Originally posted by sludgebeard Wait that's where this article went? Normally when you have to pose the question "is this the game we wanted?" it normally ends with some sort of conjecture on why the game didn't come through with it's promises.
Instead this article is just posing a question without any sort of argument or internal disagreement and going "yes GW2 is nearly perfect."
Honestly with the amount of people who didn't enjoy GW2 and it's relative "soft bang" it made on release I can't believe the writer here wouldn't have put in some opposing viewpoints to back up his own opinion.
I have yet to see a truly non-biased, critical article written by David North in regards to GW2. They are pretty formulaic, with predictable glowing praise and adulation. They are more along the lines of advertisement for the game than anything article or news worthy. That may sound somewhat harsh, but unfortunately it's true. There is only one writer on MMORPG who is dedicated to writing about GW2, and he comes off as a shill time and time again.
As to the question posed by the article: No, GW2 didn't deliver. The community there is on farm status to help NCSoft fund projects like WildStar. The only Dev attention given is to the Gem Store, and their poorly designed and delivered Living Story (which is designed to get you into the Gem Store). Mega thread after mega thread of detailed customer feedback on major issues go ignored, although David will be quick to praise Chris Whiteside for his communication skills.
GW2 was a great idea that hit all the right notes to draw the masses in with grand promises. That changed at launch, and now it is where it is: a disappointment. So much potential and they squandered their chance.
Originally posted by sludgebeard Wait that's where this article went? Normally when you have to pose the question "is this the game we wanted?" it normally ends with some sort of conjecture on why the game didn't come through with it's promises.
Instead this article is just posing a question without any sort of argument or internal disagreement and going "yes GW2 is nearly perfect."
Honestly with the amount of people who didn't enjoy GW2 and it's relative "soft bang" it made on release I can't believe the writer here wouldn't have put in some opposing viewpoints to back up his own opinion.
I have yet to see a truly non-biased, critical article written by David North in regards to GW2. They are pretty formulaic, with predictable glowing praise and adulation. They are more along the lines of advertisement for the game than anything article or news worthy. That may sound somewhat harsh, but unfortunately it's true. There is only one writer on MMORPG who is dedicated to writing about GW2, and he comes off as a shill time and time again.
As to the question posed by the article: No, GW2 didn't deliver. The community there is on farm status to help NCSoft fund projects like WildStar. The only Dev attention given is to the Gem Store, and their poorly designed and delivered Living Story (which is designed to get you into the Gem Store). Mega thread after mega thread of detailed customer feedback on major issues go ignored, although David will be quick to praise Chris Whiteside for his communication skills.
GW2 was a great idea that hit all the right notes to draw the masses in with grand promises. That changed at launch, and now it is where it is: a disappointment. So much potential and they squandered their chance.
Extremely accurate assessment.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
How can you say they delivered on most of the things discussed in the manifesto with a straight face? They most certainly did not...
I have yet to see MMORPG.com write a valid review of gw2, it's always spinning it with the most blatantly obvious rose-tinted goggles.
How are you going to give that title to your article, and then not really criticize or truly analyze whether it actually did or not, and just basically turn it into another advertisement for the game, does mmorpg have a quota they have to fill for anet or something?
^^ Exactly this. As soon as I see that it's a GW2 article, and who wrote it, it's not even worth reading. Yet, I torture myself every time, hoping that David will see the light and write something more neutral or with actual criticism.
Originally posted by sludgebeard Wait that's where this article went? Normally when you have to pose the question "is this the game we wanted?" it normally ends with some sort of conjecture on why the game didn't come through with it's promises.
Instead this article is just posing a question without any sort of argument or internal disagreement and going "yes GW2 is nearly perfect."
Honestly with the amount of people who didn't enjoy GW2 and it's relative "soft bang" it made on release I can't believe the writer here wouldn't have put in some opposing viewpoints to back up his own opinion.
I have yet to see a truly non-biased, critical article written by David North in regards to GW2. They are pretty formulaic, with predictable glowing praise and adulation. They are more along the lines of advertisement for the game than anything article or news worthy. That may sound somewhat harsh, but unfortunately it's true. There is only one writer on MMORPG who is dedicated to writing about GW2, and he comes off as a shill time and time again.
