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I wish for EQ3, instead of EQ Next, I don't like any of it ( Poll )

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Comments

  • Gallus85Gallus85 Member Posts: 1,092

    A lot of cry babies on here, but that's to be expected.  Personally I'm most excited for EQN specifically because it's going in a completely different direction than other MMOs. 

    Horizontal progression alone has me very interested, because I'm sick of grinding content, getting to "end game" and just repeating the same old 2 or 3 raids/zones over and over while I wait for another carrot on a stick treadmill update.  All while being barred from playing with my friends who aren't "the right level" or don't have "good enough gear".

    With horizontal progression combined with emergent AI, rallying calls and shifting underground dungeons, I get the feeling that EQN will feel like the first true MMORPG.  A game about adventure, exploration, roleplaying, partying when your friends without barriers, and just having fun in a living virtual world.

    People here complaining about how EQN looks baffles me.  I keep up on all MMO news and can't seem to find a single game that is anywhere near as interesting as what EQN is promising.  If not EQN with it's horizontal progression, emergent AI, destructible environments, rallying calls, multiclassing/class customization, etc etc... well what game then?

    What has you so entranced that it makes EQN not interest you?  Because I don't see any.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • YilelienYilelien Member UncommonPosts: 324

    Change is hard. I will admit EQ is the game that engrossed me into the MMO world so it does have a special meaning to me. WHen i think of EQ i do think of class specific roles, groups, dungeons & raiding.

     

     I have been trying to keep an open mind about this new version. WHile i do think that there are some great features, it also seems that they are also taking away the things that make the game EQ. IMO its like taking star wars, but removing light sabers. I dont know. It just feel swrong to me.

  • DeathFromAboveDeathFromAbove Member UncommonPosts: 112
    If it was an upgrade of EQ1 l would have been first in line for it. But is not.  l'm sure some people would love it, is just not my game.
  • winterwinter Member UncommonPosts: 2,281
    Originally posted by DMKano
    Originally posted by Azoth
    Originally posted by Allein
    Originally posted by DamonVile
    I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like.

    So true, nothing will please the majority here. People have such a narrow list of expectations that no game will ever make them happy. Sad really. I can see why people like one game or another (I don't like many myself) but some reasons are just silly. 

    Trying to please the majority is the problem. We need more niche games.

    Can't create a niche game with a 100mil+ cost.

    Remember that they scrapped the 2 previous versions - this project has drained SoE of many millions already.

     

     and people say gamers don't really know what they want. look like SOE is clueless aout what they want then

  • Loke666Loke666 Member EpicPosts: 21,441

    Lets give it a shot and complain if we don't like it. 

    Remaking EQ would not be a big hit sadly, few potential players would go through the stuff we old MMOers did in the first MMOs. 

    Remaking EQ2 might work better but I did play it for 5 years, and I think the chance is about zero that they wouldn't use portals everywhere and even if they didn't SOE needs to try new stuff, that is what made them into an important MMO company from the beginning.

    EQ was in many ways groundbreaking and trying something never before done might not be a bad strategy as long as they are able to make it fun and actually make a better coded engine than EQ2 (it actually ran worse than AoC FPS wise right after AoC was released on my computer back then).

    If it sucks then I will be with you guys but I actually will give the game a chance first even if some features sounds a bit weird.

  • HarikenHariken Member EpicPosts: 2,680
    Originally posted by delete5230

    First I'll say, I don't know much about this MMO.  But the little I do, I don't like it at all.  I may be slightly off track on my negatives listed below.  But everything about this game turns me off.

     

    - Fully destructible world, I know players are screaming for a change, but this isn't it !

    - F2P turns me right off, leave it to SOE to pull this crap.

    - Few abilities on your bar ?.....I hate this in the more recent mmo's.....Maybe it's just me, but I like versatility in both talent builds and like to choose and be in control of how I play......I like having something to look forward to, More abilities, not just some minor enhancements.  

    - What's so bad about class roles ? It works and it will always work, it has nothing to do with old style.

    - The marketing.  Now I know developers like to give long notice about there product. But I don't think SOE even knows much about what they will eventually give us.

