My reasons for not liking DDO is because it brings nothing new to the MMORPG table and although it has the D&D name behind it, it plays like any other MMO out there.
To be honest, its just not an MMORPG. Thats all. False advertising if you ask me. Everything is heavily instanced.
Although, that doesnt mean its that bad of a game. Sure if you have a dedicated group of friends, it could be quite an enjoyable experience. But if you came to DDO expecting it to be a massive, open MMO I'm afraid your mistaken. Even though it was advertised as such, its quite the opposite.
You have to zone to enter the damn tavern! Load times arent exactly brilliant either and I have a high spec PC.
If you ask me, Guild Wars goes wee wee all over this title. At least instanced areas are small cities/areas and are PRE-CACHED after you load them the first time. Also, it has PVP!
So if you want a game where its just you and a few other guys dungeon crawling...THATS IT. Then DDO is for you.
Currently waiting for the MMO industry to put out something good.
Actually, I found it rather pleasant. Not overly exciting though and not compelling. I don't know ... I might have just played too many MMOs in my life and the shiny has worn off a bit. I can't see this as the sort of game I would play as my main MMORPG, however. (or whatever label you want to give it) I can see people using it like they do the PnP game and playing with friends every week or so. Personally, to invest the bulk of my allotted gaming time, I would need an MMO with a bit more "meat".
1. You MUST be a fan of Dungeons and Dragons to understand most of the game mechanics it puts into play, like weapon damage and all that savings throws stuff (which I dont understand at all).
2. They need to optimize their graphics engine a little better. My PC Specs: Pentium 4 3.0ghz 1024 megs of DDR ram Radeon X300se(average card) Windows XP
I can run WoW at decent graphics with a high fps of 45-60. In DDO, I cant even run it at LOW graphics at a decent fps. If they want to reach a wider audience, they need to make their game run better on different machines. WHat im seeing now is that you HAVE to have a top end computer to run the game and enjoy it.
3. The monthly fee, I would play it if it didnt have a monthly fee, at the minute it just feels like a DIablo 2 game with pretty graphics to me at the minute
"Without funk, is there hope for panda?" -Derivative of Ishmael
As for it being like every other mmo game out there you must not have played the same game I played. It is vastly different in so many areas. When was the last time you were in any other mmo game where you were being chased by a monster only to have the floor crumble out beneath you, while you manage to get up you have to jump over a large pit and you just make it and are clinging to the ledge. You manage to pull your self up but you step on a tile that makes flames shoot out of the wall into your face burning you to a crisp.
This is the kind of action based adventure that you will find in DDO and no other MMORPG currently on the market.
That's just scripted events though. Although it's fun the first few times through, it will get old fast once you expect it. What makes a difference is game mechanics, but DDO is the same as any other MMORPG.
The problem I have with it is that it is impossible to do anything solo. What if I have 30-45 mins to do something. I either have to find a pick up group -- not good in most games where strategy is key -- or I have to be in a guild big enough where there are always people looking for short term fun.
I like grouping, but I want the option to solo sometimes.
Well, obviously not the pencil and paper game. It would get kind of boring playing as the DM and the players by yourself. However, this is a MMORPG, where people won't necessarily have the luxury of sitting down and playing for hours at a time with a group. Solo content should at least be an option.
Soloing isnt just about Single play, its very nice to see other people play as well. I dont always like to party, people bug me when im in a group so i choose to play solo, that doesnt mean that i dont want to see other people or even exchange couple of words with them. One of the things that got me into MMO's was the fact that i can solo/party and still see/talk to other players outside of my PC or a Party. Actually the 1st mmo i played was SWG, not the best example of fantasy or even that stable of a game but the fact remained that when i was all alone in the middle of a desert i still saw one lonely soul. That made me very happy knowing that i can play alone for hours and still run into someone that is alive and not a soul-less npc (like in single player).
DDO is missing that party (so does GW) thats my reason for not liking the game, not including that it does take a person who at least knows some Pen and Paper DD to know whats going on around you. As a fantasy game it does put u into a nice fantasy world but it just stops there . After couple of tricks and traps u get bored. As for the group element, the best group based game so far was FFXI and even the all mighty Warcraft cant even stand up to half that.