As to the question posed by the article: No, GW2 didn't deliver. The community there is on farm status to help NCSoft fund projects like WildStar. The only Dev attention given is to the Gem Store, and their poorly designed and delivered Living Story (which is designed to get you into the Gem Store). Mega thread after mega thread of detailed customer feedback on major issues go ignored, although David will be quick to praise Chris Whiteside for his communication skills.
GW2 was a great idea that hit all the right notes to draw the masses in with grand promises. That changed at launch, and now it is where it is: a disappointment. So much potential and they squandered their chance.
Well said, and I completely agree. David North's GW2 articles balance precipitously close to being outright marketing.
GW2 misses community content. You do not need a guild, only a few people on your friendlist and you are good to go.
Guildmissions? Just pay attention and you can join any guild for 2 hours, get your tokens and you can leave again. Next week they will even whisper you if you want to join again.
WvWvW? Join a zerg and you will rack in your points.
Big World Events? Lion Arch will be spammed if they need more hands. Otherwise watch the timer mods and see where the commander tag is on the map.
Huge World Events? Okay, these actually require some coordination. Tequatl Hunting Guild is a multi-server endeavour. Not a true guild. You join TS at set times, you will hear what server the party will be and 30 minutes later you will be getting your loot.
Small World Events? The dynamic quest hubs? 10 minutes later the hub is under attack again. Whatever you have done (solo) is undone and starts over and over and over.
Dungeons & Fractals? Only a few people on your friendlist required.
Completely agree. They went too far from their roots on this. Guild wars was a series based around guild and faction PvP and running instances with your guild mates. Joining multiple guilds was a nice idea but it killed GW as it made no one invested in their guild.
Its a pipe dream but I wish more games had the level community present in Atlantica Online, where you had guild dungeons, alliance raids, and alliance wars. Or even Puzzle pirates where the crews and flags are integral to the game.
Faction based warfare is nice but in the end it does no foster the longevity that smaller communities do. People are much less willing to leave a game with good small community than a game where you can join up easily with your faction. No emotional investment makes it easy to jump ship and it is always harder to come back to a game after you have done that.
They promised 30+ mini games throughout all of the main cities, instanced housing to be a major part of the game, dynamic events were permanent (towns stay saved).
Something about swinging a sword over and over heh
The sword swinging comment is something I always see players taking way out of context. What that was referring to is how in other games you have multiple skills that look identical, inspite being different skills. (Sword slash, strong sword slash, overhead sword slash, etc.). You may be 'swinging your sword' for each sword attack, because that's mostly what you do when you're using a sword, but the way you swing it is distinctly different for each skill. No two skills in this game have the same animation or do the same thing. Even amongst damaging skills they have different benefits, weaknesses, and uses.
As for the mini games & housing, I know those are 2 of the things that were promised and forgotten. And they are also rarely talked about. I don't remember if the number was indeed 30+ minigames but they did talk about minigames in each of the major cities. They do have that, but the number is arguable.
Personal Instances are also there, but very much undeveloped. I'd also like to see them do more w/ this in the future, but as it stands I think they have other things they need to work on first.
Aside from that, I think the article is correct. Nearly all of what was promised was delivered. It may not have met what everyone's expectations were, but it was all there. They've definitely made mistakes with the game, but I don't think u can honestly think they lied about it, unless you were planning to play this game as an esport.
Originally posted by sludgebeard Wait that's where this article went? Normally when you have to pose the question "is this the game we wanted?" it normally ends with some sort of conjecture on why the game didn't come through with it's promises.
Instead this article is just posing a question without any sort of argument or internal disagreement and going "yes GW2 is nearly perfect."
Honestly with the amount of people who didn't enjoy GW2 and it's relative "soft bang" it made on release I can't believe the writer here wouldn't have put in some opposing viewpoints to back up his own opinion.
I have yet to see a truly non-biased, critical article written by David North in regards to GW2. They are pretty formulaic, with predictable glowing praise and adulation. They are more along the lines of advertisement for the game than anything article or news worthy. That may sound somewhat harsh, but unfortunately it's true. There is only one writer on MMORPG who is dedicated to writing about GW2, and he comes off as a shill time and time again.
As to the question posed by the article: No, GW2 didn't deliver. The community there is on farm status to help NCSoft fund projects like WildStar. The only Dev attention given is to the Gem Store, and their poorly designed and delivered Living Story (which is designed to get you into the Gem Store). Mega thread after mega thread of detailed customer feedback on major issues go ignored, although David will be quick to praise Chris Whiteside for his communication skills.
