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What do you think would make WOW better?

I think since it is Blizzard, and people who followed blizzard would like this. if they put Diablo, mephisto, baal, andarial, and durial in the game as raid monsters. I think it would be cool to be able to fight them. Besides that i think the game is a decent game to ride until vanguard comes out or whatever MMORPG you are waiting for comes out. i'd like wow if it was more seemless and did not load when you travel across the sea, you know more realistic travel features.

classes the game is missing, Shadow knights, monks, dragoons, gladiator, musketeer (i mean come on they have muskets), and necromancers and don't say a worlock is close enough cause it is not. note all my opinion.

Comments

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Wow is a single player game, it should be made more single-player friendly, and stop pretending to be a MMO.  Mimmick Diablo rules.

    The Diablo-Everquest 1 Hybrid isnt working.

    The SWG-Planetside Hybrid didnt work for SOE.  Arent we suppose to learn from our mistakes?

  • AranStormahAranStormah Member Posts: 278

    WoW would benifit from taking their hero classes idea and deriving it from the three different talent trees for each class. As it is right now the majority of the players appear too narrowminded to recognise that each class has 3 subclasses defined by their talent trees, or hybrids of those.

    Like balance and feral druids, shadow priests, dps warriors, dps/healer/tank pala etc. If they used the mechanics of the talent trees to make hero classes from f.ex 30 points invested that would reinforce the concepth and people wouldn't get alienated from rolling items for their specific playstyle if it didn't fit the archetype of their class.

  • admriker444admriker444 Member Posts: 1,526

    There are several areas that need improvement....

    1.) Adults only server - I know its hard to enforce but there has to be a way. WoW's community is the worst Ive ever seen in a mmorpg. They have zero comprehension on how to play.

    For example, other day I looted a decent lvl 24 wand. In general chat I offer it for sale and ask for tell so I can link to whoever is interested. A warlock asks for the link, then states no thanks he prefers his sword for melee since it has higher dps. I politely inform him that as a cloth wearer its simply NOT a good idea for a lock to go melee. The ideal choice of course would be to drop dots, let pet hammer away and use wand for ranged attack. The warlock then proceeded to scream obscenities at me for trying to tell him how to play. I then went to general chat to ask what other players' opinions were (assuming naturally that everyone would agree with me). Surprisingly I was told I was wrong and he should play anyway he wants LOL. Bunch of total morons who think its a good idea for a lock to tank sheesh. No wonder the groups are so bad in the game, no clue on how to properly play their class.

    2.) Mob spawns - Mobs shouldnt spawn so simplisticly. There should be some randomness to it. It would make hunting them a real sport. Go kill a gorilla in Ungoro Crater, and a few minutes later one will respawn in the exact same spot. As of now, its easy to find anything in the WoW world. I suppose thats the point though considering Blizzard's target market.

    3.) Stats for resources - There should be stats for resources so the final crafted product can have different results. This in turn would allow players to make better products and not all the same.

    4.) Honor System - Needs a complete overhaul cause it simply doesnt work. A good system will penalize a player so severely for attacking a newb that they will almost always avoid doing it. As of now, that doesnt happen. Go play on any PvP server and watch the gankfest. Once you reach the so-called neutral contested areas enjoy getting killed and body-camped by 12 yr old kids. They could care less about getting another dishonorable kill. Make it to where they lose one piece of gear for doing so or even better lose a level...now that would work.

    Overall the game is decent but falls short of my expectations. Its just too simple and cookie cutter for me

  • Nerf09Nerf09 Member CommonPosts: 2,953



    Originally posted by admriker444

    ...
    4.) Honor System - Needs a complete overhaul cause it simply doesnt work. A good system will penalize a player so severely for attacking a newb that they will almost always avoid doing it. As of now, that doesnt happen. Go play on any PvP server and watch the gankfest. Once you reach the so-called neutral contested areas enjoy getting killed and body-camped by 12 yr old kids. They could care less about getting another dishonorable kill. Make it to where they lose one piece of gear for doing so or even better lose a level...now that would work.
    Overall the game is decent but falls short of my expectations. Its just too simple and cookie cutter for me




    What do you expect?  Its all there is to do in PvP.  The instanced battlegrounds are instanced, people want a challenge, something unpredictable and exciting.  And the only challenge and excitement is going into enemy territory and trying to kill other players.  No i've never done it, im only level 15, and i've only been ganked 3 times.

    There is nothing else in PvP but ganking, WHAT DO YOU EXPECT THEM TO DO?!