     

    I would like to see a real remake of EQ2. Open world and non instanced, Very cool abilities, something never thought of yet. Vanguard had done this, they were innovative, it's just that it ran like dog poo !.....When I first found out about EQ Next, I figured great !....Until I started reading about it.

    Be careful or you will be called a dinosaur here. The so called mmo is evolving now in to what the a.d.d. crowd of gamers want now. No thinking or learning to play anymore. Less skills on the bar so its not so hard for them.

  • sakersaker Member RarePosts: 1,458


    Originally posted by Hariken
    Originally posted by delete5230 First I'll say, I don't know much about this MMO.  But the little I do, I don't like it at all.  I may be slightly off track on my negatives listed below.  But everything about this game turns me off.   - Fully destructible world, I know players are screaming for a change, but this isn't it ! - F2P turns me right off, leave it to SOE to pull this crap. - Few abilities on your bar ?.....I hate this in the more recent mmo's.....Maybe it's just me, but I like versatility in both talent builds and like to choose and be in control of how I play......I like having something to look forward to, More abilities, not just some minor enhancements.   - What's so bad about class roles ? It works and it will always work, it has nothing to do with old style. - The marketing.  Now I know developers like to give long notice about there product. But I don't think SOE even knows much about what they will eventually give us.   I would like to see a real remake of EQ2. Open world and non instanced, Very cool abilities, something never thought of yet. Vanguard had done this, they were innovative, it's just that it ran like dog poo !.....When I first found out about EQ Next, I figured great !....Until I started reading about it.
    Be careful or you will be called a dinosaur here. The so called mmo is evolving now in to what the a.d.d. crowd of gamers want now. No thinking or learning to play anymore. Less skills on the bar so its not so hard for them.

    The a.d.d crowd, I think you may well have got the essence of it! This recent "trend" (which I think thankfully is already dead) toward "twitch" games... total crap there. $oE seems to have grabbed a bunch of what they thought was the "trends", or what was "cool" and mashed them together, the whole "parkour" thing is the perfect example! I'll keep a eye on this but any hope I had that this game is going to be good... there's not much left.

  • KilsinKilsin Member RarePosts: 515

    Personally I would love a Vanguard 2.0 but I would settle for a well made EQ3.

    I will not spend a cent on EQN or any other game that tries to cater to everyone, instead of focusing on a quality game for a select audience, like EQ/VG and many other older games did.

  • AeliousAelious Member RarePosts: 3,521

    If the original EverQuest was a slight variation of what was already out there at the time would we be having this conversation? Would I play an updated version of the original EQ? I sure would.  Would it be as interesting as what EQN is hoping to have with AI and a voxel world? No.  I understand the frustration towards the easy mode themeparks we've been fed lately, and share them, but we need actual innovation more.  Hopefully....hopefully... EQN does have some sort of difficulty curve.

     

    Regarding the twitch combat it has nothing to do with ADD or lowest common denominator ridiculousness.  It's about being engaged in the combat more than skill rotations and RNG.  Is the GW2/WS style enough? No, IMO there needs to be ability "tiers" where the player can make in combat decisions and there is more complexity.

  • DihoruDihoru Member Posts: 2,731
    You guys keep coming back up to the top demanding EQ 3.0 when EQ 1 spawned WoW. Enough of the theme parks, anything is better than color between the lines or get bent over a rock and violated by trolls games. You do not like the way this game is going? Tough we had 10 years of EQ and WoW knock-offs with barely anything else, time for something new not milk the nostalgic fans game nr 3747658384.

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  • Swids2010Swids2010 Member Posts: 244
    I voted EQ 3 but it isn't ever going to happen

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  • AeonbladesAeonblades Member Posts: 2,083

    I would like to see both, EQ:N as a beautiful sand box MMO living world, and EQ3 as a tried and true themepark with open world raids and dungeons like the original. There is no reason they shouldn't and can't make both to appeal to both types of gamers.

     

    The Everquest franchise remains one of the strongest and best MMORPG series out there imo. EQ:N isn't going to kill EQ, much like ESO won't kill ES, and the sooner people realize there is plenty of space of both Sandbox and Themepark MMO's out there, the better off we will be. Neither way is technically "right" for MMO design, it's all subjective opinions. Both styles of games appeal to me, I will give any game under the sun a fair shot.

