    Hmm do you think the fact that it is a sub game might have anything to do with this?   Or perhaps, just the fact that most Elder Scrolls games are like this? 

     

    Its a mystery why the level of grind was not set exactly to your liking.  Clearly a huge oversight on Zenimax part!

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Gruug

    Re: Destiny

    I think that even though they are not using the term much (it is used) they are still offering quests. And while you may (not sure) be able to pvp your way through the game, it sounds like they have a "story" which will only be advanced if you particate in things that sound strangely like....quests.

    I am not really too enthused about this game as it is not coming to PC (yet..if ever) so I have no vested interest on way or the other.

    Other questless games off the top of my head:

    H1N1 (Sony..in development)

    RUST

    DayZ

    7 Days to Die

     

    Everything I've read about Destiny says it's a highly cinematic experience, with lots of "story". I doubt that would be a good option for the OP.

    As for his question we'll have to see when we get there, I can't really think of anything except some indie titles like Life is Feudal, The Repop, and others like those. Yet even those may involve questing.

    CU?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MacShwangusMacShwangus Member Posts: 32
    Originally posted by Gdemami

     

    iirc, they had to tone down XP rewards in ESO because people grouped up for mob grinding and gained xp way too fast. So yeah, it is/was definitely doable.

    Imo, you are just a person who recalls the "old times" but not realizing that you are burned out and cannot take more of the old any more yourself.

    It is an effect of rose tinted glasses you experience, the truth is, even if they re-made the EQ, you would't enjoyed it as much as you did in the days back. Those days are simply gone and never come back. It's not the game, it's you.

     

    They did remake it, EQ2. You could level entirely in dungeons if you wanted. It was great. I still have a fun time grinding in it. Not sure why it couldn't be done a third time.

    I never said what im looking for had to be an eq remake though. It's preferred but not likely going to happen.

    It's just hard to believe the creative plateau for pve is "follow the road of errands".

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by MacShwangus

    They did remake it, EQ2. You could level entirely in dungeons if you wanted. It was great. I still have a fun time grinding in it. Not sure why it couldn't be done a third time.I never said what im looking for had to be an eq remake though. It's preferred but not likely going to happen.It's just hard to believe the creative plateau for pve is "follow the road of errands".

    This just confirms what I said earlier - it's not the game, it's you.

    Even so much story driven SWTOR, you can just level up to max via flashpoints, operations, warzones, space missions or star fighter. Most game provide similar leveling options but that isn't want you are really after.

    No matter game we suggest to you or you play, it won't satisfy you. You want something that cannot be experienced again.

  • iixviiiixiixviiiix Member RarePosts: 2,256
    Originally posted by Gdemami

    Pretty much any MMO can be advanced via mob grinding.

    Asian MMOs are you best friend there and Tera is the first on the list that comes on my mind.

    I will happy if Tera is mob grind in first place.

    But i have to remind you Tera not build for "mobs grind" it's quest hubs  game .

    If you mean grind "BAM" then the speed is total slower than questing at same level. You can have fun with BAM in lower level but when go higher , doing quests still a better chose.

     

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by iixviiiixI will happy if Tera is mob grind in first place.But i have to remind you Tera not build for "mobs grind" it's quest hubs  game .If you mean grind "BAM" then the speed is total slower than questing at same level. You can have fun with BAM in lower level but when go higher , doing quests still a better chose.

    Ah, good old "I won't be grinding because people doing the quests will make 10% XP/hour more"...

    You people really need to make up your mind, it's just silly.


    Also, you are wrong. Mob/BAM grinding in Tera is at least equally fast as doing quests(imo it is faster if you do it right), especially for lower level characters...which makes me question whether you even played the game.

  • iixviiiixiixviiiix Member RarePosts: 2,256
    Originally posted by Gdemami

     


    Originally posted by iixviiiix

     

    I will happy if Tera is mob grind in first place.

    But i have to remind you Tera not build for "mobs grind" it's quest hubs  game .

