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WildStar is unashamedly a themepark MMORPG, but how does the multi-player aspect really stack up? In his latest column, Gareth Harmer examines just how group-friendly Carbine’s game really is.
Read more of Gareth Harmer's WildStar: Bring Your Friends.
Comments
Agree.
This is a game focused on guild / group play and i thing Carbine got it absolutely right.
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
The game is really fun but the ONLY time people group is dungeons.
As for bring your friends. It should be "bring your bots". When you get to level 10 and you cant get nodes because of bots its awful. In the DEV there is a thread 70+ pages and going on bots. Bots have killed this game for so many players.
I'm glad you're not shying away from the problems, but I wanted to pick at two things here. It more accurately feels inconsistent nearly all the time, and while I agree talking to your partner is AWESOME, saying "did that count for you?" and "do you need any more?" every few minutes is pretty much not.
It's a critique I made a huge effort to get addressed in Closed and Winter Beta, and while some improvements have been made (a lot more quests share credit than they used to) it is still onerous.
The game needs much better UI support for grouped questing.
buy a house. build a mineral depot. problem solved.
plus, tradeskill items are cheap as f**k to buy.
Bots suck yes. but they hardly ruin the game.
awww, how romantic =D
This indeed was the case, and it was bad for awhile... but the war on bots has largely been successful of late as Carbine has been cracking down hard and improving their detection. I personally have not seen any bots in awhile and have had no competition for nodes other than real players since the mass bot banning began.