The game is still very 'Easternized' (as opposed to Westernizing a game) The dialogue/scripts are pure '80's Kung Fu movie. Very little ongoing storyline, just a seemingly repetitive "xxxxxx school has dishonoured us, you must go there and regain honour.." It doesn't take long before you are rapidly skipping through this and just clicking on the quest.
It is auto-route questing, you simply click on the npc or target you need to interact with and that is it. You auto mount up and watch the screen while your character goes along on its merry way.
I imagine the combat could get some level of involvement if you take the time to produce your own combo sequences, but the terrible UI overrode any further interest I had in this game.
- together with the pvp set up. Now I've played Aion, Tera, etc and am familiar with the 'joys' of open world pvp. However, in this game I reached an area where I simply could not complete one quest before being wiped out.
There where two what looked like full guilds permanently stationed at the area entrance instantly killing anyone who entered. The area transition animation meant that they could see my character before the area appeared on the screen. Meaning I was dead before the transition screen finished.
Comments
I played through Closed Beta.
The game is still very 'Easternized' (as opposed to Westernizing a game) The dialogue/scripts are pure '80's Kung Fu movie. Very little ongoing storyline, just a seemingly repetitive "xxxxxx school has dishonoured us, you must go there and regain honour.." It doesn't take long before you are rapidly skipping through this and just clicking on the quest.
It is auto-route questing, you simply click on the npc or target you need to interact with and that is it. You auto mount up and watch the screen while your character goes along on its merry way.
I imagine the combat could get some level of involvement if you take the time to produce your own combo sequences, but the terrible UI overrode any further interest I had in this game.
- together with the pvp set up. Now I've played Aion, Tera, etc and am familiar with the 'joys' of open world pvp. However, in this game I reached an area where I simply could not complete one quest before being wiped out.
There where two what looked like full guilds permanently stationed at the area entrance instantly killing anyone who entered. The area transition animation meant that they could see my character before the area appeared on the screen. Meaning I was dead before the transition screen finished.
And that was it - never to return.