    If you mean grind "BAM" then the speed is total slower than questing at same level. You can have fun with BAM in lower level but when go higher , doing quests still a better chose.


     

    Ah, good old "I won't be grinding because people doing the quests will make 10% XP/hour more"...

    You people really need to make up your mind, it's just silly.


    Also, you are wrong. Mob/BAM grinding in Tera is at least equally fast as doing quests(imo it is faster if you do it right), especially for lower level characters...which makes me question whether you even played the game.

    Ready ? i do both BAM and quests , but quests make it faster.

    And more than that , you hardly get good gears from grind mobs. I don't mean you don't get any , but the loots is pretty random

    Quests still give you gears for your class that match your level and help you enchant items.

    In many way , solo mob grind in quests hubs game isolate you to the point you want to quit as soon as possible .

    But in the game wasn't quest hubs from start , it enjoyable .

    They are 2 difference cases , so you using "good old" are wrong.

     

    It not about old or new but the difference of design.

    Though if you know some friend to grind mob with you in quest hubs themepark then it fun.

     

     

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    as I mentioned before Questing is a game mechanic of the past. its already antiquated.

    Grind?

    well If my crafted item needs 2 of item Y, 1 of item X, 4 of item Z and all those items come from different mobs but I dont have the skills to fight those mobs, then I can put a request for those items on my totem and you can go get them and I will give a reward.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,660
    Originally posted by Kuviski
    Originally posted by Slapshot1188

    Take a look at Pathfinder Online

    Pathfinder Online is a good suggestion, it's a high fantasy title with a big focus on player interaction and all that sandboxy thing.

    Another one I personally am looking forward to is Shards Online, which practically speaking is an UO clone with the possibility of player-run servers.

    AGREED!

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  • MacShwangusMacShwangus Member Posts: 32
    Well then, I guess questing wins. The general consensus seems to be that mob grinding has the same mechanics in every game. Also, it's impossible for one game to make it more enjoyable than another. I think I'll be sticking with mobas for a while. Thanks for the suggestions though. 
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by MacShwangus
    Well then, I guess questing wins. The general consensus seems to be that mob grinding has the same mechanics in every game. Also, it's impossible for one game to make it more enjoyable than another. I think I'll be sticking with mobas for a while. Thanks for the suggestions though. 

    I havent played a quest based MMO in about 7 years and I have been playing MMOs for that time.

    Darkfall, Xyson, Wurm Online, Eve

     

    hello?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • MacShwangusMacShwangus Member Posts: 32
    Originally posted by SEANMCAD

    I havent played a quest based MMO in about 7 years and I have been playing MMOs for that time.

    Darkfall, Xyson, Wurm Online, Eve

     

    hello?

    I was looking for something upcoming. I'd probably just go back to eq if I were to play something old. What are you playing now?

  • fearufearu Member UncommonPosts: 292

    FFXIV:ARR

     

    You don't need to do many quests, just go participate in fates all day. image

  • RattenmannRattenmann Member UncommonPosts: 613
    Originally posted by MacShwangus
    Originally posted by Boneserino
    Originally posted by MacShwangus
    I could. Both of these games made mob exp give a miniscule fixed amount to discourage people from doing it. I'd prefer to grind in a game that didn't intentionally make it boring. 

    Yes that is the definition of grind.   Thank you Captain Obvious!

     

    Sheesh!! 

    Actually mobs in eq gave scaling exp depending on how hard they were. Which meant the harder the mob, the more exp it gave. So it pushed you towards more challenging mobs and zones. A lot were downright brutal and required a full group. It wasn't designed to be boring.

    ESO on the other hand...90% of the mobs are slightly weaker than you. There's no need to group for it. No incentive to fight challenging mobs as the exp difference is barely noticeable. You can plow through them without a notion of being killed. Not very exciting.

    Not sure why people only see the latter.

    I miss those times so hard. Keep getting back to Everquest for that very reason. I too just can not stand the "brilliant design" that is questgrinding anymore. Id much rather grind mobs with some others and getting to know new people.