     

    Isn't it time we start accepting games for what they are instead of demanding developers make what we want personally instead of what is best for the game and the genre?

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • Swids2010Swids2010 Member Posts: 244
    Originally posted by DMKano

    EQN is the 3rd iteration, the 2 previous iterations were EQ3 basically.

    SOE is hoping to bring in a wide audience to EQN for max profit. It will be an ultra casual game, most likely not even a true MMORPG like EQ1 and 2.

    I expect EQN to be a massive disappointment to EQ fans.

    I mean if H1Z1 is their idea of a game for SWG fans, it should tell you how out of touch they are.

    Spot on DMkano I have said the same since I realised that H1Z1 is the game he was talking about when he said SWG players can come home. He has no frigging clue what he is talking about and he is the biggest reason I am nervous about how bad EQ Next is going to be.

    image
  • Gallus85Gallus85 Member Posts: 1,092
    Originally posted by Dihoru
    You guys keep coming back up to the top demanding EQ 3.0 when EQ 1 spawned WoW. Enough of the theme parks, anything is better than color between the lines or get bent over a rock and violated by trolls games. You do not like the way this game is going? Tough we had 10 years of EQ and WoW knock-offs with barely anything else, time for something new not milk the nostalgic fans game nr 3747658384.

    Spot on.  How many WoW/EQ clones do we need before they realize that we want EQN, not another rehash of the same-old game.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • Trudge34Trudge34 Member UncommonPosts: 392
    Originally posted by Gallus85
    Originally posted by Dihoru
    You guys keep coming back up to the top demanding EQ 3.0 when EQ 1 spawned WoW. Enough of the theme parks, anything is better than color between the lines or get bent over a rock and violated by trolls games. You do not like the way this game is going? Tough we had 10 years of EQ and WoW knock-offs with barely anything else, time for something new not milk the nostalgic fans game nr 3747658384.

    Spot on.  How many WoW/EQ clones do we need before they realize that we want EQN, not another rehash of the same-old game.

    If there were as many EQ clones out there as everyone seems to claim I wouldn't still be looking for an MMO to play.

    Played: EQ1 (10 Years), Guild Wars, Rift, TERA
    Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
    Currently Playing: GW2

    Nytlok Sylas
    80 Sylvari Ranger

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Trudge34
    Originally posted by Gallus85
    Originally posted by Dihoru
    You guys keep coming back up to the top demanding EQ 3.0 when EQ 1 spawned WoW. Enough of the theme parks, anything is better than color between the lines or get bent over a rock and violated by trolls games. You do not like the way this game is going? Tough we had 10 years of EQ and WoW knock-offs with barely anything else, time for something new not milk the nostalgic fans game nr 3747658384.

    Spot on.  How many WoW/EQ clones do we need before they realize that we want EQN, not another rehash of the same-old game.

    If there were as many EQ clones out there as everyone seems to claim I wouldn't still be looking for an MMO to play.

    You look lost, can I help you find your way to the right forum area? Just click HERE

  • Gallus85Gallus85 Member Posts: 1,092
    Originally posted by Trudge34
    Originally posted by Gallus85
    Originally posted by Dihoru
    You guys keep coming back up to the top demanding EQ 3.0 when EQ 1 spawned WoW. Enough of the theme parks, anything is better than color between the lines or get bent over a rock and violated by trolls games. You do not like the way this game is going? Tough we had 10 years of EQ and WoW knock-offs with barely anything else, time for something new not milk the nostalgic fans game nr 3747658384.

    Spot on.  How many WoW/EQ clones do we need before they realize that we want EQN, not another rehash of the same-old game.

    If there were as many EQ clones out there as everyone seems to claim I wouldn't still be looking for an MMO to play.

    Most of the major MMORPGs that have launched over the past 15 years have been near carbon copies of EQ, with a small twist or added gimmick.

    Does any of this sound familiar?

    -Create a character that is of a "class", which fits into 1 of 3 or 4 "roles".

    -Level up through a vertical progression system that trivializes old content.