GW2 was a great idea that hit all the right notes to draw the masses in with grand promises. That changed at launch, and now it is where it is: a disappointment. So much potential and they squandered their chance.
Pretty good assessment, in my opinion. The game is great for being a game, but falls short of being a good MMO. It's completely worth the money to get as there's no fee and it's fun your first level 80 or two, but overall it's become naught but a game to be milked at this point with no expansion on the horizon, the gem store and the "living story" and gear grind that is there to keep people spending more money on gems. Heck, the living story will be sold for gems in place of actual, permanent features if someone missed it in the short duration each event has.
I'm still waiting on player and guild housing, but I know it will likely never come. They're one of those developers that will just milk their fanbase; though there are few MMO companies that treat their customers properly nowadays. FFXIV's team is perhaps the last one left -- minus the payment model team that still has trouble figuring out how to work the mog-station (though they are getting better). The dev team is aces in responded and implementing feedback, and keeps on adding new system after system to the game. Even stances for your characters to go into, some FIVE different ways to sit on chairs or benches or couches / beds, half dozen dances, player housing, guild housing, guild rooms for members, chocobo raising, etc.
Pretty much all features requested by players -- and even the ones that ask for something as minor as new emotes are responded in kind. Every patch has been massive and adding major features as well that one would expect to be in new expansions of any other game. In addition to already announcing an expansion. Heck, they even created content and movies for their 10,000 remaining players in 1.0 while working on 2.0 -- the ending cinematic for server shut down was amazing. They even give every one of your characters free race changes before selling them for $10 for fourty vials (one for each character on your account, as they don't make you choose one to change for just $10).
The only company I don't feel nickled and dimed from with regards to it's latest MMO. It's something Guild Wars 2 and other companies could learn from.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
Originally posted by Torvaldr Originally posted by CirventhorOriginally posted by TelondarielOriginally posted by sludgebeard Wait that's where this article went? Normally when you have to pose the question "is this the game we wanted?" it normally ends with some sort of conjecture on why the game didn't come through with it's promises. Instead this article is just posing a question without any sort of argument or internal disagreement and going "yes GW2 is nearly perfect." Honestly with the amount of people who didn't enjoy GW2 and it's relative "soft bang" it made on release I can't believe the writer here wouldn't have put in some opposing viewpoints to back up his own opinion.
I have yet to see a truly non-biased, critical article written by David North in regards to GW2. They are pretty formulaic, with predictable glowing praise and adulation. They are more along the lines of advertisement for the game than anything article or news worthy. That may sound somewhat harsh, but unfortunately it's true. There is only one writer on MMORPG who is dedicated to writing about GW2, and he comes off as a shill time and time again.As to the question posed by the article: No, GW2 didn't deliver. The community there is on farm status to help NCSoft fund projects like WildStar. The only Dev attention given is to the Gem Store, and their poorly designed and delivered Living Story (which is designed to get you into the Gem Store). Mega thread after mega thread of detailed customer feedback on major issues go ignored, although David will be quick to praise Chris Whiteside for his communication skills.GW2 was a great idea that hit all the right notes to draw the masses in with grand promises. That changed at launch, and now it is where it is: a disappointment. So much potential and they squandered their chance.Well said, and I completely agree. David North's GW2 articles balance precipitously close to being outright marketing.The outrage of a fan writing glowing articles. I am indignant. Where's the offensive condescension in his posts? Marketing to consumers? Oh the horror.
Then again, I have yet to see an article written where some posters don't have their sensitivities offended because the author isn't fueling their nerd rage.
Maybe he really likes the game and, for him, it delivers. For him it is nearly perfect. Notice his opinion didn't stop those who hate the game from coming here and slinging their mud? Everyone has been able to post their opinion. See how that works?
To be fair, the topic title is pretty much baiting 101. I saw the name and expected some dissection of the promised content anet told us before launch. But the opening paragraph basically shoots down his own question. If a forum member made a post like this, amana would've changed the topic title already and warned the op not to mislead.
Originally posted by SamuraiXIVThe syncing of your level per zone is what killed it for me, cause no matter how strong and high level you be in every zone you go you're weak and low level again so it beats the purpose of leveling for me.