P.S. i can keep going but that would make u bored so ill stop there *sry for all the bad spelling*
Ya the lack of soloable content in DDO will hurt it.Alot of people say if you want to solo go play a Single player rpg,but there are times when you are short for time etc where grouping is not a option. Personally i like to solo alot,with the option to group up when i want to.But as anyone who has played D&D knows,D&D is a party based game and was designed accordingly.
If your on the side that likes it great. If your on the side that doesn't,thats great.If your on the side that will argue til your face turns blue about pointless this or that comparisons,you've come to the right gaming site.
Exactly what everyone eles was saying...They have some unique features to their game and some of them are faily cool...but it simply IS NOT really an MMORPG. You can do about 1-2 instances solo (not really fun) and then they expect you to find some person to start doing quests with you after about like 3 instances it was planned out poorly imo. They have no outside quests which is where people usually meet eachother, rather they put you in a solo instance and then after 3 of those they expect you to find someone to play with...Regardless, it does have some good features, and yes you should be a DDO fan if you are going to play it because you need to know alot about it for everything basically including character creation.
you don't have to be a fan of D&D dragons to like the game, because i am a D&D fan and i must say, the game really is bad actually. there was almost nothing authentic about the DDO ruleset in the game, they've simply adjusted all skills into a mmo-fitting enviroment, exemple, Cleave, in D&D it's a chance to gain an second attack opportunity in the same round, in DDO, it's just "hits multiple targets in front you", i have gotten my invitiation for the EU beta yesterday, tried it half an hour ago, i don't think i'll stay long in the beta either ..
I have a tree, a tree that's in my garde, but my garden's too small for the tree, so the tree is in my house, that means i don't have a house .... who am i anyway?
Originally posted by EternalDecay If they make enough dungeons you wont have to repeat them, so ya they will still be fun.
You will end up repeating quests if you join a PuG. If you with a guild you may get an opportunity to try out a majority of the quests. But in PuG's they will be doing the "Best" quests over and over again. There are also certain quests that must be done to unlock different areas of the city. You will be doing these quests multiple times as well if groupmates need it.
I think the quests and dungeons are very fun the first time through. They are setup very will with traps and mob placement. They are good stories to the quest as well. The problem is, the second or third time through, someone in the group will know where are the traps and mobs are. Then you're just doing the quest for the xp/reward and not the adventure/exploration.
If you want to solo, play a fighter with the use-magic-device skill and solo lower level quests. Its entirely possible to do a lot of the quests that are lower level than you are and just use a few wands of cure light wounds to keep yourself healed up.
Dungeons and Dragons isnt about soloing an adventure by yourself or grinding endless amounts of monsters just to level up or help some farming company make money because the economy in the game sucks and you never have the equipment you need they are trying to bring the game to life online by useing the PnP as an example personally I would rather quest with other people than just sit and play by myself it gets boring and im not going to pay a monthly fee for a game unless there is going to be other people i can play with or quest with i love the game because the game itself is D&D they did a good transistion by keeping the true spirit alive and im happy with that role playing games have always been about a group of people trying to overcome almost next to impossible odds and have differences they have to put aside in order to do so ever since SNES and if you only have 30 minutes to play a game then you shouldnt be playing in the first place lol and maybe take off some time later
and i hate all you nay sayers that are judgeing the sneak peak turbine gave us obviously they even said themselves there will be alot more added to the game once its out right now they just want to make sure everything is running right hence the fact why they call it a beta,just because someone thinks a beta sucks doesnt necessarily mean the game is going to suck on launch look at alot of games
and im sorry you dont like it and i wont miss the fact that your not playing because that isnt the type of attitude i would want my party members to have if i was playing in the first place
If you want to sound somewhat intelligent, use proper capitalization and punctuation. Oh, and getting some posts under your belt before you post your opinion so 'matter-of-factly' will help give you credence too. But right now I place your mental age at about 10.
3. The monthly fee, I would play it if it didnt have a monthly fee, at the minute it just feels like a DIablo 2 game with pretty graphics to me at the minute
Originally posted by EternalDecay Dungeons and Dragons never has and never will be a single player game, sorry.