    -Do this by either killing monsters, completing "quests" or a combination of the two.

    -Obtain gear that increases your stats in a vertical manner.

    -Once you've climbed the vertical level ladder, kill "raid" mobs, with large groups of other players to obtain better gear to further increase your vertical progression.

    -Once you have the best gear and max level, wait until the next expansion releases that has more levels and gear to obtain.  Kill time by PvPing, role playing, farting around, making alts, etc.

    This is the EQ model.  If you've played more than 1 or 2 MMOs over the past 15 years, these core features should sound extremely familiar as this basic elements make up that vast majority of MMORPGs on the market.

    As a day one 1999 veteran of EQ myself, I understand why you're confused.  EQ is special for many of us because it was one of our first MMOs.  It was new, exciting, challenging.  But even though I can list out everything that made up EQ, and can point to a ton of other games that are "new" but hold to the same formula... it's not the same.  We've been there and done that, so they fail to capture that sense of wonder and excitement EQ gave us.  So nothing trying to be EQ, even if it's everything EQ was and more, is not good enough.

    The fact that you don't think there are any EQ clones out there points to two possibilities.

    1.  You don't branch out and play many MMORPGs.

    2.  You actually don't want a "New EQ".  You want to time travel and replay "Your first MMO" before you got bored of it and went looking around for a new game to recapture the nostalgia that you feel for EQ.

    There are lots of games that have done what EQ did and then some, but you're still not happy.  This is why people like you need EQN.  Something new and different to recapture that "fresh feeling".  It's clear that more EQ clones will not satisfy you.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • AlleinAllein Member RarePosts: 2,139

    While I don't wish to relive the past, I sure would love to have the free time I had back then. No way I could play early EQ with my schedule today. I could be a casual player just hanging out, but to really play took a crazy amount of time and dedication needing to camp, raid, grind, corpse run, etc just doesn't fit anymore for me.

    I remember setting alarms for 4am to get up to check a spawn. I was in my late teens/early twenties when I played EQ and early mmos, college and eventually work took over. Even now that I'm settled, still couldn't see myself doing 30+ hours a week for vertical rewards that are made pointless every expansion or update.

    While I don't like how many mmorpgs have become basically lobby games, I do see the appeal. Even more so of how MOBAs and FPS games have exploded and cast a long shadow over the mmorpg genre in popularity.

    For those of you longing for and that have the time for EQ 3, feel free to mail me some free time =)

  • Trudge34Trudge34 Member UncommonPosts: 392
    Originally posted by Gallus85
     

    As a day one 1999 veteran of EQ myself, I understand why you're confused.  EQ is special for many of us because it was one of our first MMOs.  It was new, exciting, challenging.  But even though I can list out everything that made up EQ, and can point to a ton of other games that are "new" but hold to the same formula... it's not the same.  We've been there and done that, so they fail to capture that sense of wonder and excitement EQ gave us.  So nothing trying to be EQ, even if it's everything EQ was and more, is not good enough.

    The fact that you don't think there are any EQ clones out there points to two possibilities.

    1.  You don't branch out and play many MMORPGs.

    Looking at my sig, it's pretty obvious this one isn't true.

    2.  You actually don't want a "New EQ".  You want to time travel and replay "Your first MMO" before you got bored of it and went looking around for a new game to recapture the nostalgia that you feel for EQ.

    No, I would really like a "New EQ." There's a reason I try out many of the newer MMOs, find them lacking because it's just the same hub to hub gameplay that's been in existence since WoW, and go back to my custom servers I've played since I quit the real EQ.

    There are lots of games that have done what EQ did and then some, but you're still not happy.  This is why people like you need EQN.  Something new and different to recapture that "fresh feeling".  It's clear that more EQ clones will not satisfy you.

    While the core class, progression 1-x, raid is similar I don't think any game I've tried did it in the style of EQ. There's a core gameplay style that just isn't the same. Hub to hub, questing to level up solo play style that has been basically the core gameplay element has to go. I'm open to new things and really looking forward to more EQN news, but a polished up EQ I'd welcome with open arms as well. I still get that feeling of adventure I don't get from other games while playing EQ I don't get from other games, so it's not just nostalgia fueling it.