  • SaftwearSaftwear Member Posts: 124

    Wow needs more community feel.
    To do this they need to implement more world changing events.
    I would love to see gnomer finaly taken back by the good gnomes


    Would really love to see player housing.

    But I believe with the overall subs and the popularity of the game is what makes these types of features very very tough to implement.

    I feel Blizzard had a lot more ideas and such that they were planning on before they realized the amount of people actually interested in playing this game.

  • TiluvarTiluvar Member Posts: 2

    My take on the honor system..

    First I think the battlegrounds and world PvP should be seperate. The battlegrounds really have nothing to do with the story, or the world at all. Allowing people to farm "Honor" by effectively playing a game within a game just makes no sense. It's basically forcing people to play in the battlegrounds or get left behind because they're looking for a real fight in the real world.

    The should change the current "Honor" system, to something like this..

    Every time a player is killed in PvP combat, they EARN points. The difference in level between the person that killed you, and yourself, decides how many points you earn. I won't make sure the numbers are mathmatically sound at the momment, but for example if a level 60 kills a level 40, the level 40 player will earn 20 points.

    Every week, players can "apply" their points to players of the opposite faction.

    In the major cities there will be postings listing the "most wanted" horde/alliance, and how many points people have applied to them.

    So for example, some level 60 goes around killing a bunch of alliance level 40's. All those level 40's apply their points to that person. Next week rolls around and he's worth 400 points, and currently the "Most wanted" Horde player.

    For the next week, anyone that kills him, will earn 400 "Honor".

    This would create an atmosphere where people who engage in "fair" fights would not likely have many points applied ot them, because killing someone equal or close to your level, would not give them many points to apply to you.

    Sure there are some flaws, and some things that would have to be worked out, but I really think that a system like this would make it feel much more like an HONOR system, not just a ganking system.

    Besides, it would be fun for some players to be the "Most Wanted" person, and at the same time it would be fun for people to try to hunt down that person.

  • Nerf09Nerf09 Member CommonPosts: 2,953



    Originally posted by Tiluvar

    My take on the honor system..
    First I think the battlegrounds and world PvP should be seperate. The battlegrounds really have nothing to do with the story, or the world at all. Allowing people to farm "Honor" by effectively playing a game within a game just makes no sense. It's basically forcing people to play in the battlegrounds or get left behind because they're looking for a real fight in the real world.
    The should change the current "Honor" system, to something like this..
    Every time a player is killed in PvP combat, they EARN points. The difference in level between the person that killed you, and yourself, decides how many points you earn. I won't make sure the numbers are mathmatically sound at the momment, but for example if a level 60 kills a level 40, the level 40 player will earn 20 points.
    Every week, players can "apply" their points to players of the opposite faction.
    In the major cities there will be postings listing the "most wanted" horde/alliance, and how many points people have applied to them.
    So for example, some level 60 goes around killing a bunch of alliance level 40's. All those level 40's apply their points to that person. Next week rolls around and he's worth 400 points, and currently the "Most wanted" Horde player.
    For the next week, anyone that kills him, will earn 400 "Honor".
    This would create an atmosphere where people who engage in "fair" fights would not likely have many points applied ot them, because killing someone equal or close to your level, would not give them many points to apply to you.
    Sure there are some flaws, and some things that would have to be worked out, but I really think that a system like this would make it feel much more like an HONOR system, not just a ganking system.
    Besides, it would be fun for some players to be the "Most Wanted" person, and at the same time it would be fun for people to try to hunt down that person.




    I dont know, seems a bit rule'ey to me.  I hate rules.

    I want UO 3D.

  • VampDraceVampDrace Member Posts: 36

    (responding to Tiluvar's comment)

    i think that is a good idea, but i think that also whenever you kill someone higher than you you should get honer points one point for matched level and adding one point as the level gets higher, for instance 55 vs 55 you get one point, 55 kills 56 you get 2 honer and so on.

    now to get a state of war on our hands there sould be guild honer points a different system that would make people join guilds to participate. in the world not in instances when you meet up with a guild from the oposing side or a person from the guild and kill them your guild gets a point and at the end of the week the guild with the highest points get fame and prizes per person and for the amount of points earned they get guild honer points per person and can spend it how they want in a guild honer point merchent, also that guild is posted in the oposing factions main cities as " most wanted guild" and if a guild member kill someone for that guild it counts as 5 guild points

  • pyros98pyros98 Member Posts: 267

    My thoughts on improving WoW...

