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The Trials of Ascension team has sent word that it has posted a brand new video. In it, fans get a good look at the game via a combat demo utilizing what is called the "multi-motion action system". Developers also give fans an update on the progress being made in the technical demo being prepared.
Multi-motion Action: Depending on the way that a user moves their mouse while inputting an attack, the direction of the swing and the motion changes, allowing for a fluid, natural, and multi-combination combat system
Dual Wielding: Players control each of their arms individually by use the left and right mouse buttons, respectively.
Blocking: Players can double click to block and change the direction of the block by the direction they are looking
Dodging: Players are able to double tap the W, A, S, or D keys to dodge attacksTrial of Ascension’s combat design is based on the very simple idea of you swinging, shooting, throwing, or defending in the direction you are aiming by using the left mouse button to control one arm and the right mouse button to control the other arm. There will be no locking onto a target by clicking on/tabbing to it. Depending on the motion that players use while attacking, the motion for their attack changes. Players can double click to block.
Find out more about Trials of Ascension.
Comments
Really?
Ah its a good idea.. will be good to see how they develop it really..
Hopefully they will be adding a lot more movement into the combat and speed things up a bit.
Looks like a pretty awesome concept behind combat. I'm glad to see a system where SKILL with the mouse is what trumps your opponent instead of who has the better gear/who can spam buttons faster.
What was horrible about it?