This is one of the features I love about the game, and wish other games had it. One off hand I can think of is Marvel Heroes, especially with their hard set range of 5 level content (other than story) options, it makes it hard to play with friends, especially if new friends start a year in, and you'd like to play your favorite characters with them, but can't (unless you prestige, then you lock that character 'down' until you can get back up again, which isn't the same as how it happens dynamically in GW2). I love it. I love that I can do stuff in Queensdale and it's still fun. And frankly, my 80s in Exotic gear feel completely powerful in those zones compared to how they were when they were coming up on level.
I like how rift and ffxiv do it because its an option that you can choose to do or not do on the fly.
I don't see what's the fuss about being downscaled. You have higher than usual stats, you have your skills, your traits, your looks
..... are you running PvE in Cleric's or Soldier's Because as a zerker going to lower level areas is boring. A single Hundred Blades rotation and any regular mob is dead and gone. Consecutive whirl and shit hits the fan, I make a blood splatter. I don't think any low level guy could do that. IMO I think they should boost the downscaling a bit to make lower level content challenging.
I was helping a friend the other day, just starting Gw2 and I wasn't hitting the mobs most of the time because they were 1-shot for me and i didn't want to take away of his fun.
SamuraiXIV - Dude, if you see no point of leveling, please go do temple of grenth or balthazar as level 15, maybe that will give you some perspective of why levels are important. If you are into PvP, go ahead, try out WvW as non-80. Unless you stick to the zerg and act as rally bot, you'd be obliterated by any player just spamming his skills.
it sounded like they were making the perfect game.
ArenaNet is very smart
they only talk about stuff after they’re pretty sure they can deliver
The first time we saw gameplay footage for Guild Wars 2, it made us believe that anything was possible for an MMO.
Guild Wars 2 ended up being a fantastic game.
I think we would all love it a bit more if we had a guild hall to meet up with all of our allies, but when you look at the game as a whole, the major promises were kept.
Just look at how alive the world is
This is what gives the game the type of life we were promised.
ArenaNet did a fantastic job at hiding that from the player.
When you look at Guild Wars 2 as a whole, it turned out to be almost perfect
ArenaNet was able to keep their core vision for the game intact.
Right now Guild Wars 2 is the game it’s creators wanted it to be
etc..
sounds like your answer is yes.
or is it ?
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014. **On the radar: http://www.cyberpunk.net/ **
I missed the part in the article where he mentions Guild Wars 2 is a online store with a game built around it. Every patch, every decision they make is based on that damn store. They changed the direction they wanted to take the game in like four time since release. Any new weapons or armour is literally through the store or a meta achievement that everyone can get.
So the plan is, here a meta that keeps you playing for 2-4 weeks for this generic item but if you want something cooler spend $100 in the store for this random chance you might get a weapon ticket, what a scam. All the content made to sucker people in to the store. Recently they announced old temporary content will be purchasable form the store, what a surprise. Sub fee Vs Fee to play, you really see the difference in GW2.
Personally i`d rather spend $15 a month on a game with quality content updates where you can earn anything through skill VS an online scam where you can complete all its patch content in 2 hours but will never get the best it has to offer without buying it like some scrub.
Originally posted by SamuraiXIV The syncing of your level per zone is what killed it for me, cause no matter how strong and high level you be in every zone you go you're weak and low level again so it beats the purpose of leveling for me.
This is completely false.
By simply adding proper runes and item combos, a tweaked character will be way way stronger than a new character.
A high level character simply adds on that.
Anyone can do that experience.
Make a new character, add +10 power runes to each piece of your armor, add a minor sigil of bloodlust and a minor sigil of speed and blast through the areas.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I stopped playing the "promise" game since SWG-NGE.
Since have enjoyed even themepark games allot better since I play what is actually given. I've been playing games almost my whole life but the NGE was my wake-up call of starting to care less about promises and care more what is given which is either liked or disliked.
As for GW2 the game just didn't click with me, don't know why it just didn't.
Originally posted by SamuraiXIV The syncing of your level per zone is what killed it for me, cause no matter how strong and high level you be in every zone you go you're weak and low level again so it beats the purpose of leveling for me.
This is completely false.
By simply adding proper runes and item combos, a tweaked character will be way way stronger than a new character.
A high level character simply adds on that.
Anyone can do that experience.
Make a new character, add +10 power runes to each piece of your armor, add a minor sigil of bloodlust and a minor sigil of speed and blast through the areas.