    I won't even comment on Nan's post. 

    Played: EQ1 (10 Years), Guild Wars, Rift, TERA
    Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
    Currently Playing: GW2

    Nytlok Sylas
    80 Sylvari Ranger

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by zanfire

    Im kind of on both sides in a way. I would much rather something more old school with some more recent updates (i was big on EQOA and FFXI...nothing has kept me for even a fraction of time as those). Of course some of the things they suggest still sound amusing enough for me to at least give it a try, so i will, but chances are i will tire of it fast (if it ends up too damn casual/ for the masses as most games have been recently.

    Nowadays i just hope for MMOs these days will just keep some of the old stuff i liked and try to get over the overdone "me too" designs. I still find it funny that pretty much every MM) trys so hard to "be for the masses" yet almost every single one since WoW blew up has either shut down or went F2P and scraping by 6-12 months later. If i was making an MMO i would point that out and build a game that would appeal to the niche and craft my budget around that fact, instead of blowing 100s of millions on the same thing as everyone else with some tweaks.

    Maybe the real issue is that the developers haven't learned what the masses really want any more than those who poll it on this website.  I see a lot of lambasting aimed at casual gamers, yet most casual games are hardly that in the eyes of casual gamers as they are subjected to many types of content and mechanics that are far from casual friendly, whether it's raiding with little or no alternative at end game or forced pvp in a pve game or having to deal with stupidly low drop rates for quest items or competition for quest related npc's and items.  Let alone the recent departure from roleplaying and focusing too much on combat and action combat at that, with few if any systems beyond the hack and slash formula (something I consider to be very casual unfriendly).

    Personally, I think so many gamers and developers are so hung up on time limited gaming that they forget that it's completely different from playing casually.  So now we have all this misdirected development toward an audience that doesn't exist and they end up alienating both casuals and hardcores and many of the in betweens.  The trend toward console style gaming doesn't help either.  Piss poor quality can also be a factor, but something tells me that many times that is mistakenly labeled due to incorrect audience selection.

    image
  • SiugSiug Member UncommonPosts: 1,257
    I want EQ 3. About EQ:N ... well, every bit they reveal makes me less interested in it.
  • AzothAzoth Member UncommonPosts: 840
    Originally posted by Gallus85
    Originally posted by Trudge34
    Originally posted by Gallus85
    Originally posted by Dihoru
    You guys keep coming back up to the top demanding EQ 3.0 when EQ 1 spawned WoW. Enough of the theme parks, anything is better than color between the lines or get bent over a rock and violated by trolls games. You do not like the way this game is going? Tough we had 10 years of EQ and WoW knock-offs with barely anything else, time for something new not milk the nostalgic fans game nr 3747658384.

    Spot on.  How many WoW/EQ clones do we need before they realize that we want EQN, not another rehash of the same-old game.

    If there were as many EQ clones out there as everyone seems to claim I wouldn't still be looking for an MMO to play.

    Most of the major MMORPGs that have launched over the past 15 years have been near carbon copies of EQ, with a small twist or added gimmick.

    Does any of this sound familiar?

    -Create a character that is of a "class", which fits into 1 of 3 or 4 "roles".

    -Level up through a vertical progression system that trivializes old content.

    -Do this by either killing monsters, completing "quests" or a combination of the two.

    -Obtain gear that increases your stats in a vertical manner.

    -Once you've climbed the vertical level ladder, kill "raid" mobs, with large groups of other players to obtain better gear to further increase your vertical progression.

    -Once you have the best gear and max level, wait until the next expansion releases that has more levels and gear to obtain.  Kill time by PvPing, role playing, farting around, making alts, etc.

    This is the EQ model.  If you've played more than 1 or 2 MMOs over the past 15 years, these core features should sound extremely familiar as this basic elements make up that vast majority of MMORPGs on the market.

    As a day one 1999 veteran of EQ myself, I understand why you're confused.  EQ is special for many of us because it was one of our first MMOs.  It was new, exciting, challenging.  But even though I can list out everything that made up EQ, and can point to a ton of other games that are "new" but hold to the same formula... it's not the same.  We've been there and done that, so they fail to capture that sense of wonder and excitement EQ gave us.  So nothing trying to be EQ, even if it's everything EQ was and more, is not good enough.