    1) Honor system...All you need to add is a death penalty (assuming you got killed by a player in your level range and not a skull).  If you die, you lose honor.  Take out dishonorable kills on NPC's and make quest NPC's invinicible and non-attacking.  This puts World PvP back in the game and make it to where the top players actually have to have skill to be there, not just time.

    2) Now that we have World PvP back...put in collision detection between Horde and Alliance faction.  There is no point in "defending" if all the opposing faction has to do is run right through me.

    3) Player housing...for the love of god PLEASE!!!  I'll take anything here.

    4) Fix the alliance travel between contents, Horde can go from capitol to capitol...no reason Alliance shouldn't be able to.

    5) Put in collision detection so my priest can actually be protected in PvP...instead of every warrior/rogue running right through my warrior/hunters protecting me.

    6) Put in collision detection...

  • crosscountrycrosscountry Member UncommonPosts: 33
    Just want some new classes and better pvp system.
  • Smithm001Smithm001 Member Posts: 18

    Some good ideas so far.  I agree with most of you.

    -The player community is poor, probably one of the worst I have encountered since EQ.  An adult only server would be nice, but hard to implement I am sure.

    -New races and classes would be nice too.  I would like to see necromancers, death knights, monks, bards, etc.

    -A PvP system where I didn't have to wait 6 hours in que would be nice as well.  The current system is just to hard to break into.

  • MinscMinsc Member UncommonPosts: 1,353


    Originally posted by admriker444
    There are several areas that need improvement....
    1.) Adults only server - I know its hard to enforce but there has to be a way. WoW's community is the worst Ive ever seen in a mmorpg. They have zero comprehension on how to play.
    For example, other day I looted a decent lvl 24 wand. In general chat I offer it for sale and ask for tell so I can link to whoever is interested. A warlock asks for the link, then states no thanks he prefers his sword for melee since it has higher dps. I politely inform him that as a cloth wearer its simply NOT a good idea for a lock to go melee. The ideal choice of course would be to drop dots, let pet hammer away and use wand for ranged attack. The warlock then proceeded to scream obscenities at me for trying to tell him how to play. I then went to general chat to ask what other players' opinions were (assuming naturally that everyone would agree with me). Surprisingly I was told I was wrong and he should play anyway he wants LOL. Bunch of total morons who think its a good idea for a lock to tank sheesh. No wonder the groups are so bad in the game, no clue on how to properly play their class.
    2.) Mob spawns - Mobs shouldnt spawn so simplisticly. There should be some randomness to it. It would make hunting them a real sport. Go kill a gorilla in Ungoro Crater, and a few minutes later one will respawn in the exact same spot. As of now, its easy to find anything in the WoW world. I suppose thats the point though considering Blizzard's target market.
    3.) Stats for resources - There should be stats for resources so the final crafted product can have different results. This in turn would allow players to make better products and not all the same.
    4.) Honor System - Needs a complete overhaul cause it simply doesnt work. A good system will penalize a player so severely for attacking a newb that they will almost always avoid doing it. As of now, that doesnt happen. Go play on any PvP server and watch the gankfest. Once you reach the so-called neutral contested areas enjoy getting killed and body-camped by 12 yr old kids. They could care less about getting another dishonorable kill. Make it to where they lose one piece of gear for doing so or even better lose a level...now that would work.
    Overall the game is decent but falls short of my expectations. Its just too simple and cookie cutter for me

    It's called drain-tanking retard. Maybe you shouldn't comment on classes you have no idea how to play.

    Asfor making WoW better, not much I think that could make it a truly good game at this point but actually adding some form of penalty for dying would be a start. FFA Team Deathmatch does not a good game make.

  • shmigshmig Member Posts: 43

    If you want a more adult server, why not play on a RP server? It won't get rid of all the youngens, but there sure are alot less of them.

    I also think that Blizzard's choice to create linked AH's, and BG's that can be joined from any main city was a bad idea. Requiring people to go to a certain location to join BG's or for the AH encourages socializing, in my opinion. To compensate, they should link BG's between servers (as I heard they were going to do). This makes the long trek to arathi or warsong worth the time.

    I'd also like to see a more inclusive economy. For example, why is there no profession to make bows and arrows?

  • TymoraTymora Member UncommonPosts: 1,295

    The biggest turn off for me was the community in general.  I tried every RP server and I keep running into the most immature players I have ever seen in a mmorpg.

    The fact the the game is so easy promotes all types of players of all ages.  I would like to see a more harcore server, with alternate rules such as:

    A death penalty

    Limited instant travel

    Less instances, more open area play

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