That has nothing to do with the problem of the game down leveling you whether you want it to or not. For me it's not so much that it just weakens your character so much as it doesn't give me the choice to downlevel.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Absolutely not. No debate. The "fanatics" will even tell you that, and that it was okay to go back on what the sell was.
Please remember:
Pretty much. I hadn't been as excited for a game as I was for GW2 in years. Well here we are, as a once fanatic I can assure you it isn't even close to what we were promised.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
I think it worth the money, there's a lot to do and combat is awesome IMO. You may like it or not, but you can't say the game is crap or anything, they did a lot of things right... things you may not like is the lack of pure roles and the level-sync but it's just matter of "taste", you can't judge a game by something you didn't personally like. I'm still playing it and enjoying it, I'm not writing as a fanboy at all, I'm just giving my personal opinion about this... and yes... it's better than lot of MMOs out of the market which are sub-based or p2w.
Originally posted by nicolino15 I think it worth the money, there's a lot to do and combat is awesome IMO. You may like it or not, but you can't say the game is crap or anything, they did a lot of things right... things you may not like is the lack of pure roles and the level-sync but it's just matter of "taste", you can't judge a game by something you didn't personally like. I'm still playing it and enjoying it, I'm not writing as a fanboy at all, I'm just giving my personal opinion about this... and yes... it's better than lot of MMOs out of the market which are sub-based or p2w.
Topic is not about if you like or dislike the game. Its about whether or not you think the developers delivered what they promised. I'm glad you like gw2. I dont think anyone in this thread will challenge that.
Originally posted by SamuraiXIV The syncing of your level per zone is what killed it for me, cause no matter how strong and high level you be in every zone you go you're weak and low level again so it beats the purpose of leveling for me.
That is hardly true, when I enter a low level zone with my high level character things are really easy and mobs feel very weak, soloing a champion takes a little skill but not that much. It do stop the mobs from becoming grey so there is a little challenge at least but not that much but then again you also gain loot, and most of that loot is according to your level.
What point is there to kill grey mobs in any game?
My issue with GW2 is another, it was awesome at the first beta weekend but the difficulty nerf made it far too easy. Jeff Strain who wrote that manifesto would never have allowed that if he still had been on the game (he leads Undead labs nowadays). Thje combat and group dynamics still could use a little more more work as well, skill combos are a good idea but can be taken a lot further and the combat still could use a little more polish and more new skills and weapons.
And yes, Guildhouses and guild Vs guild PvP need to be put in the game.
But it is still a very well made and fun MMO. Just a bit too easy besides the fractals and maybe a dungeon path or 2.
That has nothing to do with the problem of the game down leveling you whether you want it to or not. For me it's not so much that it just weakens your character so much as it doesn't give me the choice to downlevel.
No but the fact is that if it didn't downlevel you it would mess up the game without adding much upside for you unless you like to slash through grey events to annoy other players by completing them in seconds.
You do realize that you get zilch from doing grey stuff in most MMOs? Nothing, no XP and no loot. Not to mention zero challenge. The only thing you can do in these games is killing mobs that noobs need to complete quests or whatever. Unless there is PvP, then you can also gank helpless players of course.
This is not the perfect solution though, having a lot smaller gap between noobs and vets (so vets really would be like leveled down players all the time) would be better but I doubt that would make you happier.
Let's face it, 99% of all players don't go into grey zones in MMOs unless they need to farm crafting mats or to travel somewhere (or to gank noobs). That means that the entire zoon is wasted for us as soon as it turns grey. Here you can at least play with your friends and get a little loot and XP for it.
If the developers delivered what they promised....I misunderstood what they were promising. When I saw this game at pax 2 years before it launched I told all my friends it was the game I was most looking forward to. By the time it launched I had a bad feeling about it and decided to wait.
A friend ended up buying it for me because he wanted to play it so much ( yeah he's weird like that ) and after a month I couldn't bring myself to log in. I thought he was going to be pissed but when I told him he laughed and said he'd been trying to figure out a way to tell me.
I understand the game has done well but GW2 did more to show me what I don't want in an mmo rather then show me the evolution of them.
I think they gave what they've promised. Many people got bored of the game because they came looking for the same other MMOs were giving them.
I wanted an interesting story, enjoying at my own pace, rewarding exploration, many details, a "realistic" feeling in the sense that a max level character isn't goodlike versus some newbie instead of something powerful but alike.