     

    Quests are a brilliant design, are they not? Playing a massive multiplayer game, without havinbg to interact with others! Pure genius.

    MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

    Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by MacShwangus
    Originally posted by SEANMCAD

    I havent played a quest based MMO in about 7 years and I have been playing MMOs for that time.

    Darkfall, Xyson, Wurm Online, Eve

     

    hello?

    I was looking for something upcoming. I'd probably just go back to eq if I were to play something old. What are you playing now?

    Wurm at the moment.

    If I was looking for a new MMO (which I am not right now) I would be looking closely to Life is Feudal. Which looks like a very deep and engaging game.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by MacShwangus

    Well then, I guess questing wins. The general consensus seems to be that mob grinding has the same mechanics in every game. Also, it's impossible for one game to make it more enjoyable than another. I think I'll be sticking with mobas for a while. Thanks for the suggestions though. 

    See, I told you so...you won't be happy with anything. It's you, not the game.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by MacShwangus
    Originally posted by SEANMCAD

    I havent played a quest based MMO in about 7 years and I have been playing MMOs for that time.

    Darkfall, Xyson, Wurm Online, Eve

     

    hello?

    I was looking for something upcoming. I'd probably just go back to eq if I were to play something old. What are you playing now?

    Read up on Camelot Unchained, The Repopulation, Life is Feudal and Pathfinder OL, IF you're looking for something different one of them may appeal to you.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • lunatiquezlunatiquez Member UncommonPosts: 381

    As usual, Asian mmo is out of the question.

    Sigh.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by iixviiiixIn many way , solo mob grind in quests hubs game isolate you to the point you want to quit as soon as possible .

    Ah, here is the true thing. Mob/bam grinding is at least equal to questing, you just prefer the latter.

    TERA is the game that has fully viable mob grinding and many leveling guides even recommend doing so.


    Also, if you find quest gear useful, you level damn slow :)


    EDIT:
    And I have another asian game where mob grinding is viable even more, Archlord 2. It is in closed/open(?) beta currently, iirc.

  • daltaniousdaltanious Member UncommonPosts: 2,381
    Questing is ESSENTIAL to MMO as are wheels to car. One can not exist without other. Never worked and never will. Would be still playing Gw2 IF there would be classic questing. With exception of course of pure PVP games.
  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by Datawarlock
    Originally posted by MacShwangus

    I was hoping for something like Everquest. Where questing didn't account for 90% of the pve experience. I can't argue with mmo's being "heavily and traditionally quest based" though. That's true all the way back to the first mmo, World of Warcraft.

    Nope.... Neverwinter Nights on AOL was technically the first... but you youngins'll get it someday.

    Anyhow, I don't think you're really looking for an MMO at all if you don't want quests. Especially if you're more interested in PvE than PvP. Guess the closest you can find right now is GW2 since you get xp just for realizing your pinky toe is smaller than the big one. Quests are an inherent part of MMO's, and since traditionally, MMO's are put into the RPG category, that pretty much means quests. Might wanna try pac man or mario bros. or something /shrug

    WoW was not the first MMO obviously. But that game - Neverwinter Nights on AOL - was not a MMORPG. So it can't be the first MMORPG :) Just saying.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • MacShwangusMacShwangus Member Posts: 32
    Originally posted by Gdemami

     


    Originally posted by MacShwangus

    Well then, I guess questing wins. The general consensus seems to be that mob grinding has the same mechanics in every game. Also, it's impossible for one game to make it more enjoyable than another. I think I'll be sticking with mobas for a while. Thanks for the suggestions though. 

     

    See, I told you so...you won't be happy with anything. It's you, not the game.

    Meh I'm happy with plenty, Eq1 and 2, Vanguard, Diablo 3 were all great for a while. I like WoW because you could level through dungeons had a lot of replay value. They were well designed too. There's only three dungeons in Wildstar I believe. The ones in ESO are copy pasted and only have one non-repeatable quest for exp. Without going indie or asian it just seems to hard find a new game with good pve. For me anyway. Diablo 4 would be nice.

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