This is not true. If you remember the early Amiga and PC games of AD & D then you can't keep up with that argument.
Ah hah! But in those early DnD games you always controlled a party. So even though it was singleplayer you still never actually solo'd anything. Furthermore, the origional Neverwinter Nights was one of the first multiplayer games ever and it was DnD (actually it was AD&D as were all DnD games back then).
I don't mind having to party, I enjoy a game that is heavy on the roleplaying side. My problem is that it feels too much like simply a singleplayer game with multiplayer options. The story is scripted with no chance to branch out and create your own story. Maybe it was the early version of the game I played but I like the exploration in MMORPGs and I felt like D&D lacked alot of that.
I also felt like alot of the quests were unrealistic. Most of them seemed to go like this: Someone asks you to go into a house/pub/cellar/basement and get something/someone and bring it/him/her back to them. While in this house/cellar/basement you discover the entrance to a secret room/catacomb/dungeon/etc which the owner of the place had never noticed before even though the entrance to it was in plain site and only took you seconds to discover it yourself and which you choose to explore against your better judgement. This leads you on a quest through dark passageways, fierce monsters, and carefully placed traps only to discover treasure, strange artifacts, and/or a terrible beast/ghost/undead monster.
Not only was it repetitive at times but almost laughable. I'd really like to visit this city where every house seems to contain a hidden dungeon in its basement.
On gameplay: it's your typical dungeon crawler placed in a MMORPG-like environment and called ground-breaking. When really many if not all these features can be found in most single-player games of the same genre.
The only reason why real MMORPGs haven't placed these features in their games is because it would be difficult to place dynamic real-time events like this in such a massive world without having instances. I personally am not a fan of the instance-based gameplay found in so many games nowadays.
Ah hah! But in those early DnD games you always controlled a party. So even though it was singleplayer you still never actually solo'd anything. Furthermore, the origional Neverwinter Nights was one of the first multiplayer games ever and it was DnD (actually it was AD&D as were all DnD games back then).[/b][/quote]
if you want to get picky about it, your forgetting about both the baldurs gate dark alliance games on the ps2, both of which were single player
plus since when was neverwinter nights AD&D?? it has the feat system and THAC0 does not exist, thats 3rd ed D&D not AD&D.
Comments
Not exactly the most informed post.
My reasons for not liking DDO is because it brings nothing new to the MMORPG table and although it has the D&D name behind it, it plays like any other MMO out there.
To be honest, its just not an MMORPG. Thats all. False advertising if you ask me. Everything is heavily instanced.
Although, that doesnt mean its that bad of a game. Sure if you have a dedicated group of friends, it could be quite an enjoyable experience. But if you came to DDO expecting it to be a massive, open MMO I'm afraid your mistaken. Even though it was advertised as such, its quite the opposite.
You have to zone to enter the damn tavern! Load times arent exactly brilliant either and I have a high spec PC.
If you ask me, Guild Wars goes wee wee all over this title. At least instanced areas are small cities/areas and are PRE-CACHED after you load them the first time. Also, it has PVP!
So if you want a game where its just you and a few other guys dungeon crawling...THATS IT. Then DDO is for you.
Actually, I found it rather pleasant. Not overly exciting though and not compelling. I don't know ... I might have just played too many MMOs in my life and the shiny has worn off a bit. I can't see this as the sort of game I would play as my main MMORPG, however. (or whatever label you want to give it) I can see people using it like they do the PnP game and playing with friends every week or so. Personally, to invest the bulk of my allotted gaming time, I would need an MMO with a bit more "meat".
The problems i found with DDO are 3 things.
1. You MUST be a fan of Dungeons and Dragons to understand most of the game mechanics it puts into play, like weapon damage and all that savings throws stuff (which I dont understand at all).
2. They need to optimize their graphics engine a little better.
My PC Specs:
Pentium 4 3.0ghz
1024 megs of DDR ram
Radeon X300se(average card)
Windows XP
I can run WoW at decent graphics with a high fps of 45-60. In DDO, I cant even run it at LOW graphics at a decent fps. If they want to reach a wider audience, they need to make their game run better on different machines. WHat im seeing now is that you HAVE to have a top end computer to run the game and enjoy it.