Many people got dissapointed by the endgame, and many don't like the living world. Personally I am really interested in the story they are telling, and hoping to see what happens in the new zones. The story just get better with each patch, and each patch is better than the one before.
And about the store, I have never paid for anything, and when they publish a new patch I feel the patch content much more interesting than the store content. I think the people who purchases style items and so do it just to give ArenaNet more money, becaus they think they deserve it, simply.
I've played since beta, all versions, and I am still enjoyning from walking the streets of a big city, to doing some PvP, and searching for the meaning of the elder dragons and what will come.
Finally, I really hope ArenaNet to bring us an expansion, I hope they announce it at Gamescon this year, and hope it to bring many new content, but I still enjoy doing the so many thing you can do in the game. All counts. In fact, all things really count, except your level, which I really like, because it gives you a more realistic gameplay. At level 80, you win somebody because you are good, not because you spend your life in the game, not doing anything more.
Also, I really love being able to enjoy the full game, trying and seeing everything, without having to leave other games. The time I spend in GW2 is just the time I want, and I don't feel pressed like in other games, in which if you don't play exclusively to it you're nothing.
Comments
I have yet to see a truly non-biased, critical article written by David North in regards to GW2. They are pretty formulaic, with predictable glowing praise and adulation. They are more along the lines of advertisement for the game than anything article or news worthy. That may sound somewhat harsh, but unfortunately it's true. There is only one writer on MMORPG who is dedicated to writing about GW2, and he comes off as a shill time and time again.
As to the question posed by the article: No, GW2 didn't deliver. The community there is on farm status to help NCSoft fund projects like WildStar. The only Dev attention given is to the Gem Store, and their poorly designed and delivered Living Story (which is designed to get you into the Gem Store). Mega thread after mega thread of detailed customer feedback on major issues go ignored, although David will be quick to praise Chris Whiteside for his communication skills.
GW2 was a great idea that hit all the right notes to draw the masses in with grand promises. That changed at launch, and now it is where it is: a disappointment. So much potential and they squandered their chance.
Extremely accurate assessment.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
^^ Exactly this. As soon as I see that it's a GW2 article, and who wrote it, it's not even worth reading. Yet, I torture myself every time, hoping that David will see the light and write something more neutral or with actual criticism.
Well said, and I completely agree. David North's GW2 articles balance precipitously close to being outright marketing.
iam so disconnected from this game i cant answer that...
:x
Completely agree. They went too far from their roots on this. Guild wars was a series based around guild and faction PvP and running instances with your guild mates. Joining multiple guilds was a nice idea but it killed GW as it made no one invested in their guild.
Its a pipe dream but I wish more games had the level community present in Atlantica Online, where you had guild dungeons, alliance raids, and alliance wars. Or even Puzzle pirates where the crews and flags are integral to the game.
The sword swinging comment is something I always see players taking way out of context. What that was referring to is how in other games you have multiple skills that look identical, inspite being different skills. (Sword slash, strong sword slash, overhead sword slash, etc.). You may be 'swinging your sword' for each sword attack, because that's mostly what you do when you're using a sword, but the way you swing it is distinctly different for each skill. No two skills in this game have the same animation or do the same thing. Even amongst damaging skills they have different benefits, weaknesses, and uses.
As for the mini games & housing, I know those are 2 of the things that were promised and forgotten. And they are also rarely talked about. I don't remember if the number was indeed 30+ minigames but they did talk about minigames in each of the major cities. They do have that, but the number is arguable.
Personal Instances are also there, but very much undeveloped. I'd also like to see them do more w/ this in the future, but as it stands I think they have other things they need to work on first.
Aside from that, I think the article is correct. Nearly all of what was promised was delivered. It may not have met what everyone's expectations were, but it was all there. They've definitely made mistakes with the game, but I don't think u can honestly think they lied about it, unless you were planning to play this game as an esport.
Pretty good assessment, in my opinion. The game is great for being a game, but falls short of being a good MMO. It's completely worth the money to get as there's no fee and it's fun your first level 80 or two, but overall it's become naught but a game to be milked at this point with no expansion on the horizon, the gem store and the "living story" and gear grind that is there to keep people spending more money on gems. Heck, the living story will be sold for gems in place of actual, permanent features if someone missed it in the short duration each event has.
