They are currently making a Shadowrun MMO, though the developer seems very dubious, and the development process is getting nowhere. Besides, they intend to use an isometric perspective like Shadowrun Returns, which is ok for a turn-based indi RPG, but not for an MMO. Another MMO currently being in the spirit of a single-player game is Star Citizen, quite obviously taking inspiration from Wing Commander (and shares a developer).
There is anither IP that has become somewhat obscure - the Vorkosigan saga, by Lois McMaster Bujold. It is a sci-fi setting (set about 600 years in the future) with many different factions, planets, cultures, space and ground battles, interplanetary conflict, espionage, pirates, etc. There was also some time when they tried to develop an MMO based on the Stargate euniverse, but like The World of Darkness, it failed due to lack of money.
HALO was originally going to be a massively multplayer game in a permanent world. Set on the ringworld, it was going to be HUGE.
Then Micro$oft bought it and made it a standard FPS for XBOX.
Hell, it was first demo'd on the Macintosh back in the day....
Oh you got there first. Yes Halo was originally supposed to be a persistent world MMO. Me and quite a few friends were looking forward to that for quite a while. Then yep the MS thing happened. Actually to this day me and that same group of friends have never even touched a single Halo game because of the disappointment. I can still recall the old trailers in my head.
As a side note that was also around the time that the first follow up Ultima MMO that was 3D got cancelled. I can remember those trailers quite clearly also.
Would love to see a Dragonball Online make a comeback. Would have loved to try that out. People always say that you couldn't make Legend of Zelda into an MMO, but I honestly think you could. Just picture a huge open world, based on the Ocarina of TIme's map. You can start as one of all the races in the game: Goron, Hylian, Gerudo, Sheikah, Kokiri, or Zora. Each area is huge with tons of content and you start in your own hometown. If they put as much work into it as they did Wildstar or GW2, they could honestly make an amazing Legend of Zelda Online.
Comments
Bloodbowl mmo
guilds could be the teams
HALO was originally going to be a massively multplayer game in a permanent world. Set on the ringworld, it was going to be HUGE.
Then Micro$oft bought it and made it a standard FPS for XBOX.
Hell, it was first demo'd on the Macintosh back in the day....
They are currently making a Shadowrun MMO, though the developer seems very dubious, and the development process is getting nowhere. Besides, they intend to use an isometric perspective like Shadowrun Returns, which is ok for a turn-based indi RPG, but not for an MMO. Another MMO currently being in the spirit of a single-player game is Star Citizen, quite obviously taking inspiration from Wing Commander (and shares a developer).
There is anither IP that has become somewhat obscure - the Vorkosigan saga, by Lois McMaster Bujold. It is a sci-fi setting (set about 600 years in the future) with many different factions, planets, cultures, space and ground battles, interplanetary conflict, espionage, pirates, etc. There was also some time when they tried to develop an MMO based on the Stargate euniverse, but like The World of Darkness, it failed due to lack of money.
Oh you got there first. Yes Halo was originally supposed to be a persistent world MMO. Me and quite a few friends were looking forward to that for quite a while. Then yep the MS thing happened. Actually to this day me and that same group of friends have never even touched a single Halo game because of the disappointment. I can still recall the old trailers in my head.
As a side note that was also around the time that the first follow up Ultima MMO that was 3D got cancelled. I can remember those trailers quite clearly also.
Harry Potter <.< >.>
Mass Effect
A Star Wars Space Sim, very much like space in SWG (And not TOR)