3. The monthly fee, I would play it if it didnt have a monthly fee, at the minute it just feels like a DIablo 2 game with pretty graphics to me at the minute
"Without funk, is there hope for panda?" -Derivative of Ishmael
http://gravgaming.net
A site for pro and recreational gaming.
"Radeon X300se(average card)"
Your videocard is well below average.
As for it being like every other mmo game out there you must not have played the same game I played. It is vastly different in so many areas. When was the last time you were in any other mmo game where you were being chased by a monster only to have the floor crumble out beneath you, while you manage to get up you have to jump over a large pit and you just make it and are clinging to the ledge. You manage to pull your self up but you step on a tile that makes flames shoot out of the wall into your face burning you to a crisp.
This is the kind of action based adventure that you will find in DDO and no other MMORPG currently on the market.
That's just scripted events though. Although it's fun the first few times through, it will get old fast once you expect it. What makes a difference is game mechanics, but DDO is the same as any other MMORPG.
The problem I have with it is that it is impossible to do anything solo. What if I have 30-45 mins to do something. I either have to find a pick up group -- not good in most games where strategy is key -- or
I have to be in a guild big enough where there are always people looking for short term fun.
I like grouping, but I want the option to solo sometimes.
Well, obviously not the pencil and paper game. It would get kind of boring playing as the DM and the players by yourself. However, this is a MMORPG, where people won't necessarily have the luxury of sitting down and playing for hours at a time with a group. Solo content should at least be an option.
"However, this is a MMORPG"
MMORPG = Massively MULTIPLAYER Online Role Playing Game
Notice how it isn't Massively SINGLEPLAYER???
If you want to solo, go play a single player game.
Soloing isnt just about Single play, its very nice to see other people play as well. I dont always like to party, people bug me when im in a group so i choose to play solo, that doesnt mean that i dont want to see other people or even exchange couple of words with them.
One of the things that got me into MMO's was the fact that i can solo/party and still see/talk to other players outside of my PC or a Party.
Actually the 1st mmo i played was SWG, not the best example of fantasy or even that stable of a game but the fact remained that when i was all alone in the middle of a desert i still saw one lonely soul. That made me very happy knowing that i can play alone for hours and still run into someone that is alive and not a soul-less npc (like in single player).
DDO is missing that party (so does GW) thats my reason for not liking the game, not including that it does take a person who at least knows some Pen and Paper DD to know whats going on around you. As a fantasy game it does put u into a nice fantasy world but it just stops there . After couple of tricks and traps u get bored. As for the group element, the best group based game so far was FFXI and even the all mighty Warcraft cant even stand up to half that.
P.S. i can keep going but that would make u bored so ill stop there *sry for all the bad spelling*
Ya the lack of soloable content in DDO will hurt it.Alot of people say if you want to solo go play a Single player rpg,but there are times when you are short for time etc where grouping is not a option.
Personally i like to solo alot,with the option to group up when i want to.But as anyone who has played D&D knows,D&D is a party based game and was designed accordingly.
If your on the side that likes it great. If your on the side that doesn't,thats great.If your on the side that will argue til your face turns blue about pointless this or that comparisons,you've come to the right gaming site.
you don't have to be a fan of D&D dragons to like the game, because i am a D&D fan and i must say, the game really is bad actually. there was almost nothing authentic about the DDO ruleset in the game, they've simply adjusted all skills into a mmo-fitting enviroment, exemple, Cleave, in D&D it's a chance to gain an second attack opportunity in the same round, in DDO, it's just "hits multiple targets in front you", i have gotten my invitiation for the EU beta yesterday, tried it half an hour ago, i don't think i'll stay long in the beta either ..
I have a tree, a tree that's in my garde, but my garden's too small for the tree, so the tree is in my house, that means i don't have a house .... who am i anyway?
You will end up repeating quests if you join a PuG. If you with a guild you may get an opportunity to try out a majority of the quests. But in PuG's they will be doing the "Best" quests over and over again. There are also certain quests that must be done to unlock different areas of the city. You will be doing these quests multiple times as well if groupmates need it.