I'm still waiting on player and guild housing, but I know it will likely never come. They're one of those developers that will just milk their fanbase; though there are few MMO companies that treat their customers properly nowadays. FFXIV's team is perhaps the last one left -- minus the payment model team that still has trouble figuring out how to work the mog-station (though they are getting better). The dev team is aces in responded and implementing feedback, and keeps on adding new system after system to the game. Even stances for your characters to go into, some FIVE different ways to sit on chairs or benches or couches / beds, half dozen dances, player housing, guild housing, guild rooms for members, chocobo raising, etc.
Pretty much all features requested by players -- and even the ones that ask for something as minor as new emotes are responded in kind. Every patch has been massive and adding major features as well that one would expect to be in new expansions of any other game. In addition to already announcing an expansion. Heck, they even created content and movies for their 10,000 remaining players in 1.0 while working on 2.0 -- the ending cinematic for server shut down was amazing. They even give every one of your characters free race changes before selling them for $10 for fourty vials (one for each character on your account, as they don't make you choose one to change for just $10).
The only company I don't feel nickled and dimed from with regards to it's latest MMO. It's something Guild Wars 2 and other companies could learn from.
Well said, and I completely agree. David North's GW2 articles balance precipitously close to being outright marketing.
The outrage of a fan writing glowing articles. I am indignant. Where's the offensive condescension in his posts? Marketing to consumers? Oh the horror.
Then again, I have yet to see an article written where some posters don't have their sensitivities offended because the author isn't fueling their nerd rage.
Maybe he really likes the game and, for him, it delivers. For him it is nearly perfect. Notice his opinion didn't stop those who hate the game from coming here and slinging their mud? Everyone has been able to post their opinion. See how that works?
To be fair, the topic title is pretty much baiting 101. I saw the name and expected some dissection of the promised content anet told us before launch. But the opening paragraph basically shoots down his own question.
If a forum member made a post like this, amana would've changed the topic title already and warned the op not to mislead.
I don't see what's the fuss about being downscaled. You have higher than usual stats, you have your skills, your traits, your looks
..... are you running PvE in Cleric's or Soldier's Because as a zerker going to lower level areas is boring. A single Hundred Blades rotation and any regular mob is dead and gone. Consecutive whirl and shit hits the fan, I make a blood splatter. I don't think any low level guy could do that. IMO I think they should boost the downscaling a bit to make lower level content challenging.
I was helping a friend the other day, just starting Gw2 and I wasn't hitting the mobs most of the time because they were 1-shot for me and i didn't want to take away of his fun.
SamuraiXIV - Dude, if you see no point of leveling, please go do temple of grenth or balthazar as level 15, maybe that will give you some perspective of why levels are important. If you are into PvP, go ahead, try out WvW as non-80. Unless you stick to the zerg and act as rally bot, you'd be obliterated by any player just spamming his skills.
Is This the Game We Were Promised?
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
I missed the part in the article where he mentions Guild Wars 2 is a online store with a game built around it. Every patch, every decision they make is based on that damn store. They changed the direction they wanted to take the game in like four time since release. Any new weapons or armour is literally through the store or a meta achievement that everyone can get.
So the plan is, here a meta that keeps you playing for 2-4 weeks for this generic item but if you want something cooler spend $100 in the store for this random chance you might get a weapon ticket, what a scam. All the content made to sucker people in to the store. Recently they announced old temporary content will be purchasable form the store, what a surprise. Sub fee Vs Fee to play, you really see the difference in GW2.
Personally i`d rather spend $15 a month on a game with quality content updates where you can earn anything through skill VS an online scam where you can complete all its patch content in 2 hours but will never get the best it has to offer without buying it like some scrub.
This is completely false.
By simply adding proper runes and item combos, a tweaked character will be way way stronger than a new character.
A high level character simply adds on that.
Anyone can do that experience.
Make a new character, add +10 power runes to each piece of your armor, add a minor sigil of bloodlust and a minor sigil of speed and blast through the areas.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I stopped playing the "promise" game since SWG-NGE.
Since have enjoyed even themepark games allot better since I play what is actually given. I've been playing games almost my whole life but the NGE was my wake-up call of starting to care less about promises and care more what is given which is either liked or disliked.
As for GW2 the game just didn't click with me, don't know why it just didn't.
OMG...