    The fact that you don't think there are any EQ clones out there points to two possibilities.

    1.  You don't branch out and play many MMORPGs.

    2.  You actually don't want a "New EQ".  You want to time travel and replay "Your first MMO" before you got bored of it and went looking around for a new game to recapture the nostalgia that you feel for EQ.

    There are lots of games that have done what EQ did and then some, but you're still not happy.  This is why people like you need EQN.  Something new and different to recapture that "fresh feeling".  It's clear that more EQ clones will not satisfy you.

    While those points are certainly in most mmo released since then, they are not what made EQ special to me and others I know. EQ wasn't my first, I played meridian and UO for years before playing EQ. Yet EQ is still the game I enjoyed the most.

    EQ had more than the basic trinity most clones gave us. You had tank, healer, buffer, debuffer, puller, dps and crowd control. You could have combination of those, making many setup work. The following games trivialized it down to 3 roles.

    While you are right that EQ was vertical progression, there was multiple ladder to get there. Many location with the same level content you could go to. How many starting location did any game post EQ had ?

    EQ had races that mattered, important stats and also different reputation with other races. The world was huge and dangerous, I hate leashed mobs that run slower than you. Today's game are way easier than vanilla EQ.

    The slower combat, with finite ressources. Ressources management was important to optimize your actions. You could not just round up every mobs, kill em in 5 sec, rinse and repeat every minutes. You had to meditate between fights, which probably helped make the game a better socializing game.

    Corpse run could become and adventure by itself. Minotaur cave in steamfont, my first couple days of playing the game. You could get mezed and pulled deep in there, nothing you could do about it. Real challenge. There are a lot more small things that made EQ better, I won't go deeper in it as it's been discussed many time.

    If going back to the game now, with the knowledge I have would certainly make the game easier, but never as easy as all the crap we have been fed in the last 12 years.

    While you are right that EQ is the father of the themepark games, none succeeded in cloning what really made it a great game to me and probably many others.

  • KnyttaKnytta Member UncommonPosts: 414
    Originally posted by Vorthanion
     

    Maybe the real issue is that the developers haven't learned what the masses really want any more than those who poll it on this website.  I see a lot of lambasting aimed at casual gamers, yet most casual games are hardly that in the eyes of casual gamers as they are subjected to many types of content and mechanics that are far from casual friendly, whether it's raiding with little or no alternative at end game or forced pvp in a pve game or having to deal with stupidly low drop rates for quest items or competition for quest related npc's and items.  Let alone the recent departure from roleplaying and focusing too much on combat and action combat at that, with few if any systems beyond the hack and slash formula (something I consider to be very casual unfriendly).

    This is one of the best posts in the history of this website, I agree 100%

    I played a Shaman in EQ from late 1999 and it was not always that fun when you did not get a group or you had a job so you could not do a hard dungeon with a significant risk for a long corpse run late on a weekday evening. EQ was fun but it would have lasted longer  if they had removed some of the most hardcore elements earlier.

    Chi puo dir com'egli arde é in picciol fuoco.

    He who can describe the flame does not burn.

    Petrarch


  • kresa3333kresa3333 Member UncommonPosts: 64
     Dont be so negetive its not EQ3 but it still got ( at least on paper ) many nice features and its trying to make something new compared to must of the others that keep flowding us with the same boring formula over and over again

    even if it will have partial success its a good thing not only for EQ but for the mmo industry as a whole 

  • AlleinAllein Member RarePosts: 2,139
    After reading all the Pro-EQ3 posts, I'm confused as to what some of you even want when you say "EQ3". Several describe something more along the lines of UO/SWG, which EQN seems to be going for as well (devs have even said this). I'm assuming a decent chunk of those anti-EQN haven't really looked into the game and have fixated on the graphics or flip animations or whatever random aspect and aren't looking at the big picture. Hopefully after SOE Live next month, some of you will have a better picture of what's to come. I'd love to hear what some of you really want from "EQ3" though.
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