I think the quests and dungeons are very fun the first time through. They are setup very will with traps and mob placement. They are good stories to the quest as well. The problem is, the second or third time through, someone in the group will know where are the traps and mobs are. Then you're just doing the quest for the xp/reward and not the adventure/exploration.
If you want to solo, play a fighter with the use-magic-device skill and solo lower level quests. Its entirely possible to do a lot of the quests that are lower level than you are and just use a few wands of cure light wounds to keep yourself healed up.
Dungeons and Dragons isnt about soloing an adventure by yourself or grinding endless amounts of monsters just to level up or help some farming company make money because the economy in the game sucks and you never have the equipment you need
they are trying to bring the game to life online by useing the PnP as an example personally I would rather quest with other people than just sit and play by myself it gets boring and im not going to pay a monthly fee for a game unless there is going to be other people i can play with or quest with
i love the game because the game itself is D&D they did a good transistion by keeping the true spirit alive and im happy with that
role playing games have always been about a group of people trying to overcome almost next to impossible odds and have differences they have to put aside in order to do so ever since SNES
and if you only have 30 minutes to play a game then you shouldnt be playing in the first place lol and maybe take off some time later
and i hate all you nay sayers that are judgeing the sneak peak turbine gave us obviously they even said themselves there will be alot more added to the game once its out right now they just want to make sure everything is running right
hence the fact why they call it a beta,just because someone thinks a beta sucks doesnt necessarily mean the game is going to suck on launch
look at alot of games
and im sorry you dont like it and i wont miss the fact that your not playing because that isnt the type of attitude i would want my party members to have if i was playing in the first place
theres always lineage 2 and world of warcraft
good game
If you want to sound somewhat intelligent, use proper capitalization and punctuation. Oh, and getting some posts under your belt before you post your opinion so 'matter-of-factly' will help give you credence too. But right now I place your mental age at about 10.
This is not true.
If you remember the early Amiga and PC games of AD & D then you can't keep up with that argument.
QFT
This is not true.
If you remember the early Amiga and PC games of AD & D then you can't keep up with that argument.
Ah hah! But in those early DnD games you always controlled a party. So even though it was singleplayer you still never actually solo'd anything. Furthermore, the origional Neverwinter Nights was one of the first multiplayer games ever and it was DnD (actually it was AD&D as were all DnD games back then).
Why does it hurt when I pee?
I don't mind having to party, I enjoy a game that is heavy on the roleplaying side. My problem is that it feels too much like simply a singleplayer game with multiplayer options. The story is scripted with no chance to branch out and create your own story. Maybe it was the early version of the game I played but I like the exploration in MMORPGs and I felt like D&D lacked alot of that.
I also felt like alot of the quests were unrealistic. Most of them seemed to go like this: Someone asks you to go into a house/pub/cellar/basement and get something/someone and bring it/him/her back to them. While in this house/cellar/basement you discover the entrance to a secret room/catacomb/dungeon/etc which the owner of the place had never noticed before even though the entrance to it was in plain site and only took you seconds to discover it yourself and which you choose to explore against your better judgement. This leads you on a quest through dark passageways, fierce monsters, and carefully placed traps only to discover treasure, strange artifacts, and/or a terrible beast/ghost/undead monster.
Not only was it repetitive at times but almost laughable. I'd really like to visit this city where every house seems to contain a hidden dungeon in its basement.
On gameplay: it's your typical dungeon crawler placed in a MMORPG-like environment and called ground-breaking. When really many if not all these features can be found in most single-player games of the same genre.
The only reason why real MMORPGs haven't placed these features in their games is because it would be difficult to place dynamic real-time events like this in such a massive world without having instances. I personally am not a fan of the instance-based gameplay found in so many games nowadays.
[quote]Originally posted by handshakes
Ah hah! But in those early DnD games you always controlled a party. So even though it was singleplayer you still never actually solo'd anything. Furthermore, the origional Neverwinter Nights was one of the first multiplayer games ever and it was DnD (actually it was AD&D as were all DnD games back then).[/b][/quote]
if you want to get picky about it, your forgetting about both the baldurs gate dark alliance games on the ps2, both of which were single player
plus since when was neverwinter nights AD&D?? it has the feat system and THAC0 does not exist, thats 3rd ed D&D not AD&D.