You know, I think GW2 is a pretty decent game and all, but I think that article just gave me diabetes.
That has nothing to do with the problem of the game down leveling you whether you want it to or not. For me it's not so much that it just weakens your character so much as it doesn't give me the choice to downlevel.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Absolutely not. No debate. The "fanatics" will even tell you that, and that it was okay to go back on what the sell was.
Please remember:
http://youtu.be/35BPhT-KI1E
¯\_(ツ)_/¯
Pretty much. I hadn't been as excited for a game as I was for GW2 in years. Well here we are, as a once fanatic I can assure you it isn't even close to what we were promised.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
STFU n00b !
That is hardly true, when I enter a low level zone with my high level character things are really easy and mobs feel very weak, soloing a champion takes a little skill but not that much. It do stop the mobs from becoming grey so there is a little challenge at least but not that much but then again you also gain loot, and most of that loot is according to your level.
What point is there to kill grey mobs in any game?
My issue with GW2 is another, it was awesome at the first beta weekend but the difficulty nerf made it far too easy. Jeff Strain who wrote that manifesto would never have allowed that if he still had been on the game (he leads Undead labs nowadays). Thje combat and group dynamics still could use a little more more work as well, skill combos are a good idea but can be taken a lot further and the combat still could use a little more polish and more new skills and weapons.
And yes, Guildhouses and guild Vs guild PvP need to be put in the game.
But it is still a very well made and fun MMO. Just a bit too easy besides the fractals and maybe a dungeon path or 2.
No but the fact is that if it didn't downlevel you it would mess up the game without adding much upside for you unless you like to slash through grey events to annoy other players by completing them in seconds.
You do realize that you get zilch from doing grey stuff in most MMOs? Nothing, no XP and no loot. Not to mention zero challenge. The only thing you can do in these games is killing mobs that noobs need to complete quests or whatever. Unless there is PvP, then you can also gank helpless players of course.
This is not the perfect solution though, having a lot smaller gap between noobs and vets (so vets really would be like leveled down players all the time) would be better but I doubt that would make you happier.
Let's face it, 99% of all players don't go into grey zones in MMOs unless they need to farm crafting mats or to travel somewhere (or to gank noobs). That means that the entire zoon is wasted for us as soon as it turns grey. Here you can at least play with your friends and get a little loot and XP for it.
Never liked GW2, just did not get me hooked.
I wanted it to but
Glad that some of you found it to be a nice game!
/Z
If the developers delivered what they promised....I misunderstood what they were promising. When I saw this game at pax 2 years before it launched I told all my friends it was the game I was most looking forward to. By the time it launched I had a bad feeling about it and decided to wait.
A friend ended up buying it for me because he wanted to play it so much ( yeah he's weird like that ) and after a month I couldn't bring myself to log in. I thought he was going to be pissed but when I told him he laughed and said he'd been trying to figure out a way to tell me.
I understand the game has done well but GW2 did more to show me what I don't want in an mmo rather then show me the evolution of them.
I think they gave what they've promised. Many people got bored of the game because they came looking for the same other MMOs were giving them.
I wanted an interesting story, enjoying at my own pace, rewarding exploration, many details, a "realistic" feeling in the sense that a max level character isn't goodlike versus some newbie instead of something powerful but alike.
Many people got dissapointed by the endgame, and many don't like the living world. Personally I am really interested in the story they are telling, and hoping to see what happens in the new zones. The story just get better with each patch, and each patch is better than the one before.
And about the store, I have never paid for anything, and when they publish a new patch I feel the patch content much more interesting than the store content. I think the people who purchases style items and so do it just to give ArenaNet more money, becaus they think they deserve it, simply.
I've played since beta, all versions, and I am still enjoyning from walking the streets of a big city, to doing some PvP, and searching for the meaning of the elder dragons and what will come.
Finally, I really hope ArenaNet to bring us an expansion, I hope they announce it at Gamescon this year, and hope it to bring many new content, but I still enjoy doing the so many thing you can do in the game. All counts. In fact, all things really count, except your level, which I really like, because it gives you a more realistic gameplay. At level 80, you win somebody because you are good, not because you spend your life in the game, not doing anything more.
Also, I really love being able to enjoy the full game, trying and seeing everything, without having to leave other games. The time I spend in GW2 is just the time I want, and I don't feel pressed like in other games, in which if you don't play exclusively to it you're nothing.